Zekky said:
By the way, I think you should do your research a little bit more.
Kanican's Enmity Testing Part IV seems to prove the bold statement inaccurate. Test #13. Now I'm not trying to stomp on you here. I'm just bringing out facts, numbers and citations.
I've read Kanican's enmity testing. It is where i got the concepts of volatile and cumulative enmity. You are entirely correct. Enmity gear does have an effect on cumulative enmity.
I was aiming my posts at amroth, and i didn't want to create a wall of text, so i oversimplified, which was most likely a mistake. When you look at the amount of enmity cumulative enmity actions create, the amount is very small and the amounts of volatile enmity created by job abilities are very large, comparatively. Since enmity gear increases both cumulative and volatile enmity by a static percentage, it's much less beneficial to use enmity gear on cumulative enmity, and much more benificial to use accuracy/attack gear that increases damage dealt since damage dealt is worth so much more enmity gain than damage taken is worth enmity loss.
Take for example a Lv.60 PLD fighting a Lv.68 mob (lowest level of IT at that level range.) Let's say the PLD has 1000 HP. The PLD gains 1.667 CE+5.000 VE for each point of damage (6.666 TE/damage in total) but he'll only lose 1.8 CE for every point of damage the mob does to him. The PLD can hit the mob for only 30 damage and make 200 TE, while the mob can hit the PLD for 70 and the PLD will only lose 126 CE. Even if there was an even trade-off, and a PLD takes 25% more damage in exchange for doing 25% more to the mob, the PLD will still increase his hate generation because damage dealt is worth more point for point than damage taken. In practice the trade-off isn't even and you end up boosting your damage output more than you drop your damage mitigation anyways (take into consideration that boosting your hit rate by 25% doesn't just make you land 25% more normal and WS swings, you also WS that much more often.)
Also worth pointing out is how little damage it takes to create as much hate as Provoke: against a Lv.68 target, it only takes 270 damage. Note that Shield Bash only generates 900 VE, Rampart will generate a max of 300x600 and Sentinel generates 1800 on activation. A good WS is essentially an extra hate tool, and the more it's available (and the more damage you can do with it,) the better.