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Puppetmaster TP gear
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-02-06 01:39:23
You made the mythic and only do dynamis? What other "hard" content do you do? But first off, cirque neck + rancor back. What is your moonshade if it's not TP bonus? You said you TP in it, so...regain? I'd change that to TP bonus and TP in a ghillie/+1.
Bismarck.Jonadriel
Server: Bismarck
Game: FFXI
Posts: 225
By Bismarck.Jonadriel 2013-02-06 01:47:01
You made the mythic and only do dynamis? What other "hard" content do you do? But first off, cirque neck + rancor back. What is your moonshade if it's not TP bonus? You said you TP in it, so...regain? I'd change that to TP bonus and TP in a ghillie/+1. Thx for the reply. I have other jobs that can be more fitting for some endgame content, but yea, I mostly go as PUP to VW and stuff like that. Nonetheless I said I do dyna and solo stuff cause is what I use it the most for, not necesarlily the only thing I do.
I have considered the rancor mantle but as I said, I tend to solo mobs that are kinda strong and I don't want o make myself take more dmg for a few more dot unless is really relevant and make a lot of difference. The cirque neck I wanted to know if it will make a difference with that extra MA. I dunno how to math it out so i'll appreciate if someone can actually give proves that is better.
About the earrings thx for the suggestions, Ill consider it.
Server: Odin
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By Odin.Eikechi 2013-02-06 01:48:55
It's -10 delay for the neck. Yes it's gonna be good DoT increase, as will the rancor back. If you're soloing with the whm puppet you're not really gonna die anyways. Unless you get one shotted, you can heal yourself with C6 near instantly for major HP.
Bismarck.Jonadriel
Server: Bismarck
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By Bismarck.Jonadriel 2013-02-06 01:52:54
Is there a cap for MA? Dunno how that caps or how to math it. That's what I really wanted to know. How cirque neck works with Mythic99.
I am really bad at math.... u have no idea.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-02-06 01:56:53
Bismarck.Jonadriel
Server: Bismarck
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By Bismarck.Jonadriel 2013-02-06 02:00:45
Ugh, Hate when this game becomes a school assignment lol.
Server: Odin
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By Odin.Eikechi 2013-02-06 02:02:27
It's really not THAT difficult. MA is an easy one.
Bismarck.Jonadriel
Server: Bismarck
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Posts: 225
By Bismarck.Jonadriel 2013-02-06 02:05:09
Got any suggestions about the abatteur subligar + usu hands+1 combination?
Server: Odin
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Posts: 9265
By Odin.Eikechi 2013-02-06 02:13:30
Bismarck.Jonadriel said: »Got any suggestions about the abatteur subligar + usu hands+1 combination?
If you're acc is fine, I'd probably stick with usu+1 legs considering the massive attack bonus on it.
Cerberus.Mindi
Server: Cerberus
Game: FFXI
Posts: 602
By Cerberus.Mindi 2013-02-06 02:13:34
not 100% sure, mostly asking.. looking at MA site, useing Basedelay for pup+Mythicdelay-Mythiceffect: 320+49-50= 319 final delay with mythic lv99
i am not sure if it works like that for H2H so excuse me and correct me if i am wrong.. with just Haste spell and capped gear haste it would be:
319 x (1024-150-256) / 1024 = 192.5 (it rounds up?)
with Circe neck its 319-10=309 delay
309 x (1024-150-256) / 1024 = 186,5
... so adding Circe neck is like a 3% increase in attack speed?
if you somehow get capped magic haste its
319 x (1024-448-256) / 1024 = 99,7
309 x (1024-448-256) / 1024 = 96,5 so with capped magic haste you would almost reach delay reduction* cap?
Bismarck.Jonadriel
Server: Bismarck
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Posts: 225
By Bismarck.Jonadriel 2013-02-06 02:15:38
not 100% sure, mostly asking.. looking at MA site, useing Basedelay for pup+Mythicdelay-Mythiceffect: 320+49-50= 319 final delay with mythic lv99
i am not sure if it works like that for H2H so excuse me and correct me if i am wrong.. with just Haste spell and capped gear haste it would be:
319 x (1024-150-256) / 1024 = 192.5 (it rounds up?)
with Circe neck its 319-10=309 delay
309 x (1024-150-256) / 1024 = 186,5
... so adding Circe neck is like a 3% increase in attack speed?
if you somehow get capped magic haste its
319 x (1024-448-256) / 1024 = 99,7
309 x (1024-448-256) / 1024 = 96,5 so with capped magic haste you would almost reach delay cap?
O.o lol I got lost in the first three lines, but that is cool. Imma try to figure it out. I am horrible at math, always was.
Cerberus.Mindi
Server: Cerberus
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By Cerberus.Mindi 2013-02-06 02:20:21
better wait for someone else :P i am not sure if i set the with MA reduced delay+weapondelay in the start or if its added somewhere else.
but i guess the 480 H2H delay without MA is just used to get the minimum H2H delay (96 delay)
Bismarck.Jonadriel
Server: Bismarck
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By Bismarck.Jonadriel 2013-02-06 02:25:57
Bismarck.Jonadriel said: »Got any suggestions about the abatteur subligar + usu hands+1 combination?
If you're acc is fine, I'd probably stick with usu+1 legs considering the massive attack bonus on it.
I dunno, the dbl att+3% and counter and eva on usu hands looks prettier each time
Server: Odin
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Posts: 9265
By Odin.Eikechi 2013-02-06 02:31:05
Bismarck.Jonadriel said: »Bismarck.Jonadriel said: »Got any suggestions about the abatteur subligar + usu hands+1 combination?
If you're acc is fine, I'd probably stick with usu+1 legs considering the massive attack bonus on it.
I dunno, the dbl att+3% and counter and eva on usu hands looks prettier each time
DC mobs don't hit often, pup has enough evade as it is in traits, and counter checks after evade I believe, so yeah, not really too great for pup solo.
Bismarck.Jonadriel
Server: Bismarck
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Posts: 225
By Bismarck.Jonadriel 2013-02-06 02:38:44
DC mobs don't hit often, pup has enough evade as it is in traits, and counter checks after evade I believe, so yeah, not really too great for pup solo.
I am not sure if am wrong.... but I think DC-VT mobs hit as often as any other mob, they just hit harder. PUP do have lots of eva traits and skill, wich is actually a good thing to add more to fight hard stuff if is not giving up too much stats. Counter checks after evasion, yea, wich is a good thing, cause when a hit goes through eva there is a chance that it will be countered instead of taking the dmg.
Server: Odin
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By Odin.Eikechi 2013-02-06 02:40:22
VT mobs certainly hit more often than DC, they are a higher level, so they have more accuracy.... With signet, you should have capped evade on DC content with just your skill being capped and your traits, basically. Pup has like B+ evade and I believe all the way up to Evade Bonus IV.
Server: Sylph
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Posts: 59
By Sylph.Ningyotsukai 2013-02-06 03:27:39
Question: Which is better, +1 Base Damage, or +6 Attack?
Edit: For TPing.
Server: Odin
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By Odin.Eikechi 2013-02-06 03:28:47
Sylph.Ningyotsukai said: »Question: Which is better, +1 Base Damage, or +6 Attack?
That's a very vague question, but I'd say the base dmg, as the attack can be made up in many other slots.
Server: Sylph
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By Sylph.Ningyotsukai 2013-02-06 03:29:34
Sylph.Ningyotsukai said: »Question: Which is better, +1 Base Damage, or +6 Attack?
That's a very vague question, but I'd say the base dmg, as the attack can be made up in many other slots.
For TPing in, I clarified after your reply.
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By Odin.Eikechi 2013-02-06 03:30:04
lol that didn't clarify anything as it doesn't say what slot, and the gear you're comparing, but my answer still stands.
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By Sylph.Ningyotsukai 2013-02-06 03:31:08
lol that didn't clarify anything as it doesn't say what slot, and the gear you're comparing, but my answer still stands.
Ok, so why TP in Ghillie? Bruiser's 6 less attack for 1 more base damage, assuming you're using AF3+2 head and cap h2h merits. And 6 more evasion.
Server: Odin
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By Odin.Eikechi 2013-02-06 03:32:56
Sylph.Ningyotsukai said: »lol that didn't clarify anything as it doesn't say what slot, and the gear you're comparing, but my answer still stands.
Ok, so why TP in Ghillie? Bruiser's 6 less attack for 1 more base damage, assuming you're using AF3+2 head and cap h2h merits. And 6 more evasion.
Well the optimal build doesn't use the AF3+2 head anymore, but to answer your question, because bruiser's isn't all that grand, to be honest. The att (and minor acc) are what pup needs. It's a very attack starved job, so it actually weighs pretty decently on your overall build.
Server: Sylph
Game: FFXI
Posts: 59
By Sylph.Ningyotsukai 2013-02-06 03:37:36
Sylph.Ningyotsukai said: »lol that didn't clarify anything as it doesn't say what slot, and the gear you're comparing, but my answer still stands.
Ok, so why TP in Ghillie? Bruiser's 6 less attack for 1 more base damage, assuming you're using AF3+2 head and cap h2h merits. And 6 more evasion.
Well the optimal build doesn't use the AF3+2 head anymore, but to answer your question, because bruiser's isn't all that grand, to be honest. The att (and minor acc) are what pup needs. It's a very attack starved job, so it actually weighs pretty decently on your overall build.
It's still 3 acc, 3 atk, +1 dmg, basically. I can see changing to Ghillie once no longer using AF3+2 head. But if that's what you use then Bruiser should be better, no?
Server: Odin
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By Odin.Eikechi 2013-02-06 03:39:18
Sylph.Ningyotsukai said: »Sylph.Ningyotsukai said: »lol that didn't clarify anything as it doesn't say what slot, and the gear you're comparing, but my answer still stands.
Ok, so why TP in Ghillie? Bruiser's 6 less attack for 1 more base damage, assuming you're using AF3+2 head and cap h2h merits. And 6 more evasion.
Well the optimal build doesn't use the AF3+2 head anymore, but to answer your question, because bruiser's isn't all that grand, to be honest. The att (and minor acc) are what pup needs. It's a very attack starved job, so it actually weighs pretty decently on your overall build.
It's still 3 acc, 3 atk, +1 dmg, basically. I can see changing to Ghillie once no longer using AF3+2 head. But if that's what you use then Bruiser should be better, no?
It's not even that though. It's .7 att/acc per skill, not a full point, so it's actually 2 acc and 2 att.
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By Sylph.Ningyotsukai 2013-02-06 03:45:18
It's not even that though. It's .7 att/acc per skill, not a full point, so it's actually 2 acc and 2 att.
When did it stop being 1 for 1? o.O
Sylph.Knala
Server: Sylph
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Posts: 678
By Sylph.Knala 2013-02-06 03:54:15
IIRC its after 200 skill it stops being 1:1 but didn't realize there was another tier in there last i knew at 200 it starts being .9:1 acc/attack to skill ratio.
Server: Valefor
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By Valefor.Prothescar 2013-02-06 03:55:59
incorrect.
1 Skill = 1 Accuracy and 1 attack when skill is less than 200
1 skill = .9 Accuracy and 1 attack when skill is greater than 200
Server: Odin
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By Odin.Eikechi 2013-02-06 12:07:24
Valefor.Prothescar said: »incorrect.
1 Skill = 1 Accuracy and 1 attack when skill is less than 200
1 skill = .9 Accuracy and 1 attack when skill is greater than 200
ok i'm sorry, it is .9 not .7 for the acc.. regardless it's still not quite a 1/1:1 ratio at that point.
Quetzalcoatl.Xyclo
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By Quetzalcoatl.Xyclo 2013-02-06 12:15:41
For someone who mainly uses Valoredge
How do you guys feel about:
Cerberus.Pleebo
Server: Cerberus
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Posts: 9720
By Cerberus.Pleebo 2013-02-06 12:51:45
Looks good. You can cap the auto's haste with just Turbo Charger and one wind maneuver. Could probably swap the Kemas Earring for a Ghillie +1.
I havent seen much on current TP sets for pup, and since I see extensive threads for other jobs I thought it would be cool for pup to build its own thread for up-to-date TP sets. So I thought I'd post mine for any ideas from other pups.
I dont currently have the feet yet, but I do NNI every week, and this will be my next piece to get. I was thinking of getting (or trying) the Usukane feet just to cap haste, but I'm unsure if 3% DA and 14ATK would lose to 1% Haste.
Im sitting at 25% haste with this, and was wondering if -tier of MA was worth adding 1% haste in the leg area with Thaumas to cap haste.
Vere is 90.
Any critisim would be awesome, and posting your sets would be cool to collect ideas for everyone!
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