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[dev1137] Salvage Battlefield Expansion
Bahamut.Dannyl
Server: Bahamut
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By Bahamut.Dannyl 2012-08-15 15:26:20
Shut your hole about WHM melee and stop being that cool guy calling yourself a ***
:D
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Server: Odin
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By Odin.Eikechi 2012-08-15 15:51:18
I'd still rather have a whm melee than an uppity rdm melee :P.
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By Odin.Sawtelle 2012-08-15 15:52:23
Sch melee or bust.
inb4: melee whm fame puppet
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Server: Siren
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By Siren.Novadragon 2012-08-15 16:15:09
Brd melee ftw!
Bismarck.Ramyrez
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By Bismarck.Ramyrez 2012-08-16 08:35:14
Shut your hole about WHM melee and stop being that cool guy calling yourself a *** :D
To quote the immortal Zaphod Beeblebrox, "I'm up to here with cool, okay? I'm so amazingly cool you could keep a side of meat in me for a month. I'm so hip I have trouble seeing over my pelvis. Now will you move before I blow it?"
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By Siren.Kalilla 2012-08-16 11:29:34
I just hope for new melee WHM options. I give you the option to sit back and support the real DDs. Pssht, did an entire Arrapago Remnants with my WHM as the only DD and cleared with plenty of time to spare! And I haven't even upgraded to 80 Mew-mew!
Wish I could pretend to care anymore. At this point, if they've got Mjölnir, they've put more work into their DD white mage than 3/4 of the bloody "real" DDs out there.
There was a time when melee mages pissed me off. Insulted my fundamental feelings of how the game was supposed to work.
Now, as long as it's not screwing something up and we're still winning, I just don't give a damn. I haven't even got the time to sweat it.
I will still make fun of them though. Because I'm a ***. A WHM fighting something is no different than a typical DD job tanking in my opinion. Players have replaced tanks with DD jobs for many years now in favor of efficiency and that WHM kept getting overpowered to support their team.
If there is a possibility a job can do something that gives players an opportunity to expand upon it and make it better. Melee WHM has always been a part of its core even though it is greatly overshadowed by it's main role, supporting team members.
It is clear that the game is run by players taking advantage of strategy, and not how things should be. A WHM who enjoys to melee isn't going to abandon the role assigned to them by their team, as they should support their team before anything else. However, that doesn't mean we don't have options outside mainstream events to enjoy the other aspects of our job.
Server: Sylph
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By Sylph.Tigerwoods 2012-08-16 11:31:15
As long as you can do the job you're invited for, you can do whatever you want, as long as you're not sacrificing efficiency for it.
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Server: Lakshmi
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By Lakshmi.Sparthosx 2012-08-16 11:39:25
Dancer might actually have a use at an endgame event again.
Server: Fenrir
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By Fenrir.Duvelamilla 2012-08-16 11:43:18
As long as you can do the job you're invited for, you can do whatever you want, as long as you're not sacrificing efficiency for it.
Truth. I can remember long ago when the level cap was still 75 and my husband and a ls mate were exping and their whm left. The whm that came to rep them was whm/thf. My hubby and ls mate were like wtf?
The whm said give me 5 min to show you what I can do and if you don't like I'll go change my sub. That whm was amazing, he never ran out of mp due to SA + Spirit taker. And he NEVER missed a cure, debuff, or failed to remove status effect and kept up haste.
That day was they day I started looking at how people outside the "Norm" play their game and let the proof be in what they can do.
So yes while there is some people out there that don't have a clue, don't always jump to conclusions just because someone does things differently.
Bismarck.Ramyrez
Server: Bismarck
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Posts: 4746
By Bismarck.Ramyrez 2012-08-16 11:48:34
Quote: It is clear that the game is run by players taking advantage of strategy, and not how things should be. A WHM who enjoys to melee isn't going to abandon the role assigned to them by their team, as they should support their team before anything else. However, that doesn't mean we don't have options outside mainstream events to enjoy the other aspects of our job.
That’s kind of what I’m saying. I used to get really upset at the player base repeatedly trying to screw with jobs' roles; then increasingly upset with SE for not fixing things to see job roles were more appropriately adhered to.
However, at this point, that’s just not the kind of game FFXI is. At this juncture, while I would love for them to fix enmity and let paladins be the one and only true tank, I know that’s not going to happen and we’ll play within the sandbox SE gives us, limitations or lack thereof, depending on situation.
So I just don’t care anymore. Play a job how you want and as long as you’re getting done what’s expected of you, do whatever else you want. As long as you’re not hurting my chances of achieving things, not really my place to care. At this point, your job is what you make of it.
I just kinda wish Paladin had access to a quality endgame hammer. You’d think the highest club skill in the game combined with a job traditionally known for smiting evil would have a bit more access.
Again, I just wanted to give Sylow a hard time. Because that’s what I do to my friends.
Within the context of Salvage, it would be neat to see ToAU jobs play a bigger role in ToAU content. Or at least, you know, have some of the gear's stats made specifically for them, as it's their expansion. Expanded roles for cor and blu and ANY specific role for pup would probably not go unappreciated by those who love the jobs.
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Fenrir.Jinjo
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By Fenrir.Jinjo 2012-08-16 11:55:16
If Paladin became the only job capable of tanking, I would gag every time I was fighting something important.
Then, I would fall asleep.
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-08-16 11:56:48
If Paladin became the only job capable of tanking, I would gag every time I was fighting something important. Then, I would fall asleep.
I like my traditional class roles.
I understand they're not for everyone and I understand the game has evolved well beyond that. I've accepted it, even.
Doesn't mean I wouldn't like to see paladin given a bit more validity in the tanking world again.
Server: Sylph
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By Sylph.Wardeniii 2012-08-16 12:13:54
It is clear that the game is run by players taking advantage of strategy, and not how things should be. A WHM who enjoys to melee isn't going to abandon the role assigned to them by their team, as they should support their team before anything else. However, that doesn't mean we don't have options outside mainstream events to enjoy the other aspects of our job.
I agree with this for the most part. It does get frustrating though when people become polarized to the extent of essentially being an "Anti-<insert job here>", and never stop talking about how they can improve their functionality relative to a role their job is not generally intended to fill in a group setting, while often being quite terrible at the group-oriented niche the job was originally designed for.
At the end of the day people can obviously do whatever they want--they just shouldn't necessarily expect other people to be impressed with or supportive of their alternative choices.
Server: Odin
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By Odin.Godofgods 2012-08-16 12:20:13
Camate said: As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
/cheer!
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By Fenrir.Nightfyre 2012-08-16 14:58:16
I like my traditional class roles. Warrior called to say *** your Paladins. Paladin wasn't the original tank and wasn't even originally designed with tanking as its primary focus.
Either way, arbitrary declarations and rationalization ahoy.
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By Shiva.Viciousss 2012-08-16 15:04:44
what was pld originally designed for?
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By Fenrir.Nightfyre 2012-08-16 15:05:43
DD/healer hybrid originally. Think melee WHM with more melee and less WHM.
Server: Shiva
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Posts: 8022
By Shiva.Viciousss 2012-08-16 15:07:18
...wasnt rdm already in the game >.>
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By Lye 2012-08-17 10:06:29
Quote:
I just kinda wish Paladin had access to a quality endgame hammer. You’d think the highest club skill in the game combined with a job traditionally known for smiting evil would have a bit more access.
What about Luckitoo? http://wiki.bluegartr.com/bg/Luckitoo
Lakshmi.Byrth
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By Lakshmi.Byrth 2012-08-17 10:50:05
DD/healer hybrid originally. Think melee WHM with more melee and less WHM.
Considering they had the highest shield skill in the game, Shield selection options (Kite Shield?), and Cure's effectiveness at generating Enmity at low levels, I'd be forced to call *** on this. They were obviously designed as a tank and possibly designed to be the only tanking alternative to WAR.
By Avitori 2012-08-19 10:07:33
Finalllyy got this thing to put out after at least 150+ times of killing him everyday. (After update) So i'm just gunna say 1/150 :D
Hopefully SE actually makes neo-salvage gear useful and I don't end up tossing it now lol
Lakshmi.Byrth
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By Lakshmi.Byrth 2012-08-19 10:16:04
By Quiznor 2012-08-19 10:16:33
Finalllyy got this thing to put out after at least 150+ times of killing him everyday. (After update) So i'm just gunna say 1/150 :D
Hopefully SE actually makes neo-salvage gear useful and I don't end up tossing it now lol
Dat BST TH
Woulda been around 1/10 or so with a THF!
By Avitori 2012-08-19 10:17:40
Actually it's DNC/THF but whatever lol
Edit: It's definitely not a 20% drop rate, no way i'm that unlucky
Lakshmi.Byrth
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By Lakshmi.Byrth 2012-08-19 10:21:13
Actually it's DNC/THF but whatever lol
Edit: It's definitely not a 20% drop rate, no way i'm that unlucky
That data is collected automatically from people that kill him. It's a 20% drop rate. It's worth noting that it currently does not break it down by TH level, so it's entirely possible that it's a 10% drop rate with TH1, 20% with TH3+ or something.
By Avitori 2012-08-19 10:27:44
Website says:
Hikazu Hara-Ate 66 out of 307
Why so such a low amount of data then? That's an interesting website though, haven't seen it before. I can only speak for myself on my personal drop experience though. Wouldn't be the first time the game shafted me before haha
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By Cerberus.Senkyuutai 2012-08-19 10:28:59
Actually it's DNC/THF but whatever lol
Edit: It's definitely not a 20% drop rate, no way i'm that unlucky You are one, we are many.
The low amount only shows the people who took the time to input data. The majority doesn't input their data, so it only makes sense.
Lakshmi.Byrth
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By Lakshmi.Byrth 2012-08-19 10:31:39
If you use logger on windower, use a Grep search tool to look at your logs for the phrase "defeats Citadel Chelonian" and find your real sample size. Most of the time people overestimate the number of times they've done Salvage or Dynamis without a drop because of the daily limit. It feels like forever and has been forever, but forever isn't that many runs.
The database was reset recently, which is why the number of kills is so low. Still, 307 is more than your sample and doesn't exclude people that kill it with the 35 already in the inventory of their entire party (like me), so the real drop rate might be higher. I'd bet it's actually about 25%, based on how that's the drop rate of almost every other 35.
For instance, look at this guy.
and my reply to him.
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Ragnarok.Sekundes
Server: Ragnarok
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Posts: 4191
By Ragnarok.Sekundes 2012-08-19 11:07:27
I wish that thread had a "stupid filter"... But I'm sure the devs, having access to actual drop rates, can eliminate suggestions like this quite quickly but still...
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By Siren.Kalilla 2012-08-22 15:12:25
08-22-2012 02:55 PM | Okipuit | Community Rep | |
| | I have some more information to share about the content of the Salvage higher-tier expansion.
After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
Unlocking Pathos as an element of strategy
The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
Jobs that can equip the rewards
Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more. | |
07-25-2012 06:47 PM | Okipuit | Community Rep | |
| | It's time to Salvage some gear!
Sorry for the bump but we just received the following information from development:
Along with the higher tier Salvage expansion, we will also be introducing means to revamp the existing Salvage equipment. This will not take place via Trial of the Magians, instead it will be similar to the system used for Homam/Nashira equipment in the higher tier Limbus. | |
07-27-2012 01:26 PM | Camate | Community Rep | |
| | Greetings!
Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.
In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion. | |
08-13-2012 07:39 PM | Camate | Community Rep | |
| | Greetings!
The higher tier Salvage expansion is currently under-development as we speak and I’d like to share the basic concept of what we will be adding.
Higher Tier Expansion
High tier expansions will be added for each of the four areas (Arrapago Remnants, Silver Sea Remnants, Zhayolm Remnants, Bhaflau Remnants)
Fundamental concept is the same as the original Salvage, but will be targeting level 99 characters
Will contain strategy elements such as route selection and NM spawning conditions
Changes to the Pathos of Alzadaal
After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.
While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
Up to 18 players can participate, but we are envisioning a difficulty level that can be cleared with around 6 players. Additionally, due to the change in the system, the higher tier focus will be on relieving the entry-level difficulty associated with doing Salvage, while providing content and rewards for level 99 characters.
Reward wise we will be preparing two kinds of equipment: revamped versions of the previously existing Salvage gear and new equipment.
Finally, as shown on the road map we will be adding this to the Test Server around September and plan on spending time for balancing/adjustments. With that said, actual implementation is still a bit off, but we are working our best so you can all try it out on the Test Server.
We will be releasing more specific information around the timing of Test Server implementation, so hang in there a bit and look forward to it! | |
08-14-2012 01:14 PM | Camate | Community Rep | |
| | Good morning!
As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.
Unlocking System Changes
As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.
Who Will Be Unlocked
I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.
For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.
*We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked. | |
08-22-2012 02:55 PM | Okipuit | Community Rep | |
| | I have some more information to share about the content of the Salvage higher-tier expansion.
After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
Unlocking Pathos as an element of strategy
The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
Jobs that can equip the rewards
Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more. | |
08-23-2012 12:40 PM | Camate | Community Rep | |
| | Greetings!
Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.
In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.
We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.
When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking. | |
09-13-2012 02:14 PM | Okipuit | Community Rep | |
| | Greetings,
I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.
During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
(Same as before, the entrance will be the Guilded Gateway.)
At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.
We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.
To aid in your testing endeavors, we have setup the Test Server as stated below:
It will be possible to enter solo.
When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
(Each member who wishes to participate will need to obtain the key item via the above method.)
There will be no cool-down time between entry.
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10-12-2012 04:35 AM | Gildrein | Community Rep | |
| | [dev1137] Salvage Battlefield Expansion
* The following content is in development. Specific details may differ from the release version.
This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.
Differences from Previous Salvage Content
Entry is restricted to adventurers level 85 and above.
Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods: - Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
* Runic Lamps will be available near remnant entrances and teleport exits.
* The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.
Test Server Settings Participants may enter battlefields alone.
Remnants Permits will not be required for entry.
No time restrictions will be placed on battlefield reentry.
Only the Zhaylom and Arrapago Remnants are available for entry at present.
The placement and strength of enemies, as well as items obtainable, may differ from the release version.
Boss enemies are still under development, and will be replaced with substitute enemies.
Notorious monsters that only spawn under certain conditions will not be introduced.
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