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Tachi: Shoha
Bismarck.Aerison
Server: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-12-25 11:50:57
Hi guys, this is the set im using atm
It seems so be doing consistent 2>2.2k average dmg on T6 Jeunos (parsed)
Just wondered if theres anything i can improve the build with,
the ogi legs apparently add +3%ws dmg so started using these over hachi. Would the new avant+1 be better for sho or fudo?
Any advice would be welcome, thanks in advance.
This is my tp set also, 5hits w/ the ws build i use and has alot more str/atk than af3+2body/zelus combo
could cap out haste w/ aces feet and the stp+3 back but at a loss of 19atk and 11acc, so not sure if its worth it 2bh
Avant +1 legs are slightly better, so imo if you have ogier legs already use those and save your gil until avant +1 drops in price.
sets I use currently:
TP 6-hit
Shoha
Currently figuring out what the best tp set would be for VW, due to all the save tp and regain that you get, and also Christmas so lol. When I can i'll put a set up for yall to critique!
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Ragnarok.Karaek
Server: Ragnarok
Game: FFXI
Posts: 17
By Ragnarok.Karaek 2011-12-25 12:02:43
Hmmm, may switch to the Avant+1/Atheling for the extra 5%dbl atk.
As i use latitude in VW i use the AF3+2 feet as haste is capped from atmacite.
Would the Ogi be better tho for Fudo? Atk roughly the same so its 8str vs. +3% ws dmg. thoughts?
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2011-12-25 12:39:13
Avant +1 legs are slightly better, so imo if you have ogier legs already use those and save your gil until avant +1 drops in price. sets I use currently: TP 6-hit Shoha Currently figuring out what the best tp set would be for VW, due to all the save tp and regain that you get, and also Christmas so lol. When I can i'll put a set up for yall to critique!
The 5hit I use is showing to be much better then your 6hit, more so on harder mobs then fodder.
WS set looks perfect, could use pyrosoul or pyrosoul x2 depending on xhit.
Bismarck.Aerison
Server: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-12-25 12:49:01
You are way over STP for a 5hit, so I seriously doubt it's beating anything but i'll double check!
Ragnarok.Karaek
Server: Ragnarok
Game: FFXI
Posts: 17
By Ragnarok.Karaek 2011-12-25 13:03:57
Thats the same tp set i was using taint before switching to aces/AF3+2head/atheling, you keep the same stp/haste w/ my build but gain alot more str+atk
edit: and goading for bullwhip, so none of the -ele ersist/-75hp
Bismarck.Aerison
Server: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-12-25 13:14:01
okay so Ragnarok Karaek set seems to be the best for Masa with/without AM, also Amano w/o AM that seems to DPS higher than Cerberus Taint's. For Amano users with AM up swap hagneia stone for thew bomblet and unkai nodowa for Ganesha's mala and centaurus earring should replace unkai mimikazari.
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2011-12-25 13:45:33
Not taking into consideration the 2-3% Zanhass from my set.
2-3% Zanhasso > -8acc 18 str ~21 att
Hasso down definitely Karaek's set as long as the subtle blow -15 isn't a factor.
Bismarck.Aerison
Server: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-12-25 14:45:55
Not taking into consideration the 2-3% Zanhass from my set.
2-3% Zanhasso > -8acc 18 str ~21 att
Hasso down definitely Karaek's set as long as the subtle blow -15 isn't a factor.
Okay yea didn't account for that, accounting for zanshin DA procs your set is tenths better lol.
Server: Ramuh
Game: FFXI
Posts: 34
By Ramuh.Pyromaster 2011-12-25 15:24:47
so i want to do a trial GKT now since shoha is so awesome, currently using the orthrus GKT, but i was wondering, does anyone know which katana would be the best for shoha? so excluding relic/mythic/emp
Server: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2011-12-25 15:56:02
so i want to do a trial GKT now since shoha is so awesome, currently using the orthrus GKT, but i was wondering, does anyone know which katana would be the best for shoha? so excluding relic/mythic/emp
Keitonotachi "TP Bonus" path.
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By cosmolaris 2011-12-25 16:02:13
Has anyone parsed the Keitonotachi TP +100 GTK vs Masamune w/ Shoha? Which would be better as far as total damage. Keitonotachi would win with Shoha outputs but Masamune has ODD, which is overall better?
Server: Bismarck
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Posts: 2595
By Bismarck.Elanabelle 2011-12-25 16:17:58
Has anyone parsed the Keitonotachi TP +100 GTK vs Masamune w/ Shoha? Which would be better as far as total damage. Keitonotachi would win with Shoha outputs but Masamune has ODD, which is overall better?
Haven't parsed damage yet. I'm still building up the 100 Merits for full Tachi:Shoha.
Without the numbers to back me up (yet), my gut tells me that you'll see larger WeaponSkill numbers with the Kantonotachi using Tachi:Shoha. However, Masamune has higher base damage (especially if you upgrade Masamune to level 90+), +STR, the Aftermath effect of Tachi:Fudo, and enables you to make the Kasha >> Shoha >> Fudo self-Double-Light skillchain.
I'm guessing having the Kantonotachi will be excellent for situations where you want to Meditate away from the mob, then run in to Tachi:Shoha, and then run away again. However, if you're going to actually melee and DPS the mob in-between WS, Masamune will ultimately be the better sword.
Also, keep in mind that @ 300% TP, Masamune will be more powerful than Kantonotachi, regardless of the circumstances.
[+]
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2011-12-25 17:12:31
Bismarck.Elanabelle said: »Has anyone parsed the Keitonotachi TP +100 GTK vs Masamune w/ Shoha? Which would be better as far as total damage. Keitonotachi would win with Shoha outputs but Masamune has ODD, which is overall better?
Haven't parsed damage yet. I'm still building up the 100 Merits for full Tachi:Shoha.
Without the numbers to back me up (yet), my gut tells me that you'll see larger WeaponSkill numbers with the Kantonotachi using Tachi:Shoha. However, Masamune has higher base damage (especially if you upgrade Masamune to level 90+), +STR, the Aftermath effect of Tachi:Fudo, and enables you to make the Kasha >> Shoha >> Fudo self-Double-Light skillchain.
I'm guessing having the Kantonotachi will be excellent for situations where you want to Meditate away from the mob, then run in to Tachi:Shoha, and then run away again. However, if you're going to actually melee and DPS the mob in-between WS, Masamune will ultimately be the better sword.
Also, keep in mind that @ 300% TP, Masamune will be more powerful than Kantonotachi, regardless of the circumstances.
Who the heck holds 300tp in a situation where you're DPS'ing? Aside from 1 WS at 300 for fudo for AM3 then shoha spam?
Leviathan.Snakeslice
Server: Leviathan
Game: FFXI
Posts: 169
By Leviathan.Snakeslice 2011-12-25 17:13:18
Bismarck.Elanabelle said: »Has anyone parsed the Keitonotachi TP +100 GTK vs Masamune w/ Shoha? Which would be better as far as total damage. Keitonotachi would win with Shoha outputs but Masamune has ODD, which is overall better?
Haven't parsed damage yet. I'm still building up the 100 Merits for full Tachi:Shoha.
Without the numbers to back me up (yet), my gut tells me that you'll see larger WeaponSkill numbers with the Kantonotachi using Tachi:Shoha. However, Masamune has higher base damage (especially if you upgrade Masamune to level 90+), +STR, the Aftermath effect of Tachi:Fudo, and enables you to make the Kasha >> Shoha >> Fudo self-Double-Light skillchain.
probably referring to VW and wing spam
I'm guessing having the Kantonotachi will be excellent for situations where you want to Meditate away from the mob, then run in to Tachi:Shoha, and then run away again. However, if you're going to actually melee and DPS the mob in-between WS, Masamune will ultimately be the better sword.
Also, keep in mind that @ 300% TP, Masamune will be more powerful than Kantonotachi, regardless of the circumstances.
Who the heck holds 300tp in a situation where you're DPS'ing? Aside from 1 WS at 300 for fudo for AM3 then shoha spam? probably referring to VW and wing spam
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2011-12-25 17:15:22
Also,the wiki says the STR mod is 17-85 depending on merits. I thought these things had 100% stat mod (or am I missing part of the equation?)
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2011-12-25 17:17:48
Also,the wiki says the STR mod is 17-85 depending on merits. I thought these things had 100% stat mod (or am I missing part of the equation?)
@_______________________________@
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2011-12-25 17:22:22
Fair enough. Thanks Asym... wasn't sure honestly. I'm not real big into the math. I'm not one of the guys on here that can just take stats and compare gears. My bad..And I didn't see your thread on this matter. Thanks again
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2011-12-25 17:26:10
If only you knew how many times this comes up per day, lol.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2011-12-25 17:31:01
I would think a lot if you made an entire thread lol... Thx though, and sorry if I seemed troublesome with my inquiry
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2011-12-25 17:39:31
I think you actually posted it after I started writing the thread.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2011-12-25 17:54:34
Ya I didn't see it on the main page lol I honestly forgot about the level correction, or didn't think it was as great at 99 I guess. /shrug
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2011-12-25 18:52:46
Bismarck.Elanabelle said: »Has anyone parsed the Keitonotachi TP +100 GTK vs Masamune w/ Shoha? Which would be better as far as total damage. Keitonotachi would win with Shoha outputs but Masamune has ODD, which is overall better?
Haven't parsed damage yet. I'm still building up the 100 Merits for full Tachi:Shoha.
Without the numbers to back me up (yet), my gut tells me that you'll see larger WeaponSkill numbers with the Kantonotachi using Tachi:Shoha. However, Masamune has higher base damage (especially if you upgrade Masamune to level 90+), +STR, the Aftermath effect of Tachi:Fudo, and enables you to make the Kasha >> Shoha >> Fudo self-Double-Light skillchain.
I'm guessing having the Kantonotachi will be excellent for situations where you want to Meditate away from the mob, then run in to Tachi:Shoha, and then run away again. However, if you're going to actually melee and DPS the mob in-between WS, Masamune will ultimately be the better sword.
Also, keep in mind that @ 300% TP, Masamune will be more powerful than Kantonotachi, regardless of the circumstances.
Anytime you TP past 100, med, haga, sekki, TPbonus moon shade and random DA/TA/QA Zanshin proc when it wasn't needed all favor Masa/Amano/nonTPbonus GKTs. With SAM that happens quite often which devalues the TPbonus GKT.
Its still a great GKT to do and pretty easy, but its not hanging with Masa,Amano lvl GKTs.
Server: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2011-12-25 23:07:59
Bismarck.Elanabelle said: »Has anyone parsed the Keitonotachi TP +100 GTK vs Masamune w/ Shoha? Which would be better as far as total damage. Keitonotachi would win with Shoha outputs but Masamune has ODD, which is overall better?
Haven't parsed damage yet. I'm still building up the 100 Merits for full Tachi:Shoha.
Without the numbers to back me up (yet), my gut tells me that you'll see larger WeaponSkill numbers with the Kantonotachi using Tachi:Shoha. However, Masamune has higher base damage (especially if you upgrade Masamune to level 90+), +STR, the Aftermath effect of Tachi:Fudo, and enables you to make the Kasha >> Shoha >> Fudo self-Double-Light skillchain.
I'm guessing having the Kantonotachi will be excellent for situations where you want to Meditate away from the mob, then run in to Tachi:Shoha, and then run away again. However, if you're going to actually melee and DPS the mob in-between WS, Masamune will ultimately be the better sword.
Also, keep in mind that @ 300% TP, Masamune will be more powerful than Kantonotachi, regardless of the circumstances.
Anytime you TP past 100, med, haga, sekki, TPbonus moon shade and random DA/TA/QA Zanshin proc when it wasn't needed all favor Masa/Amano/nonTPbonus GKTs. With SAM that happens quite often which devalues the TPbonus GKT.
Its still a great GKT to do and pretty easy, but its not hanging with Masa,Amano lvl GKTs.
So ... we essentially agree then, just for different reasons?
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2011-12-26 08:31:59
Bismarck.Elanabelle said: »Bismarck.Elanabelle said: »Has anyone parsed the Keitonotachi TP +100 GTK vs Masamune w/ Shoha? Which would be better as far as total damage. Keitonotachi would win with Shoha outputs but Masamune has ODD, which is overall better? Haven't parsed damage yet. I'm still building up the 100 Merits for full Tachi:Shoha. Without the numbers to back me up (yet), my gut tells me that you'll see larger WeaponSkill numbers with the Kantonotachi using Tachi:Shoha. However, Masamune has higher base damage (especially if you upgrade Masamune to level 90+), +STR, the Aftermath effect of Tachi:Fudo, and enables you to make the Kasha >> Shoha >> Fudo self-Double-Light skillchain. I'm guessing having the Kantonotachi will be excellent for situations where you want to Meditate away from the mob, then run in to Tachi:Shoha, and then run away again. However, if you're going to actually melee and DPS the mob in-between WS, Masamune will ultimately be the better sword. Also, keep in mind that @ 300% TP, Masamune will be more powerful than Kantonotachi, regardless of the circumstances. Anytime you TP past 100, med, haga, sekki, TPbonus moon shade and random DA/TA/QA Zanshin proc when it wasn't needed all favor Masa/Amano/nonTPbonus GKTs. With SAM that happens quite often which devalues the TPbonus GKT. Its still a great GKT to do and pretty easy, but its not hanging with Masa,Amano lvl GKTs. So ... we essentially agree then, just for different reasons?
Yes
By Chyula 2011-12-26 09:48:47
are we forgetting about a 4hit build with Kikugosaku?. Shoha make this build very deadly.
Server: Odin
Game: FFXI
Posts: 1304
By Odin.Dirtyfinger 2011-12-26 09:52:44
Can you show me the TP/WS set you'd use?
Bismarck.Aerison
Server: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-12-26 09:54:56
Can you show me the TP/WS set you'd use?
Use either taint's or karaek's tp set and the ws sets are almost identical. Both can be found on this page. (scroll up)
Server: Odin
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By Odin.Dirtyfinger 2011-12-26 10:06:05
Don't think it works out but I am hungover so meh.
[+]
Server: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2011-12-26 10:17:20
Can you show me the TP/WS set you'd use?
Use either taint's or karaek's tp set and the ws sets are almost identical. Both can be found on this page. (scroll up)
Those are both very good 5-hit set-ups for Masamune/Amano, but I think Dirtyfinger might have been referring his question to this post ...
are we forgetting about a 4hit build with Kikugosaku?. Shoha make this build very deadly.
But he's hungover, so maybe that's why it wasn't clear :)
Server: Odin
Game: FFXI
Posts: 1304
By Odin.Dirtyfinger 2011-12-26 10:21:05
Bingo
Doing 2-3k Outside abbysea and 4-5k inside, Outside im testing inside Dynamis...
Current TP set.
And WS.
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