Trial Element Staffs VS HQ Staffs?

Eorzea Time
 
 
 
Language: JP EN FR DE
users online
Forum » FFXI » Jobs » Black Mage » Trial Element Staffs VS HQ Staffs?
Trial Element Staffs VS HQ Staffs?
 Siren.Ihm
VIP
Offline
Server: Siren
Game: FFXI
user: Ihm
Posts: 688
By Siren.Ihm 2010-07-19 10:49:30
Link | Quote | Reply
 
Ramuh.Dasva said:
Siren.Ihm said:
Any idea if these work with quick draw? Wondering if I should be getting some for cor... Any guesses?
Not equipable by cor

lol, major fail on my part. I'll own up to not actually looking at them at all, so I had no idea who could and couldn't equip. First thought was ele staves are all, so I never considered these wouldn't be. Heh, my bad!
 Quetzalcoatl.Buckeyespud
Offline
Server: Quetzalcoatl
Game: FFXI
user: Carste
By Quetzalcoatl.Buckeyespud 2010-07-19 11:24:35
Link | Quote | Reply
 
These trial staffs really suck. Don't ever use them. Nothing will ever replace the HQ staves ever!!!!

PS: Please don't bother checking my profile to see my crafting skill.
[+]
 Shiva.Xet
Offline
Server: Shiva
Game: FFXI
user: Xet
Posts: 1287
By Shiva.Xet 2010-07-19 11:41:39
Link | Quote | Reply
 
Asura.Clairxi said:
These new staves are nice if you don't have many jobs & you have lots of inventory space.

Otherwise its best to just stick with the HQ staves since it is just a well balance of the:

8 staves for more Magic attack w/ some magic acc

8 staves for more Magic Acc w/ some magic attack

8 staves for -Avatar Perp


imho this is SE trying to force specialisation of people playing jobs.

rather have a NQ prism staff then all the upgrades tbh.

If they release prism staff seperately from ToM i'll rage. If you need to do all 8 ele staves to get it then meh. If they DON't release a prism staff i'll rage.

I'm gonna rage alot.
 Ragnarok.Sekundes
Offline
Server: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4189
By Ragnarok.Sekundes 2010-07-19 11:43:08
Link | Quote | Reply
 
If I had 8 more inventory slots and was utterly insane I would replace my HQ staves. Just a hell of a lot of work and you can only get potency OR acc and having rdm and blm I need both.

If I ever do it, I'll probably just get a select few. I want to know when we are going to get an all in one staff...
 Shiva.Xet
Offline
Server: Shiva
Game: FFXI
user: Xet
Posts: 1287
By Shiva.Xet 2010-07-19 11:48:12
Link | Quote | Reply
 
Ragnarok.Sekundes said:
If I had 8 more inventory slots and was utterly insane I would replace my HQ staves. Just a hell of a lot of work and you can only get potency OR acc and having rdm and blm I need both.

If I ever do it, I'll probably just get a select few. I want to know when we are going to get an all in one staff...

I (if i ever do more then 2 1/2) kept Aquillo's sold jupiters off in a heartbeat. would keep Terras and do macc4 dark. MATKB the rest and sell the other 6 staves.
 Asura.Malekith
Offline
Server: Asura
Game: FFXI
Posts: 1733
By Asura.Malekith 2010-07-19 12:24:45
Link | Quote | Reply
 
Couple of things that do annoy me about the new staves:

1. BLU can't use... umm we have magic spells too you know!

2. The final form of the staves that are named are exactly the same whether you do 4:1 or 1:4. Is it possible to have both variants? And even then HOW are macros supposed to recognize which one you meant to use. Like hell I'd want the ACC one if I was nuking. :/

3. No rainbow stave still... I'd have been happy if it did all nukes and was 2:2 like the HQ equivalents...
 Shiva.Akajoyroth
Offline
Server: Shiva
Game: FFXI
Posts: 86
By Shiva.Akajoyroth 2010-07-19 13:12:01
Link | Quote | Reply
 
Asura.Malekith said:
Couple of things that do annoy me about the new staves:

3. No rainbow stave still... I'd have been happy if it did all nukes and was 2:2 like the HQ equivalents...


All we can do it wait...still two updates to go!
 Ramuh.Dasva
Offline
Server: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2010-07-19 13:47:28
Link | Quote | Reply
 
There is nothing to stop you getting several of the same element as they are only ex.
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2010-07-19 13:49:46
Link | Quote | Reply
 
Asura.Malekith said:
1. BLU can't use... umm we have magic spells too you know!
This -.- Maybe the sword trials will give us something useful for nukes later on.
 Ifrit.Hitoseijuro
Offline
Server: Ifrit
Game: FFXI
Posts: 152
By Ifrit.Hitoseijuro 2010-07-19 13:51:31
Link | Quote | Reply
 
Asura.Clairxi said:
These new staves are nice if you don't have many jobs & you have lots of inventory space. Otherwise its best to just stick with the HQ staves since it is just a well balance of the: 8 staves for more Magic attack w/ some magic acc 8 staves for more Magic Acc w/ some magic attack 8 staves for -Avatar Perp
I dont think it be too hard to stretch some space for 2 magi damage staves for blm(ice/thunder) and one perp staff for a smns favorite avatar they use the most. 1 magi macc for rdm(ice or earth).

Youd only be giving up 4 total spaces through out your moghouse inventory. Your main inventory on the otherhand shouldnt get affected, you wouldnt be bringing those 2 other staves anyhow, so nothing added, smn, same deal. For rdm it would vary, but at most youd be carrying 1 extra staff vs none on rdm. I think thats manageable. Imo its the best thing to do if you are low on space.

 Sylph.Aspec
Offline
Server: Sylph
Game: FFXI
user: Aspec
Posts: 3
By Sylph.Aspec 2010-07-19 13:57:26
Link | Quote | Reply
 
the "Finishing blow 150+ of required element" = nuke to get killing blow?
 Carbuncle.Virtuosus
Offline
Server: Carbuncle
Game: FFXI
user: Virtuosus
Posts: 683
By Carbuncle.Virtuosus 2010-07-19 14:06:24
Link | Quote | Reply
 
Sylph.Aspec said:
the "Finishing blow 150+ of required element" = nuke to get killing blow?

Correct. You either have to nuke with that element and get killing blow, i.e. get a killing blow with a thunder nuke with the thunder staff if you're doing MAB path, or you have to kill them mob while it's afflicted with a status ailment of that element, i.e. kill the mob while it's afflicted with slow for the earth staff if you're doing MACC path.
 Ragnarok.Sekundes
Offline
Server: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4189
By Ragnarok.Sekundes 2010-07-19 15:39:37
Link | Quote | Reply
 
Pet mobs can help a ton on this.
 Ramuh.Dasva
Offline
Server: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2010-07-19 16:21:25
Link | Quote | Reply
 
Fenrir.Nightfyre said:
Asura.Malekith said:
1. BLU can't use... umm we have magic spells too you know!
This -.- Maybe the sword trials will give us something useful for nukes later on.
Dual weilding int/mab ones will probably already yeild more dmg on a lot of the spells. Hell DWing int/mnd ones already does for a few spells
 Asura.Chefm
Offline
Server: Asura
Game: FFXI
user: Chefm
Posts: 185
By Asura.Chefm 2010-07-19 19:23:00
Link | Quote | Reply
 
Has anyone done the Ice trial ? if so where do u go form your trials?
 Ramuh.Dasva
Offline
Server: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2010-07-19 19:29:12
Link | Quote | Reply
 
Asura.Chefm said:
Has anyone done the Ice trial ? if so where do u go form your trials?
Not yet. But wiki usually has suggestions
 Asura.Malekith
Offline
Server: Asura
Game: FFXI
Posts: 1733
By Asura.Malekith 2010-07-19 19:36:33
Link | Quote | Reply
 
RE: Staves and BLU it's just the principle, but again as someone else pointed out looks like SE is forcing people to specialize.

RE: Multiple Staves, my issue was if one were to make x2 Indra's Staff (4:1 and a 1:4) what happens when you hit your nuke macro, how does the game know which one you meant? :/
 Ramuh.Dasva
Offline
Server: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2010-07-19 19:43:02
Link | Quote | Reply
 
It doesn't know which one you meant.

Like back when I had to teiwaz's (cure potency and thunder dmg) the vast majority of the time it went to the one I didn't want lol
 Asura.Malekith
Offline
Server: Asura
Game: FFXI
Posts: 1733
By Asura.Malekith 2010-07-19 19:45:27
Link | Quote | Reply
 
See that's what I mean... Dammit if SE was going to make us get both versions, the LEAST they could have done is named them differently...
[+]
 Ramuh.Dasva
Offline
Server: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2010-07-19 19:48:20
Link | Quote | Reply
 
Hey it's better than before the update where there was no difference between the elements lol. Plus there are so few elements that I'd want for dmg AND enfeebling on the same job
 Pandemonium.Anookulchandra
Offline
Server: Pandemonium
Game: FFXI
Posts: 2168
By Pandemonium.Anookulchandra 2010-07-21 06:23:13
Link | Quote | Reply
 
eh ill stick with hq's till im absolutely sure on dmg results. plus ***always changes based on mob..
 Ramuh.Dasva
Offline
Server: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2010-07-21 06:41:17
Link | Quote | Reply
 
damage results have been out for awhile...
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2010-07-21 10:56:01
Link | Quote | Reply
 
Ramuh.Dasva said:
Fenrir.Nightfyre said:
Asura.Malekith said:
1. BLU can't use... umm we have magic spells too you know!
This -.- Maybe the sword trials will give us something useful for nukes later on.
Dual weilding int/mab ones will probably already yeild more dmg on a lot of the spells. Hell DWing int/mnd ones already does for a few spells
macc wru
 Shiva.Xet
Offline
Server: Shiva
Game: FFXI
user: Xet
Posts: 1287
By Shiva.Xet 2010-07-21 11:01:52
Link | Quote | Reply
 
I did Ice. umm let me remember.

Grauberg S > teants
Rang pass level sync 37/41 > slimes
50 ice/day > Ulagrand range/level sync 10~15 worms in East ronf S
75 Amorph > as above.
150... > i forgot
200 Vermin > bees in Wajoam
250 crabs > kuftal
 Sylph.Aspec
Offline
Server: Sylph
Game: FFXI
user: Aspec
Posts: 3
By Sylph.Aspec 2010-07-22 11:08:28
Link | Quote | Reply
 
Carbuncle.Virtuosus said:
Sylph.Aspec said:
the "Finishing blow 150+ of required element" = nuke to get killing blow?

Correct. You either have to nuke with that element and get killing blow, i.e. get a killing blow with a thunder nuke with the thunder staff if you're doing MAB path, or you have to kill them mob while it's afflicted with a status ailment of that element, i.e. kill the mob while it's afflicted with slow for the earth staff if you're doing MACC path.



ok thanks ^^
 Asura.Naiobi
Offline
Server: Asura
Game: FFXI
user: Naiobi
Posts: 6
By Asura.Naiobi 2010-07-23 01:21:32
Link | Quote | Reply
 
Shiva.Xet said:
I did Ice. umm let me remember.

Grauberg S > teants
Rang pass level sync 37/41 > slimes
50 ice/day > Ulagrand range/level sync 10~15 worms in East ronf S
75 Amorph > as above.
150... > i forgot
200 Vermin > bees in Wajoam
250 crabs > kuftal

Pretty much same as me..

Trial 790 Grauberg (S) - 50 Treants/ Caedarva Mire - Sapplings
Trial 841 Caedarva Mire - 50 Slimes
Trial 842 Uleguerand Range - 50 Anything
Trial 843 Uleguerand Range - 75 Hecteyes in the caves by the ENM key item
Trial 848 Ru'Aun Gardens - 150 Groundskeepers near Despot area, mooched off despot farming groups.
Trial 849 Kuftal Tunnel - 200 lizards, easy to team up with melee
Trial 1708 Wajoam Woodlands - 200 Bees I -Ga spelled 6 bees at once
Trial 1709 Vunkerl Inlet (S) - 250 Robber crabs, EASILY the best area to hunt crabs, shortest respawn least competition, most melee willing to team up.

The key to getting through the trials quickly is to mooch off melee. It took me 3 days to finish this staff playing moderate amounts. Varuna's Staff is more difficult to complete than Indra's, imo.
Offline
Posts: 398
By Marrs 2010-07-23 07:22:11
Link | Quote | Reply
 
I still don't get these staffs or how they're calculated. Its odd that affinity 1 = 10% but 2 = 15%. Anything passed the initial 10 is for some reason calculated not as another 10% but 5%? It'd make a lot more sense if it was 8% as the math would be more linear and make more sense as to 4 = 25% (24%). Theres also a poster that states itll add 8-10% depending on your gear, which leads me to believe this isn't calculated as a percentage after the calculation of dmg, but rather a part of it.
 Ramuh.Dasva
Offline
Server: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2010-07-23 07:41:43
Link | Quote | Reply
 
It's just like the elemental staffs.

1=NQ
2=HQ

Then just go linerally from there for dmg that would mean

3=20% dmg
4=25% dmg.

The reason you are getting confused is because going from 15-25% staff doesn't increase your dmg by 10%
 Shiva.Xet
Offline
Server: Shiva
Game: FFXI
user: Xet
Posts: 1287
By Shiva.Xet 2010-07-23 08:03:16
Link | Quote | Reply
 
As staves add a matkb% not flat out matkb the damage+ it adds varies by your gear. If you have 120 matk then +25% would add +30 if you have 150 it adds 37.5.

PS. this is why Mythic Sadly sucks only adding +20 or w/e matk does nothing for a badly geared blm let alone an awesome one.

 Fairy.Basilo
Offline
Server: Fairy
Game: FFXI
user: Basilo
Posts: 650
By Fairy.Basilo 2010-08-04 12:31:46
Link | Quote | Reply
 
No clear dmg comparison in this thread, havent checked any other threads and I cant be bothered with other forums most of time anyway :

Jupiters staff attercop spider rest of game is same of course :

thunder4 : 1423, thundaga3 : 1716, burst2 : 1804 thunder3 : 939

Indra staff :

thunder4 : 1555, thundaga3 : 1866, burst 2 : 1952
thunder3 : 1022

No food, no burn, no day bonus.

So thunder3 difference of bout 80 tier4 we're talking 125ish and aga3 and am2 is 150ish.