Asura.Tero said:
Bismarck.Rinako said:
Some of the mobs give 400 exp and are easy to kill they're VT but there arent many of them.
The ones that glow give 400 exp for a pt of 6 75's.
I'm just kinda pissed SE promised new areas to exp but I'm sorry... exping for 30 minutes doesnt seem to appealin for me except for that gear... and even then it's only 30min...
Edit: Btw we fought the Wasp NM; it does Hundred Fist and raped us cause we were unprepared but a different setup I think we woulda been fine with 6.
Se did add new exp camps in promys and cost / meadows >>
At what <pos> did you find the mob that gave you that level of experience? So far I've only done the first 3 quests in Abyssea - Tahrongi Canyon and fought some of the clinoids at the camp and some of the mini-turtles near the NW encampment. I want to go in with a party 6~ 75 to 80 players and go for the most possible cruor/hour.
Unlocked Conflux 01, 03, 04. Next time I have enough stones to spend a decent while in there I aim to get the other 3 conflux out there, I was able to solo for 1.2k Cruor on PUP.
FYI: There are chests that drop that can give as much as 600 cruor (that's what the one I found gave me). To open them you need to guess high/low a certain number of times in a row. There may be different kinda of chests, but that's the one I got. It gave me a number 1-99, I had to say if I thought the unknown number was higher or lower. Chest will vanish in 3 minutes if you fail to open (or at least mine would have). You have a limited number of attempts to unlock ontop of the time limit.
Glowing DC mob gave me 450 exp and over 100 cruor for a solo kill. I only saw the one glowing mob my whole time in there, and have no idea what the respawn is...
Also, there's a quest at the NW camp that's "go here, mine this" she gives you a pickaxe but mine broke on first try and didn't get what I needed. I recomend bringing in your own because of limited time in the zone etc.
Let's see anything else I experienced that I could tell you guys...
Fought the Turtles on 80PUP/40NIN. Were pretty slow on attack, hit me for ~100 damage... you can out run to create time to cast shadows or timers to cool down... I didn't need to though just noticed from the pull. Tough turtle gave 180 exp and 37 cruor.
I saw chests, I tried to open them. They were mimics. I had puppet flashbulb it then dismissed puppet to not-die (like in Golden Salvage)... I have no idea if some chests could be legit and give you stuff, but unless you're a PUP like me, or a SMN or BST I suppose, it's not worth the risk of checking... Unless the chest has 600 cruor it! Haha :P click at your own risk!
Very few mobs seem to aggro... I had sneak/invisible up for turtles and scorpions, but the clinoids and the flying skull-types non aggressive. They link when in range of one at 30% HP~ or so.
The Gully Clinoids still have no data on wiki. From what I experienced they were all BLM types who love to cast tier 4-5 nukes, AM, tier III aga, and poisonga II as well as ice spikes and en-spells. I don't know if some were RDM type or all BLM type with some RDM spells. These never cured themselves although the Gulch Limule did (they had spells BLMs and WHMs use).
They also have Acid Stream. Tier III aga back to back with an Acid Stream makes soloing increadibly difficult at times, death is an unavoidable thing solo; also there's the spawn-invisible NM. Face to face he only does about 200 damage and looks like a party of 6 with a PLD could destroy him. But when he attacked from behind it was always 3-5k damage and can't be outrun with 12% movement speed. Also he's a DRK type mob and casts DRK spells (naturally).
You can obtain temp items from normal kills, it's rare... the potion seems to cure a lot. I was only at about 50% hp when I used it but it brought me to full, so don't underestimate them. Also temp ethers, wasn't a mage so don't know; I assume the ethers are also very potent.
I wouldn't recommend soloing in there, a DD/nin and a RDM would be great. My puppet could silence the clinoids rather well but a RDM would obviously do better and cure at greater frequency.
If you've never gone to abyssea yet, my advise is to use all but your last 30 minutes worth solo/duo/partying for cruor at the begining of the zone to get a feel for the mobs. Once you have some cruor (like 600~) unlock some conflux. Look up the quests you can do, they have cruor rewards. Use your last 30 minutes to try and do some quick quests and such. All you need to do 2 quests in Tahrongi are a few pick axes and to do some emotes at a box (need to talk to trigger NPC's of course, this is on wiki so not going to repast all the details). Those 2 quests will reimburse you 100 and 200 cruor. Conflux seem to go up in price in numerical order. 01 was 50, 03 was 150, 04 was 200. I assume 02 was 100, 05 will be 250, and 06 will be 300, etc. In other words, you'll need 1,800 cruor to activate all 8 if the math keeps up. (From what I've heard it sounds like there's 8 per zone)
I got 1.2k from 1.5 hours of farming, 300 from quests... I'm about 300 cruor away from unlocking all the conflux (which I intend to do as an investment towards faster cruor farming in the future!)
Also, since you can keep extra time and leave, I assume you can go in, pay 3 stones, leave, wait 3 days, get 3 stones, come back, add the time all together, and have 3 hours in abyssea!!!
It seems like it takes about 3 hours to fully explore abyssea and unlock the confluxes after having farmed the cruor. I would also suggest sticking with THE SAME ZONE so you can get to know it and work on the same quests/unlocking conflux. Then when you have a good amount of cruor and have bought the items you want (if any) use the cruor surplus to explore a new zone.
I'm waiting 3-4 days to go back in, and hopefully some others will post anything they've learned etc. so I can make the most of my time the next I go in. Also I need to cap out my skills... level sync screwed me over I think, coulda used more eva skill!
RR items are a must. And warp out/tele back or run to the maw to exit abyessea while weakened if possible. I died about 4-5 times in my 2 hours in abyssea and made sure not to let it tick away at my limited time in there. If you wait to unweaken and such inside, those deaths can add up and lead to wasting a full stone... It's worth the gil to tele back or the mea ring... On that note... BUY A RING TO WARP TO THE AREA YOU FREQUENT!!! Tele-rings are now musts if you ask me. Also, once you have your cruor, use whatever movement items you have to make the questing go faster. I used sprinter shoes, then switched to herme's sandals. If you can; go as or with a BRD or COR for movement. With 30 minutes per stone and the length of the walks you'll save a lot of minutes that add up. And if it's faster to warp out and re-enter than to walk back to NPCs you may need to talk to, I would... But I'm super hyped for abyessea, others might not be so insane about managing their time.
PS: bring a RDM! PLD if you can find one at 80!!!
6 person party set up I recommend:
RDM BLM BRD PUP SAM WAR (I say PUP because pet pulls or mimic checks might be useful to players... also I love PUP and was able to tear it up in there by myself anyway ;P).