I BELIEVE this to all be true too
thanks for all the great info
The goal of runs should be farming 1 mob for 90 minutes
Getting to 600 exp/kill, max chest drop rate, chest pop items, and the 120+minute TE's
This can be done with an alliance in 45 minutes if the players are contributing to the party like in campaigns. If the kill shot is done by the member with high contributions, the chest will be better then a kill shot by some one not doing that much in the pt.
also breaking the kill chain of the same mob will reset that contribution set. Even if its the same mobs NM.
Kill like mad at first with melee/WS/magic kills to build up xp chain and chest pop rate. Disregard chest type and light.
Just kill merit style. 30-45 mins with xp @200 sounds like the magic number.
Once sufficiently up to speed focus Magic killshots to produce blue chest for TE.
Once time is built up focus on WS killshot for red chest for breaking gold chest light cap for xp/cur cap.
Azure light = magic kills (blue spells count as well even if they're physical)
Ruby light = WS kill
Pearlescent = Melee kill (includes jump and pet kills(at least SMN confirmed))
Pyxis Contents
• Blue Chests:
o Opened through Dial Twisting.
o Caused by Azure Lights.
o Contains: Temporary Items, Experience Points (250-1250), Cruor (200-1000), or Restoration Chests (Full Heal, Full MP, TP Restored to 300%, Abilities Reset), or Time Extension (10 Minutes).
o Higher Tiers result in higher quality temporary items, greater experience points, higher cruor, better restorations, and more time extensions.
• Red Chests:
o Opened through Pressure Adjustment.
o Caused by Ruby Lights.
o Contains: Ruby Light, Azure Light, Pearlescent Light, Ebon Light, Silvery Light, Golden Light
o Higher Tiers result in higher potency, and higher quality lights. (Ebon, Silvery, and Gold are high quality lights)
• Gold Chests:
o Opened Through Guessing Game.
o Caused by Pearlescent light
o Contents vary by sizes, Small and Large
Small:
Augmented Items, Temporary Items, equipment, crafting materials, and Notorious Monster forced spawn items.
Large:
Spell Scrolls, rare crafting materials, rarer NM forced spawn items and key items.
Azure light = magic kills (blue spells count as well even if they're physical)
Ruby light = WS kill
Pearlescent = Melee kill (includes jump and pet kills(at least SMN confirmed))
Lights
• Azure Light:
o Increases the drop rate of blue chests.
o Enhances the "tier" of blue chests. (Fewer temporary items, more experience points, cruor, and time extensions)
Gained by dealing finishing blows with magic or from low tier red chests.
• Ruby Light:
o Increases the drop rate of red chests.
o Enhances the "tier" of red chests. (Higher quality lights, higher potency of lights.)
Gained by dealing finishing blows with weaponskills or from low tier red chests.
• Pearlescent Light:
o Increases the chance to gain temporary items.
o Enhances the "tier" of temporary items.
Gained by dealing the finishing blows with melee damage or from low tier red chests.
• Golden Light:
o Raises soft XP cap by 10
o Increases the drop rate of gold chests.
Gained or from opening high tier red chests.
• Silver Light:
o Raises soft Cruor cap by 5
Gained from or opening high tier red chests.
• Ebon Light:
o Raises soft EXP cap by 3 and Cruor cap by 1
Gained from or opening high tier red chests.
• Amber Light:
o
Gained from or opening high tier red chests.
Abyssite
• Azure Abyssite of Celerity - Renders the bearer's traverser stone more rapidly replenished.
• Azure Abyssite of Lenity - Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes.
• Azure Abyssite of Merit - Increases in maximum HP and MP and other beneficial effects will gain greater potency.
• Azure Abyssite of Prosperity - The bearer will experience greater fortune with red treasure caskets in Abyssea.
• Azure Abyssite of the Reaper - Enemies in Abyssea will yield cruor in greater quantities.
• Ivory Abyssite of Acumen - Bestows the bearer with knowledge of Abyssean treasure casket locks.
• Ivory Abyssite of Confluence - Reduces the cruor cost of using veridical confluxes in Abyssea.
• Ivory Abyssite of Expertise - The bearer will be able to activate martellos more frequently.
• Ivory Abyssite of Fortune - The bearer will come upon treasure caskets more frequently in Abyssea.
• Ivory Abyssite of Sojourn - Enhances the potency of a traverser stone, allowing the bearer to abide in Abyssea for extended durations.
• Scarlet Abyssite of Furtherance - Attribute bonuses and other beneficial effects will gain greater potency.
• Scarlet Abyssite of Kismet - The bearer will experience greater fortune with blue treasure caskets in Abyssea.
• Scarlet Abyssite of Lenity - Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes.
• Scarlet Abyssite of Perspicacity - The bearer will gain experience more readily in Abyssea.
• Scarlet Abyssite of Sojourn - Enhances the potency of a traverser stone, allowing the bearer to abide in Abyssea for extended durations.
• Viridian Abyssite of Avarice - Increases the quantity of traverser stones the bearer may possess.
• Viridian Abyssite of Destiny - The bearer will experience greater fortune with golden treasure caskets in Abyssea.
• Viridian Abyssite of Guerdon - The bearer will be granted temporary items upon receiving visitant status.
• Viridian Abyssite of Lenity - Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes.
• Viridian Abyssite of Merit - Increases HP and MP and other beneficial effects.
• Lunar Abyssite - Allows the bearer to be infused with the power of a single Atma.