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I'm a bit lost somewhere here though.
It all started with me saying "DA has less impact than it would have without no multiattack at all, and RDM has >40% TA thanks to Temper 2. But thankfully TA gets calculated before DA so adding DA is not that bad! Things would be different if the order was the other way around"
To which Saevel quoted saying "order is irrelevant"
Now I wanted to understand how it's irrelevant.
I mean from my point of view, but clearly I must be missing something, adding DA to RDM is not too bad in the end THANKS to the fact that TA gets processed before, so TA would get in no way "damaged" by DA.
But if the order was the other way around, DA would actually be a small damage to your TA rate, no?
How is this "irrelevant"? What am I missing?
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By detlef on 2025-11-19 10:05:42
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I thought I'd get cute and get Silver on same-account mules but they are definitely not making that easy.
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He's not saying that at all. He's just saying it doesn't matter that rdm has access to a lot of TA when you're factoring the value of DA to STP.
He says this because the metric to compare (for him) is average attacks per round (AAPR) in his example on the last page.
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For a budget PUP (focusing on automaton dmg):
How does Sakpata's (R0) compare to Pitre Fists (R20 Path C)?
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This is completely irrelevant, order doesn't really matter. Can I humbly ask to explain?
Sorry to ask, I guess.
Since TA is better than DA, the game checking for DA before TA would be bad, wouldn't it?
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I am ashamed, but, this is the set I've been using on VD with 2-3 minute kill times with usually 20-30 seconds left on OD : o.
ItemSet 401225
Taeon is mostly 4~5 +DA and -DT, with 23-25ATT on 3/5 pieces and ACC on the other two. Can use crep. earring if you don't have alabaster or Sroda. My greatest sin with this is accessories were a luxury, as was a neck piece... so I uh.. didn't have any of those slots filled most of the time. I only just remembered murky/alabaster/crep earring had pet stats and that I had sroda earring.. so they were equipped out of remembrance. Otherwise... 100% downtime on a neck piece, and the 2nd ring slot.
Initially was doing it with just 100JP, but decided to just bite the bullet and push for 1200JP. It's doable with 100JP, but with that set you'll just reliably be doing D. If you push the extra 1100JP, you can do VD.
I must be doing something wrong, I trio box with 2 1200jp Pup plus Master Cor, did Beast and another Pet regain roll, my gears is not the best but one Pup have full Mpaca with some half *** assesories , and the other one just kinda poor gear except the Range and also the weapon is Othos
So i do the roll, go in, use the 3 Light Water Fire, and OD, when both OD wore off the frog still have like 40% hp...... do i need work on my gear Are you both doing OD at the same time, or back to back? I have been told that putting two autos on it at once will mess with skillchains but I still think you should've done better than 40% HP remaining.
Both fire off OD asap, now i don't have that od body (gonna work on it) and should work on Teon body for second Pup. Their automation skill are all max and the Beast roll/ Regain roll are like 11's.
I have tried it 3 times now all got killed by that stupid hammer (or add when i forgot to roll lol).
I am thinking maybe i should try D or even N first to get a hang of it but I must be doing something really wrong that everyone is having easy time but me with 3 guy lol. My cor is also a Pup just not very good gear maybe i do 3 OD instead with /cor for roll? :p
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By NynJa on 2025-11-19 09:46:57
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Siren's Tear
Do 2 Col Reives
Say it with Flowers
Maeriel Storm campaign
Kill 5 mobs in Omen (of: tiger, fly, beetle, leech)
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By detlef on 2025-11-19 09:44:15
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Anybody mind posting today's daily objectives? Unable to check until this evening.
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By detlef on 2025-11-19 09:43:01
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I am ashamed, but, this is the set I've been using on VD with 2-3 minute kill times with usually 20-30 seconds left on OD : o.
ItemSet 401225
Taeon is mostly 4~5 +DA and -DT, with 23-25ATT on 3/5 pieces and ACC on the other two. Can use crep. earring if you don't have alabaster or Sroda. My greatest sin with this is accessories were a luxury, as was a neck piece... so I uh.. didn't have any of those slots filled most of the time. I only just remembered murky/alabaster/crep earring had pet stats and that I had sroda earring.. so they were equipped out of remembrance. Otherwise... 100% downtime on a neck piece, and the 2nd ring slot.
Initially was doing it with just 100JP, but decided to just bite the bullet and push for 1200JP. It's doable with 100JP, but with that set you'll just reliably be doing D. If you push the extra 1100JP, you can do VD.
I must be doing something wrong, I trio box with 2 1200jp Pup plus Master Cor, did Beast and another Pet regain roll, my gears is not the best but one Pup have full Mpaca with some half *** assesories , and the other one just kinda poor gear except the Range and also the weapon is Othos
So i do the roll, go in, use the 3 Light Water Fire, and OD, when both OD wore off the frog still have like 40% hp...... do i need work on my gear Are you both doing OD at the same time, or back to back? I have been told that putting two autos on it at once will mess with skillchains but I still think you should've done better than 40% HP remaining.
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Autoroll is still working; I just canceled Monster Rearing on a mule and got Sirens Tear and just completed 500+ Thunder and got Pioneer.
Mule is getting screwed again with not having RoV cleared with this Omen objective though
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I am ashamed, but, this is the set I've been using on VD with 2-3 minute kill times with usually 20-30 seconds left on OD : o.
ItemSet 401225
Taeon is mostly 4~5 +DA and -DT, with 23-25ATT on 3/5 pieces and ACC on the other two. Can use crep. earring if you don't have alabaster or Sroda. My greatest sin with this is accessories were a luxury, as was a neck piece... so I uh.. didn't have any of those slots filled most of the time. I only just remembered murky/alabaster/crep earring had pet stats and that I had sroda earring.. so they were equipped out of remembrance. Otherwise... 100% downtime on a neck piece, and the 2nd ring slot.
Initially was doing it with just 100JP, but decided to just bite the bullet and push for 1200JP. It's doable with 100JP, but with that set you'll just reliably be doing D. If you push the extra 1100JP, you can do VD.
I must be doing something wrong, I trio box with 2 1200jp Pup plus Master Cor, did Beast and another Pet regain roll, my gears is not the best but one Pup have full Mpaca with some half *** assesories , and the other one just kinda poor gear except the Range and also the weapon is Othos
So i do the roll, go in, use the 3 Light Water Fire, and OD, when both OD wore off the frog still have like 40% hp...... do i need work on my gear
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By Garuda. Chanti on 2025-11-19 09:23:52
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going to see the wicked double feature tomorrow. i haven't meaningfully celebrated my birthday for the sake of it in over 10 years, and i haven't seen the stage play either. i'm hoping this will be some fun!
I loved the books, and even enjoyed the first movie quite a bit even though I wasn't expecting a musical. No one expects the Spanish Inquisition musical.
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My friends account has a new mog garden and no monster rearing in it, so I tried to cancel that objective the gold disc went away but it didn't give me a new objective, so I dunno.
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I suck at math, but if I'm correct in math the definition of "diminishing return" is a bit different from the way we commonly use it here on FFXI.
Maletaru's definition of STP increase being pretty linear is not wrong at all.
Altough I guess this doesn't take into consideration the factor of breakpoints. When you approach those breakpoints (meaning one less melee hit to reach >1000TP) even a single +1STP can generate a massive increase in DPS. So that in itself is tricky to define compared to STP additions away from breakpoints, which are indeed pretty linear.
In the case of DA+8% well... what I was trying to say is that for a job that has zero multiattack, that 8% DA roll is gonna be calculated every time.
For a job who has 40% TA, that 8% DA roll is gonna be calculated 60% of the times instead of 100%, i.e. each time TA doesn't proc.
So from this point of view the influence of that 8% to your overall dps will be of course inferior to what would be for a job with no other multiattack.
It still matters though, and thanks to the fact that the game processes Multiattack in an order that is usually beneficial for us players (TA before DA) the presence of DA will not hurt your TA rate.
It would've been different if DA was calculated before TA, but thankfully that's not how it is!
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By waffle on 2025-11-19 08:49:46
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Yeah, I went and checked the promathia spoiler section on the jp wiki and it also includes that information about the zilart and promathia's body, crediting the ultimania.
The wiki also says the ultimania confirms Yve'noile as the zilartian princess, but on a more interesting note, it says that when Eald'narche is dying and he silently mouths something, that he's actually calling out to his big sister.
Also, apparently, if you actually clear promathia's story before ever killing Kam, Esha'ntarl has a line that basically spells out that Yve'noile was their sister. But almost no one does it in that order.
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I don't know if the windower team was finally able to nail the issue or if this is simply a happy coincidence, but either way, thank you. We have not. there is a thread in the support channel on our discord for discussing the "console issue" the last attempted fix was changing how windower selects a font, which seemed to fix the issue for some people but not others.
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Is the Wyvern Memento's "1% haste" magic haste, gear haste, or ja haste? Doesn't say on its BG wiki page.
equipment haste
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It is because we are comparing two different states to each other and choosing which one is "better". To figure that out we need to know how much of an increase option A is, then figure out how much of an increase option B is, then pick the higher of the two. Relative gain is what we are looking for, and most values in FFXI have diminishing returns such that the value of any one amount is going to largely depend on how much of that amount you already have.
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By Jakey on 2025-11-19 08:16:15
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This comes up a lot in this game because they are a lot of linear or mostly linear stats that end up effectively muliplying each other and when that happens the more you have of one the more valuable the other becomes even if it is linear. So in this case the more multi attack you have the more valuable each point of store tp becomes, more hits = more tp gained from the store tp but the reverse is also true, the more store tp you have the more valuable each point of multi attack becomes.
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the XI community has always misused the concept of diminishing returns. It's generally understood within the community that when someone says diminishing returns in XI discussion what they're actually saying is diminished relative gain.
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By detlef on 2025-11-19 07:59:28
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I didnt get KI for my kill, but I'm also sitting on an incursion lvl up that I havent turned in. So it is possible you have to cant enter incursion at a level below yours for credit. I'm pretty sure someone in my party got credit whose KI was a higher level than mine (we entered using my KI).
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Attack doesn't have a breakpoint at "get 1000 and hit the button to do huge damage". You're not factually wrong but it seems like sophistry to insist on this.
STP is literally the exact opposite of diminishing returns. It is a 100% linear return.
The only way it's not linear is if you look at the numbers in a completely bizarre way, which makes no sense.
Going from 1500 attack to 2000 attack is a 33.33% increase.
Going from 7500 attack to 8000 attack is a 6.66% increase.
That doesn't mean there are diminishing returns to attack. That is, fundamentally, not how the concept of diminishing returns works. Otherwise all math would fall apart.
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When you hit 98, you talk to the guild master and he says "you need to make me a Saida Ring, signed.
After that, you will be able to buy "Way of the Alchemist" KI from the GP vendor (not before).
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Carbuncle.Maletaru said: »You could argue that it's less relative to where you already are (like 5000 + 1 is less of a % increase overall) but that's just...how all stats work? Do people stop using attack because it's a lower % increase with every point of attack you gain on gear? Attack doesn't have a breakpoint at "get 1000 and hit the button to do huge damage". You're not factually wrong but it seems like sophistry to insist on this.
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I encountered an interesting note in the Ultimania.
Why did the Kuluu become tonberries? In Rise of the Zilart, Graviton explains that it was because of the meltdown. The excess energy from the crystals mutated the creatures of Vana'diel. But in Chains of Promathia, Diabolos explains the Kuluu became the Tonberry as a result of having their emptiness purged.
The Ultimania states that both of these factors were involved in the making of the Tonberry. The Crystal's energy began mutating the races (Hence, the enlightened races and the Beastmen seen in modern Vana'diel). But because the Kuluu also had their emptiness purged from them (the part of a creature that makes it a person, whether that be enlightened race or beastmen), when they began mutating, they lost the humanity that characterizes the other races.
Nothing that couldn't be pieced together from the in-game cutscenes, but I thought the explanation was interesting nonetheless.
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By . on 2025-11-19 06:04:40
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lol nerds doing Vana Bout.
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By . on 2025-11-19 05:17:28
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As a female tarutaru
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By . on 2025-11-19 05:17:15
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I bet that person plays FFXI
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By . on 2025-11-19 05:16:57
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I read this, you must too
Btw, the most disturbing here isnt even the consent thing.
But the guy suggesting to stop calling it a pee-pee and calling it p**is.
It would be better to have the guy who suggested this to have his PC checked by authorities…
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