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By Shiva.Thorny on 2025-11-25 08:52:04
Steam is the poster child for that model. Make everything easy to get in the same place and nobody will consider piracy for convenience (some will still do it for savings). Early Netflix also did a good job, before streaming split into 8 different apps with their own exclusives.
By toralin on 2025-11-25 08:22:18
havent seen it mentioned recently but also make sure you have a 10k helix on it as well.
By Dodik on 2025-11-25 08:20:01
Customer service representatives are classed as "unskilled work". This is the kind of work that has you follow a script with prompts on what to say based on customer responses.

The sort of thing an "AI" can do better than a human since an AI can't get mad at the customer for abusing them or talking ***.

Yes, unskilled work is ripe to be replaced by automation. Always has been.
By LightningHelix on 2025-11-25 08:02:20
Phoenix.Dabackpack said: »
  • Mastery Rank 9 is introduced! Requirements include attending Vanacon 2005, winning all official Ballista tournaments on every server, and owning every Triple Triad card in FF14.

thank god, this post from two years ago told me what I'm missing for MR9 (it's the Gilded Araya card, nobody ever queues for that)
By Vyrerus on 2025-11-25 07:34:04
Nariont said: »
Asura.Vyre said: »
Attack Boost is meaningless in high(even moderate really) buff scenario, so that's like saying, "Well 2-hander WS had this one small advantage, so they *had* to make the 1-handed WSes more powerful than ALL of the two handed weaponskills by a large margin :)"

I disagree depending on what your idea of moderate is you're unlikely to be capped which can push those "weaker" WS' with atk boosts to match your go-to raw dmg WS' just on the fact it can push you into higher pdif, which can be just as important as having a high ftp . It's the better version of the ignore def WS as those do a similar thing but they have a lower ceiling since they have no dmg scaling.

As for 1 handed weapons, tbh I never liked either WS changes(1st being all weapon types, 2nd being h2h that came much later) as they seemed like sledgehammer level response to something that you only needed a softball bat for. Scaling sucked and had always sucked for much of 75-adoulin era so that needed to change so we werent just spamming multi-hits at 100 TP forever, I dont think it needed to be so heavy as it kinda threw everything into WS meta but that's how they went with it. But it worked for 1 handers initially since they took several more rounds to reach the same TP most 2 handers are firing at, but if you add in magians it throws a wrench into that though 1 handers still have the variable issue of just lacking native atk(and now PDL) to 2 handers and thats what's kind of balancing them out now.

It's really not, and they really can't. 1-handed weapons have lower pdif ratios they have to reach, so the 2-handers actually need that attack bonus to reach pdif at the same buff threshold. It wasn't always so, but it is now.

The damage is 3 to 4 times lower btw, before any other considerations. No amount of attack boost makes up that gulf. That math will never work out. If it did, there would be a lot more Lycurgoses on the street.

Go to the All Jobs Gearsets/Warrior page. There isn't even a Steel Cyclone set listed (it's just the Fimbulvetr set but with Lycurgos in the weapon slot, but still).

I wish it weren't so, as Steel Cyclone was my go to powerhouse weaponskill on Warrior basically until Ukko's Fury came out, if I had the TP for it (back when Ukko's was insanely good).

They really need to address this disparity between weaponskills, but not just this, also all of the weaponskills that aren't fTP scalers are in a bad way, and hardly used outside of AM3 triggers/Skillchain considerations.

Basically every WS that says, "Accuracy varies with TP" - "Ignores Target's Defense" - "Chance of Critical Hit varies with TP" - and anything similar that I've forgotten need to be tweaked up. And all of the WS that have attack penalties need to have those penalties removed (this goes for 1-handers with these traits as well).
By on 2025-11-25 07:20:06
By . on 2025-11-25 02:18:35


It is that early and you guys already causing havoc.
By Veydal1 on 2025-11-25 01:32:32
I would highly recommend revising your sets for when creating MBs, and also checking with other party members to reduce their magic damage as much as possible. Any amount of damage is going to count towards that 'wall', it's not a magic number of 10k. That was the thought initially, but was proven to not be the case. A lot of spells go out to setup MBs with skillchain and debuffs. Can add up.
By Akumasama on 2025-11-25 00:41:46
Is there a command to change the font?
I noticed if I manually change the font to 9 in the file, when I load the addon it goes back to 10.
By Shadowmeld on 2025-11-24 21:49:05
the other thing you can do for damage if you're going hard at bumba is just while you're doing it, swap your tvr ring to Medada's ring.

Obviously this is temporary just for the fight.
By Vyrerus on 2025-11-24 21:30:37
Nariont said: »
Asura.Vyre said: »
For whatever reason, SE did not raise the fTP on Steel Cyclone, Ground Strike, Tachi: Kasha, Spiral Hell, Retribution, Empyreal Arrow, or Detonator by nearly as a significant amount as they did to 1-handed weaponskills that operate on More TP = More Damage.

Spiral hell aside the rest are high innate atk boost ws' and 2 handera needed less of a bump overall aa their scaling waa fine for 270+ base dmg weapons while the same scaling on 1 handera was pretty poor with their 130~200 dmg weps
Attack Boost is meaningless in high(even moderate really) buff scenario, so that's like saying, "Well 2-hander WS had this one small advantage, so they *had* to make the 1-handed WSes more powerful than ALL of the two handed weaponskills by a large margin :)"

Some Tanaka level era logic, tbh.

Wonder if whoever did the fTP rebalance looked at the attack modifier though and thought it was a direct damage multiplier or something. Imagine that, if Steel Cyclone just had a 150% damage bonus for no reason. If only, amirite?

Funnily enough, both of these things were kind of addressed by Ambuscade weapons.

Naegling gave a big *** attack bonus to sword weaponskills.

Spiral Hell got +100% damage.

But most of the other ones I mentioned got stiffed again, for no good reason.
By on 2025-11-24 18:57:32
By Felgarr on 2025-11-24 18:24:01
Mistressfifi said: »
Asura.Vyre said: »
Wouldn't it be sadistic but on brand for SE if to get Mastery Rank 10 your total times KO'd couldn't be above a certain number?
i hope not. the one moogle told me 5/28/2024 i died exactly 10,000 times

That's the secret to Rank 10, you have to die/homepoint 10,000 times.
By Mistressfifi on 2025-11-24 18:08:34
Asura.Vyre said: »
Wouldn't it be sadistic but on brand for SE if to get Mastery Rank 10 your total times KO'd couldn't be above a certain number?
i hope not. the one moogle told me 5/28/2024 i died exactly 10,000 times
By . on 2025-11-24 17:50:31
Treat yourself.
By palladin9479 on 2025-11-24 17:15:59
Asura.Toralin said: »
If we saw it was going to be close. we would go into what we called DPS mode. with SC's and leaden closing to get a couple hundred k of damage. You dont want to wait until you have 30 seconds left to only get it to 1%. We never killed it with mtk down but got it under 3% probably a handful of times and even to 1%.

You never will, that last 3% might as well be infinite HP due to the regen and how nerfed the damage is by then. Either Matk down or Macc down as second aura is a loss, and no SP reset is a loss. What we have discovered is that HP above 40% really doesn't matter, under 40% is where the real fight begins.

That is when we just stopped the whole "rush" first KI, it really doesn't matter. You still need SP reset and good second Aura, and if you got it too low, then also not MACC down on the first aura.
By Garuda.Chanti on 2025-11-24 17:10:56


Its not just your job, its your duty as Americans!!!
By Jakey on 2025-11-24 16:53:37
sure lets find another way to screw over ninjas
By Shadowmeld on 2025-11-24 16:44:18
Asura.Vyre said: »
Wouldn't it be sadistic but on brand for SE if to get Mastery Rank 10 your total times KO'd couldn't be above a certain number?

Not going to lie, this thought crossed my mind earlier when someone said that the game tracks KO's... like you have to play hardcore to get R10... lol
By Felgarr on 2025-11-24 16:35:39
Lakshmi.Byrth said: »
I'm not even sure what you're asking for.

It's a long-shot, but I never actually bother to mark my KIs as "Read". How silly would it be if reading all of the KIs fulfills some requirement?

By Dodik on 2025-11-24 16:33:15
Most wars were axing it up and trying endlessly to farm a Ridill.
By Nariont on 2025-11-24 16:27:55
Asura.Vyre said: »
For whatever reason, SE did not raise the fTP on Steel Cyclone, Ground Strike, Tachi: Kasha, Spiral Hell, Retribution, Empyreal Arrow, or Detonator by nearly as a significant amount as they did to 1-handed weaponskills that operate on More TP = More Damage.

Spiral hell aside the rest are high innate atk boost ws' and 2 handera needed less of a bump overall aa their scaling waa fine for 270+ base dmg weapons while the same scaling on 1 handera was pretty poor with their 130~200 dmg weps
By Carbuncle.Nynja on 2025-11-24 16:19:32
https://www.cnbc.com/2025/11/23/how-device-hoarding-by-americans-is-costing-economy.html

Now we know why the economy and innovation is going to ***: because people arent spending $1700 on a new iphone every 2 years
By Chimerawizard on 2025-11-24 16:15:15
Shiva.Myamoto said: »
I just went 4/5 on 5k+matter coffers this week. Worked off the theory that the 5k coffers can't duplicate until they are all cycled/found.

1st coffer 5k+matter in east temenos
2nd coffer 3k+matter in central temenos
3rd coffer 5k+matter in north temenos
4th coffer 5k+matter in west temenos

went back to central for 5th coffer with the theory being its the only coffer left that hasn't been 5k+matter yet.

5th coffer 5k+matter in central temenos.
so you think there's a three chest memory?
E-4 ago
N-3 ago
W-2 ago
C-last opened

That would mean that East is your next chest, and it would just cycle in the same order forever. I would doubt SE to make matter that easy to get.
By Lunafreya on 2025-11-24 15:52:43
Bump.
By . on 2025-11-24 15:35:11
Asura.Bertana said: »


page gif

Full page gif

By toralin on 2025-11-24 15:29:54
We pushed Ki#1 down as far as we could I think 47% was our best, it regens back up a bit and ooze makes this % weird, I dont remember what the tics are but its not like 60-65-70 its odd numbers. I always liked doing this, for a couple reasons. A. Good first KI you can do kill it in 3 Kaustras. B. If you get a resist on a Kaustra its not instant game over.

If we saw it was going to be close. we would go into what we called DPS mode. with SC's and leaden closing to get a couple hundred k of damage. You dont want to wait until you have 30 seconds left to only get it to 1%. We never killed it with mtk down but got it under 3% probably a handful of times and even to 1%.

I agree macc down is the worst. klimaform is toast and your kaustras are going to suck ***.
By Byrthnoth on 2025-11-24 15:29:45
I'm not even sure what you're asking for.
By Felgarr on 2025-11-24 15:26:31
Can someone do me a favor, while I multi-task myself into oblivion?

Can someone read every key item they currently have in game and observe if their Mastery Rank changes? ....Yes, I said it.
By Felgarr on 2025-11-24 15:25:22
Man, SE really threw us for a loop a few months ago, in good way (About May 20-June 9, 2025). Everyone who logged in regardless of level or /playtime got a Rank 1 Mog Bonanza Kupon!

I'm still beside myself and haven't been able to choose!

...And then, the Hoxne items a few weeks ago!

...I hope SE continues to surprise us! I've even had alliances the past few days trying to get titles and RoE completions for everyone!

Let's keep it up SE! (please don't forget regular BST updates, Thanks :D )
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