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can also make the wait be .5 <wait .5> instead of 1 <wait 1>, assuming a good connection to the server
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By Jhoo on 2025-12-17 06:32:04
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By Jhoo on 2025-12-17 06:32:06
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By Lutia on 2025-12-17 05:39:01
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I am aware. US-Keyboard's Backslash is sitting on my ^ key next to the '1', and I would love to use it for something.
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By Lili on 2025-12-17 03:48:36
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Hello! For us yuropeen people, symbols on the keyboard are all out of whack. This is because of how windower receives the keypresses - basically for windower all keyboards are the en-US keyboard, no matter what system locale you actually have.
The workaround is to open the windower console, push the button you want to bind, and see what character is actually inputed in the console by that button. Then bind that character.
For example, on my it-IT keyboard, to the left of 1 and above the Tab key, there is the \ character, but on an en-US keyboard that location is where the ` character is. So if I want to bind my \ character, the command to use is bind %` somealias.
This is unfixable so we have to keep dealing with the workaround.
Hope this helps!
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By Lutia on 2025-12-17 03:43:16
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Fenrite
Fragmentation Sphere
Juji Shuriken Pouch
Scroll of Dia II
Loaf of Hobgoblin Bread
Myrtle Desk
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Few options.
1. Idle in full snapshot set
/ra <t>
/equipset midshot <wait 1>
/equipset idle
2. Put 2-4 snapshot pieces in your idle/default, then add a few more in macros lines
/equip snapshotpiece1
/equip snapshotpiece2
/equip snapshotpiece3
/ra <t>
/equipset midshot <wait 1>
/equipset idle/default
Could get tricky if you are shooting while meleeing (rare, but Double Shot), but can work around it.
3. You can also just add a wait after your first line in your macro and delay your shooting animation, which allows you to then add your midshot set after without any issue.
/equipset snapshot <wait 1>
/ra <t>
/equipset midshot
This causes a brief delay from the time you fire your macro until you actually start shooting, so it can feel slow at first, but once you get a rhythm are familiar with the cadence, you can speed up your firing to compensate for the wait. I used this vanilla method for years without any issues, even after Hover Shot and during my V20 Arebati clear.
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By Velner on 2025-12-17 03:09:29
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December 2025 goes down as the most massive update to XI since Odyssey Sheol Gaol T3. Absolute win for XI. These new fights have felt like a completely new experience. More of this please!
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A simple ballista test would confirm it lands as well as duration
Just an update to the pentapeck amnesia thing: I had some time today and went into Brenner with a GEO alt to test this. Both BST and GEO are barely equipped, just having ambuscade sets.
Without +pet mAcc gear, amnesia was landing everytime but getting partially resisted, for a duration of 7 seconds. When I switched to +pet mAcc gear it was landing full duration of 13-ish seconds. I was able to get that pretty consistently. At full TP it seemed to land for 24-ish seconds.
So, it's actually a reasonably good duration IF it lands. Which is easy on a newbie GEO in a Jhakri set, but apparently pretty tough on anything else.
Did you test vs someone in full magic evasion, vex/attune etc to see if the additional effect ever misses? You mentioned it always landed at least partially on a barely geared character.
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That or mobs just have a very high resistance to amnesia
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By Seun on 2025-12-17 01:37:47
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I change to a job I rarely use (but do use rarely), do //gs org to pull the gear from safe/2/locker. Gear moves to main inventory.
Did you mean dump bags?
I want to make sure I dump gear to field accessible bags incase I run off without pulling gear
Ideally, ALL of your gear is frozen to your dump bags unless it's in your inventory(because you're currently on that job), it lives in your wardrobes or it's on slips, mule, ect.
I was under the impression, based on the readme, that //org organize will attempt to put items back based on the saved freeze?
The freeze is basically a list of the items in each of your inventories, based on your current job. When you call the organize function it will calculate and evaluate the following:
goal_items = current_items
goal_items - The number of items listed in your freeze/lua for a bag
current_items - The number of those items that are currently in that bag
If the statement is true, you are considered to be organized because all of the items are where they were when you froze them. While the statement is false, you pass through a loop that attempts to correct it.
get > update > tidy
Get pulls as many of the missing items as it can into the bag, update increments current_items to reflect the change and finally tidy cleans up or makes room for more items if necessary. The function then goes back to re-evaluate the updated statement and loops until it has satisfied the equation.
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By . on 2025-12-17 01:19:19
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Well, I just saw that they nerfed an important exploit I was using up till now.
I guess there is no excuse anymore, this update now formelly annulled like 70% my playthrough.
It will be hard to see how much I can save, but at this point, maybe best to just restart over.
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Is it safe to assume it has a built-in Acc- negative bonus then?
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By Carbuncle. Nynja on 2025-12-17 00:11:51
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its 1am pendejo
and I'm going now
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By . on 2025-12-17 00:07:31
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It ia 3 am,
Go sleep nerd
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By Carbuncle. Nynja on 2025-12-16 23:42:22
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*** Palworld
Verso's Drafts is where its at
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By . on 2025-12-16 23:34:28
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Dang…
Palworld new update brought a couple of changes that can potentially change some of my early steps in my playthrough.
Yeah, right when I was about satisfied with my progress, they dropped changes that trivializes some of the most cumbersome stages in my playthrough.
If I had to retcom it, probably I would have to go from day 27 to like day 5 or 6…
Ugh…
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By enoch on 2025-12-16 22:53:38
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My results have been in line with Linsivi's - mostly trash. Got a Headshard: SAM and a Hadean body abj for a lockstyle, I guess. I suspect I won't make back the 10k I spent for alts to get the hat.
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By NynJa on 2025-12-16 20:56:34
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I appreciate that, but it doesnt seem to be working that way.
I do //org freeze on BLU, it creates a bunch of Char_BLU files for all the bags/storage. I checked the contents of the files, and they look accurate from a couple spot checks.
I change to a job I rarely use (but do use rarely), do //gs org to pull the gear from safe/2/locker. Gear moves to main inventory.
I change back to BLU, do //org o, and the SMN gear gets dumped to sack/satch/case.
Again, my organizer settings are set to only use sack/satch/case as dump bags (I want to make sure I dump gear to field accessible bags incase I run off without pulling gear), so if this matters, then so be it. But I was under the impression, based on the readme, that //org organize will attempt to put items back based on the saved freeze?
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A simple ballista test would confirm it lands as well as duration
Just an update to the pentapeck amnesia thing: I had some time today and went into Brenner with a GEO alt to test this. Both BST and GEO are barely equipped, just having ambuscade sets.
Without +pet mAcc gear, amnesia was landing everytime but getting partially resisted, for a duration of 7 seconds. When I switched to +pet mAcc gear it was landing full duration of 13-ish seconds. I was able to get that pretty consistently. At full TP it seemed to land for 24-ish seconds.
So, it's actually a reasonably good duration IF it lands. Which is easy on a newbie GEO in a Jhakri set, but apparently pretty tough on anything else.
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By daffel on 2025-12-16 17:25:12
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Has anyone used BST (or PUP or SMN) on this month's Ambuscade? Pet Special Moves break the shield, but I haven't gotten a chance to solo anything past E on BST (trusts get wrecked). E was simple, Lamb Chop spam (1 charge), but I feel like a fun pet setup could handle this without issue on VD.
We did Run, Pup x2, Smn, Whm, geo and got two kills. Was slow though and the Run was excellent but got it down.
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By daffel on 2025-12-16 17:25:21
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By Seun on 2025-12-16 17:15:40
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doing //org freeze should take snapshots of all my inventory in its current place, saved to a file named Char_JOB
Correct.
doing //org tidy should attempt to dump anything from my inventory into the location based on Char_JOB. Do I have to be on said job for the tidy to work properly?
For tidy, you want to use [bag] and [filename] to specify which bag you want to remove items from and which items you want to remain in that bag.
Doing //org organize should do repeated attempts to move my inventory around until all the items are in the place denoted by the Char_JOB? Again, do I have to be on said job for this to work properly?
//org o should default to your current job (assuming you were on that job, you correctly setup your inventories and used the //org freeze command), unless you specify otherwise with [filename].
I haven't used it since the update so I guess it's possible that something broke, but it was working as expected last I used it. Double check freeze files for accuracy is the obvious, but maybe try to create/load some freezes with [filename]?
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By Trixi on 2025-12-16 16:16:25
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The assumption is 10 over time is fine, but that's going to be an unknown for a while unless we can get more than one key a day.
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For alts you should be able to start the Giftgiving event (with the Smilebringers) to get a key.
Steps:
Buy a Dream Hat from the in town Moogle vendor for 10,000 gil
Equip Dream Hat
Speak to Smilebringer. gives 'Present for the kiddies' (kiddie present)
Trade the kiddie present to a child NPC in the zone
-in game message "You've brought barrelfuls of joy to the children of Vana'diel!"
Teleport to another city via Smilebringer
#FES key is placed in inventory prior to zoning.
Loot:
Gabbrath Horn
Flame of crimson rancor
Little Worm belt
Cluster of Startling Memories
Legshard: WHM
Snowy Rolanberry
Lenitive Abjuration: Head
Shaman Garlic
Seems very SP Gobbie Key-ish.
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By Jinxs on 2025-12-16 15:45:16
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Do we think we need to save up 10 to see the bonus?
Or just trade 10 at our leisure?
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By Trixi on 2025-12-16 15:38:29
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Just to be 100% sure: It is one FES Key per day total, and not one FES Key per event per day, correct?
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By Taint on 2025-12-16 15:09:25
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Yeah you can tell SE is trying hard.
The only thing I would change at this point is making the CN zones have a random spawn time after the objectives are done. I'd like to try the fights but rarely around near JP midnight and since NMs will be the last thing to unlock each term the bigger fights will also always be popped right after JP midnight.
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"ugh i hate 6man content and daily lockouts this ***sux!!111"
and now it's
"SERVER WIDE content with no lockout ... what the ***?!?!?!"
-
we just got a massive update with a ton of new equipment and synthesis recipes and people are STILL mad. it's kinda funny tbh
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If you have the items from the curator moogle recipe you might be able to trade still, I think.
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