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You want as much tp as you can get as fast as you can to do more dmg per WS.
I'm gonna address the bolded at the very end, As a general statement, true, though I think we should acknowledge that at a certain point, just stacking STP isn't always the best answer, and it comes at the cost of other stats.
I'd be surprised if we all didn't agree that Schere earring is objectively better than Dedition, even with 3 less STP. I think that's just one of many examples where you're simply not going to pass up the benefits of several lesser priority stat boosts because STP is generally higher priority.
Personally, I rank stat priorities like this: (Sans WAR 100% DA builds)
1. Accuracy
2. Haste
3. PDT/MDT
4. STP
5. MA
6. Crit Rate
7. Crit Dmg
I'm checking a lot of other boxes before I'm even worrying about STP, but when I do get there, if I run into a Schere/Dedition scenario, I think you have to look at your build en aggregate and decide if more STP is better for that slot than your other options.
Not that there's a ton of fights like this, but hot goth mommy Lilith keeps you amnesia'd and stuck at 1k TP a good portion of the fight. The extra STP isn't serving us there, but more MA, crit rate, and crit dmg absolutely would have.
Which brings us back to the topic at hand:
You want as much tp as you can get as fast as you can to do more dmg per WS.
Sorry Dodik, I had to :D
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We've discussed this thing many times in multiple threads, I remember a very civil argument with Maletaru on the topic.
I think nobody is arguing against STP in TP set producing a pretty noticeable increase in DPS output when it brings your Xhit build up a tier. When a single +1STP is the difference between one hit more or less to reach 1000 TP, that 1STP is gonna create a massive DPS increase.
I don't think there's much to argue about that, as a matter of fact I doubt I've ever seen arguments about that specifically xD
It's more about the utility of STP when it does NOT grant you a level up in your xhit build.
Does it still matter? Well, for example in the same number of hits you end up at 1322 TP instead of 1001, so at least for WS that increase damage with TP (pretty much most of those that really matter) that STP will produce a slight increase in DPS output even without reducing the number of hits to reach 1000+.
But, as Lili emphasized, will that WSD avg increase be more than the damage you would've gained by using other stats instead of STP? Crit Damage, Crit Rate, Multiattack, DA damage, etc.
In theory it's a very valid question, so "it depends™" like Lili said.
In reality though, lack of options for specific slots and the fact that the White damage / WS damage ratio in FFXI is usually greatly skewed towards the latter, means that more often than not that additional STP will produce better results.
Always? Nope. It depends on the job, the slot we're talking of, the WS, blah blah. But if you pointed a gun at my head and forced me to pick something without telling me the job, the ws or the slot, I would personally place my bet on STP. It won't always win, but it's more likely/frequent that it will win over other options because of the reason I said above :p
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By Lili on 2026-03-10 04:57:53
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It's really not always that straightforward. If the additional TP gained added 700 damage to your ws, that's a lesser gain than the additional double attack swing that hit for 1500. Now, how much of the former are you getting for the same slot compared to how much of the latter? That's where things get tricky to calculate.
Generally, having 1k TP a bit earlier is a good thing in both skillchain situations and WS spam situations - being able to do 6 WS in the time it used to take to get 5 WS is usually a gain, especially with heavy hitters. Do you get there faster with more MA or with more STP? Depends. Can you compensate having done 4 fewer WS during a 3min fight by making all the others WS hit harder? Likely not, but it depends on the fight.
TL;DR: it dependsTM
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By Lili on 2026-03-10 03:49:35
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I literally just thought to myself the same thing about DEX, keeping it at no bonus so that Qultada whiffs more lol
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By Tarage on 2026-03-10 03:49:21
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Each stat +0-+50
1 point each for the first 10
2 points each for 11-20
3 points each for 21-30
4 points each for 31-40
5 points each for 41-50
20 points per monthly roe book.
150 points to complete a stat, 1350 for all, 17 months worth of roe's to complete all. Completing the old trust power quest grants 200 which effectively removes 2.5 months.
You get a free 100 point book at the start, and doing the crystal filling quest gives you another 200 points, so assuming you only do that and the monthlies, it will take a little over a year.
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By Asura. Vyre on 2026-03-10 03:39:23
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Asura.Clintbeastwood said: »Being back more frequently on these forums lately has me realizing how "at home" this place feels. The familiarity of the site, the recurring cast members in the forums, it's a special little nook of the internet.
Thanks to the FFXIAH team for keeping the lights on. Welcome back Mr. Beastwood!
Now if only we could get Jessikah to post again, and blackjack, and hookers!
But yeah, I would definitely feel like I lost a cool hang out, if this site goes *** up. It may be a hive of scum and villainy and Panta dogs, but it's my hive of scum and villainy and Panta dogs.
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What stat plan templates would you guys aim for as of this update? I'm gonna try to distribute my points sorta evenly among HP, VIT, MND, INT. I want to improve their survivability and their Macc to land debuffs.
Still pondering on MP but that's usually not an issue for me.
Don't care for AGI or CHR (at this stage).
STR could be interesting but I feel their damage would suck regardless.
DEX is a double edged sword. Would love for some trusts to have more physical accuracy, but until we get an option to turn "WS usage" Off, it's actually beneficial sometimes to have them miss so much.
More Miss = Less TP = Less WS = Less SC interruption.
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Youre welcome.
I will keep improving the user bots progrmamation so they can even better produce the illusion of community for you, and that they can pretend even bettter they are real people.
Please make them like all my posts and laugh at my jokes. TIA.
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You're not wrong on this point; the sim is not perfect, it will have bugs and make mistakes. However, the sim (just like the spreadsheets that came before it) is a useful tool for people to make decisions pertaining to gear choices without having to spend an inordinate amount of time and effort running enough parses under every gear scenario to come to their conclusions. Suggesting that people use the simulator is an easy request that anyone can do given how user friendly it is, and saying "everyone needs to run their own extensive statistical analysis of in-game damage before they can pick a ring" is a bit heavier of a lift.
If you find that the results of your "reality" truly do conflict with the results that the sim provides, I'd encourage you to work with Izanami to improve the tool. The community as a whole will surely be grateful.
Look, I don't know what to tell you here. You are free to believe whatever you like, but I have a better understanding of my intent than you.
I don't use anything that the game does not provide. I am 100% vanilla. No windower. No frills. No fuss (well lots of fuss). The only non-vanilla I benefit from is anything my party members are using that I cannot control(and I guess a cavalcade of wiki editors more than likely).
I have never used spreadsheets for FFXI. I have never used the sim, and I never will.
As for your intent, don't play coy. It was to rile me up. You're not slick. You've loaded your posts with barbs every time you've posted in this thread. That's fine, but turnabout is fair play.
And I've no interest in head butting you about BLU. Mine's serviceable, but no major beast. I was just pointing at a time where you had opinion counter to what people take for granted as an example of bias.
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Worth noting, the trust primers come from the monthly deeds objectives
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Each stat +0-+50
1 point each for the first 10
2 points each for 11-20
3 points each for 21-30
4 points each for 31-40
5 points each for 41-50
20 points per monthly roe book.
150 points to complete a stat, 1350 for all, 17 months worth of roe's to complete all. Completing the old trust power quest grants 200 which effectively removes 2.5 months.
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I don't think the boost is "per trust" but is shared?
If you put your points into "+100HP" all trusts will receive +100 HP, not a specific one of your choice.
Or did I misread the thing entirely?
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By Lili on 2026-03-10 02:52:58
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ArkEV because TANK MOMMY
This update doesn't change trust logic at all, so the trusts that have been better until now will likely keep being better. It'll be nice to have Koru-Moru be a little sturdier and more able to land enfeebles.
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By . on 2026-03-10 02:46:40
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Youre welcome.
I will keep improving the user bots progrmamation so they can even better produce the illusion of community for you, and that they can pretend even bettter they are real people.
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We know that they removed the Memory Filled Gem thing, but how does the new trust system interact with Moogle Mastery, I wonder?
Granted that the Filled Memory thing was already inactive in the MM affected zones, if I recall.
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Being back more frequently on these forums lately has me realizing how "at home" this place feels. The familiarity of the site, the recurring cast members in the forums, it's a special little nook of the internet.
Thanks to the FFXIAH team for keeping the lights on.
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By Jakey on 2026-03-10 02:21:00
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I went HP and MND mostly with a few points in VIT and INT since the first 10 are so cheap
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By Johnb on 2026-03-10 02:18:33
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Maybe the HP is better than STR for now?
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By Jakey on 2026-03-10 01:50:34
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The funny part is they are all going to argue about the rings longer than it would take to just switch your rings for free and try them.
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By Jakey on 2026-03-10 01:49:28
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I plan to avoid dex probably until the gear releases, I'd rather the trusts miss but once we have gear with dt I can't turn that down but presumably it will also have acc then may as well cap it all.
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Lest I remind you that lehko's IS the tp ring What about Fickblix's Ring though? Multi attack was always considered to be first priority for TP and your /SMN summons will deal 10% more damage on top of that!
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Carbuncle.Crowlina said: »TIL the hit rate cap is not 95% for everything! Ty Nynja for teaching me something about a game I've played on and off for my entire adult life.
Tbf it used to be, then they threw 1 handers a bone
Then h2h
Then ranged(under ss)
Pets somewhere in there, forget when they made the switch for them. Kind of odd 2 handers dont get anything at this point but oh well, time to miss fudo 5 times in a row and maybe buy a lottery ticket
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Ok after playing with it for a bit (...), I've gotten it much more compact and simpler, it's at a place I'm happy with now. Started off with the up arrow for exactly 000 for the angle, down arrow for exactly 180, left and right arrow on either side between those numbers, and only colored green if with 45 either way, display had the arrow and 3 digit number for the angle (↑000). Now the up arrow represents anywhere within the front cone (betweeen 45 and -45), down arrow is anywhere in the rear cone (between 135 and -135), and left and right arrows for anywhere on the sides, with colors for all 3(4?) areas and no angle numbers. The placement for the two arrows is tucked up right in front of the tarts name. Wait two arrows? Yeah I also added an option for one that represents where YOU are in relation to the target, for like THFs and fighting dragons and stuff so you know if you are directly behind or safe on the sides. Both can be turned on or off independently on the Focus/Sub/Target bars.
EDIT: idk why I didn't just add a picture
The left arrow is the targets angle relative to your facing. Green up arrow means the target is in front of you.
The right arrow is your angle relative to the targets facing. Blue left arrow means you are to the targets left side.
Acquired the update and I think your implementation is vastly superior to the idea I described in my initial request. Thank you so much! The arrows are faster to read and won't cause numerical confusion with the distance in yalms. Furthermore, if you see a green arrow for show_target_angle_from_player_facing, it means the mob is within the angle needed to WS, which is extremely useful when off-targeting weapon skills. Only thing I could possibly suggest would be moving the show_player_angle_from_target_facing arrow to the other side of the mob name so the two arrows aren't right next to each other.
Regarding the aggro list window, would it be possible to add an option to hide the list altogether (or set alpha to 0) if there's currently no active aggro? (That is, hiding the list during all times where the readout for "total" would equal 0.)
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Quote: In Limbus, job points and exemplar points have been added as rewards to the blue or better treasure chests that can be opened with Unique data.
The number of points earned depends on the number of mannequin-type notorious monsters and notorious monsters appearing in Central Temenos - Basement 1 and Central Apollyon that you defeat.
* If you defeat fewer than five mannequin-type notorious monsters, you will not receive any points.
Does this make sense or are they changing things? The Mannequins dont spawn in Central Basement / Central Apollyon.
I take this to mean Fomor Job-based NMs that appear, and basement bosses that appear.
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By NynJa on 2026-03-10 00:28:41
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Quote: In Limbus, job points and exemplar points have been added as rewards to the blue or better treasure chests that can be opened with Unique data.
The number of points earned depends on the number of mannequin-type notorious monsters and notorious monsters appearing in Central Temenos - Basement 1 and Central Apollyon that you defeat.
* If you defeat fewer than five mannequin-type notorious monsters, you will not receive any points.
Does this make sense or are they changing things? The Mannequins dont spawn in Central Basement / Central Apollyon.
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By Aamace on 2026-03-10 00:23:43
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I've published the side-content that I mentioned above. It's a separate mode that can be started & completed independently of Tower progress, accessed via the Chessboard in the base-camp. It features:
Here's a sample video of the first challenge battle: YouTube Video Placeholder
Also, some minor changes to the main-mode:
Stream-lined/changed some non-boss floors (mainly in Tower 1)
Added "Egoist's Tathlum" to the shop in Escha (DPS measure)
Cursor-speed can be adjusted in the UI widget
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By Jakey on 2026-03-09 23:47:34
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One of the hidden benefits of hoxne is making 1 hit ws go from full miss 1/20 to 1/400... assuming capped acc even without the extra 100.
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You encourage the use of a simulator that isn't the game, and is, therefore, not reality.
Parses and simulators are nice. They can be very accurate, and most importantly, parses can show active play, you can extrapolate player choice from them.
But they are not infallible. They are not reality. They don't show everything and they miss out on actual gameplay all of the time.
The Sim is even worse. It is no substitute for actually playing the game, or how things will unfold there.
So you posted an opinion. Nothing more. In other threads you've asserted things like Caliburnus routinely out does Naegling. You aren't free from bias.
In no way are you just impartially course correcting anything.
You just don't like that you came to a decision and swapped rings, cemented now in your own beliefs. So you chose to post in a way that plays to the audience, since they also enjoy the Sim(not reality).
The fact remains that Ephramad's Ring has its place in TP sets as well as weaponskill sets. Cornelia's Ring only has a place in WS sets.
My argumentation may be flawed, but I am correct. Ephramad's is the superior overall choice. I even lead with saying I've always championed it, and you chose to throw barbs my way in a rather supercilious way, tbh.
In reality though, anyone's ring choice is ultimately unimportant. Better play, and play that understands the next best options will see you through gameplay more than any ring ever will. At the bottom of page three, Dodik opined in favor of Cornelia's, but then he also said, "Gear for what you do."
Some folks only play/prioritize their play as healers or hardline for mage jobs. They choose Medada or Gorebu. Some hardline for BST/pet jobs and choose Fickblix. I play physical DDs, and Ephramad gives them the most(just over half the jobs in the game, depending on your PoV).
Cornelia's is great, but its own exceptional area, an arena that Ephramad's can't touch, is most magical WSes. It is not bad. It's even my favorite color. I don't know who all has chosen it in the groups I play in, but whoever is, isn't running circles around me in the content we do, if we're on jobs with the same purpose.
You can't go wrong with either, truly, but you're right. I will always highlight the ring I believe is superior, just the same as you.
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By . on 2026-03-09 23:03:01
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15 liliths 1 sword earring... sounds about right?
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I don't give a *** what rings my party members chose as long as it isn't Ragelise. I don't either, as long as you play actively and well.
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