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Showing 1561-1590 of 10000 (0.49660801887512 seconds)
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1. I believe /status should give you that info.
2. There isn't but it wouldn't take long to do. I can get that fixed over the weekend.
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I use it on our discord server and love it so far. I use "/subscribe all"
1.) Is there a way to list subscriptions/subscriptions options? It feels kind of kludgy to unsubscribe/subscribe over and over to see what's been subscribed to. I've only see /subscribe update once and it was when I typed the /subscribe command. I assume when there is an official update on POL it'll appear in this discord channel too?
2.) Also, can there be a /campaignlist command? (to see what campaigns are currently active)
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By Radec on 2025-12-20 07:39:18
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Long shot, do you have both of Shortcuts and Rolltracker loaded?
Intermittently I'd have that issue, but with emotes doubling up (/hurray, etc) possibly depending on which addon loaded first.
Try unloading rolltracker. If the doubling stops, play with the load order for those two addons, or anything else you have loaded that uses the "outgoing text" event.
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series? 9 there + 16 missing = full expected 25.
lol... D followed by F. Flu A is bad this year, guys.
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By Lili on 2025-12-20 05:13:03
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Absolutely, but in my case (and several other people in my LS back then) the source of the issue was NOT player's aftercast.
There's another clarification that needs to be made: pet_midcast is not, and really cannot be, a reliable event to equip gear in. This is because it's a "reactive" event: it fires off the server telling the client that the pet has initiated the action, and there's really no guarantee the equipset packet will arrive in time in that event.
Everything I stated in my post still stands, with the addition that, for maximum guarantee, you want to equip gear in the normal midcast event, and ignore pet_midcast entirely, only using pet_aftercast to return to idle gear.
I tested this very thoroughly back when I was on smn a lot, and I have never had a wrong BP set unless a) i had a buff/debuff event firing off between the pact JA and the avatar activating, which is another issue entirely and common to other thing, or b) heavy packet drop situations making the pet_aftercast never triggering (tho packetflow mostly resolved that, for me).
Yeah it's quirky but gearswaps for pet jobs for the most part very much are.
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By Lili on 2025-12-20 05:05:04
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Carbuncle.Maletaru said: »I made myself a little heat map and it's wild.
Pls share heat maps are cool
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By . on 2025-12-20 05:01:01
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Well, the latest Palworld update dropped like a bomb on me.
It feels like they are ramping games challenge based on veterans that are already hoarded in every single material.
What is a kick in the nuts for my project to go from zero to hero.
My previous iteration most of the time was spent just building a raid army to beat all raid bosses.
But the latest raid boss would obliterate my ongoing raid army just for the elemental aligment alone. And building another army for that would add something like 10h extra of gameplays just doing repeated stuffs, what wouldnt be fitting in something to play on Youtube.
So, Ive decided to narrow down the scope of my project, focusing on beating everything but the raid bosses.
It is a shame, but building raid armies is just a process of farming materials and breeding pals. There is nothing exciting about this, just a shameless time sink
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By Asura. Vyre on 2025-12-20 02:45:14
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Mog Garden's up to Rank 5, and Monster Rearing is up to rank 3, and I got a blue and white sea monk now :) And actual stat bonuses out of it, to boot!
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By enoch on 2025-12-20 00:50:17
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Notable drops today were Cehuetzi Pelt and Moldy Staff.
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I'm curious which would win a Flaming Crush competition between Nirvana(AM3) and Opashoro(AM3)
opa wins.
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I broke 3 leathers and then lost one of the new mats, so I couldn't continue. It's great that the loss isn't guaranteed, still: the prices of the HQ armor will vary wildly based on the cost (and availability) of the new mats.
Some pieces will also be dramatically more than others because of the insane way they set the vendor mats. I made myself a little heat map and it's wild.
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Well some good news...new gear sets have a low material loss (ive not yet been successful, but only lost one mat, I am using shield for HQ only success. Lost a hydro oil lol Ill just wait till next month when prices will come way down since supply is RMT sold currently...
I just came here to say the same thing. Had 3 failures with no breaks. 4th failure lost my only ash wood, so will need to wait longer.
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Localization error. Bugged description since update. Still gives all the relevant stats. Double check.
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Wsnt even all chars. 51 of them. I cannot imagine 90+ this is painful as it is
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Instant Stoneskin
T. Whiteshell
Potion +2
Salt Ramen Soup
Chocolate cake
Iron ingot
Popoto
Fetich Legs
Bloodthread
Ancient Image
Cassia Lumber
Light Chest
Cherry Bavarois
Protectra
Lauan Log
Protect
Ortolana
Toolbag (ranka)
O. Palimpsest
Bloody Robe
Melon pie
Coffee Cherries
Voidleg: SAM
Cibol
Pebble Soup
Blindfish
Titanium sheet
Vivi-valve II
Two of Cups
P. RNG Card
Tomeshelf
Goblin Stir-Fry
Tiger Hide
Lesser Chigoe
Muculent ingot
Black Curry
Foe Sirvente
Lauan log
Fernan's Diaries
Simba Buckler
Opalus Gem
Cursed Schaller
Byakko Scrap
E. Tincture (LF)
Bro...
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Nothing good so far today.
Instant Stoneskin
T. Whiteshell
Potion +2
Salt Ramen Soup
Chocolate cake
Iron ingot
Popoto
Fetich Legs
Bloodthread
Ancient Image
Cassia Lumber
Light Chest
Cherry Bavarois
Protectra
Lauan Log
Protect
Ortolana
Toolbag (ranka)
O. Palimpsest
Bloody Robe
Melon pie
Coffee Cherries
Voidleg: SAM
Cibol
Pebble Soup
Blindfish
Titanium sheet
Vivi-valve II
Two of Cups
P. RNG Card
Tomeshelf
Goblin Stir-Fry
Tiger Hide
Lesser Chigoe
Muculent ingot
Black Curry
Foe Sirvente
Lauan log
Fernan's Diaries
Simba Buckler
Opalus Gem
Cursed Schaller
Byakko Scrap
E. Tincture (LF)
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Seems to happen to all my gear swap data on all my 3 characters .I'll post my bard gs first and see.
Code include('organizer-lib')
function get_sets()
organizer_items = {}
AccIndex = 1
-- on BRD this is melee acc, not macc
AccArray = {"LowACC","MidACC","HighACC"}
timer_reg = {}
pianissimo_cycle = false
Armor = 'None'
Kiting = 'ON'
Daurdabla = 'OFF' -- Set Default Daurdabla ON or OFF Here --
Capa = 'OFF' -- Sets Capacity Point+ Mantle --
maxduration = 'OFF' -- This is debuff max duration (lose a bunch of macc)
TH = 'OFF' -- Set Default Full TH ON or OFF Here --
target_distance = 5 -- Set Default Distance Here --
dyna = 'OFF'
-- Daurdabla Trigger Songs --
DaurdSongs = T{'Fowl Aubade', 'Shining Fantasia','Herb Pastoral','Goblin Gavotte', 'Gold Capriccio', 'Chocobo Mazurka', 'Raptor Mazurka'}
Duration_buffs = S{'Haste', 'Refresh', 'Flurry',
'Firestorm','Sandstorm', 'Rainstorm', 'Windstorm', 'Hailstorm', 'Thunderstorm', 'Aurorastorm', 'Voidstorm'}
sets.Dyna = {}
-- Idle Sets --
sets.Idle = {main="Sangoma",
sub="Genmei Shield",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Assid. Pants +1",
feet={ name="Chironic Slippers", augments={'Accuracy+8','Accuracy+7 Attack+7','"Refresh"+1',}},
neck="Twilight Torque",
waist="Gishdubar Sash",
left_ear={ name="Moonshade Earring", augments={'MP+25','Latent effect: "Refresh"+1',}},
right_ear="Ethereal Earring",
left_ring="Defending Ring",
right_ring="Vocane ring",
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Damage taken-5%',}},
}
sets.Resting = set_combine(sets.Idle,{})
-- PDT Set --
sets.PDT = {main="Sangoma",
sub="Genmei Shield",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Twilight Torque",
waist="Gishdubar Sash",
left_ear="Genmei Earring",
right_ear="Ethereal Earring",
left_ring="Defending Ring",
right_ring="Vocane ring",
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Damage taken-5%',}},}
sets.MDT = set_combine(sets.PDT, {})
sets.TH = {}
sets.Precast = {}
-- Song Precast Set --
sets.Precast.Song = {main={ name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
sub="Ammurapi Shield",
head="Fili calot +2",
body="Inyanga Jubbah +2",
feet={ name="Bihu Slippers +3", augments={'Enhances "Nightingale" effect',}},
waist="Embla sash",
neck="Voltsurge Torque",
left_ear="Loquac. Earring",
right_ear="Aoidos's earring",
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Damage taken-5%',}},}
-- Fastcast Set --
sets.Precast.FastCast = {main={ name="Kali", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
sub="Ammurapi Shield",
body="Inyanga Jubbah +2",
neck="Voltsurge Torque",
waist="Embla sash",
left_ear="Loquac. Earring",
left_ring="Lebeche Ring",
back="Perimede Cape",
}
-- Cure Precast Set --
sets.Precast.Cure = set_combine(sets.Precast.FastCast,{back="Pahtli Cape"})
-- Midcast Base Set --
sets.Midcast = {}
-- Song Debuff Set --
sets.Midcast.WindDebuff = {main="Carnwenhan",
sub="Ammurapi Shield",
Range="Gjallarhorn",
head="Fili calot +2",
body="Mousai manteel +1",
hands="Fili Manchettes +2",
legs="Inyanga Shalwar +2",
feet="Brioso Slippers +3",
neck="Moonbow Whistle +1",
waist="Kobo Obi",
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Damage taken-5%',}},}
sets.Midcast.WindDebuff.Duration = set_combine(sets.Midcast.WindDebuff, {main="Carnwenhan",
sub="Ammurapi Shield",
Range="Gjallarhorn",
head="Fili calot +2",
body="Mousai manteel +1",
hands="Fili Manchettes +2",
legs="Inyanga Shalwar +2",
feet="Brioso Slippers +3",
neck="Moonbow Whistle +1",
waist="Kobo Obi",
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Damage taken-5%',}},})
-- Song Buff Set --
sets.Midcast.WindBuff = {main="Carnwenhan",
sub="Ammurapi Shield",
Range="Gjallarhorn",
head="Fili calot +2",
body="Fili Hongreline +2",
hands="Fili Manchettes +2",
legs="Inyanga Shalwar +2",
feet="Brioso Slippers +3",
neck="Moonbow Whistle +1",
waist="Kobo Obi",
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Damage taken-5%',}},}
sets.Midcast.March = {hands="Fili Manchettes +2"}
sets.Midcast.Minuet = {body="Fili Hongreline +2"}
sets.Midcast.Madrigal = {head="Fili calot +2", back="Intarabus's Cape"}
sets.Midcast.Etude = {head="Mousai turban +1"}
sets.Midcast.Ballad = {legs="Fili Rhingrave +2"}
sets.Midcast.Scherzo = {feet="Fili Cothurnes +2"}
sets.Midcast.Carol = {hands="Mousai gages +1"}
sets.Midcast.Minne = {legs="Mousai seraweels +1"}
sets.Midcast.Mambo = {feet="Mousai crackows +1"}
sets.Midcast.Paeon = {head="Brioso roundlet +3"}
sets.Midcast.Finale = {}
sets.Midcast.Lullaby = {hands="Brioso cuffs +3"}
sets.Midcast.Prelude = {back="Intarabus's Cape"}
-- Cure Set --
sets.Midcast.Cure = {main="Sangoma",
sub="Genmei Shield",
head={ name="Vanya Hood", augments={'MP+50','"Cure" potency +7%','Enmity-6',}},
body="Vrikodara Jupon",
hands="Inyan. Dastanas +2",
legs="Gyve Trousers",
feet={ name="Chironic Slippers", augments={'Accuracy+8','Accuracy+7 Attack+7','"Refresh"+1',}},
neck="Nodens Gorget",
waist="Hachirin-no-Obi",
left_ear="Gifted Earring",
right_ear="Loquac. Earring",
left_ring="Lebeche Ring",
right_ring="Sirona's Ring",
back="Solemnity Cape",}
-- Curaga Set --
sets.Midcast.Curaga = sets.Midcast.Cure
-- Haste Set --
sets.Midcast.Haste = set_combine(sets.Precast.FastCast,{waist="Embla sash",})
-- Cursna Set --
sets.Midcast.Cursna = set_combine(sets.Midcast.Haste,{})
sets.Midcast['Enhancing Magic'] = {waist="Embla sash",}
sets.Midcast['Enhancing Magic'].Duration = set_combine(sets.Midcast['Enhancing Magic'], {waist="Embla sash",})
sets.Midcast['Enfeebling Magic'] = sets.Midcast.WindDebuff
-- JA Sets --
sets.JA = {}
sets.JA.Nightingale = {feet="Bihu Slippers +3"}
sets.JA.Troubadour = {body="Bihu justaucorps +3"}
sets.JA["Soul Voice"] = {legs="Bihu Cannions +3"}
-- Waltz --
sets.Waltz = {}
-- Melee Sets --
sets.Melee={}
sets.WS={}
sets.Melee = {}
--sets.Melee.MidACC = set_combine(sets.Melee,{
--left_ear="Zennaroi Earring",
--left_ring="Chirich Ring",
--right_ring="Chirich Ring",})
--sets.Melee.HighACC = set_combine(sets.Melee.MidACC,{})>
-- WS Base Set --
--sets.WS = sets.Melee
sets.WS.Exenterator = sets.WS
sets.WS.Exenterator.MidACC = set_combine(sets.WS.Exenterator,{})
sets.WS.Exenterator.HighACC = set_combine(sets.WS.Exenterator.MidACC,{})
sets.WS.Evisceration = sets.WS
sets.WS.Evisceration.MidACC = set_combine(sets.WS.Evisceration,{})
sets.WS.Evisceration.HighACC = set_combine(sets.WS.Evisceration.MidACC,{})
sets.WS["Mercy Stroke"] = sets.WS
sets.WS["Mercy Stroke"].MidACC = set_combine(sets.WS["Mercy Stroke"],{})
sets.WS["Mercy Stroke"].HighACC = set_combine(sets.WS["Mercy Stroke"].MidACC,{})
sets.WS["Rudra's Storm"] = sets.WS
sets.WS["Rudra's Storm"].MidACC = set_combine(sets.WS["Rudra's Storm"],{})
sets.WS["Rudra's Storm"].HighACC = set_combine(sets.WS["Rudra's Storm"].MidACC,{})
sets.WS["Mordant Rime"] = {main="Carnwenhan",
sub="Demers. Degen +1",
range="Gjallarhorn",
head="Brioso Roundlet +3",
body={ name="Bihu Jstcorps. +3", augments={'Enhances "Troubadour" effect',}},
hands="Brioso Cuffs +3",
legs={ name="Bihu Cannions +3", augments={'Enhances "Soul Voice" effect',}},
feet={ name="Bihu Slippers +3", augments={'Enhances "Nightingale" effect',}},
neck="Mnbw. Whistle +1",
waist="Fotia Belt",
left_ear="Ishvara Earring",
right_ear="Brutal Earring",
left_ring="Petrov Ring",
right_ring="Hetairoi Ring",
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Damage taken-5%',}},
}
-- Lock Capa Mantle --
sets.Capa = {
back="Mecisto. Mantle"}
end
function pretarget(spell,action)
end
function precast(spell,action)
if spell.action_type == 'Magic' then
if buffactive.silence or spell.target.distance > 16+target_distance then -- Cancel Magic or Ninjutsu or BardSong If You Are Silenced or Out of Range --
cancel_spell()
add_to_chat(123, spell.name..' Canceled: [Silenced or Out of Casting Range]')
return
else
if spell.english == "Honor March" then
equip(set_combine(sets.Precast.Song,{range="Marsyas"}))
elseif spell.type == 'BardSong' then
equip(sets.Precast.Song)
elseif string.find(spell.english,'Cur') and spell.english ~= "Cursna" then
equip(sets.Precast.Cure)
elseif string.find(spell.english,'Utsusemi') then
if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
cancel_spell()
add_to_chat(123, spell.english .. ' Canceled: [3+ Images]')
return
else
equip(sets.Precast.FastCast)
end
else
equip(sets.Precast.FastCast)
end
end
elseif spell.type == "WeaponSkill" then
if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
cancel_spell()
add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
return
else
equipSet = sets.WS
if equipSet[spell.english] then
equipSet = equipSet[spell.english]
end
if equipSet[AccArray[AccIndex]] then
equipSet = equipSet[AccArray[AccIndex]]
end
equip(equipSet)
end
elseif spell.type == "JobAbility" then
if sets.JA[spell.english] then
equip(sets.JA[spell.english])
end
elseif spell.type == "Waltz" then
refine_waltz(spell,action)
equip(sets.Waltz)
elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
cast_delay(0.2)
send_command('cancel Sneak')
end
end
function midcast(spell,action)
equipSet = {}
if spell.type:endswith('Magic') or spell.type == 'Ninjutsu' then
equipSet = sets.Midcast
if equipSet[spell.english] then
equipSet = equipSet[spell.english]
elseif string.find(spell.english,'Cure') then
equipSet = equipSet.Cure
elseif string.find(spell.english,'Cura') then
equipSet = equipSet.Curaga
elseif spell.english == "Stoneskin" then
if buffactive.Stoneskin then
send_command('@wait 2.8;cancel stoneskin')
end
equipSet = equipSet.Stoneskin
elseif spell.english == "Sneak" then
if spell.target.name == player.name and buffactive['Sneak'] then
send_command('cancel sneak')
end
equipSet = equipSet.Haste
elseif string.find(spell.english,'Utsusemi') then
if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)']) then
send_command('@wait 1.7;cancel Copy Image*')
end
equipSet = equipSet.Haste
elseif spell.english == 'Monomi: Ichi' then
if buffactive['Sneak'] then
send_command('@wait 1.7;cancel sneak')
end
equipSet = equipSet.Haste
end
if Duration_buffs:contains(spell.english) then
equipSet = sets.Midcast['Enhancing Magic'].Duration
end
elseif spell.type == 'BardSong' then
equip_song_gear(spell)
end
equip(equipSet)
if TH == 'ON' then
equip(sets.TH)
end
end
function aftercast(spell,action)
status_change(player.status)
end
function status_change(new,old)
if Armor == 'PDT' then
equip(sets.PDT)
if Kiting == 'ON' then
equip({feet="Fili Cothurnes +2"})
end
elseif Armor == 'MDT' then
equip(sets.MDT)
if Kiting == 'ON' then
equip({feet="Fili Cothurnes +2"})
end
elseif new == 'Engaged' then
equipSet = sets.Melee
if equipSet[AccArray[AccIndex]] then
equipSet = equipSet[AccArray[AccIndex]]
end
equip(equipSet)
elseif new == 'Idle' then
equip(sets.Idle)
if Kiting == 'ON' then
equip({feet="Fili Cothurnes +2"})
end
elseif new == 'Resting' then
equip(sets.Resting)
end
if Capa == 'ON' then
equip(sets.Capa)
end
if TH == 'ON' then
equip(sets.TH)
end
if dyna == 'ON' then
equip(sets.Dyna)
end
end
function buff_change(buff,gain)
buff = string.lower(buff)
if buff == 'weakness' then -- Weakness Timer --
if gain then
send_command('timers create "Weakness" 300 up')
else
send_command('timers delete "Weakness"')
end
end
if not midaction() then
status_change(player.status)
end
end
-- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
function self_command(command)
if command == 'March2' then
send_command('input /ma "Victory March" <me>')
add_to_chat(158,'Melee Speed II: [Victory March]')
elseif command == 'March1' then
send_command('input /ma "Advancing March" <me>')
add_to_chat(158,'Melee Speed: [Advancing March]')
elseif command == 'Minuet5' then
send_command('input /ma "Valor Minuet V" <me>')
add_to_chat(158,'Melee Attack: [Valor Minuet V]')
elseif command == 'Minuet4' then
send_command('input /ma "Valor Minuet IV" <me>')
add_to_chat(158,'Melee Attack: [Valor Minuet IV]')
elseif command == 'Prelude1' then
send_command('input /ma "Hunter\'s Prelude" <me>')
add_to_chat(158,'Ranged Accuracy: [Hunter\'s Prelude]')
elseif command == 'Prelude2' then
send_command('input /ma "Archer\'s Prelude" <me>')
add_to_chat(158,'Ranged Accuracy: [Archer\'s Prelude]')
elseif command == 'Madrigal2' then
send_command('input /ma "Blade Madrigal" <me>')
add_to_chat(158,'Melee Accuracy II: [Blade Madrigal]')
elseif command == 'Madrigal1' then
send_command('input /ma "Sword Madrigal" <me>')
add_to_chat(158,'Melee Accuracy: [Sword Madrigal]')
elseif command == 'Minuet3' then
send_command('input /ma "Valor Minuet III" <me>')
add_to_chat(158,'Melee Attack: [Valor Minuet III]')
elseif command == 'Mazurka' then
send_command('input /ma "Chocobo Mazurka" <me>')
add_to_chat(158,'~~~ Mazurka ~~~')
elseif command == 'Capacity' then -- Capa Back Toggle --
if Capa == 'ON' then
Capa = 'OFF'
add_to_chat(123,'Capacity Mantle: [Unlocked]')
else
Capa = 'ON'
add_to_chat(158,'Capacity Mantle: [Locked]')
end
status_change(player.status)
elseif command == 'PDT' then
if Armor == 'PDT' then -- PDT Toggle --
Armor = 'None'
add_to_chat(123,'PDT Set: [Unlocked]')
else
Armor = 'PDT'
add_to_chat(158,'PDT Set: [Locked]')
end
status_change(player.status)
elseif command == 'MDT' then
if Armor == 'MDT' then -- MDT Toggle --
Armor = 'None'
add_to_chat(123,'MDT Set: [Unlocked]')
else
Armor = 'MDT'
add_to_chat(158,'MDT Set: [Locked]')
end
status_change(player.status)
elseif command == 'Distance' then -- Distance Toggle --
if player.target.distance then
target_distance = math.floor(player.target.distance*10)/10
add_to_chat(158,'Distance: '..target_distance)
else
add_to_chat(123,'No Target Selected')
end
elseif command == 'Daur' or command == 'Daurdabla' then -- Daurdabla Toggle --
if Daurdabla == 'ON' then
Daurdabla = 'OFF'
add_to_chat(123,'Daurdabla: [OFF]')
else
Daurdabla = 'ON'
add_to_chat(158,'Daurdabla: [ON]')
end
status_change(player.status)
elseif command == 'TH' then -- Full TH Set Toggle --
if TH == 'ON' then
TH = 'OFF'
add_to_chat(123,'Full TH Set: [Unlocked]')
else
TH = 'ON'
add_to_chat(158,'Full TH Set: [Locked]')
end
status_change(player.status)
elseif command == 'duration' then
if maxduration == 'ON' then
maxduration = 'OFF'
add_to_chat(123, 'Max debuff duration: [OFF]')
else
maxduration = 'ON'
add_to_chat(158, 'Max debuff duration: [ON]')
end
elseif command == 'Acc' then -- Accuracy Level Toggle --
AccIndex = (AccIndex % #AccArray) + 1
status_change(player.status)
add_to_chat(158,'Accuracy Level: ' .. AccArray[AccIndex])
elseif command == 'Update' then -- Auto Update Gear Toggle --
status_change(player.status)
add_to_chat(158,'Auto Update Gear')
elseif command == "Dyna" then
dyna = 'ON'
add_to_chat(158,'Dyna neck locked')
elseif command:match('^SC%d$') then
send_command('//' .. sc_map[command])
end
end
function equip_song_gear(spell)
if DaurdSongs:contains(spell.english) then
equip(set_combine(sets.Precast.Song,{range="Daurdabla"}))
add_to_chat(158,'Daurdabla: [OFF]')
else
if spell.target.type == 'MONSTER' then
if maxduration == 'ON' then
equip(sets.Midcast.WindDebuff.Duration)
if string.find(spell.english,'Lullaby') then equip(sets.Midcast.Lullaby) end
if string.find(spell.english,'Horde Lullaby') then equip({range="Daurdabla"}) end
else
equip(sets.Midcast.WindDebuff)
if string.find(spell.english,'Finale') then equip(sets.Midcast.Finale) end
if string.find(spell.english,'Foe Lullaby') then equip(sets.Midcast.Lullaby) end
if string.find(spell.english,'Horde Lullaby') then equip(set_combine(sets.Midcast.Lullaby, {range="Daurdabla"})) end
end
else
equip(sets.Midcast.WindBuff)
if string.find(spell.english,'March') then
equip(sets.Midcast.March)
if spell.english == "Honor March" then
equip({range="Marsyas"})
end
end
if string.find(spell.english,'Minuet') then equip(sets.Midcast.Minuet) end
if string.find(spell.english,'Madrigal') then equip(sets.Midcast.Madrigal) end
if string.find(spell.english,'Ballad') then equip(sets.Midcast.Ballad) end
if string.find(spell.english,'Scherzo') then equip(sets.Midcast.Scherzo) end
if string.find(spell.english,'Mazurka') then equip(sets.Midcast.Mazurka) end
if string.find(spell.english,'Etude') then equip(sets.Midcast.Etude) end
if string.find(spell.english,'Minne') then equip(sets.Midcast.Minne) end
if string.find(spell.english,'Carol') then equip(sets.Midcast.Carol) end
if string.find(spell.english,'Mambo') then equip(sets.Midcast.Mambo) end
if string.find(spell.english,'Paeon') then equip(sets.Midcast.Paeon) end
end
if Daurdabla == 'ON' then
equip({range="Daurdabla"})
end
end
end
function refine_waltz(spell,action)
if spell.type ~= 'Waltz' then
return
end
if spell.name == "Healing Waltz" or spell.name == "Divine Waltz" then
return
end
local newWaltz = spell.english
local waltzID
local missingHP
if spell.target.type == "SELF" then
missingHP = player.max_hp - player.hp
elseif spell.target.isallymember then
local target = find_player_in_alliance(spell.target.name)
local est_max_hp = target.hp / (target.hpp/100)
missingHP = math.floor(est_max_hp - target.hp)
end
if missingHP ~= nil then
if player.sub_job == 'DNC' then
if missingHP < 40 and spell.target.name == player.name then
add_to_chat(123,'Full HP!')
cancel_spell()
return
elseif missingHP < 150 then
newWaltz = 'Curing Waltz'
waltzID = 190
elseif missingHP < 300 then
newWaltz = 'Curing Waltz II'
waltzID = 191
else
newWaltz = 'Curing Waltz III'
waltzID = 192
end
else
return
end
end
local waltzTPCost = {['Curing Waltz'] = 20, ['Curing Waltz II'] = 35, ['Curing Waltz III'] = 50}
local tpCost = waltzTPCost[newWaltz]
local downgrade
if player.tp < tpCost then
if player.tp < 20 then
add_to_chat(123, 'Insufficient TP ['..tostring(player.tp)..']. Cancelling.')
cancel_spell()
return
elseif player.tp < 35 then
newWaltz = 'Curing Waltz'
elseif player.tp < 50 then
newWaltz = 'Curing Waltz II'
end
downgrade = 'Insufficient TP ['..tostring(player.tp)..']. Downgrading to '..newWaltz..'.'
end
if newWaltz ~= spell.english then
send_command('@input /ja "'..newWaltz..'" '..tostring(spell.target.raw))
if downgrade then
add_to_chat(8, downgrade)
end
cancel_spell()
return
end
if missingHP > 0 then
add_to_chat(8,'Trying to cure '..tostring(missingHP)..' HP using '..newWaltz..'.')
end
end
function find_player_in_alliance(name)
for i,v in ipairs(alliance) do
for k,p in ipairs(v) do
if p.name == name then
return p
end
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'DNC' then
set_macro_page(1, 4)
elseif player.sub_job == 'RDM' then
set_macro_page(1, 4)
elseif player.sub_job == 'WHM' then
set_macro_page(1, 4)
else
set_macro_page(1, 4)
end
end
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By Sidiov on 2025-12-19 20:28:03
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Then don't do it 96 times a day? YOU DONT PAY MY SUB CAPUCHIN OF PHOENIX!!!!!!1!!
but yea I'm just doing a few from now on, mostly trash so far.
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Is it possible to add a drop down box containing Magic Defense bonus + 25/30/35/40/45/50 & Magic Evasion 500/550/600/650/700/750?
Some end game content: Odyssey v25, Sortie Basement Bosses/Aminon, new Omega/Ultima, etc. require higher defensive stats. This update could prove useful.
I am not a programmer and have no clue how hard it would be to add something like this. Appreciate the consideration.
I usually simply reduce available gear to only high meva pieces. I will probably just permanently throw out stuff like Tatenashi, Semnuha, mummu and others and I will leave stuff I consider I would have no problem using in high level content, but adding minimum meva and mdb to optimizer would be great too :)
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Well some good news...new gear sets have a low material loss (ive not yet been successful, but only lost one mat, I am using shield for HQ only success. Lost a hydro oil lol Ill just wait till next month when prices will come way down since supply is RMT sold currently...
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Now you're mad, look how mad you are
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Nynja I understand your point, it does make sense. I see your approach and your stance.
I simply do not agree with it, I'm sorry.
I don't think it's a stupid or nonsensical stance, I just disagree with it.
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In my opinion it's a shame Opashoro didnt give the avatar any MAB outside of the Aftermath, after all BLM and SCH benefit from the +80 MAB at stage 5 but none of it was added for the pet. Opashoro could have then easily replaced Griovolr for best pet nukes on SMN.
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My finding on Stage 5 Opashoro using Diabolos Netherblast for accurate damage readings.
Nirvana: 13454 / 14791
Griovolr: 14610 / 16245
Opashoro: 14204 / 15619
Opashoro w/AM3: 17229 / 18944
Netherblast was always giving 2 different numbers per weapon, possibly crits and non-crits.
Nirvana being the weakest option for Magical Bloodpacts, followed by Opashoro(no AM), Griovolr (+10 BPD, +20 petMAB) takes the high spot usually but with Opashoro(AM3) it beats Griovolr by 16.6%
I'm curious which would win a Flaming Crush competition between Nirvana(AM3) and Opashoro(AM3)
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By Zeig on 2025-12-19 17:06:41
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Leviathan.Cumincustard said: »
Been trying to get this for years. congratulations on finally being an adult
the real pain begins now
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By Lutia on 2025-12-19 16:41:43
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The "effort" required is so minimal though. The effort is noticeable if "someone" does it on 96 characters.
Also, that Rainbow Box will most likely be a Mog House thing - it'll disable my Mega Moglifications and I'll hate it.
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I get your point, but I respectfully disagree and think it's a different matter.
While not world changing it would be such a small change and I still stand to the point that I find it would be small yet positive QoL change.
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By Anza on 2025-12-19 16:35:51
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The effort/reward ratio has been abysmal so far. :D
Aren't you familiar with the regular Gobbiebox and SP Keys that have been around for over a decade? FES Keys are basically an extra daily try at that, with a slightly different treasure pool. Not sure why anyone is surprised that the Gobbiebox is working the way the Gobbiebox has ALWAYS worked: mostly NPC trash, occasionally a decent money item or a R/E item.
But, again, none of that is the reason this one is a little more interesting. The twist here is that on the 10th FES Key, you get a Rainbow Box that we've been told increases the rate of high tier battle drops. Nobody really knows what that means yet, and the earliest we'll see any rainbow chest results is December 25 (Japan time), or December 24 for those who logged in before JP Midnight on the first day of the event.
The "effort" required is so minimal though. Basically just remembering to log in and use the Gobbiebox daily, with the extra step of interacting with a couple NPCs. Nets me a couple items (one from the FES Key, and might as well open the Special Dial when I'm already standing there). Yeah it's usually trash or low value NPC fodder, but the occasional decent item does show up. The one Koh-I-Noor I got the other day from a FES key probably justifies the small time spent logging in mules while half paying attention and working on my other screen. The real hope is that maybe the rainbow chest offers some good rewards, especially since high tier drops can be sent from mules.
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Are there any shenanigans or titles with changing your home point a lot?
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By Kylos on 2025-12-19 16:05:54
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Edit: Screenshots of September. Thanks. That looks horrible.
I'll look into explicitly providing font size, widget size, and application DPI settings to see if this can be avoided after the holidays.
Yeah, I've just been working around it lol. Super appreciate that this exists, so I stuck with it.
December is way more broken than this. I can't even describe what is going on there. Things got super weird.
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