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By NynJa on 2026-03-10 12:00:40
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Its only hidden if you're blindly hitting enter left enter for the 30th time.
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By Asura. Eiryl on 2026-03-10 11:51:55
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Oh ***they gave the whole season of One Piece.
Emaint ruined my day but 8 hours of One Piece made up for it
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Like pretty much everyone else, defensive stats first, and then offensive ones last.
HP -> MND + INT -> VIT -> AGI -> MP -> STR -> DEX -> CHR for me.
We joke about Qultada, but I won't mind having the physical stats for Ayame and Shikaree Z or any other trust that performs skillchains in an orderly way.
Skillchain Waifu makes me Doki Doki
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By Anza on 2026-03-10 11:26:39
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it doesnt stay 1 point per, it upgrades point costs like merits(up to 5 points per), 300 points let me cap out 2 categories to 50.
Specifically, for all categories the cost is:
Level 1-10: 1 "trust merit" point
Level 11-20: 2 points
Level 21-30: 3 points
Level 31-40: 4 points
Level 41-50: 5 points
150 points needed to take a category from zero to 50/50.
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By Karppa on 2026-03-10 11:25:28
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Monthly ambu O
You need some chat filers lol. Indeed
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Monthly ambu O
You need some chat filers lol.
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By NynJa on 2026-03-10 11:13:37
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I think someone tested and found that the spermys have a really really ridiculously high macc stat that makes it impossible to resist their sleepgas.
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I went with HP and INT, I'll focus on VIT and then MP afterwards. I really hope my guys can resist sleep on Limbus's Demon Tower now jfc
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holy *** why cant we bulk upgrade these stats? I'm not doing HP 50 times, MP 50 times.
Yes you are, but it is kind of annoying and I humorously thought the same thing. I guess making a simple menu option "How many points would you like to allocate to HP?" was way too much effort. There is no delay when increasing points though, so if you have fast fingers, you can spam left arrow+confirm on HP and go from 1-50 in like 20 seconds.
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200 from the Capacity RoE, 80 from monthlies, 100 from Vanabout from what they said on the livestream.
You'll get another 80 next month and currently, 1 point = 1 upgrade. HP/MP/STR/VIT/DEX/AGI/MND/INT/CHR, 9 categories times 50 upgrades each (8, since...CHR) is 450 so you'll be capped either way next month if you get the points from Vanabout.
it doesnt stay 1 point per, it upgrades point costs like merits(up to 5 points per), 300 points let me cap out 2 categories to 50.
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By Karppa on 2026-03-10 11:02:17
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Monthly ambu O
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By Eiryl on 2026-03-10 10:58:28
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Characters keep getting hung on the pol screen and the launcher won't spawn. after the passwords the main screen the menus don't load.
It's like a 25% rate. Log in, in batches of 4 and 1 always hangs.
Not sure what the cause is, just wondering if anyone else is seeing it.
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I went straight for capping VIT for the defense bonus and survivability, and capping INT so I can resist nukes and not get one-shotted with -ga spells. After I'll go for maxxxing out HP.
I mainly want my trusts holding damage so I can solo skillchain and MB without getting my face eaten off. That's why im focusing my stats to make my tank trusts survive. If I can reach that point then I already have the damage solo to clear most content in the game.
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By Keyser on 2026-03-10 10:11:45
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Just wanted to say I really love the addon! Thank you! I'm glad you like it :)
Acquired the update and I think your implementation is vastly superior to the idea I described in my initial request. Thank you so much! The arrows are faster to read and won't cause numerical confusion with the distance in yalms. Furthermore, if you see a green arrow for show_target_angle_from_player_facing, it means the mob is within the angle needed to WS, which is extremely useful when off-targeting weapon skills. Only thing I could possibly suggest would be moving the show_player_angle_from_target_facing arrow to the other side of the mob name so the two arrows aren't right next to each other. Yeah when I started messing with it, my thought was "too many numbers" so added the arrow next to it. Then eventually was like, I really don't care about the exact number, I just need a quick "am I in the right spot" check, and dropped the numbers altogether. I also actually tested it with the other arrow on the other side of the mob name, but decided I didn't like having them split. Since what they represent is similar enough I didn't like them in two different places, I wanted to keep similar data grouped together. However, if you want to make this change yourself, you can replace these lines with this code: Lines 4227 and 4228: Code local text = hpp..colorizeDistance(dist, dist_raw, ft)..ft_spaces.."\\cs("..formatRGB(getAngleColor(ft_angle).r)..","..formatRGB(getAngleColor(ft_angle).g)..","..formatRGB(getAngleColor(ft_angle).b)..")"..ft_angle_icon.."\\cr\\cs("..formatRGB(cm.r)..','..formatRGB(cm.g)..','..formatRGB(cm.b)..')'..truncateName(ft_name).."\\cr\\cs("..formatRGB(getAngleColor(p_angle).r)..","..formatRGB(getAngleColor(p_angle).g)..","..formatRGB(getAngleColor(p_angle).b)..")"..p_angle_icon.."\\cr"..index_hex..dyna_job..level..(hpp_raw ~= 0 and targeting or '')
local text_shdw = hpp..'\\cs('..c_shdw_r..','..c_shdw_g..','..c_shdw_b..')'..dist..'\\cr'..ft_spaces..'\\cs('..c_shdw_r..','..c_shdw_g..','..c_shdw_b..')'..ft_angle_icon..'\\cr\\cs('..c_shdw_r..','..c_shdw_g..','..c_shdw_b..')'..truncateName(ft_name)..'\\cr\\cs('..c_shdw_r..','..c_shdw_g..','..c_shdw_b..')'..p_angle_icon..'\\cr'..index_hex..dyna_job..level..(hpp_raw ~= 0 and targeting_shdw or '')
Lines 4518 and 4519: Code local text = hpp..colorizeDistance(dist, dist_raw, st)..st_spaces.."\\cs("..formatRGB(getAngleColor(st_angle).r)..","..formatRGB(getAngleColor(st_angle).g)..","..formatRGB(getAngleColor(st_angle).b)..")"..st_angle_icon.."\\cr\\cs("..formatRGB(cm.r)..','..formatRGB(cm.g)..','..formatRGB(cm.b)..')'..truncateName(st_name)..'\\cr\\cs('..formatRGB(getAngleColor(p_angle).r)..","..formatRGB(getAngleColor(p_angle).g)..","..formatRGB(getAngleColor(p_angle).b)..")"..p_angle_icon.."\\cr"..index_hex..dyna_job..level..(hpp_raw ~= 0 and targeting or '')
local text_shdw = hpp..'\\cs('..c_shdw_r..','..c_shdw_g..','..c_shdw_b..')'..dist..'\\cr'..st_spaces..'\\cs('..c_shdw_r..','..c_shdw_g..','..c_shdw_b..')'..st_angle_icon..'\\cr\\cs('..c_shdw_r..','..c_shdw_g..','..c_shdw_b..')'..truncateName(st_name)..'\\cr\\cs('..c_shdw_r..','..c_shdw_g..','..c_shdw_b..')'..p_angle_icon..'\\cr'..index_hex..dyna_job..level..(hpp_raw ~= 0 and targeting_shdw or '')
Lines 4803 and 4804: Code local text = hpp..colorizeDistance(dist, dist_raw, t)..t_spaces.."\\cs("..formatRGB(getAngleColor(t_angle).r)..","..formatRGB(getAngleColor(t_angle).g)..","..formatRGB(getAngleColor(t_angle).b)..")"..t_angle_icon.."\\cr\\cs("..formatRGB(cm.r)..','..formatRGB(cm.g)..','..formatRGB(cm.b)..')'..t_name..'\\cr\\cs('..formatRGB(getAngleColor(p_angle).r)..","..formatRGB(getAngleColor(p_angle).g)..","..formatRGB(getAngleColor(p_angle).b)..")"..p_angle_icon.."\\cr"..index_hex..dyna_job..level..(hpp_raw ~= 0 and targeting or '')
local text_shdw = hpp..'\\cs('..c_shdw_r..','..c_shdw_g..','..c_shdw_b..')'..dist..t_spaces..'\\cr\\cs('..c_shdw_r..','..c_shdw_g..','..c_shdw_b..')'..t_angle_icon..'\\cr\\cs('..c_shdw_r..','..c_shdw_g..','..c_shdw_b..')'..t_name..'\\cr\\cs('..c_shdw_r..','..c_shdw_g..','..c_shdw_b..')'..p_angle_icon..'\\cr'..index_hex..dyna_job..level..(hpp_raw ~= 0 and targeting_shdw or '')
Regarding the aggro list window, would it be possible to add an option to hide the list altogether (or set alpha to 0) if there's currently no active aggro? (That is, hiding the list during all times where the readout for "total" would equal 0.) This is an easy one! Open up the data/settings.xml file and look for <min_monsters_to_show> (under options > sections > aggro_list) and change it to 1.
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I think I'm happier with a constant buff for Trusts instead of a party size scaling one. Sure, we'll be weaker for the moment but no more needing to think about party size for trust stats/level
I could be in the insignificant minority here, but I really don't know of many people who used the "party scaling trust buff" mechanic as a way to beef up trust strength. You almost always filled up the party with real players or used a random trust to fill a last slot if someone DC or something. It was never like "hey, Ygnas can be stronger if we have 5 people and him healing". I totally forgot about it, actually. The people who would likely benefit from this probably had no idea this existed, and it wouldn't have benefitted solo players at all. It was of just kind of "there", but nobody really built parties like this, so the buff was pretty much non-existent to most players.
This is kind of what you get when you have multiple teams working on the same game over the years. One coach and his team does it his way, another does it a different way, but to the fans, it looks like a fustercluck of ideas that don't follow each other. Maybe the spaghetti code is so temperamental they figure just making an entirely new system is way easier than improving the older systems.
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By Seonyx on 2026-03-10 09:30:19
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Aye, some of the uniq_data rewards for several the Limbus wave nms has been broken for a few months now, rewarding only the equivalent of a mannequin kill for killing one of the boss nms.
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By Drayco on 2026-03-10 09:29:58
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Yeah, that's how I usually unload stuff. Doing that would just leave the addon windows displayed, but unable to interact with them. Reloading the addon would put a 2nd graphic displayed and allow me to reposition it, but the first dead graphic would still be displayed. I could repeat this multiple times.
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By NynJa on 2026-03-10 09:17:11
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If thats the addon I'm thinking of, you can do //lua u "empy pop tracker", its not case sensitive.
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It's really weird how there are a few unrelated systems in the game for improving trust strength.: Moogle Mastery, Over Capacity/ROE quests, Cheer Effects, and now this new merit system. I can understand that they don't want to overpower trusts too much, but it would just be simpler to make one universal system for trusts and stick to it. For example, none of the alter ego cheer effects are really that big at all.
I wonder if the cheer effect's list makes its way over to this new menu eventually, since I highly doubt anybody is actively swapping cheer to raise Trust performance.
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By Drayco on 2026-03-10 09:11:49
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I had something similar happen using EmpyPopTracker. I haven't farmed an empy in a long time, so I didn't think much of it.
When I unloaded it after I finished farming, it says unloaded but the graphics all still remain. Only way to clear them was to logout/login. I'll have to see if the above fixes it.
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It's still funny how fast they are with emergency maintenances for beneficial mistakes. What happened this time? Heard from someone that was initially ~1/2 way from cap that they capped immediately after doing some digging, dunno how they screw up reading a number and just reporting it like that.
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I've said everything I came to say on the subject. My intent was to share important considerations regarding the rings for folks who are still in the process of choosing, and I've done just that. I apologize that this has devolved into basically an argument, but there are some in this community who view differences in opinion as personal attacks that must be defended against. It's unfortunate that many conversations in this forum that have the potential to help players inevitably end up this way, but here we are.
What, you didn't validate my opinion! ARRGGGGGGG
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By dannyl on 2026-03-10 08:51:35
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They updated 119/51.dat today, I updated the zips on the first post. Using old ones won't show the new stuff in the menu.
--
You're the best Radial!
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reminder, if you use xiview you have to get the new version of it or the menu won't show the new trust "alter ego points" option in status. Someone go wake up caradogg to update his versioooooooonnnnnnn
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By Gorion on 2026-03-10 08:49:12
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just got a trust Primer From Moonlit path VD. gave me 20 trust points,
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By enoch on 2026-03-10 08:43:53
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Quote: [Update Details]
The following issues was addressed:
- In Chocobo Digging, Wing Skill increases whenever an item is obtained.
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It's still funny how fast they are with emergency maintenances for beneficial mistakes. What happened this time?
You could trade a level 2 prime weapon to the NPC in silver knife and get any stage 5 prime of your choice. I made all of them instantly, so I'm done Sortie for life
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It's still funny how fast they are with emergency maintenances for beneficial mistakes. What happened this time?
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By waffle on 2026-03-10 08:30:27
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From what they said, the upcoming gear system isn't on an individual trust basis either and is by class instead.
I'm guessing the "special" class trusts won't get any since they are invincible anyway. So 1 gear set for tanks, 1 for melee fighters, 1 for ranged, 1 for nukers, 1 for healers and 1 for support. 6 sets total in the menu is my guess.
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By NynJa on 2026-03-10 08:26:23
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On one hand, sure its annoying.
On the other hand, if you dont patch out beneficial mistakes early, you cant. Some people believe that Moogle Amps are actually bugged and are stronger than they should be, but if they were patched up once it was discovered how strong they are, people would be pissed because of how many people have taken advantage of it.
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