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By K123 on 2025-09-04 06:16:43
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You'd have to make a way to make it not possible to just keep making new accounts so you could take a mule to get yourself a bonus each time. I suppose Gaes Fete specifically has entry requirements though, as would omen.
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By K123 on 2025-09-04 06:03:37
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I've been warped, but it was over a decade ago and I don't see any reason to believe it was an autowarp. I wasn't saying this was an autowarp, but that they could add it as a feature if they wanted to.
I really don't know how it happened, there wasn't anything in log like [GM]Dave casts warp, but I zoned right in front of my eyes. I was fighting (can see the VS above) and then just zoned. No use of ring or anything.
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By Tarage on 2025-09-04 06:00:55
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The reason it works in 14 is because 14 has a very robust auto group system and numerous systems designed to encourage older players to do older content. 11 sadly does not have either.
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By NynJa on 2025-09-04 05:35:06
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V0's should be free, but I can already picture RMT/mercs abusing allowing free entry to V15/20/25 for buyers needing clear.
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Series is back with two new episodes and another due out next week!
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By NynJa on 2025-09-04 05:11:52
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Or just auto warp people after x hours in the zone. At one point they were definitely doing this to people botting EP. I've witnessed it first hand. I've accidentally left my bot running for 36 hours when I made a typo on my timed warp script. I've seen people bot cards for shield desynth for days on end without leaving area.
I'm sure more people can corroborate that they've ran bots for days on end without issue than people can corroborate that they've been auto-warped by some timer.
I'm pretty sure what you witnessed was you going out somewhere for a few hours with bots running and coming home dying and home pointed.
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By . on 2025-09-04 04:46:14
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Your muscular dog is lookin' pretty tasty
Vyre-kun's face while saying this:

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By . on 2025-09-04 04:38:10
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What about trying frogs or slugs?
Maybe you will like them
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By . on 2025-09-04 04:37:00
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Your muscular dog is lookin' pretty tasty

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By Asura. Vyre on 2025-09-04 03:58:13
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They are my food, Panta. I HUNGER!
Your muscular dog is lookin' pretty tasty too, you better watch out!
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By . on 2025-09-04 03:54:36
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These Locus Dhalmels don't know what hit'em!
Are you ok hitting innocent animals that are not even aggressive to begin with?
That dhalmel you slayed was a dad, had a wife and two kids. That dadlmel went to gather his family dinner, but will never come home again just because you feel the urge of “testing” your blade.
Can you live knowing you destroyed a family just for the sake of your ego?
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By Asura. Vyre on 2025-09-04 03:47:36
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Kogarasumaru R15 with 335 TP per swing is pretty lit y'all!
I need to save up and fill out some HQ pieces in my accessory slots/make a proper SAM store TP cape to get 3-hit without food, but damn. These Locus Dhalmels don't know what hit'em!
The trick will be replicating this kinda insanity on more worthwhile targets.
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By . on 2025-09-04 03:28:38
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It is interesting with even with so many gimmicks and tricks in Jujutsu Kaisen, the character Ive been liking the most in the entire series is Toji, that is simple and pure brute strength and combat intelligence.
Plus his name reminds me of Tojil, what net him more respect points.
In contrast, the one Ive been disliking a lot is Gojo. Maybe part because so much hype he has made my expectations on him too high, but lately I just feel like he is just a blob of “cool” things wrapped around. I still cant fully understand his gimmicks, but also at this point I would prefer he just had something like one button win technique. It would be simpler and net the same results.
Finally Gojo being the “pillar” of Jujutsu Kaisen, and suddenly becoming the damsel in distress in Shibuya arc is an atteststion of the mangaka poor storytelling skills. Everything so far revolves around Gojo simply because of his pure strength, that by itself allows him to be the “cool” show off guy, and constantly unavailable because of that.
There are good points in the story (like Toji as I mentioned, Nanamin is good too, Itadori is ok shounen protagonist), but 100 chapters so far, and I feel like the reviews and analysis I watched so far made the story more interesting than the actual execution, that lacks in plot and storytelling, but maybe kids dont care enough about that to actually noticing it.
Maybe they are satisfied with just seeing Gojo throwing a godlike magic.
Only old geezers like me would care about the actual story quality
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By K123 on 2025-09-04 02:09:08
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Bismarck.Drakelth said: »
If you don't think limbus giving better ep than locus camps wouldn't end up wirh every botter at those camps in limbus.... Well would you be interested in buying a bridge?
Designing your content around botting services is really incredibly defeatist and dumb. Just monitor the content and ban them. Fukin ez. Or just auto warp people after x hours in the zone. At one point they were definitely doing this to people botting EP. I've witnessed it first hand.
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By K123 on 2025-09-04 02:07:05
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Removing obstacles, as in taking out relatively easy side quests,
Exactly why they should let people make Idris without the bs gatekeeping
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By K123 on 2025-09-04 02:05:24
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Not even a matter of double dipping, it's a matter of there being insufficient camps for the amount of players on baha/asura and suboptimal for other servers.
Maybe Limbus isn't the best place for it, but everyone would love instanced or at least heavily scalable EP camps. 18+25 floors, most of which can hold 2-4 parties easily. Should be enough even for Asura
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By Sindri on 2025-09-04 01:57:23
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I think it's a good idea. It's a nice boost in XIV
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By ocmjk on 2025-09-04 01:43:58
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Is there a way to filter our merc/RMT yells? I'm using the in-game filter and I don't see the yells in-game, but they're still relayed to Discord
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It SHOULD be better than locus camps. Nobody is at Locus camps farming EP, they're at Locus camps botting. Player activity should be rewarded higher than botting.
The game is full of things to do now and those activities should reward high amounts of EP. Nobody has time for this s**t any more. You forget they brought back EP farming because people kept whining about the old EXP system/parties of the Golden Age FFXI.
I've never been one of those screaming to have that system back, but I sorta (partly) enjoyed it back then so I was happy they thought about it.
They've just been way too hardcore about it.
To be fair even the Capacity Points system was incredibly grindy at first. I remember Byrth doing a calculation that showed it would've taken years to even cap job points on a SINGLE job.
But then they adjusted it, and again, and again, and again, and again, and again, until we reached the point where it was very easy, fast (perhaps too fast?) and didn't feel like a grind anymore.
One would've expected some small adjustments to come to the EP system too and yet it's been years and other than more camps and locus mobs, nothing happened.
Icing on the cake is the Death penalty. Making so death matters is good, in theory, but we didn't have such a harsh penalty not even in the original FFXI (it got changed like in late 2004 or early 2005 with a "cap". Dying generated a % loss in Exp, but that number was never higher than a certain fixed value, a cap. There's no "cap" in EP and dying at ML50 is ~80k EP loss, which is huge).
But then the FFXI silver knights defend the system saying "but but, you don't NEED ML to do endgame!"
And to a certain extent I can't say they're wrong, you don't.
And getting the first 20 levels is fast, gettin to 30 is not too bad either.
I wonder if they would've said the same back during the original Job Points System, or during the golden age "but but you don't need level 75 to play endgame!"
And to be fair you didn't, at least for the first few years. Altough honestly, while extremely grindy, I'm not sure levelling in that era was THIS harsh.
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Amazing update, Can't wait to do World bosses at Limbus with other players, plus besieged #.# is becoming more fun eqch itteration.
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By Jakey on 2025-09-03 23:15:04
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I've been compiling my own list of augments for a while as well, so far looks like mostly just good for being extra OP in level capped content like ballista which is not very popular these days but if I find even 1 DW augment there's enough slots that I will break the game so I will continue for a while.
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if /WAR with Berserk up is roughly equivalent DPS to some other sub, I'd lean toward the choice that doesn't come with a substantial defense penalty.
It almost doesn't matter for BST anyways which sub you pick. Lynx has +25% attack without any defense penalty. /WAR sub is more for the extra 12% DA, which IMO seems like less of a reason to use it at all, given the large number of MA gear options available.
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I also kept track of the elemental day to see if I could form some kind of pattern, but it seems to be completely random system.
We used to track day of week and time, but I agree there is no rhyme or reason to the augments. You can also get conflicting augments (like hp+11 hp-10). It's like a very low quality Oseem system.
I did manage to get Critical Hit Rate +1% on a Terra's Staff and STR+1 on Behemoth Mantle +1 for ballista, but those are the only good stats I could get. It's a very ideal system for something like Ballista though, if you dont just accept the synced down stats
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I remember this being a big risk I almost died with my genie Weskit on the line. Got +5 INT on it which was godly back then.
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Hmm, since there are examples of enmity+ augs in byrth's list, an Aumoniere +1 could technically become the best in slot enmity+ ammo with even a +1 aug. But uhh.. god, you'd probably tear through a ton of them trying to get enmity+ at all. Augmenting an NQ would need a +2 aug to surpass existing options, and I don't see any enmity+2 augs recorded so far. Could well exist, I just don't recall any personally, and there's none in the list.
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I could see something like Lamian Kaman +1 possibly having a swap use for PLD?
Needs at least 3 MDB to beat Vanir Battery, and Vanir doesn't cause you to lose TP, so even then it would be quite a small niche...
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it's safe to roll the dice on new versions of old rewards
New Brutal Earring > Double Attack +10% / Store TP +2
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By Anza on 2025-09-03 19:24:36
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What are they going to do for the November "bigger" update? Thought the Limbus NMs would come then but we're getting them in September. November is always a bigger update unless they're not doing that anymore
More Limbus NMs? What they're releasing this month are the Domain Invasion style NMs. Maybe the reward items are things like accessories (e.g., modern versions of stuff like Brutal/Loquacious Earrings), and they'll further expand the NM system later for Homam/Nashira style armor sets.
Didn't they mention something about new high tiers too? Can't recall if that was a 2026 thing if so, but that would also be a possibility - Bahamut high tier or something.
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The FoV NM fights are daily, iirc. JP midnight reset.
I used to do Black and Green ribbons to try to get ele resist+ on them. iirc, I saw up to +20, making for a total+30~32 ele resist piece. Which was pretty good back at 75. Now... not so much. I'm uncertain if the augment caps differ by slot. To be useful now, the ele resist would have to be in an accessory slot. Like with the light/dark earring idea.
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