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hoi dont know if you will call this "testing"
MLing on lvl 135 Temenos mobs
got 2 drks same tp set, wsing at 1750
HM aria x3atk - Chaos/sam - dia iv
(mostly using WSD set with only ephramad ring)
Drk A use Caladbolg r15 Torcleaver
Drk B use Helheim4 Fimbulvetr
Calad wins,
tested calad with drg Gae4,
calad wins (i know about dmg weakness)
tested calad with Kusanagi p4
Kusanagi won by lil
tested Calad with drg savage blade
SB won, big difference
--------------------------------------------------------
i would still chose the same weapons, just wanted to share
ty
Wins what?
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By Aamace on 2026-03-17 11:16:29
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Just want to make sure it isn't a bug, because man I am going down fast even with stoneskin and blink up full time.
Hm, how fast? If you're clearing the shadow clones as soon as they spawn & dispelling its buffs, I think it should take ~7 minutes for Wrathare to proc the doom.
Here's a sample fight:
YouTube Video Placeholder
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Elemental weaknesses in Apo look something like this:
Fire:
corse/doomed/ghost/hound/skeleton/cluster/weapon/leech/hecteye/slug/eft
Wind:
bugard/lizard/wivre/antilon/crawler/diremite/corse/ghost/hound/skeleton/weapon/hecteye/
Water:
crawler/diremite/fly/bee/scorpion/spider/corse/ghost/hound/skeleton/hecteye/slug/bugard/lizard/raptor
Ice:
adamantoise/bugard/eft/lizard/beetle/crawler/fly/bee/scorpion/spider/skeleton/leech/hecteye
FOR MAGIC WS (Leaden / Seraph / Trueflight etc)
Dark:
crawler/fly/bee/bugard/eft/lizard/raptor
Light:
antilon/bee/diremite/gnat/fly/scorpion/cyreth/corse/doomed/ghost/hound/skeleton/weapon/leech/hecteye/lizard/raptor
I honestly think in Apollyon due to so many 150% weaknesses
Just as a FYI (and I fell for this trap before too, Martel had to inform me), the Elemental chart on BG Wiki is not Elemental Weaknesses, they're Elemental Resistances. They are similar, but not the same. This can seem confusing because its listed right next to the box of damage type resistances/weaknesses.
As far as I am aware, the only direct weaknesses for monsters in Apollyon are Hounds +12.5% slashing damage and certain flying type monsters (Bees and Flies take +25% Piercing damage and Gnats take +12.5% Slashing Damage). The only direct elemental weaknesses I can remember in the game are Umbrils (Fire Earth Light +100%) and Acuex (+50% depending on element). The rest are just elemental resistances.
In Apollyon, nothing is specifically "Weak" to an element. The light-aligned elements will be less subject to resist in Apollyon (a double darkness zone). Now in the case of hybrid WS, that's an advantage to make use of favorable elemental ranks for the purpose of maximizing damage. But just wanted to help clarify that these mobs don't necessarily take 50% extra fire damage or whatever, they're just less resistant to the element.
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Phoenix.Enochroot said: »Someone on Discord mined what appears to be the list for this month's VB. Some of these look obnoxious so if you care about being prepared, well, be prepared. And remember, just because they're listed in this order in the dats doesn't mean they're going to be presented to us in this order.
Code
[2985] = {id=2985,name="Plaudits! (VB)",description="Receive 400 plaudits and speak to the Coordinator Moogle in Mhaura (G-8). Special Reward: 30 plaudits.",objcount=1,sparks=1000,exp=5000,cp=0,accolades=0,plaudits=30},
[2987] = {id=2987,name="Thanks and Come Again! (VB)",description="Trade items to the Curator Moogle in Chateau d'Oraguille (H-9), the Metalworks (J-8), or Heavens Tower the requisite number of times. Special Reward: 25 plaudits.",objcount=3,sparks=1000,exp=5000,cp=0,accolades=0,plaudits=25},
[2991] = {id=2991,name="Release a Pixie (VB)",description="Trade a bottled pixie to the Fay Spring in Grauberg (F-6). Special Reward: 80 plaudits.",objcount=4,sparks=1000,exp=5000,cp=0,accolades=0,plaudits=80},
[2992] = {id=2992,name="The Pioneering Spirit (VB)",description="Complete any Colonization Reive the requisite number of times. Special Reward: 25 plaudits.",objcount=5,sparks=1000,exp=5000,cp=0,accolades=0,plaudits=25},
[2993] = {id=2993,name="Incursion (VB)",description="Participate in an Incursion and defeat any of the following enemies the requisite number of times: Ymmr-Ulvid Gloomlight, Durs-Vike Deathspell, Ignor-Mnt Stealthslayer, Tryl-Wuj Wingrip, Liij-Vok Waxwane, Brash Gramk-Droog, Gramk-Droog, Vanquisher Gramk-Droog.",objcount=1,sparks=1000,exp=5000,cp=0,accolades=0,plaudits=0},
[2994] = {id=2994,name="Cold and Dark (VB)",description="Defeat the Dynamis Lord in Dynamis - Xarcabard the requisite number of times. Special Reward: 25 plaudits.",objcount=1,sparks=1000,exp=5000,cp=0,accolades=0,plaudits=25},
[2995] = {id=2995,name="Egg-xactly (VB)",description="Participate in the Egg Hunt the requisite number of times. Available locations with a moogle: Southern San d'Oria (J-9), Southern San d'Oria (D-8), Bastok Mines (H-9), Bastok Markets (G-8), Windurst Waters (F-5), Windurst Woods (K-10) Special Reward: 30 plaudits.",objcount=5,sparks=1000,exp=5000,cp=0,accolades=0,plaudits=30},
[2996] = {id=2996,name="Rune 'Em Up! (VB)",description="Acquire rune equipment from strange apparatuses the requisite number of times. Available areas: Ordelle's Caves, Dangruf Wadi, Outer Horutoto Ruins, Gusgen Mines, Maze of Shakhrami, Eldieme Necropolis, Crawlers' Nest, Garlaige Citadel. Special Reward: 30 plaudits.",objcount=1,sparks=1000,exp=5000,cp=0,accolades=0,plaudits=30},
[2997] = {id=2997,name="Mog Garden: Furrow (VB)",description="Gather items from the Garden Furrow in your Mog Garden the requisite number of times. Special Reward: 30 plaudits.",objcount=9,sparks=1000,exp=5000,cp=0,accolades=0,plaudits=30},
[3072] = {id=3072,name="Chocobo Digging (VBD)",description="Dig up items via chocobo digging the requisite number of times. Special Reward: 20 plaudits.",objcount=10,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
[3073] = {id=3073,name="Gourmet (VBD)",description="Complete the quest Gourmet the requisite number of times. Special Reward: 20 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
[3074] = {id=3074,name="More Pioneering Spirit (VBD)",description="Complete Lair Reives the requisite number of times. Special Reward: 20 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
[3075] = {id=3075,name="Jingly (VBD)",description="Play Mandragora Mania by speaking with the Mandragora Assistant in various areas and receive the requisite amount of jingly. Playable Locations (Mandragora Assistant) Southern San d'Oria (K-10), Bastok Mines (I-9),",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=0},
[3077] = {id=3077,name="A Flawless Technique (VBD)",description="Synthesize high-quality items the requisite number of times. Special Reward: 20 plaudits.",objcount=2,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
[3079] = {id=3079,name="Auctioning (VBD)",description="List a phoenix feather, malboro fiber, black beetle blood, damascene cloth, or oxblood on the auction house the requisite number of times. Special Reward: 30 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=30},
[3083] = {id=3083,name="Master Angler (VBD)",description="Fish up rusty items the requisite number of times. Special Reward: 20 plaudits.",objcount=4,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
[3084] = {id=3084,name="Campaign Operative (VBD)",description="Complete a Campaign operation and earn allied notes the requisite number of times. Special Reward: 20 plaudits.",objcount=1000,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
[3086] = {id=3086,name="Meeble Burrows (VBD)",description="Complete Meeble Burrows the requisite number of times. This objective will complete when you perform a task and speak with the Burrow Researchers. Special Reward: 20 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
[3087] = {id=3087,name="Treasure Connoisseur (VBD)",description="Open brown Treasure Caskets the requisite number of times. Special Reward: 10 plaudits.",objcount=3,sparks=500,exp=2500,cp=0,accolades=0,plaudits=10},
[3089] = {id=3089,name="Stock and Awe (VBD)",description="Complete any Stock and Awe Campaign Ops the requisite number of times. Special Reward: 30 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=30},
[3090] = {id=3090,name="Materiel Storm (VBD)",description="Complete any Materiel Storm Campaign Ops the requisite number of times. Special Reward: 30 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=30},
[3091] = {id=3091,name="Normal or Higher (VBD)",description="Complete an Ambuscade on Normal difficulty or higher the requisite number of times. Special Reward: 10 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=10},
[3095] = {id=3095,name="Donations (VBD)",description="Donate funds to Gajaad in Al Zahbi (J-6) the requisite number of times. Special Reward: 30 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=30},
[3096] = {id=3096,name="Gobbie Mystery Box (VBD)",description="Open the Gobbie Mystery Box the requisite number of times. Goblin Mystery Box Locations and NPCs: Southern San d'Oria (L-7) Mystrix Port San d'Oria (I-10) Habitox Bastok Mines (K-9) Bountibox Bastok Markets (I-7) Specilox Windurst Walls (C-14) Arbitrix",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=0},
[3097] = {id=3097,name="A Star is Born (VBD)",description="Complete a battlefield requiring a star orb the requisite number of times. Applicable areas: Horlais Peak, Waughroon Shrine, Balga's Dais, Qu'Bia Arena. Special Reward: 10 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=10},
[3098] = {id=3098,name="Comet Time! (VBD)",description="Complete a battlefield requiring a comet orb the requisite number of times. Applicable areas: Horlais Peak, Waughroon Shrine, Balga's Dais, Qu'Bia Arena. Special Reward: 10 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=10},
[3099] = {id=3099,name="Unity: Wanted (VBD)",description="Complete Unity: Wanted battles the requisite number of times. Special Reward: 20 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
[3100] = {id=3100,name="Gathering Storm (VBD)",description="Defeat at least 40 monsters in one attempt at The Gathering Storm. Special Reward: 10 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=10},
[3101] = {id=3101,name="Fear of the Dark (VBD)",description="Complete the quest \"Fear of the Dark\" the requisite number of times. Special Reward: 20 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
[3104] = {id=3104,name="Shady Business (VBD)",description="Complete the quest \"Shady Business\" the requisite number of times. Special Reward: 20 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
[3105] = {id=3105,name="Something Fishy (VBD)",description="Complete the quest \"Something Fishy\" the requisite number of times. Special Reward: 20 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
[3107] = {id=3107,name="Mihgo's Amigo (VBD)",description="Complete the quest \"Mihgo・s Amigo\" the requisite number of times. Special Reward: 20 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
[3108] = {id=3108,name="Starting a Flame (VBD)",description="Complete the quest \"Starting a Flame\" the requisite number of times. Special Reward: 20 plaudits.",objcount=1,sparks=500,exp=2500,cp=0,accolades=0,plaudits=20},
}, {"id", "name", "description", "objcount", "sparks", "exp", "cp", "accolades", "plaudits"}
If someone wants to go to the trouble of extracting all the items needed, they can have some Internet Points.
(edited to add spoiler) Thanks for this, it helped a lot getting the wiki page (mostly) completely updated for this round before it even starts!
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By Drayco on 2026-03-17 10:08:03
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Back on topic, I agree with everything being said about the ol 75 days. The grind was huge and most things were not obtainable by most people.
Where I find this comparison false is the game really changed after Abyssea came out. The game sped up drastically. People could get Empy weapons with a group of 6-8 in a couple of weeks vs 1 person getting 1 relic after 6-12 months of running a dynamis shell. VW was all luck based and personal drops. The entire game sped along and made most content much easier to accomplish and get everything you wanted.
Sortie and Limbus are a giant step backwards. The grind required is enormous. At least Prime weapons are absolute monsters and worth the grind. I would just be happier if it was more solo-friendly. As somebody who doesn't want to commit to a playtime for a video game at this point in my life, Primes are off the table.
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Carbuncle.Maletaru said: »The respawn on those NMs is basically nothing and there are shitloads of them you are way luckier than me, I always have to pop one
like we definitely agree it's a fine VB objective, it takes like ten to fifteen minutes tops, but every single time I'm poring over the widescan list like Gandalf in the libraries at Gondor and not finding anything
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By Drayco on 2026-03-17 09:56:02
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You're describing not optimizing a work flow. Wasting a KI is not the same as the KI only being available during a short time. Time gating is not FOMO.
Vana'bout is available for a short time and you better get it while it's there. FOMO.
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Is this still in dev or is it been abandoned?
checkboxes on half the page cause it to reload and lose place so it makes it very tedious to mark things like assault missions.
Also notice some ninjutsu magic is missing
Bit of a necro, randomly stumbled on this thread from a google search but seeing as their SSL cert expired and no word for a year it might been abandoned. I could be wrong though.
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I mean it's a distinction without a difference kinda. It can be a limited time or a daily, but the concept is still the same. It doesn't have to totally go away, you just have to feel you've missed your window and can't maximize your opportunity on that event because you didn't do it on the day it was available. Doing it later won't get the day you missed back, it's still FOMO driving the decision.
Example: If I don't do Sortie today, I can do it tomorrow. But the KI is obtained daily. I missed yesterday's run and can't really make it up. The moment I break my streak, I am no longer maximizing plates daily, and I'll fall behind any projected timeline I've set for getting my prime. So I'm essentially missing out on progress that I can't make up because the gate is always time between new plates. FOMO drives a person to feel the need to always keep up on Sortie or you're essentially missing out on progress. You can never get back yesterday's plate, so you better use it the day you get it. Still same driving motivation to the player.
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By Drayco on 2026-03-17 09:36:40
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You guys keep confusing me using FOMO to describe this stuff.
Fear of Missing Out in my mind depicts something that is only in place for a limited amount of time, so you better get it while it's there or you'll never get it.
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By . on 2026-03-17 09:30:01
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I just think Larry Bird was the real goat. Jordan can suck it.
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By enoch on 2026-03-17 08:57:56
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Carbuncle.Maletaru said: »unless
Carbuncle.Maletaru said: »stupidity
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I know nobody wants to communicate with another human being or make friends but...you can probably do the DL fight with 18 people at once, so it really shouldn't be a problem.
There's a 0% chance you can spend 2 hours in Dynamis - Xarca and not get a Bijou, unless you're on Asura and nobody teams up with anyone, just fighting to the death for the pop items.
The respawn on those NMs is basically nothing and there are shitloads of them all over the map. Most of the time there are several up at once.
If there are any issues popping DL, it will be because of player stupidity.
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By enoch on 2026-03-17 08:20:34
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Yeah I was debating whether to post the list but the dyna objective helped me make up my mind. Imagine a whole server trying to farm a bijou. Go get them now.
The entirely luck-based one of obtaining a rune weapon from strange apparatus is probably also going to be painful, unless I'm misremembering and there's a known way to get it.
Fishing rusty items is meh, but, well, ugh.
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most people here seems to be above rank 7 with 700 titles. was talking to a LS mate the other day and was somwhere in the 650+ titles with rank 7
had all missions complete except a optional mission in windy and bastok.
stuff i have completed beside that
voidwatch
crafts ww 100 rest 70 fishing 45 synergy 20
1 monstrosity enemy lvl 99 "slime from dragon quest event"
950 Roe completed now 1002
i havnt done all side quests at the point i talked to him. only sandy beside 2 quests. and most of jeuno beside mythic ws and af hand quest.
dont know if this info is of any use.
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"make a HQ synth" is gonna require a lot more time investment/luck starting from 0 than the usual, surprised to see it
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He refuses to improve anything else to keep some diversity of content that people can do that don't want to do his slop (won't add ambu +3, won't increase dark matter stats, won't add new drops to htbf or new drops to omen, won't increase stats on ody gear or add new ways to get the upgrades solo etc), the only new things he adds that are not slop are crossover crap that will be gone in a month. A lot of people would login and play just to do the older things and ignore this new stuff, but he doesn't want to let you do that.
XI is a grind game, it's not a mobile drip fed fomo monster. If you want to come back for trusts, and not do the other stuff it's a waste of time. You can cap the trust upgrades in an hour or two and have nothing else to do for the rest of the month. It takes more effort to sit in the mog house and increase the number than get the trust primers.
Mlevel is ridiculous (to the point it's not content), sortie is insane ridiculous for most people, limbus sucks is boring and drip fed, the trust thing is nontent. All the other stuff is capped/near capped.
Do they really need to resort to this mobile level horseshit to pay 3 peoples wages and make a good profit? It's a sub based game with around 30-40k people paying every month (and additional revenue options like aman alts). Not only does the game make hundreds of thousands of dollars a month, but there is no rev cut to steam or some other so they get 100% of the money and they still won't hire anyone else and make this crappy stuff.
It's honestly fukin outrageous to be subjected to this as a 20+ year loyal customer, mobile fomo drip fed crap.
They literally only have 2 developers working on the game and it makes so much money.
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By Rairin on 2026-03-17 06:27:20
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Carbuncle.Maletaru said: »Dynamis
Limbus cosmo cleanse
ENMs
Lottery spawn NMs, including kings, roc, simurgh, serket, etc.
Einherjar wasn't for ampoules, it was for Odin pops, so you could get gear.
Salvage These all have droprates. You can get the item you're chasing and be done with them. Most of them are not anywhere near as bad as whiners made them out to be, and many of those lottery spawn NMs have alternative sources for the gear or are sellable. Toward the later days of 75, duelist's chapeaus and homam pieces were being given out to new ls members because there was nobody else who needed them.
Quote: Assaults
Coalition assignments 6 month time gate is harsh, yea. It still has a finite finish point and it was a relatively light soloable grind(under 30 min every 4 days for most coalitions). Assaults were lighter than that, but the shared timer is a legitimate complaint for returners.
Quote: Those stupid escort quests They had basically no value.
The limbus sets take close to a year to fully augment a set, never mind the accessory(ies). Someone looking to BIS multiple jobs will basically never be capped on matter. That's kind of the point: SE wants an endless grind that people aren't willing to miss out on.
So, I guess my argument is that the more recent lockouts (Sortie, Limbus, to a lesser extent Ody) are both longer and less flexible. It might take a year to farm a Homam set for your whole shell if you weren't good at splitting Apollyon, but a returning player who has friends helping them catch up could get it much faster than that. It could take a year to get a Macha's Coat if you were last on your group's list, but others could get it in a couple days with luck and there was the distant chance of multiple drops in a row (or even in a run for the coat).
I think that the rigid nature of the lockouts here makes them feel more punishing. Even if the timescale wasn't worse(and it is notably so), having the potential variation keeps things more interesting than just thinking "I'll have this set in December!" Just my take though, as someone who hasn't really engaged with Limbus and probably won't.
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At least those nerds did something useful for the society.
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Sounds like I'm doing all of the right things then, hmm.
I'm guessing maybe in this it doesn't resist blunt nor take extra damage from piercing then?
Does magic / physical seem to make a difference?
The only debuffs I'm focusing on are Def/Atk -15% and Dia for the -10% VIT, did you use any others?
Death Spell isn't really an issue, using Seed and Hell or a combo of one plus Thunder if I need a quick stun in there as well.
The issue seems to be damage output, is there a trick to the Doom? Is it a static timer? Because it's certainly not in seconds. Does anything increase or decrease the remaining time?
I certainly built the wrong set of gear though, Subtle Blow does 100% Nothing in this fight, the TP moves all seem to be timed, rotated, or unaffected by any TP down strat (SB or Lowing).
What build did you go with? I'm thinking I am going to just aim for WS Dmg, SC dmg and MB dmg? Or due to TP for the boss not really being a thing to keep track of, are DA, TA or QA viable?
Thanks for the heads up on all of that, I'm even more confused as to why my dmg output seems to be lacking here as opposed to any other Doom DPS Check fight.
I basically always stacked WSDmg and SCDmg gear. The amount of damage you can pump out with WS/SC is insane. As someone else mentioned, Subduction will be sufficient for the adds. Do not let them hit you. For me, my Subductions were 1 shotting the adds - but the first time I fought it I used exclusively Fell Cleave for that.
The doom is the reason you want to ensure that haste and temper is down. And it makes the fight a bit of a DPS check as well. You want to pump damage out to ensure that you don't get hit too much.
Stoneskins overlap, blink overlaps. You can cycle between two stoneskins if you need to for the timer, but I never really did that except for with previous fight.
I did apply 15% Def down and Dia at the start of the fight, but never really reapplied it. It will help if you're struggling with damage though.
You will pump out a lot more damage with the Restraint Sword, cycling SCs.
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Pokemon GO was used to train AI delivery robots:
"You train robots and don't even know it
30 billion photos. Collected over 8 years. By hundreds of millions of people who thought they were playing a game.
Pokémon Go wasn't just a game - it was the largest crowdsourced mapping operation in history. And now that data is driving real robots through real streets.
On March 10, 2026, Niantic Spatial - the AI spinoff from the creators of Pokémon Go - announced a partnership with Coco Robotics, an autonomous delivery startup.
The deal: Niantic Spatial will power Coco's delivery robots with its Visual Positioning System (VPS) - a technology that tells a robot exactly where it is, not by GPS, but by what its cameras see.
Here's how it works: the robot snaps a few photos of nearby buildings and landmarks, the system matches them against a massive database - and pinpoints the robot's position down to a few centimeters.
For context: regular GPS in a city can drift 50 meters, placing you on a different block, facing the wrong direction, on the wrong side of the street.
But the real story isn't the tech. It's where that database came from.
How players unknowingly built the dataset
Pokémon Go launched in 2016 and exploded overnight. 500 million installs in 60 days. Hundreds of millions of people pointing their phone cameras at buildings, parks, and monuments - chasing virtual creatures layered onto the real world.
But the real play came in late 2020, when Niantic quietly added AR Mapping.
Players were asked to scan real-world objects - statues, storefronts, fountains - by walking around them with their cameras on. It was framed as "Field Research": complete the task, earn in-game rewards.
The genius was in the mechanics. Niantic could point players at any location - just assign it a task, and thousands would rush there, phones in hand. Every scan uploaded to Niantic's servers with rich metadata: GPS coordinates, camera angle, phone orientation, speed, direction, sensor data.
Each scan looked like a routine game action. But combined across millions of players, they formed the most detailed visual map of the physical world ever created.
Forget Google Street View sending a camera car once a year. Niantic built an army of millions of volunteer mappers - working for virtual trinkets worth nothing in the real world.
30 billion images and why no company could replicate this
The number is staggering. But the real value isn't the size - it's the diversity.
Mapping companies send camera cars that capture streets in controlled conditions. Clean, uniform, sterile images. Pokémon Go players produced the opposite: messy, chaotic, real-world data. Exactly what robotics AI needs.
A single Pokéstop might be scanned in morning sunlight, evening rain, winter snow, and a crowded weekend afternoon. Thousands of different people approaching from different directions, at different heights, at different angles. No mapping company on earth could replicate this variety on the same timeline or budget.
The result: for each of over 1 million hotspot locations, Niantic Spatial has thousands of images - same place, wildly different conditions. Every image tagged with precise spatial data.
Niantic never deployed a single camera car. They gave people a game and let them do the work.
https://x.com/k1rallik/status/2033530122150502482
"
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Are those the values for HM or Normal?
Do his Eva/Def even change from normal to HM?
I noticed the HP pool is obviously quite larger in HM but the damage is... slightly lower maybe but very similar so if there's any def difference it's not particularly big.
Maybe there's a base stats (STR, DEX, VIT etc) difference and that, indirectly, produces a small change on def.
Supposing this is true, the same should apply to his Eva, which is the same but slightly higher because of higher AGI?
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He has 1774 evasion, so you'll want to aim for about 1722 acc for single hit WSs and 1822 acc for MNK WSs minus whatever eva debuffs you might have such as Quickstep. Even less if Impact's on, but don't know by how much since I don't know his AGI so I don't bother accounting for it.
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Was it ever found a rough estimate of how much acc you need to cap acc on Aminon? I seem to recall his eva didn't change between Normal and HM.
Was it 1650? 1700?
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Oh here's a question since I was too lazy to test it and just kind of brought my fav along, what specialty does each pet have if you know?
These are the pet effects:
Akash
Trigger: being engaged & having enmity
Effect: grants "Shining Ruby" (DT -10)
Colkhab
Trigger: your target has a dispellable buff
Effect: dispels 1 buff from the enemy, and gains an "Evasion Boost" aura (+10% chance to dodge physical skills/auto-attacks)
Hadhayosh
Trigger:
your target is casting an AoE skill (has an indicator)
the charge is almost complete (~0.3s remaining)
you are inside the skill's range
Effect: applies a 6s stun to the target
Selh'teus
Trigger: you are engaged and have less than 50% HP
Effect: heals 50% of your Max HP
Slime
Trigger: able to magic-burst fire elemental spells on the target
Effect: uses Frizz on the target (will magic-burst)
Tchakka
Trigger: casting a spell on an enemy
Effect: gains an aura granting "Attack Boost 2" (+5) and "Magic Atk Boost 2" (+12) (the only source of these bonuses, so they're effectively x1.05 and x1.12)
Yumcax
Trigger: you have a removable debuff
Effect: removes all of your debuffs, and gains a Regen aura (3% of Max HP)
Wyvern
Gained from the Annealed Lance.
Transfers any TP it gains to you (halved)
Copies your stats, weapon damage, and most of your secondary bonuses (haste, DA, MAB, STP, etc)
Takes 10% damage from AoE skills
Will try to magic-burst its breath moves
Do stoneskins overlap or refresh each other? Does the Rartab get credit for a hit if it hits stoneskin but does enough damage to it to do damage to you as well? Because I am having to refresh stoneskin before it wears off like every 3 auto attacks? That's correct? Just want to make sure it isn't a bug, because man I am going down fast even with stoneskin and blink up full time.
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By NynJa on 2026-03-16 23:22:43
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You have a 25% rate on HQ2 on your Cloth page, so the fact I havent gotten any out of 193 is sus.
Could be the addon, maybe the way injecting information that is failing to generate HQ2's (idk how but we've seen weirder things happen) or its just failing to parse it (which seems unlikely because it seems to be reading spirit gained through an inbound packet, unless there is information its missing from a HQ2 result)
Could just be very bad luck
Could be SE broke something in the last two years that removed the result. Lets be real here, "Spaghetti code" has been a FFXI buzzword for two decades now.
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By Eiryl on 2026-03-16 23:22:15
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if you're not the biggest loser that gets it first why get it at all
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