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Pretty sure regular SS cap can be done vanilla, RS might hiccup but should still be plenty of time in a wait1 to swap with a gun just due to natural delay
/equip ss set
/ranged attack <wait 1>
/equip shoot set
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With Snapshot capped, is that something that can be reliably done vanilla?
Cause with capped Snapshot, idk if I could swap quickly enough every shot. :o You guys playing 4-D chess with Ranged Attack!
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Every incremental improvement is a larger improvement overall when combined together. Trying to determine if a piece of gear is "worth it" depends largely on the rest of your gearing choices, but there is no arguing that better is better.
I think this is the important idea to take-away from this thread. A few "unnecessary" HQ pieces can free up an otherwise occupied armor slot.
It should be possible to turn a nq into +1 into a +2, via (some) method
I wish SE would stop jerking us around and make +2 necks augmentable to R30 already. Add a 4th augment like they did with Odyssey. But they would have to add +5 levels to the NQ/+1 necks as well. I think this is perfectly fine and that SE should go this route. (i.e. it doesn't affect crafters and players would still get more replay value).
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Do you have a pre-shot set?
Are you making use of triple shot?
Are you making proper use of RandomDeal and WildCard?
Are you shooting from the proper distance for gun?
Wait, is this your galka?
Galka brain too dumb, explain pre-shot sets to me, kthx!
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But the crafters would be screwed
Considering what little crafters still have to make compared to earlier times, some of which are locked behind a huge money pit. Understandable
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By on 2025-08-23 13:31:59
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Don't need to try it. Five minutes next to a prime DRG sold in my mind instantly it's worthy of the praise it gets (though a huge part of the damage comes from the broken wsd traits DRG gets). Thing is absolutely busted.
Shining One is very strong with WAR sub, but I've found you need higher TP to really make it (cheese incoming) "Shine". Diarmuid is top of my list, haven't seen that kind of consistently high damage besides SAM/Mumei
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Quetzalcoatl.Jakey said: »I definitely prefer my drg over rng for pure savage spam, the ws bonus drg gets is just so strong and tp bonus doesn't do much when you are already using K-club. Also jumps don't feed tp so you have ways to not completely feed all tp all the time.
I see all this hype about the polearm but it just looks like a minor upgrade over shining one to me. When you compare shining one Impulse drive to Diarmuid you get slightly better equivalent fTP (counting the 40% bonus on shining one) and of course the pdl but lose the ability to crit on ws . The prime also can SC with its self which may or may not be good depending on the content. Like sure its probably the best but lets not pretend we weren't already regularly limited by the damage cap with Shining One.
It's very obvious you haven't used it and the ammount of content you would use it in, where scing would be determental is insignificant. It gains tp faster, hits significantly harder at lower tp thresholds and increases white damage by a significant ammount (for what that is worth). There is a reason this weapon is held on the pedestal compared to other prime weapons. Don't knock it till you try it.
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By Keyser on 2025-08-23 12:46:14
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I love this addon so much, the WS bar is amazing for being able to see my damage outside of the way-to-fast moving chat log.
Is there a way to see my party's WS moves and damage on a bar as well? Perhaps even just add the damage to the Party Actions when somebody casts or WS. Included in the next update!
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By Taint on 2025-08-23 12:13:52
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Duban s2 > Duban s3/4/5
A PLD that can't be slept is a bigger advantage than a few stats that won't matter.
Aegis > Duban for obvious reasons.
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Why we gotta do this fam, its saturday
BTW I cleared Arebati V25 as the RNG in my team's comp. So suck on that!
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The question was which ones were worth it, not what you would rank them
The question was specifically which one are worth (meaning worth throwing gils at it) +2 over +1 and I answered that with my first post.
Mnk,nin,rdm,brd,drg > sam,whm,thf,drk,sch,dnc,blm > blu,pup,bst,rng,run,war,cor > geo(much higher if you don't have Idris) ,pld
Of in my opinion.
You ranked them. There’s no dividing line on which ones are “worth it.” Wait, is a tiered list too much for you to process? Everything must be sorted into exactly two buckets and nuance isn't allowed?
No, he’s the one being pedantic about being on/off topic when he’s just as off topic as anyone else in this dumbass thread.
Real answer: if you play the job enough the +2 is probably worth it. If you don’t, probably not
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By Dodik on 2025-08-23 11:57:55
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Step 1: Don't be a Galka I think.
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By NynJa on 2025-08-23 11:47:10
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Do you have a pre-shot set?
Are you making use of triple shot?
Are you making proper use of RandomDeal and WildCard?
Are you shooting from the proper distance for gun?
Wait, is this your galka?
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By mhomho on 2025-08-23 11:45:45
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How are you gunna have a weapon tierlist and then segregate them by aquisition method. I get wanting to compare apples to apples, but if I'm making a weapon tierlist it's going to just be all of them on one list against eachother. Like Daurdabla? S tier. Epeolatry? S-tier.
Give me a tier list, no holds bars, everyone in the ring together. Cage match style. What's the difference, exactly? You'd put the weapons in the same tiers regardless. They're not fighting one another. Did you rank Daurdaubla higher in the Empyrean section than you would if Lougnashade were in the same section? Would you rank Ochain any differently if it were in the same section as Duban?
That's your opinion founded solely on your beliefs. Even your "gotya".
S-tier:
Idris
Epeolatry
Yagrush
Loughnashade
A-tier:
Duban
Daurdabla
B-tier:
Marsyas
Nirvana
Ochain
C-tier:
Caladbolg
Foenaria
Aymur
Death Penalty
Gastrophetes
Aegis
D-tier:
Heishi Shorinken
F-tier:
Kannagi
You get it, now? Many dps weapons are replaceable or otherwise interchangeable. None of them are S-tier in my opinion. You get mercs that segregate them so they can sell things like Aeonic clears past their point of relevency.
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Alright… let me keep it straight with you. I’m not here to run my mouth or get flashy. This conversation? It deserves respect. And truth be told… these last pages? Damn good. Full of the kind of information you don’t just skim over you sit with it.
Now… we gotta be careful here. If you don’t lay out the scenario clear as day… things are gonna get messy.
So… Naegling. Yeah, that weapon’s a workhorse. Great for mowing down trash mobs, solid against bosses where skill-chains don’t come into play, and it shines in those mid-buff situations. And let’s be honest that’s a pretty common scene for casual groups or players making their way back. No surprise it’s popular.
But… when you step up against the real heavyweights, those big-name bosses with massive HP pools… in Super-buff settings? That’s where Empyreans pull ahead. Always did, even before PRIME weapons showed their faces. When weapon skills start pushing 80k-99k… that fifty percent Triple Damage? That’s no joke.
Now, let me say this clear. I’m not here to disrespect anyone. Quite the opposite. I respect the grind, the devotion, the sacrifice it takes to get PRIME weapons. I respect the players who went all the way to earn ‘em. That kind of commitment? It matters.
But for me… they don’t spark that fire. Not enough. In today’s META, hitting that 99k cap isn’t exactly rare. And the aftermath on Empyreans? That’s the flavor I like. It just feels better. Like everything in this game… it depends on the situation.
Still, if you’re asking me what I wish PRIMEs brought to the table? It’d be something like this:
Aftermath Lv.1: 30% Quadruple Damage, 60 seconds.
Aftermath Lv.2: 40% Quadruple Damage, 120 seconds.
Aftermath Lv.3: 50% Quadruple Damage, 180 seconds.
And on top of that… access to the Ultimate Skill Chain.
Because truth is… those weapons, and the folks who earned them—they deserve something that really stands apart. Something that makes the Naegling cry, and leaves the other REMAs in the dust. That’s how special they should feel.”
I’ve seen some folks here try to convince themselves that "X" PRIME is better than a "Y" REMA… and, I’ll be honest, that just makes me sad.
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For pushing ranged damage on COR on Arebati, is there any fancy tricks to it? Supposed to be 1/2 the ranger, but having a hard time reaching the threshold.
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Most, if not all of the JSE+2 Necks are only marginally better than their +1 Counterparts so a +1 or even a NQ will usually do just fine. Abju-1 equipment is just marginally better than its NQ counterpart, so the NQ will do just fine.
Ambu weapons are just marginally better than their NQ counterpart, so dont waste time getting a pulse weapon.
Sortie+2 earrings are just marginally better than its NQ/+1 counterpart, so stop chasing the +2.
This is very true, and Foxfire summed it up in the 5th post of this thread
it's the sum of the parts, right?
Every incremental improvement is a larger improvement overall when combined together. Trying to determine if a piece of gear is "worth it" depends largely on the rest of your gearing choices, but there is no arguing that better is better.
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By detlef on 2025-08-23 11:15:11
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The question was which ones were worth it, not what you would rank them
The question was specifically which one are worth (meaning worth throwing gils at it) +2 over +1 and I answered that with my first post.
Mnk,nin,rdm,brd,drg > sam,whm,thf,drk,sch,dnc,blm > blu,pup,bst,rng,run,war,cor > geo(much higher if you don't have Idris) ,pld
Of in my opinion.
You ranked them. There’s no dividing line on which ones are “worth it.” Wait, is a tiered list too much for you to process? Everything must be sorted into exactly two buckets and nuance isn't allowed?
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Fenrir.Brimstonefox said: »Simon gets the point.
If we just assume 40m for +2 and 4m for +1 it’s roughly 880m for a full set of +2 vs 88m for a full set of +1s, many of the +1s are bis for 1 or more stats (except for the +2) or offer some unique bonus/stat. I personally make about 40m a month without focusing on Gil, spending almost 2 years to upgrade 22 jobs for 1 slot is not appealing.
Obviously if you don’t play a job a ton, dumping the Gil is probably not worth it. Even though some like rdm give solid boosts to multiple stats. Although that varies per person.
Tier lists are ok but it’s an indirect answer to the question, I guess if you play all jobs equally which 3-7 would you +2 ? Of course reasons help
RDM. Enfeebling effect +3 and duration +5% are really good stats, which maximize strong enfeebling effect casted with Saboteur to last as long as possible. Enhancing duration is nice QoL and MND, int and macc are nice bonuses.
MNK. Kick attack rate +5% and kick damage +5 are very good for TP, especially with 2% more pdl. Kick damage and 2% more pdl are great for Tornado and Dragon kick, which are bread and butter for most fights with Godhands and Footwork up.
DRG. -5% DT for the wyvern is really nice, then additional attack, pdl and STR are grest for WSs. But if you don't play DRG in tougher content, then it might not be that important.
BRD. 1%QA and 1stp might look small, but it's quite a lot. Additional pdl on already best dagger WS neck is more important than for some other jobs having access to much more pdl options.
NIN. 5 daken, 2 stp is really good for tp and if you have prime katana its a must have, because of how perfect it is for Zesho Meppo. If you don't I would still +2 it.
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I was doing fine till 30 secs ago
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Simon gets the point.
If we just assume 40m for +2 and 4m for +1 it’s roughly 880m for a full set of +2 vs 88m for a full set of +1s, many of the +1s are bis for 1 or more stats (except for the +2) or offer some unique bonus/stat. I personally make about 40m a month without focusing on Gil, spending almost 2 years to upgrade 22 jobs for 1 slot is not appealing.
Obviously if you don’t play a job a ton, dumping the Gil is probably not worth it. Even though some like rdm give solid boosts to multiple stats. Although that varies per person.
Tier lists are ok but it’s an indirect answer to the question, I guess if you play all jobs equally which 3-7 would you +2 ? Of course reasons help
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By Karppa on 2025-08-23 10:07:05
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+2 all my mule just keeping crafting
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No, it’s gear swap only
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Worth mentioning is that like the Helheim, the Kusanagi features Detonation/Compression.
Not as game changing for Great Katana, which is the ultimate skillchaining weapon in FFXI, but even so, allows Samurai to do the endless skillchain of Detonation <-> Scission with purely PHYSICAL weaponskills in addition to being a great Darkness option.
(Can also do the endless Compression <-> Transfixion but that involves Goten in this case)
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The question was which ones were worth it, not what you would rank them
The question was specifically which one are worth (meaning worth throwing gils at it) +2 over +1 and I answered that with my first post.
Mnk,nin,rdm,brd,drg > sam,whm,thf,drk,sch,dnc,blm > blu,pup,bst,rng,run,war,cor > geo(much higher if you don't have Idris) ,pld
Of in my opinion.
You ranked them. There’s no dividing line on which ones are “worth it.”
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Well, the good news is k123 disagrees with your ranking, so you're probably spot on.
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The question was which ones were worth it, not what you would rank them
The question was specifically which one are worth (meaning worth throwing gils at it) +2 over +1 and I answered that with my first post.
Mnk,nin,rdm,brd,drg > sam,whm,thf,drk,sch,dnc,blm > blu,pup,bst,rng,run,war,cor > geo(much higher if you don't have Idris) ,pld
Of in my opinion.
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By Taint on 2025-08-23 08:36:08
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Can't say I've Fudox2 since I got Mumei access.
4/5 Step Light, 3/4 Step darkness or Mumei spam for pretty much everything.
Even for Hybrids I just use Kusanagi for the additional macc and DA.
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By Dodik on 2025-08-23 08:22:20
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Ok. You're wrong though.
/shrug
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