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By Dodik on 2025-08-25 17:13:38
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Totally legitimate 5hr EP-ing that's why.
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Bare minimum totally legit settings. Doesn't matter when you're five levels deep in inception.
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By . on 2025-08-25 16:26:27
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Panta, why are you so quiet! Nynja is beating you on meme creativity, you are about to lose your place!!!
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By Carbuncle. Nynja on 2025-08-25 16:19:28
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Me and AI had an in-depth philosophical conversation 
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Martel believes otherwise and it appears un"proven" to a SimonSes aaaaacktuualllly level
Is he not agreeing that's how it works right here?
It's just a curiosity of mine, because I've still heard of LSes whipping out GEO/Indi Haste for stuff like Bastok Dyna D Wave 2 slow aura boss, and things like it. A slow aura, etc is going to overwrite and prevent you from using the regular haste slot. Which often means that you aren't just eating slow, but you're no longer capping magic haste.
What using other haste sources is doing here is letting you recap magic haste even without the normal haste buff slot. You're still eating the slow penalty, but at least you're not slowed and at uncapped magic haste. I wasn't agreeing with it, actually. But... I am now. lol.
I went to retest, and I've come to the conclusion that I messed up my last test.
My previous test used bolster geo-haste and slow II(non sabo) to compare haste and slow effects. Problem is, I hadn't actually calculated or tested just how potent that slow II was... I'd, apparently, just assumed that Bolstered geo-haste would be more than enough to counter it if it worked that way. And since the recast still increased, that led me to believe that magic haste and slow were not additive to the same term.
In my retest just now, I used slow I with no enfeeble potency+ gear. And... it did fully counter the slow. Exact same recast with Haste+Geo-Haste, and with slow I+Bolster Geo-haste. So haste and slow are behaving in an additive manner.
My prior test didn't list what gear I cast slow II in, but... If I cast it in full potency+ with capped dMND.. it would have been 61.7% slow... vs bolster geo-haste's 81.8% haste. That would have left me at 20.1% magic haste. So... no ***the recast changed in the original test. I wasn't magic haste capped at all anymore.
TLDR: I screwed up my previous test. Magic haste and magic slow do appear to be additive. And slow can be negated by sufficient magic haste.
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White damage would naturally be higher as /war. Fencer build and war sub is slightly higher crit rate and attack (with trait and Aspis) and between the two melee sets you have 7% TA, 34% DA (including sub) on all on your Axe MH as /WAR vs nearly no multiattacks from your main hand as /nin and a lot of very weak swings with an offhand Kraken Club. Your effective TP is also 400 difference of 2000 with kraken club vs 2400 single wielding.
Seems right to me?
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By . on 2025-08-25 15:10:23
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By . on 2025-08-25 15:04:29
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Yep it seems to be around 3% ahead of Naegling Savage if you have aria and 3.6% ahead without aria.
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Keep in mind that lower Expiacion is only for uncapped attack, where Savage is boosted by unique attack on Naegling. With capped attack on both, Savage and Expiacion are about even.
Yep. Though I wonder how Flametongue factors in (for those who went that route). It's noticeably stronger than Naegling for SB when you're so far capped that you can't make use of Naegling's attack bonus. I haven't tested it yet, but Flametongue/SB likely pulls ahead of Expiacion in terms of pure WS damage in capped situations.
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Until they start dropping gear with MA-30 or something on it, yeah. Even if you were /dnc running haste samba so gear cap, haste II and /dnc samba you're still looking at 70ish MA, which is still beyond what you'd reasonably have available as mnk(kkk pup actually might be able to pull that off lol)
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Thank you both. So to reiterate, unless you have capped magic haste, it's not possible to cap delay as a practical matter with Martial Arts gear. Is that accurate?
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From my memory, you can absorb beyond 3000, you just don't benefit from it beyond the max. Same applies to monsters; ghosts aggro you and their first action is aspir, they obviously have full mp but you still lose mp from their aspir. The difference is you'll see in the log the exact amount you absorb tp for, whether you get it or not. With drain/aspir it only appears to show the amount you gain back and refill your own HP/mp.
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Yes, I was referring to just WS damage, not DPS with those numbers.
My point was that most people are already aware that Expiacion can beat out Savage Blade spam despite the lower WS damage, due to the increase in WS frequency from mythic AM3. *Similarly*, Imperator can also beat out other options for overall damage despite the weaker WS if you can consistently 3–step darkness.
Keep in mind that lower Expiacion is only for uncapped attack, where Savage is boosted by unique attack on Naegling. With capped attack on both, Savage and Expiacion are about even.
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By Carbuncle. Nynja on 2025-08-25 13:14:11
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Wrong, he wanted diversity, amateur

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By . on 2025-08-25 12:45:31
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Memes needing DEI

Learn how to be creative

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By . on 2025-08-25 12:41:18
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By . on 2025-08-25 12:39:04
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He is a one-trick slug
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By Jinxs on 2025-08-25 12:32:36
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If tp is at 3000 and you cast aborbtp
Does it still absorbtp and just not show it?
Like aspir?
Or do you need to keep spending the TP or changing gear
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The amount of TP absorbed doesn't actually influence whether we slow down damage or not since I'm already triple boxing 2 of the Absorbers along with a MNK, so that'd be a bit too much for me to keep track of (there are times I wish I never picked up multi-boxing). This is what absorbs on my COR looked like for 1 fight, though. Code
17:16:14Ilmeria casts Absorb-TP.290 TP drained from the Aminon.
17:16:29Ilmeria casts Absorb-TP.240 TP drained from the Aminon.
17:16:42Ilmeria casts Absorb-TP.240 TP drained from the Aminon.
17:16:55Ilmeria casts Absorb-TP.340 TP drained from the Aminon.
17:17:11Ilmeria casts Absorb-TP.420 TP drained from the Aminon.
17:17:25Ilmeria casts Absorb-TP.340 TP drained from the Aminon.
17:17:37Ilmeria casts Absorb-TP.250 TP drained from the Aminon.
17:17:50Ilmeria casts Absorb-TP.280 TP drained from the Aminon.
17:18:07Ilmeria casts Absorb-TP.330 TP drained from the Aminon.
17:18:21Ilmeria casts Absorb-TP.340 TP drained from the Aminon.
17:18:35Ilmeria casts Absorb-TP.330 TP drained from the Aminon.
17:18:50Ilmeria casts Absorb-TP.290 TP drained from the Aminon.
17:19:03Ilmeria casts Absorb-TP.310 TP drained from the Aminon.
17:19:18Ilmeria casts Absorb-TP.270 TP drained from the Aminon.
17:19:32Ilmeria casts Absorb-TP.350 TP drained from the Aminon.
17:19:46Ilmeria casts Absorb-TP.300 TP drained from the Aminon.
17:19:59Ilmeria casts Absorb-TP.290 TP drained from the Aminon.
17:20:13Ilmeria casts Absorb-TP.270 TP drained from the Aminon.
17:20:25Ilmeria casts Absorb-TP.250 TP drained from the Aminon.
17:20:38Ilmeria casts Absorb-TP.180 TP drained from the Aminon.
17:20:56Ilmeria casts Absorb-TP.240 TP drained from the Aminon.
17:21:07Vasch defeats the Aminon.
There's plenty of absorbs over the ideal 12-13 second split, so a group of 3 real people properly spacing absorbs better than I can shouldn't have much of an issue keeping TP under control.
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By . on 2025-08-25 12:13:45
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Nynja, it's not quite creative to use the same meme multiple times.
Maybe you could consider using AI to generate more diverse meme for forum posts!
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Yes, I was referring to just WS damage, not DPS with those numbers.
My point was that most people are already aware that Expiacion can beat out Savage Blade spam despite the lower WS damage, due to the increase in WS frequency from mythic AM3. *Similarly*, Imperator can also beat out other options for overall damage despite the weaker WS if you can consistently 3–step darkness.
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the abs-TP thing is actually much less of an issue as penance mnk TP feed is absurdly low, like single digits iirc since base h2h TP feed is already stupid low. Now when penance goes away then it's a concern but that just goes back to not attacking when penance is down.
I wouldnt call having 2 people alternating a JA that should be off CD as soon as the last one wears if i remember my timers correctly being hard to execute compared to say a DNC SP2 combo
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On the topic of attack speed, can someone explain how Martial Arts (and gear) affects your attack speed? I'm trying to figure out if it is practical to carry around additional pieces of Martial Arts gear, for instances where I only have Haste 1 or 2 (solo Limbus with 3-trust limit or other random unbuffed scenarios). A simple "not worth it" is sufficient too, but I am trying to understand the formula involved.
Like I noticed on the "Attack Speed" wiki page, it shows a Dual Wield Cheat Sheet, but there is no version of this for Martial Arts. Is it functionally the same thing?
For example, 1200 JP MNK has 270 delay. With Verethragna (+81) that is 351 delay. How much Martial Arts in gear would I need with say Haste 1 or Haste 2 to reach the attack speed cap, or is it even possible (I see there is a minimum Martial Arts delay of 96)? I'm not even sure there's enough gear to make this worth it. Probably not, but curious from a math perspective (Mache +1, Empy+3 body is a given).
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By Dodik on 2025-08-25 11:41:09
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Martel can clarify, but I just took as it as "the haste buff slot is taken by the slow aura effect".
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Martel believes otherwise and it appears un"proven" to a SimonSes aaaaacktuualllly level
Is he not agreeing that's how it works right here?
It's just a curiosity of mine, because I've still heard of LSes whipping out GEO/Indi Haste for stuff like Bastok Dyna D Wave 2 slow aura boss, and things like it. A slow aura, etc is going to overwrite and prevent you from using the regular haste slot. Which often means that you aren't just eating slow, but you're no longer capping magic haste.
What using other haste sources is doing here is letting you recap magic haste even without the normal haste buff slot. You're still eating the slow penalty, but at least you're not slowed and at uncapped magic haste.
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By Dodik on 2025-08-25 11:39:13
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I meant in terms of execution, play style, co-ordination and knowing when to back off.
Yeah, mnk is a simple job.
But you guys are co-ordinating chi-blasts, need to monitor tp return from absorbs on when to back off, alternating WSs to not wall each other and so forth.
It's a lot going on, and as soon as you have co-ordination that needs some practice so it's not something I expect a pickup group to be able to do first try.
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Things like job haste from samba/hasso/LR also apply as far as overpowering a slow aura, only thing that's not known i think is just how much slow can be placed on a player. But no mob does more than i think 50% slow, i think in the case of kei his slow spikes are 30%
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Put em up
That's funny
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By K123 on 2025-08-25 11:36:59
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You can overpower slow aura with forms of magic haste other than the haste spell like marches or a haste bubble from a geo - is the full answer. Martel believes otherwise and it appears un"proven" to a SimonSes aaaaacktuualllly level
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