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By on 2025-09-04 02:07:05
By on 2025-09-04 02:05:24
By Sindri on 2025-09-04 01:57:23
I think it's a good idea. It's a nice boost in XIV
By ocmjk on 2025-09-04 01:43:58
Is there a way to filter our merc/RMT yells? I'm using the in-game filter and I don't see the yells in-game, but they're still relayed to Discord
By Akumasama on 2025-09-04 01:20:21
Banhammer said: »
It SHOULD be better than locus camps. Nobody is at Locus camps farming EP, they're at Locus camps botting. Player activity should be rewarded higher than botting.

The game is full of things to do now and those activities should reward high amounts of EP. Nobody has time for this s**t any more.
You forget they brought back EP farming because people kept whining about the old EXP system/parties of the Golden Age FFXI.

I've never been one of those screaming to have that system back, but I sorta (partly) enjoyed it back then so I was happy they thought about it.
They've just been way too hardcore about it.

To be fair even the Capacity Points system was incredibly grindy at first. I remember Byrth doing a calculation that showed it would've taken years to even cap job points on a SINGLE job.
But then they adjusted it, and again, and again, and again, and again, and again, until we reached the point where it was very easy, fast (perhaps too fast?) and didn't feel like a grind anymore.
One would've expected some small adjustments to come to the EP system too and yet it's been years and other than more camps and locus mobs, nothing happened.

Icing on the cake is the Death penalty. Making so death matters is good, in theory, but we didn't have such a harsh penalty not even in the original FFXI (it got changed like in late 2004 or early 2005 with a "cap". Dying generated a % loss in Exp, but that number was never higher than a certain fixed value, a cap. There's no "cap" in EP and dying at ML50 is ~80k EP loss, which is huge).

But then the FFXI silver knights defend the system saying "but but, you don't NEED ML to do endgame!"
And to a certain extent I can't say they're wrong, you don't.
And getting the first 20 levels is fast, gettin to 30 is not too bad either.
I wonder if they would've said the same back during the original Job Points System, or during the golden age "but but you don't need level 75 to play endgame!"
And to be fair you didn't, at least for the first few years. Altough honestly, while extremely grindy, I'm not sure levelling in that era was THIS harsh.
By Kadokawa on 2025-09-04 01:10:57
Amazing update, Can't wait to do World bosses at Limbus with other players, plus besieged #.# is becoming more fun eqch itteration.
By Jakey on 2025-09-03 23:15:04
I've been compiling my own list of augments for a while as well, so far looks like mostly just good for being extra OP in level capped content like ballista which is not very popular these days but if I find even 1 DW augment there's enough slots that I will break the game so I will continue for a while.
By Goltana101 on 2025-09-03 21:33:34
Phoenix.Capuchin said: »
if /WAR with Berserk up is roughly equivalent DPS to some other sub, I'd lean toward the choice that doesn't come with a substantial defense penalty.

It almost doesn't matter for BST anyways which sub you pick. Lynx has +25% attack without any defense penalty. /WAR sub is more for the extra 12% DA, which IMO seems like less of a reason to use it at all, given the large number of MA gear options available.
By Goltana101 on 2025-09-03 21:26:01
Bahamut.Zedoma said: »
I also kept track of the elemental day to see if I could form some kind of pattern, but it seems to be completely random system.

We used to track day of week and time, but I agree there is no rhyme or reason to the augments. You can also get conflicting augments (like hp+11 hp-10). It's like a very low quality Oseem system.

I did manage to get Critical Hit Rate +1% on a Terra's Staff and STR+1 on Behemoth Mantle +1 for ballista, but those are the only good stats I could get. It's a very ideal system for something like Ballista though, if you dont just accept the synced down stats
By bigheadkitty on 2025-09-03 21:23:14
I remember this being a big risk I almost died with my genie Weskit on the line. Got +5 INT on it which was godly back then.
By MartelRagnarok on 2025-09-03 21:17:49
Hmm, since there are examples of enmity+ augs in byrth's list, an Aumoniere +1 could technically become the best in slot enmity+ ammo with even a +1 aug. But uhh.. god, you'd probably tear through a ton of them trying to get enmity+ at all. Augmenting an NQ would need a +2 aug to surpass existing options, and I don't see any enmity+2 augs recorded so far. Could well exist, I just don't recall any personally, and there's none in the list.
By maletaru on 2025-09-03 20:44:35
Lakshmi.Buukki said: »
I could see something like Lamian Kaman +1 possibly having a swap use for PLD?

Needs at least 3 MDB to beat Vanir Battery, and Vanir doesn't cause you to lose TP, so even then it would be quite a small niche...
By Dildonunchucks on 2025-09-03 19:44:37
it's safe to roll the dice on new versions of old rewards

New Brutal Earring > Double Attack +10% / Store TP +2
By Anza on 2025-09-03 19:24:36
Bosworth said: »
What are they going to do for the November "bigger" update? Thought the Limbus NMs would come then but we're getting them in September. November is always a bigger update unless they're not doing that anymore

More Limbus NMs? What they're releasing this month are the Domain Invasion style NMs. Maybe the reward items are things like accessories (e.g., modern versions of stuff like Brutal/Loquacious Earrings), and they'll further expand the NM system later for Homam/Nashira style armor sets.

Didn't they mention something about new high tiers too? Can't recall if that was a 2026 thing if so, but that would also be a possibility - Bahamut high tier or something.
By MartelRagnarok on 2025-09-03 19:20:10
The FoV NM fights are daily, iirc. JP midnight reset.

I used to do Black and Green ribbons to try to get ele resist+ on them. iirc, I saw up to +20, making for a total+30~32 ele resist piece. Which was pretty good back at 75. Now... not so much. I'm uncertain if the augment caps differ by slot. To be useful now, the ele resist would have to be in an accessory slot. Like with the light/dark earring idea.
By Banhammer on 2025-09-03 18:48:50
Bismarck.Drakelth said: »
Banhammer said: »
No, it doesn't.

If you don't think limbus giving better ep than locus camps wouldn't end up wirh every botter at those camps in limbus.... Well would you be interested in buying a bridge?

Designing your content around botting services is really incredibly defeatist and dumb. Just monitor the content and ban them. Fukin ez.
By drakelth on 2025-09-03 18:25:43
Banhammer said: »
No, it doesn't.

If you don't think limbus giving better ep than locus camps wouldn't end up wirh every botter at those camps in limbus.... Well would you be interested in buying a bridge?
By Eiryl on 2025-09-03 17:52:23
One more whole level of besieged. Is that not enough!?
By Anza on 2025-09-03 17:01:01
Lakshmi.Buukki said: »
Quote:
Snarl is irrelevant if there's dangerous AoE

Which ones specifically? Lately, there hasn't been much physical AOE moves that aren't either conal or something Beastmen specific in an Ambu rotation (Grand Slam for example). Maybe Whirl of Rage from Evil Weapons? Fluid Spread from Smiles? Something from Naraka? Everything recently has been magical damage. You're far more in danger of dying from a magical AOE move than a physical one. If there's something that is a dangerous physical AOE, just don't use it.

Nothing specific in mind, just a small general comment. But I could see it being relevant in Limbus NMs or something.

And yeah, use Berserk or don't, depending on situation. It's not even that huge of a difference here, and might not even be necessary depending on target and other buffs/debuffs (e.g., Slug def down + Dia + atk buffs may be sufficient to cap attack without Berserk). Just something I always consider for any job (this isn't specific to BST) when thinking about subjob - if /WAR with Berserk up is roughly equivalent DPS to some other sub, I'd lean toward the choice that doesn't come with a substantial defense penalty.
By DaneBlood on 2025-09-03 16:57:23
Bismarck.Vespertaru said: »
I made my own spreadsheet as well. Never knew this existed.
More convenient for me to use mine for mathing out stuff though.

Yeah, I took a relook and the issue with he ffxiah one is that the values are "not correct" as in looking at one item it says its 440 when the last almost 10 sales sold for 400.
Not sure how FFXI maths it out but probably better to fill the value in yourself
By Bosworth on 2025-09-03 16:56:04
What are they going to do for the November "bigger" update? Thought the Limbus NMs would come then but we're getting them in September. November is always a bigger update unless they're not doing that anymore
By Banhammer on 2025-09-03 16:55:17
No, it doesn't.
By drakelth on 2025-09-03 16:51:54
Banhammer said: »
Carbuncle.Nynja said: »
The EP is reasonable, unless you expect it to be better than locus camps for some reason?


If you answer it should be the same or better than locus camps, I'll explain why it cant work that way: If its similar or better than locus camps, no one will go to locus camps, they'll just sit in limbus and double dip EP and units.

It SHOULD be better than locus camps. Nobody is at Locus camps farming EP, they're at Locus camps botting. Player activity should be rewarded higher than botting.

The game is full of things to do now and those activities should reward high amounts of EP. Nobody has time for this s**t any more.

The bots would just move. This keeps them from hogging limbus camps.
By drakelth on 2025-09-03 16:47:45
Dodik said: »
Easier access to dyna doesn't mean you have to carry people through the hardest content in the game.

I get your point, and I agree, but the two are not equivalent.

The issue I have with this is its not making any of the gear requirements easier like nynja said. Its lowering the knowledge and thought requirements. Makes it so people don't need to learn about what theyre doing. New players should be playing with the wiki up whenever they do something new.
By Vesper84 on 2025-09-03 16:41:11
I made my own spreadsheet as well. Never knew this existed.
More convenient for me to use mine for mathing out stuff though.
By Anza on 2025-09-03 16:11:16
Lakshmi.Buukki said: »
If WAR can use Berserk, then BST definitely can since they have Snarl to remove any hate they may get.

Snarl is irrelevant if there's dangerous AoE, for instance. But yeah, that probably means WAR wouldn't be using it either, so your "If WAR can use Berserk..." statement remains true :)

Dodik said: »
Phoenix.Capuchin said: »
if someone has to go /DNC to maximize party DPS, who should that be?

No one has to go /dnc because the party has a dnc main in it. Which I've repeated a half dozen times by now.

Yes, I get it. That's your one particular party setup and it had a DNC main. Cool, I loved seeing the information you provided about that. But that is a nice jumping off point for things that are more broadly applicable for using BST in parties other than YOUR one specific party.

I'm now proceeding to a logical extension of that discussion, which is that a lot of the time you might find yourself on BST and in a party WITHOUT a DNC main. In that rather common case, I was trying to think about who would be the best party member to handle Sambas. A lot of people do tend to have the COR handle it, which is why I was looking a lot at COR.

Quote:
changing all the buffs to suit leaden doesn't maximise party dps which is entirely physical either.

Even in the scenarios I ran through the sim, with only melee buffs (HM/VM/Min5/Min4 + Chaos/Sam), Leaden Salute is STILL doing more damage than any physical WS from either job. That's often going to be the case just because it's a good WS. So I'm not saying "changing all the buffs". I am saying that maybe your party also has a GEO (or you're in an alliance with a GEO or two) and somebody drops a Malaise bubble - OK, that makes Leaden EVEN BETTER. Especially if you're there on BST and can use Slug, you might have everyone already capping attack (Corrosive Ooze + Chaos Roll + BRD attack buffs + Dia is a lot) so if there was a GEO there, I'd probably be looking at Malaise as more useful at that point.

Quote:
The premise of "I need someone to /dnc for me might as well be bst" is flawed. Party dps is not optimised by forcing a job that benefits greatly from not dual wielding to dual wield just so they can do haste samba for you. Have a job that's already dual wielding do it, like a brd, dnc, or yes, a cor.

Who cares whether they're already dual wielding? Dual wielding or not, whoever is using Sambas is also doing less frequent WS just due to the TP cost (and JA delay) to maintain it. You probably don't really want the job that is firing off higher damage WS to be the one sacrificing THEIR TP to provide Sambas to the rest of the party - pick someone whose WS are weaker relative to the other party members.

If comparing the COR and BST in my above scenarios, the strongest DD potential in order is:
1. COR if magical WS is viable/not massively resisted (even without any magical buffs)
2. BST using purely physical WS
3. COR using purely physical WS


Quote:
Taking that and making a whole bunch of assumptions on top to "simulate" party dps is just flawed.

Simulators/spreadsheets/etc are not perfect and never have been, but the Kastra sim is one of the best tools we currently have to estimate DPS performance. All I did was tell everyone the parameters I set for transparency's sake, not sure what you mean by "a whole bunch of assumptions".

Your actual real world data is useful too. But I didn't have time to go run multi-hour CP parties with multiple permutations of party setups.
By macy85 on 2025-09-03 15:44:43
The addon is great and i thank you for your effort.
I have a question: in ambuscade enemies' tp moves are wrong. Is it a known issue or is there anything i don't understand?

Thanks in advance
By drakelth on 2025-09-03 15:30:13
Asura.Eiryl said: »
Game is 26 years old. Imagine gatekeeping.

You should be begging people to come through not giving them ***.
I love seeing new players that said I'm also not a babysitter. Its on them to be self motivated and to look for the information. If they're not going to put the work in, why should I? I don't invest any energy into people who aren't willing todo that themselves. A

A while back a former member of my sortie group wanted to bring his highly undergeared, underskilled and erratically available RL friend to our 8 boss runs when we needed a rep. He was cor and I had to walk him step by step rolling multiple runs. It was an argument when we had a full time slot and the member wanted his friend to join. I said hard no, to the dumbest argument I've ever heard in this game. His friend would get invested if we picked him up, to me I want to play with people who are invested in the game without being carried through the current content.
By on 2025-09-03 15:29:29
By drakelth on 2025-09-03 15:19:22
Bahamut.Creaucent said: »
Kaffy said: »
can only relax so many things before the game starts to lose its identity. I guess the increase in new accounts was enough to convince them to prioritize this kind of QoL aimed specifically at new players, but nerf too many things the OGs consider rites of passage and part of the game and you start to piss them off. probably not enough for anyone to quit over, but doesn't generate any goodwill either.

XI endgame is already gated enough from "OG players" let alone when the actual game gates it with the 45 day wait for gear from Ody. Or clearing SoA/RoV for Sortie/Omen. People are that used to having Ody gear they don't realise how OP it is compared to the next gear down.

Easing up on restrictions is ultimately a good thing for every player not just the fresh ones.

For background I started in 2005 which is actual OG and I don't care about SE reducing these restrictions.

I have been in support of a lot of changes like omeb cards and dyna shard decreases, i fully agree making the game more accessible is a good thing for us all. That said they shouldn't be dumbing the game down. Like this stuff is almost 20 years old, information is easily available. People dying to this should be failing until they learn the game better.

I seriously worry they'll give Xi the Xiv treatment in an attempt to appeal to the masses we'll loose the game we have. If I wanted something to hold my hand I would be playing another mmo
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