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By Akumasama on 2025-09-04 07:59:41
Shiva.Thorny said: »
it'd be nice if they made a dedicated zone full of camps.

Dodik said: »
They just need higher level locus mobs in the game for higher EP gain.


These two made me think about what are imho the "real" issue of this system, and I made a list. Some are important, others are really meh.

  1. The levelling curve becomes way too steep than it should (45-50 takes more than 0-45, for instance)

  2. EP per kill is low even on the best targets

  3. EP per kill degrades the higher your ML gets

  4. There is no CAP to the 2% EP penalty when you die, meaning it's ~80k lost at ML50

  5. The amount of EP you get from limited/gated high level content is really low

  6. There are no daily/weekly/monthly incentives to go and do EP

  7. It's hard to find an available EP camp, the "good" ones are botted 24/7

  8. There are no means to boost EP other than Cor roll and Master chains

  9. Master chains are much harder to mantain compared to all other chains in-game



I don't think all of these aspects need to be solved. The main problem here is that many of these act in synergy with each other, making the final scenario more problematic than it would be otherwise.
But if you remove even a couple of them, then all of a sudden the remaining ones are not so scary.

Like 9. This is made harder by 7 and 8. To solve this you could make the master chain work like all others, or you could add additional ways too boost EP/kill. And suddenly what used to be one of the only ways to boost EP/kill, isn't as "necessary" as it used to be, so even if you lose chains it's not a big deal anymore.

Or take 3.
This is pretty annoying, and makes 1 even worse, maybe worse than intended.
Either make the curve a bit softer, or make the degradation a bit slower. Don't need both, even just one of these would make things much better.

For 5... technically it's not low at all. It's just that the EP you get is connected to a formula that uses the highest ML in your pt and the level of the target you kill. Being that mobs in endgame content are tipically high level, the EP you get is not bad at all.
When people claim this point is an issue, I think they mean something else.
I think they mean more than EP from bosses or from completing a certain gated content, should have a bonus, in addition to what you would normally get. This would make the EP you get from that content slightly higher. It wouldn't make them efficient EP farm since it's still gated content, but it would feel better for everyone I suppose.

And the idea of Weekly or daily or monthly RoEs that if you do something you get a big bunch of EP just once and you can repeat it next day/week/month is a very nice idea, I wonder why they don't do things like that more often honestly.

Concerning point 7, I guess that's a problem only on Asura and maybe on Bahamut and Odin. Pretty confident all other servers have no problems at all finding good camps completely free.
By Rairin on 2025-09-04 07:40:35
It's a reasonable interpretation of the problem. Of course, the files are pretty well understood and it's something an automatic updater can handle. For example, instead of having hardcoded resources, Ashita just reads the files and gets the current names every time you launch it.

The argument about spare time is a little weak; I don't know Windower's exact process but it shouldn't be any more complicated than running a script that automatically updates all resources and pushing it to live. It's probably more a matter of not having a clear process in place for who should do it and ensuring it happens promptly each update.
By Banhammer on 2025-09-04 07:39:59
There are plenty of ways to deter botting and anyone acting like it's some great unsolvable paradox wrapped in a riddle is just exposing their EP botting side hustle. Stop playing dumb.
By Brimstone on 2025-09-04 07:37:48
macy85 said: »
The addon is great and i thank you for your effort.
I have a question: in ambuscade enemies' tp moves are wrong. Is it a known issue or is there anything i don't understand?

Thanks in advance

I think the problem is it changes every update and the people who do this for free in their spare time (and don't get enough thanks for it) does not always get the windower resources file updated.

This affects everything that reads windower resources, so its not a bug specific to this addon.

This an oversimplification (and someone can correct me if I'm wrong) but effectively say a tp move its id "9" this month is "Bomb Toss" and next month is "orcish counterstance" there's a mapping that says when we see move "9" to print the appropriate text and if its not updated it will display wrong. (the client should translate it correctly so its only things that need the windower resources file that will be wrong)

I think i remember reading something like that somewhere though, but I could wrong and someone can serve me some humble pie.
By NynJa on 2025-09-04 07:28:10
Apex Cog(s) are 143-147, but theyre too difficult/annoying for most people (aka: cant bot in the middle of them because theyre magic aggro) so people just default to syncing down to easier targets that are in the 133-137 range.
By Asura.Evilddstroyer on 2025-09-04 06:20:46
Cool devices 7
By on 2025-09-04 06:16:43
By on 2025-09-04 06:03:37
By Tarage on 2025-09-04 06:00:55
The reason it works in 14 is because 14 has a very robust auto group system and numerous systems designed to encourage older players to do older content. 11 sadly does not have either.
By NynJa on 2025-09-04 05:35:06
V0's should be free, but I can already picture RMT/mercs abusing allowing free entry to V15/20/25 for buyers needing clear.
By CyberLogic on 2025-09-04 05:24:01
Series is back with two new episodes and another due out next week!

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By CyberLogic on 2025-09-04 05:24:02
By NynJa on 2025-09-04 05:11:52
K123 said: »
Or just auto warp people after x hours in the zone. At one point they were definitely doing this to people botting EP. I've witnessed it first hand.
I've accidentally left my bot running for 36 hours when I made a typo on my timed warp script. I've seen people bot cards for shield desynth for days on end without leaving area.

I'm sure more people can corroborate that they've ran bots for days on end without issue than people can corroborate that they've been auto-warped by some timer.

I'm pretty sure what you witnessed was you going out somewhere for a few hours with bots running and coming home dying and home pointed.
By . on 2025-09-04 04:46:14
Asura.Vyre said: »
Your muscular dog is lookin' pretty tasty

Vyre-kun's face while saying this:

By . on 2025-09-04 04:38:10
Asura.Vyre said: »
I HUNGER!

What about trying frogs or slugs?

Maybe you will like them
By . on 2025-09-04 04:37:00
Asura.Vyre said: »
Your muscular dog is lookin' pretty tasty

By Asura.Vyre on 2025-09-04 03:58:13
They are my food, Panta. I HUNGER!

Your muscular dog is lookin' pretty tasty too, you better watch out!
By . on 2025-09-04 03:54:36
Asura.Vyre said: »
These Locus Dhalmels don't know what hit'em!

Are you ok hitting innocent animals that are not even aggressive to begin with?

That dhalmel you slayed was a dad, had a wife and two kids. That dadlmel went to gather his family dinner, but will never come home again just because you feel the urge of “testing” your blade.

Can you live knowing you destroyed a family just for the sake of your ego?
By Asura.Vyre on 2025-09-04 03:47:36
Kogarasumaru R15 with 335 TP per swing is pretty lit y'all!

I need to save up and fill out some HQ pieces in my accessory slots/make a proper SAM store TP cape to get 3-hit without food, but damn. These Locus Dhalmels don't know what hit'em!

The trick will be replicating this kinda insanity on more worthwhile targets.
By . on 2025-09-04 03:28:38
It is interesting with even with so many gimmicks and tricks in Jujutsu Kaisen, the character Ive been liking the most in the entire series is Toji, that is simple and pure brute strength and combat intelligence.

Plus his name reminds me of Tojil, what net him more respect points.

In contrast, the one Ive been disliking a lot is Gojo. Maybe part because so much hype he has made my expectations on him too high, but lately I just feel like he is just a blob of “cool” things wrapped around. I still cant fully understand his gimmicks, but also at this point I would prefer he just had something like one button win technique. It would be simpler and net the same results.

Finally Gojo being the “pillar” of Jujutsu Kaisen, and suddenly becoming the damsel in distress in Shibuya arc is an atteststion of the mangaka poor storytelling skills. Everything so far revolves around Gojo simply because of his pure strength, that by itself allows him to be the “cool” show off guy, and constantly unavailable because of that.

There are good points in the story (like Toji as I mentioned, Nanamin is good too, Itadori is ok shounen protagonist), but 100 chapters so far, and I feel like the reviews and analysis I watched so far made the story more interesting than the actual execution, that lacks in plot and storytelling, but maybe kids dont care enough about that to actually noticing it.

Maybe they are satisfied with just seeing Gojo throwing a godlike magic.

Only old geezers like me would care about the actual story quality
By on 2025-09-04 02:09:08
By on 2025-09-04 02:07:05
By on 2025-09-04 02:05:24
By Sindri on 2025-09-04 01:57:23
I think it's a good idea. It's a nice boost in XIV
By ocmjk on 2025-09-04 01:43:58
Is there a way to filter our merc/RMT yells? I'm using the in-game filter and I don't see the yells in-game, but they're still relayed to Discord
By Akumasama on 2025-09-04 01:20:21
Banhammer said: »
It SHOULD be better than locus camps. Nobody is at Locus camps farming EP, they're at Locus camps botting. Player activity should be rewarded higher than botting.

The game is full of things to do now and those activities should reward high amounts of EP. Nobody has time for this s**t any more.
You forget they brought back EP farming because people kept whining about the old EXP system/parties of the Golden Age FFXI.

I've never been one of those screaming to have that system back, but I sorta (partly) enjoyed it back then so I was happy they thought about it.
They've just been way too hardcore about it.

To be fair even the Capacity Points system was incredibly grindy at first. I remember Byrth doing a calculation that showed it would've taken years to even cap job points on a SINGLE job.
But then they adjusted it, and again, and again, and again, and again, and again, until we reached the point where it was very easy, fast (perhaps too fast?) and didn't feel like a grind anymore.
One would've expected some small adjustments to come to the EP system too and yet it's been years and other than more camps and locus mobs, nothing happened.

Icing on the cake is the Death penalty. Making so death matters is good, in theory, but we didn't have such a harsh penalty not even in the original FFXI (it got changed like in late 2004 or early 2005 with a "cap". Dying generated a % loss in Exp, but that number was never higher than a certain fixed value, a cap. There's no "cap" in EP and dying at ML50 is ~80k EP loss, which is huge).

But then the FFXI silver knights defend the system saying "but but, you don't NEED ML to do endgame!"
And to a certain extent I can't say they're wrong, you don't.
And getting the first 20 levels is fast, gettin to 30 is not too bad either.
I wonder if they would've said the same back during the original Job Points System, or during the golden age "but but you don't need level 75 to play endgame!"
And to be fair you didn't, at least for the first few years. Altough honestly, while extremely grindy, I'm not sure levelling in that era was THIS harsh.
By Kadokawa on 2025-09-04 01:10:57
Amazing update, Can't wait to do World bosses at Limbus with other players, plus besieged #.# is becoming more fun eqch itteration.
By Jakey on 2025-09-03 23:15:04
I've been compiling my own list of augments for a while as well, so far looks like mostly just good for being extra OP in level capped content like ballista which is not very popular these days but if I find even 1 DW augment there's enough slots that I will break the game so I will continue for a while.
By Goltana101 on 2025-09-03 21:33:34
Phoenix.Capuchin said: »
if /WAR with Berserk up is roughly equivalent DPS to some other sub, I'd lean toward the choice that doesn't come with a substantial defense penalty.

It almost doesn't matter for BST anyways which sub you pick. Lynx has +25% attack without any defense penalty. /WAR sub is more for the extra 12% DA, which IMO seems like less of a reason to use it at all, given the large number of MA gear options available.
By Goltana101 on 2025-09-03 21:26:01
Bahamut.Zedoma said: »
I also kept track of the elemental day to see if I could form some kind of pattern, but it seems to be completely random system.

We used to track day of week and time, but I agree there is no rhyme or reason to the augments. You can also get conflicting augments (like hp+11 hp-10). It's like a very low quality Oseem system.

I did manage to get Critical Hit Rate +1% on a Terra's Staff and STR+1 on Behemoth Mantle +1 for ballista, but those are the only good stats I could get. It's a very ideal system for something like Ballista though, if you dont just accept the synced down stats
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