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Showing 8341-8370 of 10000 (0.44388198852539 seconds)
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i primarily DPS most of the time and would prefer to do this job for most events.
Friendly advice and you play how you want to play, but for the most part, everyone wants to play dps jobs, which is why a lot sit around and dont do content. Being open to tanking, healing, and/or buffing will take you a lot further than dd only. Good luck and wb!
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Bahamut.Creaucent said: »That's nice and all but your idle set assumes people went with niche or one off items like Diamond Aspis and Meva TVR ring so of course it's going to be better. Let's also include stage 5 Prime yo that "HQ idle" set.
The shield they are using is one of the better elemental resistance shields outside Diamond Aspis's huge Meva.
PS your top idle set should have Daybreak instead of full timing the Prime club. You can just macro or toggle in the Prime club if you get slept this then gives you back 1hp/mp a tick.
Edit: nvm is the stage 5 Prime and not the wake up stick.... I'm sorry for your loss.
I only assumed max means max.
Whatever your preference is does not change what max is.
Max does mean max however that set is labelled "Idle HQ" which is generally a set with high gear that is more obtainable. Most players would be making one of the more useful Primes first and probably picked a better Bonanza piece and yes I do have the shield.
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Context (mild rant but informative) - Those are not specifically the "Best in Slot Bard TP Sets". They're computer-generated sets that factor a set of pre-defined buffs vs a very specific target enemy, prioritizing speed-to-tp, and factoring in nothing else besides the 25%/50% -DT conditions. The results provided by the sim are simply numbers and it spits out what it "considers" to be -the- best possible set that achieves the fastest TP vs the target. They sometimes throw in some interesting/questionable gear choices, but that's because the program is trying to maintain optimal accuracy, -dt, and speed. It's no more of the "best" than asking a GPS to find the fastest route from Massachusetts to Texas ignoring every possible factor, and it draws a straight line and tells you to take a plane.
With that being said, the sets are a very good guide and baseline for what kind of sets BRD can make. You should look at sets like that and compare it to what you have, and then adjust accordingly. If you need more defense, magic evasion, dual wield, etc, if you are subbing dnc or war, do you have QA augment Chironic gear? High Ranked Nyame? Volte pieces? Ashera Harness? There are dozens of ways to gear a bard accordingly. "BIS TP Set" is a misnomer; it's all circumstantial and depends on situations. You have to build a set appropriate for the/most situation(s), there is not one set that rules them all.
You can also use the Item Sets page to search for sets to get ideas from
Here's the general set I run, for comparison:
ItemSet 400573
Chironic - QA+2% (3% is possible), Accuracy. I also had a STP+9 Chironic Hose that was better* than Volte Tights.
I normally /DNC, so Haste Samba and 9% DW puts me exactly where I need to be with capped magical haste. Frees up the belt slot to use Sailfi+1, which I consider a way better belt vs a DW belt, since earrings are generally weaker comparably. Also allows me to use Null Shawl, which I consider better than JSE cape for pretty much everything.
When I need tankiness: Swap legs/feet for Nyame
When I need accuracy: In addition to the above, swap belt for Kentarch +1 > Olseni > Null Belts (in that order). Swap JSE neck for Null Loop (this might be questionable). Swap Moonlight to Chirich +1. If I still have accuracy issues, either sing a Madrigal, eat sushi, or drop TP Bonus offhand for Gleti's or Crepuscular Knife.
Some people prefer Volte Tights over Nyame Flanchard, but I haven't been lucky enough to get those yet.
TLDR - Several ways to build a set for BRD TP, but I don't think the term "BIS" refers to one set. It all kinda depends.
Good info. Trying to get max base Accuracy (no buffs)
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By Jakey on 2025-09-07 14:06:00
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Im sorry my sleeps never last more than a tic so i wouldn't know.
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It is bugged
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You're probably better off either running ahead and killing a different camp solo, or just using Dagger and dealing with the resistance. Karambit H2H is horrible on DNC, and you get no native Martial Arts traits unless you sub MNK. You'd probably sub WAR or DRG, depending on your support (Berserk and DA is nice, though with Saber Dance, DA is less impactful)
Crazy idea that I'm sure nobody's thought of: If you want to be cute, DNC/WAR can learn Judgment if you equip enough skill to hit 200 Club skill. I'm ML34 DNC, and with a single Combatant's Torque and Mafic Cudgel, I'm @202 Club skill with Judgment unlocked. You'd have to drop the TP Bonus offhand, and make some gear sacrifices to hit decent accuracy, but DNC can probably do it, especially if you have high ranked Nyame or +3/4 gear. This probably wouldn't work on anything higher than C2, but might be fine on C1, and probably find on C2 with SV songs?
Here's a set I cobbled together that allows you to hit 1158 MH accuracy in WS set, before songs or food. Can add 58 (116) and ~108 accuracy from Sublime Sushi +1. Assuming HQ sushi and SV HM, can put you close to ~1380 MH accuracy.
ItemSet 400572
Terrible idea? Idk, but worth testing out :D
Probably won't hit hard on anything evasive or tanky, but can use it on Skeletons.
Climactic + Judgment, I should go try this out on some Apex mobs >.>
Trust buffs:
ML34
Sylvie - FuryPrecision/Frailty
Excenmille S - Attack Bonus
/WAR - Berserk
Saber Dance
Lvl 10 Box Step
Qultada - Chaos Roll, Fighter's Roll
Koru - Dia 3
w/ Climactic
Non Climactic
3k TP non-climactic with probably some MA procs
Not nearly as terrible as I thought it would be, might be interesting in Segments vs Skeletons.
Was able to still hit 1300+ accuracy with TP Bonus offhand and sublime sushi. Building Flourish + Judgment wasn't terrible either. I might try it in segments some day.
By the way, you need to have 200+ Club skill in your pre+midcast ws set. If you have it only in your precast and try to swap below 200 after using it, the WS will cancel with an error message. You also can't swap to 200+ in a midcast set, because you need 200+ to even activate the WS. Kinda funny learning experience.
Hmm... This is more fun than I thought xD
Building+Climactic (Camel didn't have Berserk on)

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By Xilk on 2025-09-07 13:32:39
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I'm just tinkering around w/ magic damage for holy. and banish. I haven't found clear information on how important divine magic skill is for these.
This is the set I've come up with:
ItemSet 400574
anything I"m missing or suggestions for improvement?
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By NynJa on 2025-09-07 13:23:37
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There is a reason why people aren't spreading to the empty servers where there are very few if no RMT. Why would a group of people willingly leave their small quiet server to go to a high pop server where there are queues to enter events?
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guardians was pretty widely praised and the tomb raider games were fine
the issue with avengers had more to do with the type of game they made and the art style they used
but beyond that- i'm not really sure why you're saying that they need to do that *now*, given that they've already done just that; they've already sold off all their western studios
did you just wake up from a coma or something?
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I'm aware that Asura was recently locked down for new accounts and was wondering if there's been any talk at this time about SE giving incentives to transfer off to other servers like they do in FFXIV when one gets too congested, usually like free transfers and all that.
I'm also interested in learning if I should stay put on Asura for a bit of time before transferring to another server in order to use their AH to level up subcrafts to cap, or has QoL with RoV and Adoulin NPCs basically made that moot now? I have Alchemy around 78 and seen it's been needed on the server I wish to transfer to due to AH shouts over the past few months, or would it be best to take another craft to 110ish without shield these days for someone that plans to still be mostly "casual" for the most part?
In typical SE fashion, they've merely said something to the effect of: "We want you to know we've taken steps to think about it...but aren't going to reveal anything right now: source
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By Eiryl on 2025-09-07 12:52:24
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Nothing yet, they need to, they probably won't though.
Shield and casual are incompatible.
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I'm aware that Asura was recently locked down for new accounts and was wondering if there's been any talk at this time about SE giving incentives to transfer off to other servers like they do in FFXIV when one gets too congested, usually like free transfers and all that.
I'm also interested in learning if I should stay put on Asura for a bit of time before transferring to another server in order to use their AH to level up subcrafts to cap, or has QoL with RoV and Adoulin NPCs basically made that moot now? I have Alchemy around 78 and seen it's been needed on the server I wish to transfer to due to AH shouts over the past few months, or would it be best to take another craft to 110ish without shield these days for someone that plans to still be mostly "casual" for the most part?
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Context (mild rant but informative) - Those are not specifically the "Best in Slot Bard TP Sets". They're computer-generated sets that factor a set of pre-defined buffs vs a very specific target enemy, prioritizing speed-to-tp, and factoring in nothing else besides the 25%/50% -DT conditions. The results provided by the sim are simply numbers and it spits out what it "considers" to be -the- best possible set that achieves the fastest TP vs the target. They sometimes throw in some interesting/questionable gear choices, but that's because the program is trying to maintain optimal accuracy, -dt, and speed. It's no more of the "best" than asking a GPS to find the fastest route from Massachusetts to Texas ignoring every possible factor, and it draws a straight line and tells you to take a plane.
With that being said, the sets are a very good guide and baseline for what kind of sets BRD can make. You should look at sets like that and compare it to what you have, and then adjust accordingly. If you need more defense, magic evasion, dual wield, etc, if you are subbing dnc or war, do you have QA augment Chironic gear? High Ranked Nyame? Volte pieces? Ashera Harness? There are dozens of ways to gear a bard accordingly. "BIS TP Set" is a misnomer; it's all circumstantial and depends on situations. You have to build a set appropriate for the/most situation(s), there is not one set that rules them all.
You can also use the Item Sets page to search for sets to get ideas from
Here's the general set I run, for comparison:
ItemSet 400573
Chironic - QA+2% (3% is possible), Accuracy. I also had a STP+9 Chironic Hose that was better* than Volte Tights.
I normally /DNC, so Haste Samba and 9% DW puts me exactly where I need to be with capped magical haste. Frees up the belt slot to use Sailfi+1, which I consider a way better belt vs a DW belt, since earrings are generally weaker comparably. Also allows me to use Null Shawl, which I consider better than JSE cape for pretty much everything.
When I need tankiness: Swap legs/feet for Nyame
When I need accuracy: In addition to the above, swap belt for Kentarch +1 > Olseni > Null Belts (in that order). Swap JSE neck for Null Loop (this might be questionable). Swap Moonlight to Chirich +1. If I still have accuracy issues, either sing a Madrigal, eat sushi, or drop TP Bonus offhand for Gleti's or Crepuscular Knife.
Some people prefer Volte Tights over Nyame Flanchard, but I haven't been lucky enough to get those yet.
TLDR - Several ways to build a set for BRD TP, but I don't think the term "BIS" refers to one set. It all kinda depends.
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Honestly, ever since Square Enix's failure of $200M Avengers game, the company has been struggling financially.
I think to myself that, they are circling the drain and someone like Sony is eye'ing up to buy them in a heartbeat.
But ...but, it would be TRAGIC if Microsoft or Amazon (Activision?) bought them instead...
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By on 2025-09-07 12:27:05
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if enough NA people went to the extreme to cancel subs over this, would SE even get the memo? how do you hit them where it hurts AND clearly show why you did it? a forum post on the OF would probably get shut down immediately.
not suggesting anyone do this, just a thought exercise how would you get their attention. Nynja made the point that this absolutely would not fly on Odin, and I agree, how do non-JP ever stand a chance?
If enough people cancelled subs for long enough they would just shut down the servers as it just wouldn't be feasible to keep them running with such a same player base. What you are suggesting here would hurt the game way to much.
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Thank you that was the one i ws looking for
it just shows that even when you are this confident
Quetzalcoatl.Jakey said: »Ya i don't think I can support an idle set that lacks darkness resistance especially for someone who destroyed their wake up stick. You can still be 100% wrong on your argument about lacking dark resting for sleep.
"-At 0 resistance, it is still possible to fully resist a negative status effect given enough magic evasion, unlike with elemental magic damage."
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what is the BiS Bard TP set?
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By Lili on 2025-09-07 09:13:06
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It would have to be an actual holy ***moment. Biblical. Even to get a bean counter to raise his eyebrows in actual panic. An unachievable goal.
And it would be the excuse the execs are waiting to pull the plug against Fujito's efforts, so let's make it not happen.
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if enough NA people went to the extreme to cancel subs over this, would SE even get the memo?
So two things:
It's blatantly obvious that a threat from upper management was made to cut the budget of XI over the last couple of years bfore Matsui left, if revenue did not improve (inflation is destroying the profit margin of the game, and has been for years), that is why Matsui tried to make VR (when it is blatantly obvious they did not have the budget to make it to the standard they are usually made) and shilled merch so hard for a couple of years. They were trying to boost revenue, it didn't end up making enough of a difference and Yoshida cut the budget of the game anyway.
That is why Matsui stepped down from the game when he intended to stay with it till retirement, he didn't do it because he wanted to. Matsui was offered to go work on ff14 14 years ago and he turned it down because he wanted to keep 11 going, so he took over producer role. He was literally moved off 11 and is now working on some shitty unknown "mobile game" till retirement because JP companies can't lay people off, and he needs to hang in to get his pension. He fell on his sword to save the game, and because he refused to lay anyone else off he was in charge of.
This is why Fujito was so salty when he took over and was talking the way he was when he was talking about worrying about the developers careers, and why he can't hire anyone else. Cause they don't have the budget to hire anyone else anymore.
Yoshida recently made a post complaining about people modding ff14, and how it was costing them money (players mod cash shop stuff and use an addon so other players can see everyone elses mods). How inflation was really destructive and only the cash shop allows them to continue funding ff14. Now imagine a game with no cash shop and less players if this is his mindset.
This is not to say the game is on the verge of being shut down, but it's obvious the devs were not happy about losing someone from a close knit team.
ff14 statement from Yoshida: (bolded part half way down)
Hello, everyone. Producer and Director Naoki Yoshida here. I'd like to address the recent feedback and discussion among the community regarding in-game mods.
This post is not meant to target any one mod specifically, but I'd like to touch on the general subject of mods, their use, and the culture surrounding them. I thank you in advance for your understanding.
Firstly, while I am in charge of FFXIV, I am also a PC gamer, and have been for many years. I've spoken about this multiple times in the past, but my own personal stance regarding mods─that I do tolerate them─has not changed.
In the past twenty or so years, I've seen numerous positive examples of games with fan-made mods that expand upon existing gameplay.
However, these mods are generally created with a vital premise in mind: they are for personal use only, and the individual player is responsible for the mods they use. Furthermore, the mods must not impact the core game, its services, or the intended game design in a negative manner. I personally feel that these rules should be followed by all mod creators and users.
That being said, if players continue to uphold the above premise of mods enhancing one's personal enjoyment of the game and acknowledge that they are taking responsibility for what they download, I personally see no reason to track down or investigate gamers for the general use of mods.
Of course, from my position leading FFXIV, I still feel that it is vital for players to follow our user agreement and other rules. Additionally, I'd like to stress the importance that players follow two rules: that their style of gameplay does not infringe upon others, and that they do not negatively impact the core game, its services, or intended game design, as mentioned above.
It is my sincerest hope that everyone can continue playing FFXIV, as well as other PC games, in ways that are enjoyable to them.
Below, I'd like to elaborate on what "infringing upon others" and "negatively impacting the intended game design" entail. These are merely examples, so I don't mind if you skip over them. Please keep in mind that these theoretical examples do not single out any particular mod. Furthermore, this is not a criticism of those who create or use mods─the following is meant to deepen everyone’s understanding of our stance on this matter.
Altering Item and Character Appearances
In FFXIV, we have several extremely high-end duties that challenge players to their limit, known as Ultimate raids. To defeat the enemies within these raids, players must dedicate a significant amount of time and effort. As their reward for clearing, they earn the title of "Legend," as well as job-specific weapons with specialized visual effects.
Let's say Player A loves Ultimate raids and is motivated to challenge them at every opportunity. After they clear, they proudly equip their new title and weapon as proof of their party's diligent efforts to earn them.
Meanwhile, we have Player B, who makes use of a specific mod. This mod allows them to bypass the conditions for obtaining in-game items, making it possible for them to equip any item in the game (including items that must be purchased with real money). Player B is busy with work, and although they have the motivation, their circumstances prevent them from progressing through any of the Ultimate raids. They decide instead to install a mod, so that they can at least see what it looks like to have their own character equipped with one of the Ultimate raid weapons.
Player B uses said mod to equip a set of items, which only displays on their client's screen. To other players, Player B's model is only wearing default gear, but on Player B's monitor, they're equipped with a dazzling Ultimate weapon. They take a screenshot of their character and decide to use it as their desktop background.
In this case, Player A has followed the rules of the game and worked hard with their party to clear the Ultimate raid, earning themselves a weapon and a title as evidence of their feat. When other players come across Player A using their title and Ultimate weapon, they see a “Legend” who has overcome one of the game’s most punishing duties. On the other hand, should they encounter Player B, they would simply see a character with their default gear.
Let’s imagine a scenario in which Player A and B cross paths in-game. On Player B’s screen, Player A appears with their brand-new title and Ultimate weapon─the same weapon that they appear to themselves as having equipped. Conversely, on Player A’s screen, Player A appears with their title and hard-won weapon, while Player B appears in their default gear.
In other words, Player A sees the rewards each player has earned fairly within the context of the game’s rules. Player B sees a modified version of the game, but these changes are visible only to Player B themselves, and thus fall within the realm of individual enjoyment. (Please note that this is not intended as a judgment on the virtue of one approach versus the other.)
Similarly, if a player chooses to install a mod, the risk of encountering a computer virus, for example, is borne by the individual. Additionally, mods that do not adversely affect other players, and which ensure visual changes are only visible to the individual user, can be said to narrowly maintain the integrity of the game’s design─although, of course, this is open to interpretation.
However, if a mod was updated and its changes became visible not just to the individual mod user, but to other players too, what would the implications be? Player A (with their title and gear earned from hours of concerted effort with their friends) and Player B (with their mod-derived gear), are now on a level playing field, so to speak. This development may not concern Player B, but for Player A, it considerably negates the cooperation, time, and effort invested, not to mention the pride they might have felt in their achievement. After all, their rewards are now available to anyone with the mod installed, albeit lacking the corresponding in-game attributes.
In this example, other players have been infringed upon, and the intended design of the game has been negatively impacted. Although Player B may have been unaware of the mod’s precise functionality, their usage has diminished other players’ motivation and circumvented the game’s systems. Even if the creator of the mod simply intended for players to readily access and enjoy their favorite gear, they have detrimentally affected both the game and the wider player community.
In response, our only options would be to ask that players cease using the mod, or to request that the mod creator removes the functionality causing the problem. Of course, we could also implement preventative measures in-game, but this would divert programming resources from other areas, potentially damaging the enjoyment of other players in the long run.
The scenario outlined above is just one example, but I hope it helps clarify the differences between mod usage within the realm of individual enjoyment, and mod usage which is damaging to the game itself. Some players might ask “well, what about a mod which only makes changes visible to other users of the same mod?” The issue is that any mod which makes changes visible to others requires the manipulation or rewriting of game files, which is fundamentally even more problematic and destructive.
Even supposing that this theoretical mod provided generous improvements to the game and was well received by all players, the moment a problematic feature is introduced to said mod, we must insist that players stop using it.
Another example of such a feature: a mod that allows players to freely equip optional items and display them to others. What does that say to the players who go through the trouble of saving up to purchase these goods from the FFXIV Online Store? Are these players losing out by not using a mod?
Some may say that Square Enix is to blame for trying to make money by demanding that players spend extra on optional items. We operate our servers and data centers twenty-four hours a day, three-hundred-sixty-five days a year with the hope that our players can enjoy a reliable gaming experience. Currently, global inflation is taking its toll at a rapid pace, driving up server electricity costs, the cost of land, and even the price of servers themselves. We do not want to increase subscription fees for players, if at all possible─but keeping our game running requires sufficient income. If we start creating a deficit, FFXIV may no longer be able to operate. This is an example of damage dealt to the services we provide.
In these cases as well, we ask that players refrain from using such mods, or remove the offending function from the mod itself. I personally understand that modding culture is rooted in good intentions, but we are given no choice but to act if mods even incidentally threaten player motivation or the viability of our services.
Let's consider another theoretical mod: one that displays your character entirely naked. If this presentation is displayed only on the user's screen, that might fall into the category of personal use and responsibility. (Bear in mind that this is my personal interpretation, and not a discussion of whether that behavior is right or wrong.) However, if the user posts a screenshot of their naked character publicly on social media, FFXIV itself may be subject to legal measures by regulators in certain countries.
Laws that regulate the content of video games grow stricter by the year. These laws are there to protect minors and for a variety of other reasons, but the fact remains that they are tangibly becoming stricter. We have a duty to provide our services in adherence to the laws of all countries where FFXIV is available, and if we are unable to do so, the distribution of our game can be prohibited. This is another example of damage dealt to our services.
Allow me to repeat myself when I say that I do not intend for these examples to be a censure of mod users or creators. I only wish to provide some tangible examples of how using certain mods can damage other players, FFXIV, and the services we provide, regardless of the mod's original intent.
As always, we will do our utmost to keep creating a world which all players can enjoy. Even though it may take time to do so, it is my hope to incorporate player feedback and officially fulfill as many functionality requests as possible. I am also considering how to increase the freedom of choice players have in the gear they choose to equip.
While paying respect to the long-standing tradition of modding PC games, I ask that all players in turn respect our game by enjoying their fun within the confines of some basic rules.
With that business aside, I was very pleased to announce the next Fan Festival yesterday, on the twelfth anniversary of FFXIV. This wouldn't have been possible without you, our players. Thank you all so much for your support thus far, and we hope to have the pleasure of your company as we continue along this incredible journey for years to come.
(And one more thing: for those wondering what comes after the Japan Fan Fest...while I can't give any details just yet, rest assured you won't have to wait long.)
FINAL FANTASY XIV Producer & Director
Naoki Yoshida
Secondly
Like, what do people think would happen if they had a zero tolerance approach to RMT instead of just trying to control them as they do now? The RMT would DDOS the servers as they did during the choco blinker days and none of you would be able to login, they would also start hacking players accounts again to sell their gil off. Given how lacking in protective thinking many XI players are with addons and download anything from anyone, that would not end well for the endgame players.
SE control RMT pretty well, stopping them being overly malicious. If the RMT went full apeshit mode the game really would not be able to weather such an onslaught too well.
Right now the serious RMT operate on a level where they want the game to continue out of self interest, and where they try to make their money offering services instead of being oppositional to the game and its players. That's about as good as it can get when there are few legal ways for the companies to stop these people.
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By tuefen on 2025-09-07 04:57:02
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I found the nm was a gigas on cerb sever and it didnt let any ??? pop.Even 2hrs later and we redone all towers checked in every corner the ??? didnt show up.Is there some special trick or is that ***just bugged?
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By tuefen on 2025-09-07 04:56:57
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By Andret on 2025-09-07 04:38:25
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SE isn't banning the RMT. Who's going to pay for the missing money? You? Fat chance. If somebody want to avoid RMT then they can always move to an empty server. RMT aren't going to be there but so is everyone else.
With the RMT gone, the one buying from them will also go away. Why? It's like eating at a restaurant and cooking for yourself. If all the restaurants are gone then the ones who couldn't be bothered to cook would move away. You will be left with tough farmers who grow their own crops with 6 characters and doesn't speak to anybody.
Whether you like it or not, population is critical to maintain an economy. There is a reason why people aren't spreading to the empty servers where there are very few if no RMT. People gather at high population server and so are the RMT and in turn, the RMT provide a service for people who don't play the game as much but still paying and make the place lively.
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By Nsane on 2025-09-07 03:40:25
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Ok thanks Melliny, Buukki.
Yeah, I do have a pretty decent Cor that I could run segments with, it's just that I lost all my macros & scripts for it recently. Have been dragging my heels on rebuilding it. Only just rebuilt all the dnc stuff and enjoying it atm.
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I was just having fun with Club DNC. I don't recommend it :)
The problem with DNC as a job in Sheol C Segments is that it's native weapon is piercing, and there are 15 nostos types that resist piercing. Whereas there are only 4* nostos types that resist slashing (*Qutrubs don't count because they take double damage). So naturally, people will want Slashing jobs. You're just sorely disadvantaged just based off of he monster types. Even MNK is better because it only faces 11 resistances. Piercing weapons just got screwed overall in Sheol C
If you're making your own parties though, by all means go DNC to your own stuff.
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Ok thanks!
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Had a odd bug today. Walked up to a chest in A and started spamming my living key macro (can confirm at least 9 attempts from console, probably a lot more) but nothing happened, didn't get the text that says "However, it has no effect." indicating the key was successfully traded but failed to open the chest.
Double checked if I hit the wrong macro or ran out of keys. Walked a few steps away (maybe 10-20 yalms, not far enough to make a mob or chest depop and reload) and back to try trading again - nothing.
Then I clicked the chest to get the " you might be able to open it with izzat or a special item." dialogue and the menu for trading izzat, canceled it and started spamming the key macro again. At that point I got 4x "However, it has no effect." which confirmed key trading worked again and then a "Oh no! A mimic!".
Makes me wonder if the not beeing able to trade keys part was tied to it beeing a mimic. If so I wouldn't be surprised if it can be, or already is, abused.
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