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When calculating blu to sets I found that even though I had empty unchecked in sub and thib selected it really wanted me to know that I would save 3 seconds by not wearing it.
Looks like the default value is 25 for dual wield but for this job it would be great to have a way to change it 25, 30, 35, 40
I don't recall how much the popular dd set gives but it will really change the results
If you download the project, changing this value in code is very simple. You just need to run gui_wsdist.py in some app then (easier than making .exe)
Ofc choosing spells would be ideal, but that would require to expend UI, add lots of blu spells and make whole logic to check trait points and added stats, so it would be a much more work.
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Small correction, but SE runs 3 mmorpgs. DQX 7.5 just came out at the end of August.
They run two on paper, FF14 and DQ10.
FF11 is part of FF14 operations, it hasn't been mentioned on any financial report since 2016 when ff11 accounts were merged with the ff14 account system. It would be impossible to not count FF11 on financial reports, if it was a standalone product. All player numbers from FF11 and revenue it makes are counted directly towards the success of FF14. FF11 props up FF14 in the minds of investors (if even in a smaller way) to appear to be more successful than it really is and this has been the case for a long while.
It's even entirely possible that FF14 barely even makes a profit alone, and could be a loss leader for the company (it's surely being treated that way lately). The development costs for that game are extremely high due to how many developers they have to hire to keep pumping out casual short term content at a high pace.
FF11 has 4 developers, ff14 has hundreds.
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By Lili on 2025-09-09 03:21:37
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ITT: NA players almost grasp why individualism makes the world a shittier place for everyone
Personally I think Einherjar is a perfect candidate for a system similar to Domain Invasion. Free for all that starts every hour, ish. Can keep old Einherjar for LORE and make a new area for ichor.
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By . on 2025-09-09 02:59:37
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Me, after seeing a couple of women in Jujutsu Kaisen with good… “assets”…
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Apologies if I missed this, I scoured through the thread and github, but is there a way to test nuking damage?
I tried a few settings on the simulator to see if I can but I might've done all the wrong things.
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By Dekar1 on 2025-09-08 21:51:23
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I had no idea that the "Magic Evasion" stat went back to the 75 era. I don't really remember seeing it until SoA.
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ideally people would be like, hey wanna go in with me? but instead you get everyone spamming the trade and getting frustrated when someone beats them in. that little bit of extra work and interaction is usually decided to not be worth it even though it costs them more time in the long run.
people forgetting to multiplay in a multiplayer game and gets upset about it
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By on 2025-09-08 21:41:50
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By . on 2025-09-08 21:40:32
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A lot of reviews came out for the failed Lost Soul Aside today, I guess no one got review copies in advance. Anyway, they were pretty harsh, IGN gave it a 5 and I saw a 4 out there as well. It definitely qualifies as an immediate write-off.
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By Jinxs on 2025-09-08 21:34:56
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Throw at least one crystal in both, before taking whichever to max.
Quetzalcoatl.Coronos said: »You could have a R10 tiz and an R2 DP, but the swarts won't fill both at once. They only fill the one you trade them with.
Ahh, thank you that makes so much sense now.
Kind of depends on your goal - are you trying to make one job its absolute best ASAP? Might want to focus on finishing off a single weapon to R15 first, even though the later stages are costly for the incremental gain (i.e., you need a whole stack of Swart to go from Rank 14 to 15). But if you're interested in using multiple weapons right away and not in a rush to max out a specific one, it's not unreasonable to spread out your Astral Detritus if you're on a budget.
Thank you, I think I understand the Swart now. I think I'm gonna Augment my Tizona to full while at the same time working on Death Penalty from the very beginning. I'm sure by the time I max Aug my Tiz then I'll be ready to Aug DP.
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By Ragnarok. Zeig on 2025-09-08 21:05:31
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I feel something in Jujutsu Kaisen derived from JoJo.
JoJo stands are the creative liberty Araki gave himself create “bizarre” setups.
Jujutsu Kaisen uses all those cursed techniques and shitz to also create “bizarre” setups.
By leveraging JoJos mentality to create a fight, they are far from animes like Dragon Ball or even Naruto, when fights were decided simply by sheer strength of the character. Jujutsu tries to make those fights look like something tactical/strategic instead of pure force.
It is interesting looking how those “styles” of confrontation are used in a manga. I personally prefer the good old punch in the face, when you beat your opponent simply because youre stronger.
Bizarre style fights requires a lot of investment to understand each moveset and characteristics. And you need to pay attention because the gimmicks are the trump card to pull a win out of nowhere. It is tiresome, and most of time, the “creativity” those mangakas use to make stands/cursed techniques are just pure ***. Yeah, I totally agree with this. While still a bit silly from the outset, Jojo still had a somewhat grounded power system (hamon), then it completely disregarded it in favor of going full silly and bizarre (stand power, that could be anything the author wants it to be at any moment). It gets a pass because, in a sense, it's staying true to what it is (or what it was supposed to become), and it provides that silly, unique adventurous entertainment. By S3, it's just a bunch of puzzle horror encounters where anyone can have 300 IQ depending on how Araki wants the encounter to play out.
Now I can't accept that in JJK because it's meaningless there. JJk wants to tell a stroy with an established cast and a world with an established power system, but you quickly realize that the power system is poorly constructed & doesn't really matter, because character abilities are constructed on the fly, and are unnecessarily complicated with rules that you need a primer/manual to grasp them to understand (and enjoy) "the game" that is about to go down, which is made worse when one of the characters dies in the next fight anyways.
It's something Togashi went to extremes with in HxH and I very much dislike it. It's so unchecked in the Dark Contenant arc that 90% of the dialogue is explaining newly establisted, complex game rules, with the remaining 10% being characters playing 5D chess. Go make a game already instead of gamifying your manga to such ridiculous degrees.
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Yes. FoV Ru'Aun Gardens. Old heads know.
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So was it FoV?
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This is why I don't want server merges. I don't want to deal with this crap The irony is that the "larger" your server is, the less social people are in general. You have one person who basically plays FFXI by "himself" with his army of alts, never needing to interact with others unless it's a group activity where progress is important (Gaol, Sortie, Master Trials etc, but even that can be multiboxed to an extent). Most of these problems that Asura faced would be instantly solved if people simply joined up together for common goals like HTBF, Deeds/Peculiar Foes, Ambuscade, Einherjar, etc. Instead, you just get hundreds dozens of players doing tasks by themselves, which leads to congestion. You add mercs to the equation and it's no wonder everything is flooded all of the time.
As a QOL adjustment, I wish they would add a real Duty/Raid/Event-Finder system. Something like a dynamic list that players can sign up for various events, and event-leaders can check for any interested persons, and instantly invite them without any delay. I feel like Yelling/Shouting is kind of a bad system to fill groups, especially since Term Filter can unintentionally block out messages you would otherwise want to see.
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By scatch on 2025-09-08 19:36:59
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By on 2025-09-08 18:52:32
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Is there a maximum number of buffs that you can have total, or just a maximum display amount? (I know about 12 song/roll limit, but I mean over all, all buffs. Is there a hard cap in the code?)
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You could have a R10 tiz and an R2 DP, but the swarts won't fill both at once. They only fill the one you trade them with.
Ahh, thank you that makes so much sense now.
Kind of depends on your goal - are you trying to make one job its absolute best ASAP? Might want to focus on finishing off a single weapon to R15 first, even though the later stages are costly for the incremental gain (i.e., you need a whole stack of Swart to go from Rank 14 to 15). But if you're interested in using multiple weapons right away and not in a rush to max out a specific one, it's not unreasonable to spread out your Astral Detritus if you're on a budget.
Thank you, I think I understand the Swart now. I think I'm gonna Augment my Tizona to full while at the same time working on Death Penalty from the very beginning. I'm sure by the time I max Aug my Tiz then I'll be ready to Aug DP.
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By Hyriu on 2025-09-08 18:03:49
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hey we're at least 12 on Shiva
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By . on 2025-09-08 17:12:10
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By Dekar1 on 2025-09-08 17:06:24
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All this to say I am questioning the shield because not having an iLv shield equipped when taking any direct or AoE physical damage seems crazy to me to throw away the increased block chance.
I don't mind giving it up depending on the situation. In any content that matters you're to be floored to 6%. I suppose you could boost that up to 11% with an Ambu back? I think Banhammer put it best, just view it as grip.
Is everyone going to make a new idle toggle when you tanking adds in Gaol NMs?
I've got six different idle sets for my WHM: Refresh, DT, PDT, Misery, ResistSilence, Reraise (Sphere body). That's overkill and far more than anyone needs, but I appreciate each of them whenever their niche situations arise.
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By NynJa on 2025-09-08 16:54:53
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*** server merges
and especially *** everyone who keeps suggesting "merge the smaller servers".
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By Genoxd on 2025-09-08 16:53:25
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This is why I don't want server merges. I don't want to deal with this crap
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Shields dont effect your ilvl iirc. Also your block chance is floored anywhere it matters on any job not pld unless you build for it, and even then it likely wont amount to much unless you're war or bst with adapa shield
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By Lili on 2025-09-08 16:42:33
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Valkyrie makes the problem worse because now everyone and their hamster just afks at the gate with it on and doesn't realize that they actually managed to enter, holding everyone out.
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By zedoma on 2025-09-08 16:42:10
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Maybe so? Genbu's still can't be augmented with M.Eva. so I'm still curious what Banhammer was talking about. And I don't see what would prevent Numinous/+1 from being a target for Field Parchment augments; it's a crafted item with no hidden or latent effects.
Genbu's shield can in theory be augmented with MEVA if you lucked out on the random augment pool. +4 is the highest I’ve seen on other gear pieces outside of Blood Cuisses. I do a lot of Tatter and Scrap Synergy for my 75 DRK used on Campaign battles.
MEVA is also possible on FOV augments as I have tracked at least 1 earring with it so there is no reason to believe it is not possible on a shield. +5 is probably the theoretical max as I have seen +5 EVA often.
All this to say I am questioning the shield because not having an iLv shield equipped when taking any direct or AoE physical damage seems crazy to me to throw away the increased block chance. Is everyone going to make a new idle toggle when you tanking adds in Gaol NMs?
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ideally people would be like, hey wanna go in with me? but instead you get everyone spamming the trade and getting frustrated when someone beats them in. that little bit of extra work and interaction is usually decided to not be worth it even though it costs them more time in the long run.
It's quite hilarious they make QOL updates that almost nobody* is asking for (dynamis for example), but the few things that would make everyone's life significantly easier never gets touched.
Also #Asuraproblems
Spamming entry gate is the primary reason I don't want to do another mythic. You'd think it would be as easy as every person trying to get in would simply flag up, get invited, and leader pops a bunch of lamps (by the way, THAT'S an archaic model to begin with, why does EVERYONE need a lamp?) and everyone can join in. But because it takes an extra 30 seconds of work, nearly nobody does it. Same reason why the HTBF lines are always clogged shortly after a release or during a campaign. Or ambuscade. Sadly, people would rather solo and take FOREVER than join someone and get significantly more progress in a shorter time. People really do enjoy wasting time.
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