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Showing 8251-8280 of 10000 (0.5581271648407 seconds)
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By Bahamut. Turambar on 2025-09-08 14:37:03
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Above a certain amount, a gift will be taxable income to the person receiving it.
Gonna need sauce on this, because it directly contradicts the IRS:
IRS Publication 559 said: Property received as a gift, bequest, or inheritance isn't included in your income. However, if property you receive in this manner later produces income, such as interest, dividends, or rents, that income is taxable to you.
IRS Publication 709 said: The donor is responsible for paying the gift tax. However, if the donor does not pay the tax, the person receiving the gift may have to pay the tax.
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By Carbuncle. Nynja on 2025-09-08 14:36:25
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“Draw the chicago bulls logo but make it look dumb”
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By . on 2025-09-08 14:30:29
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By . on 2025-09-08 14:29:42
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With iPad/Procreate I even got to draw a picture of you!
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By . on 2025-09-08 14:29:01
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Dang…
Ive finally got into drawing in tablets, got a Procreate to play on my old iPad, it seemed fine, but then I noticed my old generation iPad didnt support any pen. And obviously newer iPads are too expensive to invest when Im still only prospecting tools. Aside that Apple pen are goodamn expensive.
I also have a newer tablet, but Galaxy Tab. I did buy a pen for it and downloaded Sketchbook to draw (because Procreate is Apple exclusive, damn).
Then later on I noticed that Sketchbook was discontinued by its developer. It was a shame because it seemed a pretty good tool.
But my current problem is that there are few limitations when drawing: seems slightly laggy the pen sketch and the tablet response. And in some points, feels like it behaves kinda weird: like when I need lines to intersect, the draw wont happen. Idk if this is intentional safeguard but it just makes me uneasy knowing my draw wont behave the same all the time.
Worst is that Idk if the problem is my (cheap) pen, my Galaxy tab or the Sketchbook. I just made some sketches on my iPad (with my finger), and the experience is better.
Idk, I need to figure how to proceed this week, if I insist with Sketchbook, if I insist with Galaxy Tab, if I invest in a newer iPad, or maybe an actual professional drawing tablet (probably not, I wont invest on it until I feel like professionally drawing).
So, i tested my Galaxy tab, and indeed, it is inferior to my iPad in terms of screen sensitivity, despite being a newer equipment.
The good thing is that I tested my pen on this iPad and it worked.
So I will just use iPad/Procreate for my drawing.
Im quite happy, now I need to study it a bit.
Sketchbook had animation feature, I do hope Precreate has it too.
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By Carbuncle. Nynja on 2025-09-08 14:21:54
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And this is your reminder why cash is king
Oops encroaching a political post
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By . on 2025-09-08 14:18:40
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Above a certain amount, a gift will be taxable income to the person receiving it.
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By Fenrir. Niflheim on 2025-09-08 14:15:35
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Bizarre style fights requires a lot of investment to understand each moveset and characteristics. And you need to pay attention because the gimmicks are the trump card to pull a win out of nowhere. It is tiresome, and most of time, the “creativity” those mangakas use to make stands/cursed techniques are just pure ***.
You most certainly can apply this to Naruto so i have to assume you never finished it?
edge of a power system is literally all a shonen anime is. from yu yu hakusho to Jujutsu Kaisen. some are soft systems and some are hard. but half the point in understanding how the systems can be gamed.
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By Bahamut. Turambar on 2025-09-08 14:13:52
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Bismarck.Josiahflaming said: »interesting. you can give up to 19,000 dollars to your friends and coworkers as a gift. If you give any more than that, they will have to pay increased taxes when they file for that year.
You've got that backwards. Gift tax is paid by the giver, and they have to file a special gift tax return for it.
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It was a guess, but the only way I know of to augment equipment that low. I've never heard of FoV giving magic evasion augments though. It did not even exist as a stat at the time (or rather, it was always a hidden stat but never showed up as a number until 2013 or later).
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By Dekar1 on 2025-09-08 14:04:59
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I've been using this combo for a while now. Very happy with the results. While the elemental resistance might not be needed for resisting enfeebles, it's still great for elemental damage.
How much is the magic evasion augment?
How do you augment it?
Can't find any info
Level 69 item so my guess would be Fields of Valor.
Yeah, Fields of Valor is the only thing that's coming to mind. Still working on a Light/Darkness resistance earring. I suppose I could screw around with this shield a bit afterwards.
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Most older weapons had that trait, where things that affected critical hit only worked for the weapon the stat was listed on.
Its the same as other unique stats like TP Bonus, or Naegling's Attack Bonus not working with Ranged WS. Unique stats ON a weapon generally only affect that weapon type. Augments, however, follow a separate set of rules and do work across weapon types.
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By Carbuncle. Nynja on 2025-09-08 13:32:25
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Thursday morning: “I cant open anything because my c drive is full”
My answer: “you need to delete files or move them to network storage at [location]. If necessary, you can buy an external drive [provide link of example]”
Today: “I cant open files again, my C drive is out of space”
Are they expecting a different answer from 2 business days ago???? Like what do they want me to do? Hold their hand and go over the files on their system for them to decide if their keep or delete??
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I knew his defense was close to 3000. 2700 is extremely high for a mob, and that's on top of his 25 -dt for each vengence tier. That means that at 9,999 attack you would have around a 3.71 pDIF, and ranged naturally caps around 3.25 to 3.3 (wiki is a bit unclear about the exact values but it's somewhere around there), but the typical ranger midshot set also has 20 PDL added in via scout's gorget, Ikenga's vest, and Ikenga's clogs so that puts the normal ratio cap around 3.5.
It would actually be lower because of the level correction. If arebati is level 135/145. It would be 2.75/2.2
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By waffle on 2025-09-08 12:53:13
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S-E has been taking a financial beating on both their online games Small correction, but SE runs 3 mmorpgs. DQX 7.5 just came out at the end of August.
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So that last line is something I have personally experienced very early on. If you take too long to do this objective, it might not pop a chest at all. I have a clear memory of killing at least 15 elementals (but the first ~5 took very long) and the box would not spawn. After the first 5, the group decided to just get B on the way later in the run. We were not able to get it to spawn after that point, almost as if it was glitched. We had not thought about respawning the zone, we just figure it was lost for good.
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By Rairin on 2025-09-08 12:26:35
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JP wiki with translate isn't much better:
Quote: Kill three or more enemies in the area in a short amount of time. The method of killing does not matter. The appearance rate varies depending on the total time from when they are
detected until they are killed. There can be a gap between kills.
Even if you kill three enemies as quickly as possible, the appearance rate is not 100%. The longer the total time they are detected, the lower the appearance rate becomes. If
they do not appear after killing five enemies, it is recommended to use Device #B to respawn .
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They finally made asura a jail server. It would be sort of neat if there was a "good server".
No jumping in or out, actual rule enforcement.
I feel like it would either attract everyone, or no one.
If it was the same game, no one. If they took out the grindy elements (like I said even had a premium fee) I bet folks would move, not sure if it would be a few or a lot. No gil sellers no automated bots. Of course grey area with stuff like windower/gearswap (i think if they banned this also, few would go)
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By Lakshmi. Sahzi on 2025-09-08 11:58:43
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Who is Final Fantasy's BEST DRAGOON?
YouTube Video Placeholder Cid's Highwind is the best limitbreak, always in my party, but Freya still best dragoon even though I don't really like 9
Not Kimahri?

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Its probably worth mentioning (and I don't know any actual numbers here just total spitballing) I'm guessing like 98% of the games players are 30+ years old (meaning they have kids and lives and the grind is not appealing), lots of people use bots and/or buy gil to alleviate this.
If 1% of the server are gil sellers then, I dunno i'd say something like 5-20% of the server (at least) need to be gil buyers. Banning the gil sellers will probably cause a large percentage of those people to quit.
I'm guessing 80-90%+ use some 3rd party tools (windower vanilla at least) likely 30-50% are using more significant 'addons' (ie bots)
Probably 10-20% people are multiboxing (maybe more and many aren't just running 1 alt, they have several).
What all this means I guess is I think SE taking any serious efforts to curb the passive things people do to level/get gil will never happen, its not just shooting yourself in the foot, its darwin award worthy by shooting yourself in places that would render sterility if not outright suicide.
It might be interesting to have a server (even if there was a premium fee involved) where these activities were more aggressively monitor/banned. Even more so if the grind was removed (say ML xp is 10% of what it is now, maybe REMAP cost 25-50% of what they do now, other) of course transferring to the server might be one way (at the very least for x months or a year)
But in a world with multiple servers, its possible to have your cake and eat it to, and at the very least (from a business perspective) would clue SE to grind adjustments depending on if it was successful and how well it retained people (it could do a poor job of retention but if subs were up it could be a success)
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Does EES benefit from optimal range for true shot, or is it just treated as a JA and get none of those? I assume it's the latter
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I updated the Jupiter Staff page with the notes about crit hit rate + ranged attacks. Thanks all :)
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By . on 2025-09-08 11:06:40
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"Pure ***" is what all of fiction is really. Better to see if it's believable, and bound within the rules of the world created.
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By . on 2025-09-08 10:56:22
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I feel something in Jujutsu Kaisen derived from JoJo.
JoJo stands are the creative liberty Araki gave himself create “bizarre” setups.
Jujutsu Kaisen uses all those cursed techniques and shitz to also create “bizarre” setups.
By leveraging JoJos mentality to create a fight, they are far from animes like Dragon Ball or even Naruto, when fights were decided simply by sheer strength of the character. Jujutsu tries to make those fights look like something tactical/strategic instead of pure force.
It is interesting looking how those “styles” of confrontation are used in a manga. I personally prefer the good old punch in the face, when you beat your opponent simply because youre stronger.
Bizarre style fights requires a lot of investment to understand each moveset and characteristics. And you need to pay attention because the gimmicks are the trump card to pull a win out of nowhere. It is tiresome, and most of time, the “creativity” those mangakas use to make stands/cursed techniques are just pure ***.
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How much is the magic evasion augment?
How do you augment it?
Can't find any info
Level 69 item so my guess would be Fields of Valor.
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By NynJa on 2025-09-08 10:36:11
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They may be a multi billion dollar company with deep pockets and many investors, but their resources are not limitless 
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Regarding this post and the commentary from the dev team
if enough NA people went to the extreme to cancel subs over this, would SE even get the memo?
So two things:
It's blatantly obvious that a threat from upper management was made to cut the budget of XI over the last couple of years bfore Matsui left, if revenue did not improve (inflation is destroying the profit margin of the game, and has been for years), that is why Matsui tried to make VR (when it is blatantly obvious they did not have the budget to make it to the standard they are usually made) and shilled merch so hard for a couple of years. They were trying to boost revenue, it didn't end up making enough of a difference and Yoshida cut the budget of the game anyway.
That is why Matsui stepped down from the game when he intended to stay with it till retirement, he didn't do it because he wanted to. Matsui was offered to go work on ff14 14 years ago and he turned it down because he wanted to keep 11 going, so he took over producer role. He was literally moved off 11 and is now working on some shitty unknown "mobile game" till retirement because JP companies can't lay people off, and he needs to hang in to get his pension. He fell on his sword to save the game, and because he refused to lay anyone else off he was in charge of.
This is why Fujito was so salty when he took over and was talking the way he was when he was talking about worrying about the developers careers, and why he can't hire anyone else. Cause they don't have the budget to hire anyone else anymore.
Yoshida recently made a post complaining about people modding ff14, and how it was costing them money (players mod cash shop stuff and use an addon so other players can see everyone elses mods). How inflation was really destructive and only the cash shop allows them to continue funding ff14. Now imagine a game with no cash shop and less players if this is his mindset.
This is not to say the game is on the verge of being shut down, but it's obvious the devs were not happy about losing someone from a close knit team.
ff14 statement from Yoshida: (bolded part half way down)
Hello, everyone. Producer and Director Naoki Yoshida here. I'd like to address the recent feedback and discussion among the community regarding in-game mods.
This post is not meant to target any one mod specifically, but I'd like to touch on the general subject of mods, their use, and the culture surrounding them. I thank you in advance for your understanding.
Firstly, while I am in charge of FFXIV, I am also a PC gamer, and have been for many years. I've spoken about this multiple times in the past, but my own personal stance regarding mods─that I do tolerate them─has not changed.
In the past twenty or so years, I've seen numerous positive examples of games with fan-made mods that expand upon existing gameplay.
However, these mods are generally created with a vital premise in mind: they are for personal use only, and the individual player is responsible for the mods they use. Furthermore, the mods must not impact the core game, its services, or the intended game design in a negative manner. I personally feel that these rules should be followed by all mod creators and users.
That being said, if players continue to uphold the above premise of mods enhancing one's personal enjoyment of the game and acknowledge that they are taking responsibility for what they download, I personally see no reason to track down or investigate gamers for the general use of mods.
Of course, from my position leading FFXIV, I still feel that it is vital for players to follow our user agreement and other rules. Additionally, I'd like to stress the importance that players follow two rules: that their style of gameplay does not infringe upon others, and that they do not negatively impact the core game, its services, or intended game design, as mentioned above.
It is my sincerest hope that everyone can continue playing FFXIV, as well as other PC games, in ways that are enjoyable to them.
Below, I'd like to elaborate on what "infringing upon others" and "negatively impacting the intended game design" entail. These are merely examples, so I don't mind if you skip over them. Please keep in mind that these theoretical examples do not single out any particular mod. Furthermore, this is not a criticism of those who create or use mods─the following is meant to deepen everyone’s understanding of our stance on this matter.
Altering Item and Character Appearances
In FFXIV, we have several extremely high-end duties that challenge players to their limit, known as Ultimate raids. To defeat the enemies within these raids, players must dedicate a significant amount of time and effort. As their reward for clearing, they earn the title of "Legend," as well as job-specific weapons with specialized visual effects.
Let's say Player A loves Ultimate raids and is motivated to challenge them at every opportunity. After they clear, they proudly equip their new title and weapon as proof of their party's diligent efforts to earn them.
Meanwhile, we have Player B, who makes use of a specific mod. This mod allows them to bypass the conditions for obtaining in-game items, making it possible for them to equip any item in the game (including items that must be purchased with real money). Player B is busy with work, and although they have the motivation, their circumstances prevent them from progressing through any of the Ultimate raids. They decide instead to install a mod, so that they can at least see what it looks like to have their own character equipped with one of the Ultimate raid weapons.
Player B uses said mod to equip a set of items, which only displays on their client's screen. To other players, Player B's model is only wearing default gear, but on Player B's monitor, they're equipped with a dazzling Ultimate weapon. They take a screenshot of their character and decide to use it as their desktop background.
In this case, Player A has followed the rules of the game and worked hard with their party to clear the Ultimate raid, earning themselves a weapon and a title as evidence of their feat. When other players come across Player A using their title and Ultimate weapon, they see a “Legend” who has overcome one of the game’s most punishing duties. On the other hand, should they encounter Player B, they would simply see a character with their default gear.
Let’s imagine a scenario in which Player A and B cross paths in-game. On Player B’s screen, Player A appears with their brand-new title and Ultimate weapon─the same weapon that they appear to themselves as having equipped. Conversely, on Player A’s screen, Player A appears with their title and hard-won weapon, while Player B appears in their default gear.
In other words, Player A sees the rewards each player has earned fairly within the context of the game’s rules. Player B sees a modified version of the game, but these changes are visible only to Player B themselves, and thus fall within the realm of individual enjoyment. (Please note that this is not intended as a judgment on the virtue of one approach versus the other.)
Similarly, if a player chooses to install a mod, the risk of encountering a computer virus, for example, is borne by the individual. Additionally, mods that do not adversely affect other players, and which ensure visual changes are only visible to the individual user, can be said to narrowly maintain the integrity of the game’s design─although, of course, this is open to interpretation.
However, if a mod was updated and its changes became visible not just to the individual mod user, but to other players too, what would the implications be? Player A (with their title and gear earned from hours of concerted effort with their friends) and Player B (with their mod-derived gear), are now on a level playing field, so to speak. This development may not concern Player B, but for Player A, it considerably negates the cooperation, time, and effort invested, not to mention the pride they might have felt in their achievement. After all, their rewards are now available to anyone with the mod installed, albeit lacking the corresponding in-game attributes.
In this example, other players have been infringed upon, and the intended design of the game has been negatively impacted. Although Player B may have been unaware of the mod’s precise functionality, their usage has diminished other players’ motivation and circumvented the game’s systems. Even if the creator of the mod simply intended for players to readily access and enjoy their favorite gear, they have detrimentally affected both the game and the wider player community.
In response, our only options would be to ask that players cease using the mod, or to request that the mod creator removes the functionality causing the problem. Of course, we could also implement preventative measures in-game, but this would divert programming resources from other areas, potentially damaging the enjoyment of other players in the long run.
The scenario outlined above is just one example, but I hope it helps clarify the differences between mod usage within the realm of individual enjoyment, and mod usage which is damaging to the game itself. Some players might ask “well, what about a mod which only makes changes visible to other users of the same mod?” The issue is that any mod which makes changes visible to others requires the manipulation or rewriting of game files, which is fundamentally even more problematic and destructive.
Even supposing that this theoretical mod provided generous improvements to the game and was well received by all players, the moment a problematic feature is introduced to said mod, we must insist that players stop using it.
Another example of such a feature: a mod that allows players to freely equip optional items and display them to others. What does that say to the players who go through the trouble of saving up to purchase these goods from the FFXIV Online Store? Are these players losing out by not using a mod?
Some may say that Square Enix is to blame for trying to make money by demanding that players spend extra on optional items. We operate our servers and data centers twenty-four hours a day, three-hundred-sixty-five days a year with the hope that our players can enjoy a reliable gaming experience. Currently, global inflation is taking its toll at a rapid pace, driving up server electricity costs, the cost of land, and even the price of servers themselves. We do not want to increase subscription fees for players, if at all possible─but keeping our game running requires sufficient income. If we start creating a deficit, FFXIV may no longer be able to operate. This is an example of damage dealt to the services we provide.
In these cases as well, we ask that players refrain from using such mods, or remove the offending function from the mod itself. I personally understand that modding culture is rooted in good intentions, but we are given no choice but to act if mods even incidentally threaten player motivation or the viability of our services.
Let's consider another theoretical mod: one that displays your character entirely naked. If this presentation is displayed only on the user's screen, that might fall into the category of personal use and responsibility. (Bear in mind that this is my personal interpretation, and not a discussion of whether that behavior is right or wrong.) However, if the user posts a screenshot of their naked character publicly on social media, FFXIV itself may be subject to legal measures by regulators in certain countries.
Laws that regulate the content of video games grow stricter by the year. These laws are there to protect minors and for a variety of other reasons, but the fact remains that they are tangibly becoming stricter. We have a duty to provide our services in adherence to the laws of all countries where FFXIV is available, and if we are unable to do so, the distribution of our game can be prohibited. This is another example of damage dealt to our services.
Allow me to repeat myself when I say that I do not intend for these examples to be a censure of mod users or creators. I only wish to provide some tangible examples of how using certain mods can damage other players, FFXIV, and the services we provide, regardless of the mod's original intent.
As always, we will do our utmost to keep creating a world which all players can enjoy. Even though it may take time to do so, it is my hope to incorporate player feedback and officially fulfill as many functionality requests as possible. I am also considering how to increase the freedom of choice players have in the gear they choose to equip.
While paying respect to the long-standing tradition of modding PC games, I ask that all players in turn respect our game by enjoying their fun within the confines of some basic rules.
With that business aside, I was very pleased to announce the next Fan Festival yesterday, on the twelfth anniversary of FFXIV. This wouldn't have been possible without you, our players. Thank you all so much for your support thus far, and we hope to have the pleasure of your company as we continue along this incredible journey for years to come.
(And one more thing: for those wondering what comes after the Japan Fan Fest...while I can't give any details just yet, rest assured you won't have to wait long.)
FINAL FANTASY XIV Producer & Director
Naoki Yoshida
Secondly
Like, what do people think would happen if they had a zero tolerance approach to RMT instead of just trying to control them as they do now? The RMT would DDOS the servers as they did during the choco blinker days and none of you would be able to login, they would also start hacking players accounts again to sell their gil off. Given how lacking in protective thinking many XI players are with addons and download anything from anyone, that would not end well for the endgame players.
SE control RMT pretty well, stopping them being overly malicious. If the RMT went full apeshit mode the game really would not be able to weather such an onslaught too well.
Right now the serious RMT operate on a level where they want the game to continue out of self interest, and where they try to make their money offering services instead of being oppositional to the game and its players. That's about as good as it can get when there are few legal ways for the companies to stop these people.
S-E has been taking a financial beating on both their online games for quite some time now. Final Fantasy 14 has been bleeding players for years, and the playerbase is in significant decline. FF 14 is a decade old now, and the content they've been coming out with has been more and more lackluster and uninspired with each new release. Their latest expansion, Dawntrail, has had some terrible reviews because the story is pretty darn bad (and also because a certain NPC is voice acted so badly and has a specific personality that they're neigh untolerable.)
Also, the actions the 14 developers took against the modding community was a forced intervention. I don't think they wanted to intervene there, but the players forced their hand. That post the developers made had two points, and both of them are important.
1: Players were creating mods that allowed them to modify their client side visuals so they could see their own characters with cash shop items.
2: Players were also creating nude mods that allowed them to modify their client side visuals so they could see their own characters with no clothes on.
Then when you take both point 1 and point 2 and add in this tidbit
Quote: Yoshida recently made a post complaining about people modding ff14, and how it was costing them money (players mod cash shop stuff and use an addon so other players can see everyone elses mods)
You can see why ***hit the fan. It was more than just the financial hit to the cash shop, but the fact that players were doing things that could jeapordize s-e's ability to host their game in countries because of anti-pornography and child protection laws. When you have a game that is marketed as PG 13 you risk lawsuits and product bans if the content starts turning into R rated and X rated stuff. S-E intervened with a cease and desist that shut down the addon that allowed mod sharing, which hit on both point 1 and point 2. It didn't prevent the existence of any of those mods, but it did make it so other players could no longer see someone's mods on their end, returning the mods to a client side only status.
That still doesn't address the fact that they're bleeding players, and it doesn't stop the loss of cash shop revenue either. Just because other players can't see someone wearing a cash shop item if they have a mod installed, doesn't prevent them from installing the mod in the first place. All it did was stem the bleeding and avert further complications from mod category 2 getting them in hot water with legal teams.
S-E's online games continue to be less financially lucrative as time goes by. That's the bottom line. They ARE losing money. And the numbers are pretty significant.
I wouldn't say XIV has been bleeding players for years it was at an all time high during Endwalker, its only since Dawntrails disappointing launch story that it seen a dramatic dip in players. XIV also goes through highs and lows during patch cycles its the just way it is.
Completely agree with the banning of the Mare addon. I've heard of one of the nightclubs in XIV using a group code for sharing mods that didnt expire with one of the players finding 2 other players that used the same code just *** in the middle of Limsa.
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There's some discussion here about it.
I was suspicious that it might be something like 3 within X time (say 2 min.) but that does not appear to be the case, or if it is something can break it.
I'm suspicious that aggro and/or leaving the area (although lots of time people warp to B and do the /hurray, leave and still get it later) affects it, almost every time I've failed I've gotten aggro or had to kill and extra to get it. (maybe everytime?)
I don't think its do X damage in an attack. I do it on SCH and always hit 99999 on MB. (at least as a sole condition, it could be with other conditions I suppose)
My working theory would be something like kill 3 mobs (unsure if its time per kill or total) without any lingering enmity (so anything that aggros must be killed, even if you die or leave the region). Not sure if I've ever gotten the chest if I've died or had to zone after gainig hate, I don't think I have - could be Plouton-esque)
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