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FYI - ls member is 1/6 on matter after the first 100% one. I doubt many nms were killed last week on Shiva but still.. this content seems diabolical
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By Jakey on 2025-09-15 22:21:20
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hmm so about 12 weeks worth of maxed out points and about 12 weeks worth of 5 chests drops assuming 50% drop rate so hope you didn't want anymore AF/relic + 4
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By dmregm on 2025-09-15 21:36:17
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Maybe just stick with the ambu cape.
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I do miss Kparser. I loved that I could have it break down increases and dips in damage for me, like when you got warcry or something.
I don't have prime, but I'll say, I've never really felt like Vere was competitive with Godhands since the MNK WS update. I've never had Impetus consistent enough to make it feel good. Always seems like i have a missed combat round right before VS, so while I have seen really large VS, it never seems consistent enough to me.
On the other hand, RF, and Howling Fist with godhands are always pretty decent on MNK, and Impetus VS with Godhands is no slouch too. Only real complaint I have with godhands is I still feel like i need that mache +1 when Impetus isn't up for better TP speed.
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I'm sure this was assumed, but Alabaster Matter will not augment/upgrade Murky items.
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By Lawiii on 2025-09-15 17:59:10
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...
Also if you want points per mob data:
If there was a way to put a number on this bar

It would be easier to *** the value of each kill on each floor. I'm presuming this is related to 0x075, based on the notes in fields.lua
Yes, this was 0x075.
Sample addon to print the value every time a bar changes: Code
packets = require('packets')
history = {}
function bar_event(id,original,modified,is_injected,is_blocked)
--This is a "Unity Start" event where there are only bar[s], not timers.
if id == 0x075 and original:unpack("H", 0x24+1) == 2 then
for i = 0,4 do
local bar_val = original:unpack('H', 0x14*i+0x28+1)
local bar_str = original:unpack('z', 0x14*i+0x2C+1)
if bar_str ~= "" then
if not history[bar_str] or history[bar_str] ~= bar_val then
history[bar_str] = bar_val
print(bar_str, bar_val)
end
end
end
end
end
windower.register_event('incoming chunk', bar_event)
Quick check in Apol gave these results with 2 real characters, 0~3 trusts
Apol North
Party Members - Bar Value per kill
2 - 23
3 - 22
4 - 21
5 - 20
Apol South
Party Members - Bar Value per kill
2 - 19
3 - 18
4 - 17
5 - 16
Bar value is a percentage of filled, so 2~5 characters in north always need 5 kills, but 6 characters need 6 kills if the pattern of dropping 1% for each additional member holds.
Interesting, I might play around with this to see if I can come up with some formulas. or trends. Looks like some solid evidence already though, much appreciated.
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By Lawiii on 2025-09-15 17:58:15
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By Lawiii on 2025-09-15 17:50:38
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Not sure if this is factored in, but I believe the trusts count as part of party size wrt kills required. A soloer with 3 trusts counts as a PT of 4. This stands out as trusts never affected anything where stuff was scaled by PT size. If it is factored in but not mentioned on the sheet, disregard.
Yes Trust count, when I did my Party size of 1 I was solo with no trust.
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Is there any specific steps for setup or just install and run it?
No, parse is simply load and its good to go, all the commands in the previous link.
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By eliroo on 2025-09-15 17:20:27
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Why does the stp for the earring gotta be r25-r30
If it was r1-r5 it would have made a lot of us so happy
The all stats+10 already makes it a pretty solid WS earring depending on your previous choices, so its not all fluff until the STP line
The DT, HP and Haste values already make it a powerhouse alone. Allows jobs to build stronger defensive sets while maintaining haste cap which is huge in my book.
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By eliroo on 2025-09-15 17:18:00
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Anyone get a chance to run the numbers of the magic damage cape?
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I don't have Varga, but I doubt it would beat out AM3 Vere with Impetus and VS spamming. I would be very curious to see actual sim numbers though as PDL is a tricky stat.
They are break even for that, but Varga is ofc more attack demeaning with 12% more pdl.
It's worth mentioning that holding tp a few moments longer with Varga isn't a big deal either. Monk builds tp extremely quickly and the animation delay for weaponskilling, while small, is still a factor to consider. It takes very little time for varga to go from 1k to 2k+, and I'm confident its white damage and weaponskill strength make up for any differences. The fact that varga has base damage 213 means every weaponskill is that much stronger.
If you consider h2h skill both Varga and Godhands are above 300 damage and Veret is 260+
I wouldnt say MNK is getting TP extremely quickly. I would even say it's the opposite. MNK rounds are extremely slow and getting to 2000tp isn't fast.
Holding TP for Maru is almost break even for dps. Holding TP on GH is dps loss.
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Is there any specific steps for setup or just install and run it? I'll look into it next time I bring monk to limbus
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By NynJa on 2025-09-15 17:02:59
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Thats exactly why SE made it a chest reward. They gave more incentive to actually do the climbs.
It should be 100% though.
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make these items buyable with Units
Just forces botting into Temenos 24/7 (most bots just sit in Apollyon)
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This is what I use, it breaks down a lot of stats: Crits, Multi hits, accuracy, separates WSs & skill chain damage, shield blocks, evasion, etc:
https://github.com/flippant/parse
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By . on 2025-09-15 16:48:14
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You took a long time.
But I suppose it is not easy playing "hard" mode with a single hand
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Yeah, my bad. Updated that.
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By on 2025-09-15 16:21:34
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By eliroo on 2025-09-15 16:19:48
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I don't have Varga, but I doubt it would beat out AM3 Vere with Impetus and VS spamming. I would be very curious to see actual sim numbers though as PDL is a tricky stat.
Sounds like most agree that GH is just generally better though. Most fights you want to bring MNK you are either relying heavily on Skillchain damage or you need to switch weaponskills so you don't wall and GH does so much better in those situations. I am generally disappointed in Vere's performance as the only times I am punching things I end up having to put on GH.
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By Bismarck. Nickeny on 2025-09-15 15:59:05
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I beat my meat to stellar blade and got all the endings - Nice game - I give it a 8
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By . on 2025-09-15 15:55:13
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Impulse Drive is not bad - with Shining One.
A lot of WS are good to great with specific weapons, but I'm talking about using weapons with WS that is not specifically boosted by that weapon.
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By . on 2025-09-15 15:38:53
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I guess we are about to enter spring
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By . on 2025-09-15 15:38:27
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Seems like you nerds started horny this week.
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By Wolfen on 2025-09-15 15:31:14
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Server: Quetzalcoatl
Floor: NW #1
Location: Near the exit
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By . on 2025-09-15 15:28:37
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Shagins appear to take 0 water damage from skillchains Did it use bubble armor? The shell from it added on top of the Zone DT makes them take 0 magic damage. I often Self SC'd then MB'd from my GEO alt, but if they bubble armor, I get 0 damage.
That said, I haven't actually tested water damage. I just thought maybe this was Bubble armor and not an element thing.
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By Carbuncle. Nynja on 2025-09-15 15:10:51
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Also playing with Godhands you don't hold tp at all. That's a DPS loss.
For clarity, I didn't actually mean that you should hold TP with Godhands, but I was comparing the damage to Verethragna when I did hold TP (like for example during Ngai when you have hate and don't want to fire off WS and get caught in wrong set). But it probably looks like I was implying this is the way to use Godhands:
Even holding TP seemed to favor Godhands way more than spamming or holding TP on Verethragna did
The word even is doing heavy lifting here. I was basically saying " even if I do hold TP, it still felt stronger than either spamming WS or holding TP with Verethragna". But I wasn't advocating for that play style with Godhands.
MNK is sitting at +950 TP Bonus with Mpaca head, Moonshade, and Godhands, so you're pretty much guaranteed effective 2k TP. With Warcry from WAR you're so close to 3k it's a risk to hold TP and waste DPS, and especially since Footwork is so short, you want to make the best use out of that minute buff.
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