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By K123 on 2025-09-14 11:22:34
SimonSes said: »
There is too many variables to push every set on bgwiki. The tool is there to use it.
Point is noone is asking for "every set". Half the sets there are less important than Impetus TP set.
By K123 on 2025-09-14 11:21:30
If it has all stats +20 it would beat capes for any WS which has 2 modifier when already acc and attack capped right?
By . on 2025-09-14 11:14:07
Something capable of independent thinking, I would assume.
By Dodik on 2025-09-14 11:11:53
.. Nevermind.
By . on 2025-09-14 11:11:44
Garuda.Chanti said: »
Afania said: »
tl;dr: when in doubt, AI is your friend.
AI is never your friend.

It might be useful, it might be accurate, but it is never a friend.

Just curious, what is your ideal friend Chatty?
By SimonSes on 2025-09-14 11:11:21
Sim is working as you set it. Again, download it, check only high meva pieces, check Impetus, check DPS instead of Tp per sec for tp set, check empy body and run a Sim. There is too many variables to push every set on bgwiki. The tool is there to use it.
By SimonSes on 2025-09-14 11:07:15
Dodik said: »
Mods are worth more as you have more attack. Wsd always worth the same, favouring other stats at high buffs/high attack.

This is completely untrue.
There is 0 correlation with attack ratio and how effective is wsd or wsc stats. If anything you would favor STR wsc over wsd in lower attack scenario because STR also adds attack.

Both WSD and wsc is relatively weaker the more you have it, but I won't call that diminishing returns, because I will start another discussion how it's not called that. It's relatively weaker because you increase the base damage, not because each wsd or wsc is worth more. Additionally STR also affects fSTR which is now very often uncapped with especially 2h weapons in high level endgame.
By Akumasama on 2025-09-14 11:06:16
I'm on 3 stars, there's no specific food for Evolution, I'm using a food that generates a good reaction, and no evolution in a week.

I was just wondering if it's simply a matter of time, or I need to take a different approach.
By Garuda.Chanti on 2025-09-14 11:00:06
Afania said: »
tl;dr: when in doubt, AI is your friend.
AI is never your friend.

It might be useful, it might be accurate, but it is never a friend.
By Dodik on 2025-09-14 10:56:09
Mods are worth more as you have more attack. Wsd always worth the same, favouring other stats at high buffs/high attack.
By Nariont on 2025-09-14 10:52:59
I'd assume its 15~25 for the main DD stats(str/dex/agi/vit) while mage cape gets the same for magic stats(int/mnd/chr) likely on the lower scale so it doesnt completely replace ambu capes
By Seun on 2025-09-14 10:51:57
Sim working as intended. Ryuo, Adhemar and Tatenashi allow both the DD and the healers to pad the meters!
By sorge74 on 2025-09-14 10:50:58
K123 said: »
sorge74 said: »
K123 said: »
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.

Ignoring att/acc, how much primary state is 1% WSD worth compared to say a 50% strength mod? I can't imagine augment is going to be 30 strength, maybe 10 of each?
1% WSD might not even beat 10 ws mod. 20% STR on most STR based ws will beat 1% WSD

Yeah I get it's all jobs, but even null cape has that ***ton of magic evasion to make it interesting.
By Tarage on 2025-09-14 10:48:32
K123 said: »
Tarage said: »
K123 said: »
Tarage said: »
K123 said: »
Trading the ring does nothing, assume I need another murky matter to see augment paths.

Or it isn't augmentable. We'll have to see if it's different if someone gets a cape.
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.

I meant the ring might not be augmentable.
True, could just be the capes...

Which is why I said we wouldn't know for sure until someone picks a cape, or gets 2 matters.

Did the node not say anything new?
By Nariont on 2025-09-14 10:45:11
Because footwork increases TP gain by adding more kick rate. So it gets its own set to show the change in time it takes to hit 1k, you'll also notice there's no change in gear between those sets if you looked at them.
By K123 on 2025-09-14 10:44:40
Tarage said: »
K123 said: »
Tarage said: »
K123 said: »
Trading the ring does nothing, assume I need another murky matter to see augment paths.

Or it isn't augmentable. We'll have to see if it's different if someone gets a cape.
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.

I meant the ring might not be augmentable.
True, could just be the capes...
By K123 on 2025-09-14 10:44:17
sorge74 said: »
K123 said: »
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.

Ignoring att/acc, how much primary state is 1% WSD worth compared to say a 50% strength mod? I can't imagine augment is going to be 30 strength, maybe 10 of each?
1% WSD might not even beat 10 ws mod. 20% STR on most STR based ws will beat 1% WSD
By K123 on 2025-09-14 10:43:29
But you would never not use impetus when using VS.
There is a footwork TP set but no Impetus TP set so they know something, but are missing a key set.
By Tarage on 2025-09-14 10:43:24
K123 said: »
Tarage said: »
K123 said: »
Trading the ring does nothing, assume I need another murky matter to see augment paths.

Or it isn't augmentable. We'll have to see if it's different if someone gets a cape.
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.

I meant the ring might not be augmentable.
By sorge74 on 2025-09-14 10:40:43
K123 said: »
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.

Ignoring att/acc, how much primary state is 1% WSD worth compared to say a 50% strength mod? I can't imagine augment is going to be 30 strength, maybe 10 of each?
By Nariont on 2025-09-14 10:37:17
Did they mention it'd be augment paths or just augmentable? Would think if its rare/ex there's likely only going to be 1 path unless we're doing another nyame scenario
By Tarage on 2025-09-14 10:35:14
K123 said: »
Trading the ring does nothing, assume I need another murky matter to see augment paths.

Or it isn't augmentable. We'll have to see if it's different if someone gets a cape.
By K123 on 2025-09-14 10:34:20
SimonSes said: »
K123 said: »
So low meva one head/hands/feet though. I'm curious how the new DT ring and earring might change up sets. Thinking of maybe using double DT rings on THF for example

The sets page doesn't even have an impetus set and uses mpaca body for 50% DT so would need to change with emp+3 body on too. In all, the pages aren't great and don't show they are made by people that actually play any of the jobs. Just paper math calcs.

All jobs damage Calc is Sim that calculates sets for best dps/damage. Author added additional parameters like minimal DT values. You need to understand how those sets are selected. They are often unrealistic for many scenarios. It would be probably the best if author could also add minimal meva requirement as an option. That being said I highly encourage you to just download the Sim and then you can simply limit equipment that Sim look at (just select all high meva pieces) and then let it run and show you sets. From there you can try additional tweaks until you are happy with stats you achieved. In current form this Sim is seriously a helping tool (a great one), that should be used alongside human analysis, not as "one click to get a set" thing.
Ignoring MEva it needs impetus tp sets. Anyone that actually plays the jobs sees how this paper math demonstrates lack of knowledge. Tools should be used by people that understand the jobs.
By K123 on 2025-09-14 10:33:05
Trading the ring does nothing, assume I need another murky matter to see augment paths.
By K123 on 2025-09-14 10:30:24
Tarage said: »
Quote
Ah I forgot to trade the ring back to check.
By Tarage on 2025-09-14 10:29:10
K123 said: »
Well I got the item so you just trade it to the furnace and you get to choose item you want

Does it explain anything about augmenting? What the augments are? Which items can be augmented?
By Akumasama on 2025-09-14 10:23:24
Server: Asura
Floor: SW #2
Location: Right in front of the exit
By Eiryl on 2025-09-14 10:14:18
No message means nothing happened. Insufficient stars.
By Akumasama on 2025-09-14 10:11:37
I have a question about Mog Garden, for something I don't really remember.
I know that if, after you trade an item, the monster says "squirms uncontrollably" it means there's a chance he evolved.
Instead if you get "shudders violently" it's 100% sure he evolved.

But... what if you get no message at all? Do you still have a chance for it to evolve? Or not?
By Tarage on 2025-09-14 10:11:14
waffle said: »
My understanding from the update notes was that it's one zone specific matter to get the accessory, another to unlock augmentation, and then another per each step of the augmentation after feeding limbus pts for rp. So if the aug stages go up to like 30, it would be an awful lot of matters.
And yeah, the drop rate could be terrible even if your server does everything right and kills every nm that week. So that 0-5 chances could skew very heavily towards 0.

At this point it all rides on the augments. Hopefully we get some info soon. I am not sold that the ring/earring are even augmenrable.

Imagine if it's random augments like Oseem...
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