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By Xilk on 2025-12-09 07:18:57
Shiva.Myamoto said: »
I don't see a reason to /war ever, but that is a personal opinion. The simulations noted above are also vastly different from my own. However individual play style is a factor and I personally play BST 99% of the time /dnc. The other 1% would be /drk tbh for LR using Scythe for funzies.
I tend to agree. I would not say "ever" because I think I could find a niche where I really want the combo of ja's and traits that war brings.

However, for dd purposes, I think I would prefer /drk to /war and I would generally probably go for /drg before either of them. 12% WSD is great for physical and magical ws. /war has berserk, 12% da, and attack bonus 1.
12% da is the only real buff. Beastmaster does not get any fencer bonus from /war. we already have fencer. The real difference is 12% wsd vs 12% da

its a bit tedious to do, but not really by much if you are fully focused on dd:
Rage + Water Wall you get all the attack bonus, without the defense penalty.
they both have 9 minute duration with 3k tp, so they can be kept up full time.

both are very cheap jugs, available from npc. Use call beast for first buff (water wall usually), the bestial loyalty for sheep and rage. Every time Call beast is up, you can alternate pets and refresh whichever buff is about to wear.
If you have a super call beast set to reduce recast.. you could probably keep 3x 9min pet buffs up indefinitely. but I think that would be super tedious and if you have enough attack buffs from brd and cor its almost certainly not worth it.... and if you have that many attack buffs, /drg is going to win out for best dd support job anyway.
By Xilk on 2025-12-09 07:19:07
By mrbzzz on 2025-12-09 03:02:02
By mrbzzz on 2025-12-09 03:01:28
Thank you very mutch Sir !! we are trying to clear them all !!! :D

Almost done with ★Crystal Paradise★ ! we need some luck with the 2 brothers and it should be ok !!
By Akumasama on 2025-12-09 00:59:21
Did we finally reach the "cap" of the bonus from Grace? At least on Asura.
Acc/Racc/Macc+50
All stats +25
HP +1250
EP/Exp reduction 50%

Is this the cap? Maybe?
By Warpy on 2025-12-09 00:42:46
Server: Asura
Floor: NE #3
Location: In the trees, north east of the start (sneak).
By . on 2025-12-09 00:42:43
Asura.Vyre said: »
The tree is also a convicted sex offender, which is why the Moogles locked it in the Sheol Gaol.

By Asura.Vyre on 2025-12-08 23:05:10
Dodik said: »
Garuda.Chanti said: »
Dang Vyre, I have been away from XI for too long.

Can you translate that to English?

He picked a fight with a big ol' tree that knows one move and it's an instant KO and the tree won.
The tree is also a convicted sex offender, which is why the Moogles locked it in the Sheol Gaol.
By MartelRagnarok on 2025-12-08 20:13:58
I can say at least, that I've done Phalanx + on Gada, Colada, and Zulfiqar. Seems fairly reasonable to assume any Oseem augmentable wep can get it from DM augs.
By Goltana101 on 2025-12-08 20:03:21
A simple ballista test would confirm it lands as well as duration
By Dexprozius on 2025-12-08 19:35:13
GetHelpNerd said: »
if asura's population is really a problem i think they could have gone about it a bunch of different ways

for example:

1. shutdown asura and allow free transfers off.

cap each server at x%(bahamut 200, cerb 1000 as an example) transfers until they no longer allow free transfers

2. split asura into 2 new(old servers, i.e titan/alexander). let people pick which one but keep in mind the above, once titan hits 2000 stop transfers and force alexander.

the way they are going about this is just going to result in wherever they don't close down being the next mega hub because it isn't done intelligently. asura is also not super likely to go down in population as they announced it in a way that gave people time to prepare and make accounts there if needed.

there is a chance that what i suggested also wouldn't work and would result in the same problem, but i would view that as not as likely as what they are doing now.

i think it's also pretty unlikely they open up asura or bahamut anytime soon which is terrible for the player experience on a 23 year old game and will result in people quitting due to not being able to transfer to do their empys on a dead server or result in someone not playing because they can't get into a locked server with their friends.

all in all, i think SE is doing the worst possible thing to address this issue

100%, the fact that they stemmed the growth is fine, but they didnt follow through with any means/incentive to reduce pop.
By CrAZYVIC on 2025-12-08 19:05:20
Square Enix should’ve merged every server into three or four mega worlds a long time ago. One unified Auction House per cluster, more instances. But they didn’t. Because server transfers bring in money, and the gil-seller ban cycle keeps the cash wheel spinning. They don’t break the loop… they rely on it.

And then we get to the design choices.

Six-man locked content.

That alone smothers end game linkshells. You can’t build a real community when half your people spend the night benched because the content refuses to scale. It kills momentum. It kills social play. It kills the soul of the game… slowly.

Support jobs?

Don’t even get me started. Needing three supports (BRD, COR, GEO) in a six man party or nine in a full alliance isn’t balance. It’s a damn iron weight chained to the entire playerbase’s neck… and whoever green lit that idea must’ve been having one legendary off day

And Job Points, Master Levels…

That whole system is begging no, screaming for a rework. Same with GM moderation. Private servers can silence a bad shout in thirty seconds, but the official server? It’s drowning in RMT spam like nobody’s minding the store.
By Foxfire on 2025-12-08 18:50:15
honestly if not for the people i've met on asura since moving here (and those i knew on siren moving to asura as well), i'd likely go back to siren. sure it's mostly japanese folks on there but i'd rather see japanese yells than «Odyssey»NM T1-T4 V0-V25 Clear/Super ChargeRP segs12k Sortie40k TVR Limbus «master» Trials «Buy?» spread across seventeen accounts
By on 2025-12-08 18:37:54
By Asura.Eiryl on 2025-12-08 18:37:00
I didnt know Pluribus was an extension of a twilight zone episode.

That's neat. Set a whole series based on the events of a twilight zone storyline.
By Minaras84 on 2025-12-08 18:36:48
Thoreaux said: »
Semi-related Q from newbie:

I gather pet magic acc is the ticket for lots of the "additional effect" statuses. I am particularly interested in pentapeck->amnesia however. I am so far unable to even confirm if it's landing, and when I try with my pet magic acc set I don't really see any difference. I didn't expect a chat notification about it, but mobs (tested both apex bats and VT jagil) keep right on using their TP moves.

The wiki suggests amnesia is a fire-based status effect so presumably it would stick better on mobs weak to fire, so might focus that next. Has anybody been able to verify this thing can actually land and do something?

The only time i was able to confirm it worked was when i randomly used it while the mob was charging its tp move because it got interrupted.
I then tried to replicate it but the timing was always off.
The problem is that pet tp moves are not instant so it's virtually impossible (for me at least, i play legit with not a single addon) to use them _afer_ seeing the message that the mob is using a tp move.
Same applies to extirpating salvo's stun effect, it's a reliable stun, but by the time i see the message the enemy is using their tp move, it's already too late for me to stun it.
Back in the day when it first came out (and after understanding i needed tons of m.acc for it to land) Feral Howl was my "stun to go".
Or smash axe lol
By on 2025-12-08 17:43:59
By Rairin on 2025-12-08 17:22:52
K123 said: »
I take it that theoretically all Reis weapons can get phalanx+5 augment then? Even one WAR can wear like gaxe?
Seems reasonable to assume, since DM pool appears to be fixed.
By phot0nic on 2025-12-08 17:19:15
Carbuncle.Nynja said: »
Again, you're disproving it because "I got it back to back in east one time",

No, go back and re-read my post. To save you some time:

Quote:
My most recent Temenos 5k chests have been East, West, East, and East.

This behavior does not fit with the theory that the 5k chest cycles between all four possible locations before resetting.
By Garuda.Chanti on 2025-12-08 17:13:14
Dang Panta, looks like Brazil has far worse labor laws than the USA. But don't worry I am sure we will catch up soon.
By on 2025-12-08 17:02:49
By Llewelyn on 2025-12-08 16:27:31
The "spike" was a non-resist. I was in a lv40 capped BCNM nuking with my lv20 subjob.
By Taint on 2025-12-08 16:00:08
Poor Cerberus! It used to be the HNMLS hub for FFXI.
By . on 2025-12-08 15:19:12
I wonder if youtube can recognize my device to sugest videos.

At work, most videos today seemed about devs.

Now at home, most recommendations seems about games, animes and iceberg.
By Goltana101 on 2025-12-08 14:32:09
I think the amnesia from Tulfaire's doesn't last more than a few seconds (wiki shows ~5 seconds). It's probably wearing off quickly and then the mob is using it's TP move afterwards, so you never see it land or have effect. You also apparently can't contagion transfer certain status effects from Absorbing Shield (Amnesia is one of them)

Maybe try bringing a mob's TP to 3000%, stun it (or feral howl) so it doesn't use it's TP move (can use AATT to insta-stun it), then when it wakes up, Unleash > Pentapeck and see if the mob can act during that window. Chances are if it's landing, it would land under Unleash, and the mob wouldn't be able to act until Unleash wears off (or it gets a lucky TP move off before amnesia gets put back on).
By on 2025-12-08 14:13:25
By Thoreaux on 2025-12-08 14:10:38
Semi-related Q from newbie:

I gather pet magic acc is the ticket for lots of the "additional effect" statuses. I am particularly interested in pentapeck->amnesia however. I am so far unable to even confirm if it's landing, and when I try with my pet magic acc set I don't really see any difference. I didn't expect a chat notification about it, but mobs (tested both apex bats and VT jagil) keep right on using their TP moves.

The wiki suggests amnesia is a fire-based status effect so presumably it would stick better on mobs weak to fire, so might focus that next. Has anybody been able to verify this thing can actually land and do something?
By KyteStrike on 2025-12-08 14:05:54
Yeah, it's an old quirk that has probably been around since 2015
By Kaisr on 2025-12-08 13:35:56
Is this still in dev or is it been abandoned?

checkboxes on half the page cause it to reload and lose place so it makes it very tedious to mark things like assault missions.

Also notice some ninjutsu magic is missing
By Nariont on 2025-12-08 12:52:49
it pops up from time to time but AL gives SC properties to ele magic(possibly all offensive magic, i dont think anyones tried banish/holy)
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