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By Keyser on 2025-10-01 13:27:37
Patch version update to 4.4.3

  • Added show_cursor_target option to the Aggro List section. Highlights the monster in the Aggro List that you currently have targeted.

  • Adjusted the Aggro List to be more consistant in removing monsters when they die.

  • Adjusted the SP Active name and target name cycling to be synced up with the timer again. The previous change to the timer made it more accurate, but the name switching was still based on full clock seconds.

  • Fixed an error on log in when Bars was autoloaded before logging in.

  • Fixed bars showing back up occasionally during zoning after hiding.

  • Fixed Focus Target Debuff Icons staying on screen after zoning away from a Focus Target.

By Llewelyn on 2025-10-01 12:25:44
What's the rate of absorption on the WKR elemental capes and do they stack with the Abyssea elemental sachets' damage absorption?
By NynJa on 2025-10-01 12:23:09
Probably as a Shining one WS head
By NynJa on 2025-10-01 12:21:20
Kaffy said: »
I can only hope if Odin is next to fall, the JP players speak out immediately.
I said this earlier, i dont think RMT will get as much of a strangle hold on Odin because SE is more keen on listening to JP feedback.
By enoch on 2025-10-01 12:14:51
Lili said: »
I have a feeling that server transfers are 99% used by RMTs and 1% by few hardcore players that server hop for supplies

I always wondered what % of the server transfers are for name-change purposes only. I imagine it's small, but they could add this as a paid feature without the rigamarole of server hops and creating alts to force name collisions.

Phoenix.Capuchin said: »
Stay the f away from Phoenix, everyone! You really don't want to come play with me.

I've said it before, Phoenix is a hellhole, don't come here.
By on 2025-10-01 12:11:42
By Anza on 2025-10-01 12:10:14
Asura.Eiryl said: »
And thus; all the idiots began pushing Odin as the new Mecca.

Odin is the high Japanese population server, right? So now they're playing a more dangerous game with the community that the devs traditionally actually tend to listen to more? Innnnnnteresting.

Quote:
It'll take a long time to make phoenix number 1.

Stay the f away from Phoenix, everyone! You really don't want to come play with me.
By Byrthnoth on 2025-10-01 11:40:43
That's also what I've found so far. Resistance seems to range from 11 to 15. I've seen 1 or 2 Magic Evasion.
By dannyl on 2025-10-01 11:34:51
Lili said: »
The general outrage of the playerbase is very likely not as big as we think it is.

Maybe this was SE's way to *** what could be the RMT population /shrug
By on 2025-10-01 11:32:18
By Dekar1 on 2025-10-01 11:20:18
Been clearing out some old stuff and came across something I got a while ago. I just got WAR leveled and geared and was wondering if this is worth anything.


*There's also a native Critical Hit Rate +2 on the mask.
By Lili on 2025-10-01 11:19:15
I have a feeling that server transfers are 99% used by RMTs and 1% by few hardcore players that server hop for supplies, and that actual players, including returners, don't really care as they just play with their friends that are all on the same server, while new players are mostly happy to just land anywhere and they'll find a group later eventually. SE probably has better metrics than we do if this was their choice. The general outrage of the playerbase is very likely not as big as we think it is.
By Bongarippa on 2025-10-01 11:14:21
Bahamut.Zeroize said: »

Asura sent us their riff raff, and now look? This is why we can't have nice things. Odin, ya'll up next.
By timepassesbye on 2025-10-01 11:09:00
And that's absolutely fine. I'm inclined to agree that the higher potency generally had better value, especially when you have the time to recast. for a mage method sortie, using 2 scholars, it makes more sense to use potency vs duration. having just one scholar though, I think the preference would be duration as to not burn strats before skill chaining.
By on 2025-10-01 10:38:53
By . on 2025-10-01 10:34:34
By . on 2025-10-01 10:23:21
By Rairin on 2025-10-01 09:59:49
They give price before you select destination, so offering free transfer would likely require overhauling the interface. There's some middle ground in between "Locking servers to force you to pay" and "Doing extra work to save you money at our own expense". They still make plenty off of people who buy gil on Asura(now Bahamut too) to get AH items and transfer to their own server.
By Jinxs on 2025-10-01 09:55:41
I think they should really *** with us and give us not only 18 man content again but give it with a three flavor restriction

Have to beat all three wings or something to challenge the mega boss
1st wing three types of close range damage slashing piercing blunt
2nd wing magic only
3rd ranged only

Mega boss staged version of all three

Force some annoyed job diversity on us
By Rairin on 2025-10-01 09:38:56
Asura.Iamaman said: »
The game population on all servers has been higher at various points.
I don't recall a time when Asura was as high as it was immediately before the lockdown. Obviously, only highest matters much here.

Asura.Iamaman said: »
Congestion in instanced content has been worse than now, too.
Sortie participation is probably at the highest it's been on Asura, since it's a difficult piece of content and people gradually approach the ability to do it while those doing it don't really cap out. It's also an hour long, and you pretty much don't finish early.

The worst I can recall instances performing was during delve era all the way back in 2014. I suspect a large part of the reason we haven't gotten more substantial 18-man content is because of the problems there. Obviously, the amount of data sent goes up exponentially in a larger group since each player needs each other player's actions and position/health changes. Has there been any 18-man instanced content since delve and incursion?

Asura.Iamaman said: »
ome of the infrastructure changes they made a year or so ago is causing load problems that didn't exist on bare metal
Virtualization always has an overhead, so certainly a valid theory. But, it's not like the server never ran up against these problems before. I wouldn't have too hard a time believing that they avoided it this long by just avoiding the most demanding types of content (alliances in instances).
By on 2025-10-01 09:38:51
By ilugmat on 2025-10-01 09:32:06
XI has a bare minimum dev team now, Yohi-P simply will not give them enough staff to run the game properly. They are trying to spread the players out more because the game isn't designed to be the way it is, given how few staff they have this is the best you're gonna get. Close servers off from new players that fill up, and hope they move along to the next one. They will close Odin in the next few months I would guess too.
By Murdock on 2025-10-01 09:28:24
By Zeroize on 2025-10-01 09:22:10
I'm actually kind of curious... what are some of the unintended consequences of locking down Asura? It's affected other servers like Bahamut, yeah, but I remember hearing people theorize that Asura's economy would be affected.

Interested to hear if it's had any unforeseen side effects from people playing on Asura.
By z215001943 on 2025-10-01 08:56:03
SE doesnt want to change, and can only come up with some bad strategies to deal with it, bad developers, bad servers
By . on 2025-10-01 08:45:47
Jetackuu said: »
Trying to cut streaming services cold turkey and I'm going to need more drives to pirate more TV shows. Like I have my stuff but the kid really likes some trash shows that go on far too long.

Check out Jellyfin. It's a free multidevice media player service, like PLEX but not absolutely horrible (like PLEX). You can to put together a very cheap PC that you can use as a server. You can stream inside your local network to any device and you can download the files to those devices for offline/outside network.

I used an old case, RAM, and PSU I had then picked up a used B450 and a Ryzen 5400g off eBay for under $100. Then just load it up with as much storage as you need. I bought 2 8tb HDDs and run them in RAID1. Thing streams 4k over wifi to my TV with zero hiccups.
By NynJa on 2025-10-01 08:43:31
They should have just left everything as is.
Asura was so congested that there were lineups, yet no one left Asura because they were ok with the lineups because it was the byproduct of having a larger population with readily available PuGs. The people who didnt want it had the ability to use world transfer to go to another server as they saw fit.

Except they *** things up by closing Asura down, which induced a panic and everyone moved to Bahamut, now Bahamut's being closed down.

ggs
By timepassesbye on 2025-10-01 08:39:44
belgarionriva76 said: »
i am currently in the process of getting my Sch up to speed again, and someone said, Regen V should do 5% HP per tick, for a duration of 15 min+, and i am falling short on that, Got musa, Telchine with 10% enhanching duration on all 5 pieces, Empy relic and AF 5/5 +3 and i cant figure out where to find that 2% per tick i am missing without sacrificing my duration.

Is this yet another case of being incredible lucky on augments to get Enhanching magic duration AND 3 potency for regen on Telchine ?

Or am i missing another crucial step ?


Also, most of the gear on the squares is not showing for some reason on the 1st page of the post, am i missing a setting that it doesnt show for me ?


not gonna repeat what others have already said, but i will give you some numbers to look at
Regen V has a base number at 40 hp/tick
in light arts that adds 24 when mastered. (64)
tabula adds another 36 (100)

musa adds 25 (89/125 tabula)
arbatel head adds 11, (100/136)

100 hp/tick is the benchmark you should be looking for. on a player that has 2k hp, that's the 5% that you were told, but I agree, that's an odd suggestion to make.

if you want to get technical, look at the potency with the duration and add up the total number of hp that would restore and compare that number to your pure potency with less focus on duration and see which provides more total healing. for things like dynamis, where players are fighting on and off, the longer duration has more value, vs something like sortie, where you're doing 2-3 minute fights in bursts, the higher potency would have more value.
By Ragnarok.Zeig on 2025-10-01 08:27:52
Afania said: »
Triple plot twist: Everyone posting in RT are just different personas fighting inside.....and communicating with each other using internet forums as the platform.


MIND BLOWN!

Maybe I should sell this story idea to Konami as the next horror game story!
By Brimstone on 2025-10-01 08:27:30
I'd normally say if they want to balance the server populations, the first thing they could do would be allow free transfers off of certain worlds to other certain worlds.

They could also just add a surcharge for players going to certain worlds. Or possibly change the monthly fees for the "high pop" worlds, but I'm not sure this would work since I expect the game play is different enough that it would be easy for most users to justify the cost.

Maybe offer some of the campaigns to the low pop servers full time.

of course the better solution would be to rewrite stuff on the backend to handle the high population or even just having a single AH for all worlds, but that requires budget that likely does not exist.
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