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By Radec on 2026-01-06 22:01:54
Alicorn mount doesn't come from the Ixion, trade to the lead Alicorn in another zone - Qufim Island has Alicorns.
By otomisnahua on 2026-01-06 21:59:51
Am I having a bout of extreme bad luck?

I have traded 1,584, fireworks, 4 statcks a day for the last 4 days; making 100% sure it is the lead Mirthful Ixion.

I have yet to get an Alicorn mount. I do in fact NOT have it.
By Cloudius777 on 2026-01-06 21:01:13
Tested the new Bravery tonban legs from Limbus, the +1 Avatar's Favor does NOT reduce the BP timer down past 20 secs.
By NynJa on 2026-01-06 19:43:54
Carbuncle.Nynja said: »
for gold box, this seems to be the reward structure:
5k box is: 2x shard, 2-6 synth mats, 1 matter *Seems to be a max of two alabaster/murky parts/core per box
3k box is: 1x shard, 0-2 synth mats or matter *I'd be willing to change this to "0-2 synth mats, 0-1 matter", but I havent seen anyone report 1 shard, 2 mats, 1 matter from a 3k box yet.
limitation on either box: no item can repeat, atleast no ones said they've gotten 2x of the same item from one box thus far


gold 3k box is 1 shard, 0-2 mats, 0-1 matter
By Keyser on 2026-01-06 18:29:49
Yeah ya know... looking at that know, idk why I combined those. Thanks for catching that. Fixed.
By Sephiran on 2026-01-06 17:48:08
You basically read my mind of what I was going to ask for! Wonderful idea and execution.

One more thing, I noticed that complete resists and resists have the same message displayed on the action bar currently. Could we possibly indicate complete resists as such? (Very helpful for RDM's.)
By Aamace on 2026-01-06 17:44:46
Cpu said: »
I'm not sure that advertising this app as a browser-based client simulator...

Thank you for the feedback! You guys are right. There were a few reasons I focused on the asset-viewer over the game-mode (personal bias as the developer, lack of confidence in the game design, etc), but it's clear now that it wasn't a good idea from a "marketing" perspective. This is my first public release of a project, and I'm definitely learning a lot from it.

Cpu said: »
implement some type of NG+ mode...

That's an interesting idea! There are a few things I want to experiment with adding first, but I'll try to loop around to this.
By NynJa on 2026-01-06 16:46:20
Did it last though? Iirc they did it during free login, how many resubbed, and for how long?
By Dodik on 2026-01-06 16:36:52
The AF/relic +4s have a lot of storetp, I think they're all probably pretty close.

Head too, dropping a whopping 12 storetp for QA+4(?).
By Vargasfinio on 2026-01-06 16:02:15
I think it is a near certain bet that they will do it again in May this year, it brought more players back to the game (read: revenue for SE) than anything in over 10 years. There is no way they won't do it again.
By Classikmage on 2026-01-06 15:51:46
I may be remembering wrong, but didn't someone mention something a few months back about SE thinking about putting out a second round Mog Bonanza weapons from login the the future?
By . on 2026-01-06 15:28:21
Things arent going well on my playthrough, as stuffs are taking longer to happen, and Im losing my morale and motivation
By Reiden on 2026-01-06 15:13:10
Quetzalcoatl.Wakmidget said: »
YouTube Video Placeholder


That mount... MUST HAVE!

Also, are we not getting in campaigns this month? Usually they have them posted by now. <.<;

I wouldn't even afk in town anymore with one of those. Just be roaming around like that cactuar nm in altepa.
By Shichishito on 2026-01-06 15:06:09
Early content effort reward ratio has been abysmal for a long time. SE is always releasing new content rewards with the hand break pulled because multi boxers and bots would rush thru and complain 1-2 months later that there is nothing to do.
1-5 years later they adjust effort/reward ratio and over a decade later they adjust it again so the average joe can finally play catch up.

For the regular players and in particular solo players the effort/reward is often so bad that content isn't worth touching before the first adjustment is made.
By fractalvoid on 2026-01-06 14:56:25
Quote:
we are adding a new kind of points that are based on how much damage you inflict against the notorious monsters.

This points system is a direct response to your request for a reward structure tied to actions such as inflicting damage on the notorious monsters within Limbus. Once you have earned the required number of points, you will be able to open one additional treasure chest. This will increase the pace at which you can earn the matter needed to reforge your equipment. Plus, these points do not expire, so you can keep them until they're needed. Additionally, the Grace buffs within Limbus increase incrementally depending on the total number of treasure chests opened in the World, so the more that are opened, the stronger the effect will be.

These points are awarded not only when you inflict damage on the notorious monster, but when your party members do as well. I recommend you form a party and take on the monsters together if you're using a job with lower attack strength.

https://forum.square-enix.com/ffxi/threads/63733


hell yea
By Goltana101 on 2026-01-06 14:38:20
Firebrandt said: »
The absurdly long upgrade process

JP will complain at how long this process is and they will release Moogle Amplifier 2.0
By Taint on 2026-01-06 14:18:04
Hands and Feet are interesting for sure. The lack of STP is disappointing. PDL and Crit aren't doing much of anything with SAM's TP/WS split. However, QA is similar to a Zanhasso proc.

Lehko's in terrible for SAM. (and every job IMO)

I would do Hands first then Feet. Feet compete with Sakonji sune-ate +4 and Ryuo Sune-Ate +1.
By SimonSes on 2026-01-06 14:17:27
JuniperPhoenix said: »
ItemSet 401608

Wonder how long this is going to take?

Assuming you have nothing at all now.
Around 10 weeks for each piece, so ~6 months of doing both zones 5 times each week. It can be slightly faster with that extra chest from NMs points, but if its only 1 random chest per month, then it will be like 1 week faster.
By Ovalidal on 2026-01-06 13:49:37
By Goltana101 on 2026-01-06 13:20:57
Asura.Hya said: »
We haven't had an update this massive in a long time


Capping off Limbus with this guy? Fetters and all!

By Akumasama on 2026-01-06 13:13:06
I'm fine with there being some OHKO things, and I'm all for not making these fights overly boring.
I think in their current state there's a bit too much ***going on though.
They don't need to go from one extreme to the other, but some small tweaks here and there would be apreciated, imho.
By NynJa on 2026-01-06 13:00:15
Asura.Hya said: »
if you are finding the info on bg lacking, please feel free to do the research and help contribute!
By HyaAsura on 2026-01-06 12:52:29
Asura.Sabishii said: »
So anyone figure out how to actually put the augments ON the gear, and rank it up?

From what I know, you take the crafted gear, get 5 shards (of respective type to the armor), 1 alabaster , and 1 murky matter, make the jewel of the respective type and trade it with the "cursed" armor piece, that turns it into the uncursed equipped armor. I've confirmed that myself.

I've tried trading the uncursed armor with shards of the same type, nothing happens. So I'm assuming you have to start making more jewels and keep trading those with the armor? How much RP does each jewel make?

If this is the case, they probably should have just made "oh, trade shards in to augment it" leaving the matters to be used for accessories or make more jewels to uncurse more armor. I've run a couple runs this week, gotten shards from every run, but not matters or crafting materials each time (sometimes I get a material, maybe a matter).

No one even doing a bg-wiki page on this ***yet?

Bahamut.Anillo said: »
Taint said: »
So each rank is 5 shards and both zones Matters?

Yes. Also, first 3 levels of units/RP line up with the accessories. Was expecting HQ1 to have 25 RP levels, like the necks, but it has 30, which is nice for being able to level it up and transfer when needed. I would guess NQ would be the same too (30 levels of RP)?

It's not a bgwiki page, it's 75 for all the new armor, 75 for all the cursed items, a bunch of crafting materials, shards, information on chests (which is still being validated), information on NMs (which is still being validated), etc. We haven't had an update this massive in a long time, so if you are finding the info on bg lacking, please feel free to do the research and help contribute!
By Eiryl on 2026-01-06 12:31:07
Asura.Eiryl said: »
By Rairin on 2026-01-06 12:20:58
That's the order they were listed in the DATs, but it'd make more sense for head/legs to be 5% and hands/feet to be 4%. Does the NPC offer any way to verify short of making and augmenting the gear?
By LightningHelix on 2026-01-06 12:10:33
Finished my Twashtar! Kept an eye on Ansherekh the whole time I was in the zone, but between Asura having AH supply at 300k/Hide and cleaving the Surveyors at Conflux 8 (the raised area where Rani is), I didn't need to farm as many as I thought. Probably cleaved... like 5/40ish Hides? Not as many as I had feared I'd have to.

(You can cleave the Surveyors forever because they [almost always] die in one Aeolian Edge hit and avoid giving amber light. Melee the one straggler who resists every few cleaves down and get pearl instead. Shoutouts to the poster who mentioned them, I have no idea who you are but I'm pretty sure it was someone on this forum at some point? The other mobs I tried didn't consistently die in one NIN/WAR Aeolian Edge.)

Cleave was 0 lights. Literally nothing but pearl and as much ebon as I built up in the zone. Any amount of amber pushed me into the tier 5 pyxis range way too fast.

Sarabha's drop rate is frustratingly low too, and I honestly ended up getting that hide that from an amber pyxis at least once when I was aiming for Ansherekh's hide. We take those!
By JuniperPhoenix on 2026-01-06 11:49:00
ItemSet 401605

Are these the right augments for the new Clemency set?

Head: Clemency somen > QA+4% Enmity-8
Body: Clemency haramaki > QA+6% Enmity-10
Hands: Clemency Kote > QA+5% Enmity-9
Legs: Clemency haidate > QA+4% Enmity-8
Feet: Clemency sune-ate > QA+5% Enmity-9
By SimonSes on 2026-01-06 11:32:16
Taint said: »
Units would block players from capping in 1 day.

Units are at least predictable. Matters have RNG.

Matters randomness can gtfo.
I guess unity being a cockblock could be reasonable. You would be able to rank one piece every ~3+ weeks.
I wonder if someone was keeping with Limbus clears from the start and has enough unity and matters to push R30 first week :)
By Taint on 2026-01-06 11:20:46
SimonSes said: »
Asura.Sabishii said: »
If this is the case, they probably should have just made "oh, trade shards in to augment it" leaving the matters to be used for accessories

That would let people to RP to 30 at day one which would be silly. It would only make sense if Shards were Ex, but then it would be even more frustrating with shard being dependent of race.


Units would block players from capping in 1 day.

Units are at least predictable. Matters have RNG.
By SimonSes on 2026-01-06 11:15:30
Asura.Jayde said: »
can anybody trade the items to get gear or do you need a crafter?

You need crafter to craft cursed item from materials (or someone get NQ cursed armor from Gobbie bag and put on AH).
Anyone can buy cursed item from AH or from crafter directly and uncurse it in Limbus's furnace.
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