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0062d8f0 for the kparser memlock atm
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I'm still a bit unsure about +5 coming. Not ruling it out entirely but not taking it for granted like many others.
I would be very very very surprised if Ultima and Omega are NOT coming in some form or another though.
I feel confident that they will eventually be released in some form.
There's also the 2 respective Temenos and Apollyon zones to fight them that they still haven't used, so I'm quite sure they're gonna release them with their two zones eventually.
Open or instanced? Who knows, but I could bet my gil on them coming.
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It would be cool if global NM kills were tied to the spawning of ultima/omega. More kills = more chances for megaboss to spawn. Just have to wait and see, but it would seem like a very easy choice to add ultima/omega eventually
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I'm pretty sure they have said more NMs are coming in a later update? and I think it's clear since the update that made all mobs default lvl150 til you aggro/take action on them that the eventual goal is CL150?
we'll see. I still have hopes for +5 and Limbus would be a lil odd without Ultima/Omega imo
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Well of course, let's try to be optimists about it I guess!
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The fact there is absolutely no personal incentive in killing or participating in the NM kills is imho bad design.
I have to assume this is phase 2 of Limbus with more to come. Recall that Odyssey first started out rewarding segments with "nothing" to buy, and any players (myself included) remarked how silly the system was and there was "no point" to farming Segments. A few months later, they released Gaol bosses, and those segments were valuable. SE doesn't always release their full model or vision all at once, so you have to consider that for them because they don't outright tell you that something is coming. It would make sense for this to get updated in the future.
My expectation is the NMs might later reward progression items, like KIs or Units that can be used to increase Max Boxes per week you can open, something similar to the Odyssey Chest reduction system with Izzat. More atmas that enhance stuff in limbus (auto-reraise for example). I would welcome titles or something from each NM that, after participating in the killing of one of these NMs, you get a KI (similar to Sortie basement job-specific KI) that gives you some kind of bonus to upgrading gear (like reduced unit cost for upgrades or double RP for gear augmenting). Many ways to enhance the system for players.
This is all a wish-list kind of thing, but I still don't believe the content is fully fleshed out. So while the rewards right now seem long, grindy, and annoying, they DID say in the past they wanted stuff to be less grindy and time-sinky; I have to take them at their word and believe they will adjust the content accordingly when the final version is released. At least this is a hope of mine (I agree it would be silly if they don't make adjustments to this)
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By K123 on 2025-09-16 03:33:04
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I saw a taru thf
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By . on 2025-09-16 03:31:55
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Dahhell fellas. It's futurama day and no one said anything.
All 10 episodes released
I was hearing that those cartoon episodes cost around $1M each.
That is too much, something must be wrong.
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I would have been happier if they just gave players some upgrade materials from limbus chests, and we could have upgraded ambu capes and sortie earrings higher with those instead.
This would suit the progression model of current XI better, and reward the massive amount of effort people put into current gear.
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I don't play Scholar very much, however I believe they have 8 white and 8 black abilities that create a floating book animation (Penury and Manifestation etc). However in the dat files there are 9 of each, am I missing something like a spell or something that would create the same floating / page turning book effect? I'm guessing they could be a monster variants or something, but would be nice to be sure it's not something I don't know about (asking for modding reasons).
Ones I know about,
Penury, Celerity, Rapture, Accession, Addendum White, Altruism, Tranquility, Perpetuance (8).
Parsimony, alacrity, Eulience, Manifestation, addendum black, focalization, equanimity, immanence (8)
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By Asura. Vyre on 2025-09-15 23:37:20
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Scooby Doo is really addictive to say.
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3 different characters, opened 3 chests past the initial guaranteed one and am 8/9. On asura, and participated on 1 NM kill last week.
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Or, expend zero effort by skipping it completely
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FYI - ls member is 1/6 on matter after the first 100% one. I doubt many nms were killed last week on Shiva but still.. this content seems diabolical
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By Jakey on 2025-09-15 22:21:20
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hmm so about 12 weeks worth of maxed out points and about 12 weeks worth of 5 chests drops assuming 50% drop rate so hope you didn't want anymore AF/relic + 4
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By dmregm on 2025-09-15 21:36:17
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Maybe just stick with the ambu cape.
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I do miss Kparser. I loved that I could have it break down increases and dips in damage for me, like when you got warcry or something.
I don't have prime, but I'll say, I've never really felt like Vere was competitive with Godhands since the MNK WS update. I've never had Impetus consistent enough to make it feel good. Always seems like i have a missed combat round right before VS, so while I have seen really large VS, it never seems consistent enough to me.
On the other hand, RF, and Howling Fist with godhands are always pretty decent on MNK, and Impetus VS with Godhands is no slouch too. Only real complaint I have with godhands is I still feel like i need that mache +1 when Impetus isn't up for better TP speed.
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I'm sure this was assumed, but Alabaster Matter will not augment/upgrade Murky items.
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By Lawiii on 2025-09-15 17:59:10
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...
Also if you want points per mob data:
If there was a way to put a number on this bar

It would be easier to *** the value of each kill on each floor. I'm presuming this is related to 0x075, based on the notes in fields.lua
Yes, this was 0x075.
Sample addon to print the value every time a bar changes: Code
packets = require('packets')
history = {}
function bar_event(id,original,modified,is_injected,is_blocked)
--This is a "Unity Start" event where there are only bar[s], not timers.
if id == 0x075 and original:unpack("H", 0x24+1) == 2 then
for i = 0,4 do
local bar_val = original:unpack('H', 0x14*i+0x28+1)
local bar_str = original:unpack('z', 0x14*i+0x2C+1)
if bar_str ~= "" then
if not history[bar_str] or history[bar_str] ~= bar_val then
history[bar_str] = bar_val
print(bar_str, bar_val)
end
end
end
end
end
windower.register_event('incoming chunk', bar_event)
Quick check in Apol gave these results with 2 real characters, 0~3 trusts
Apol North
Party Members - Bar Value per kill
2 - 23
3 - 22
4 - 21
5 - 20
Apol South
Party Members - Bar Value per kill
2 - 19
3 - 18
4 - 17
5 - 16
Bar value is a percentage of filled, so 2~5 characters in north always need 5 kills, but 6 characters need 6 kills if the pattern of dropping 1% for each additional member holds.
Interesting, I might play around with this to see if I can come up with some formulas. or trends. Looks like some solid evidence already though, much appreciated.
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By Lawiii on 2025-09-15 17:58:15
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By Lawiii on 2025-09-15 17:50:38
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Not sure if this is factored in, but I believe the trusts count as part of party size wrt kills required. A soloer with 3 trusts counts as a PT of 4. This stands out as trusts never affected anything where stuff was scaled by PT size. If it is factored in but not mentioned on the sheet, disregard.
Yes Trust count, when I did my Party size of 1 I was solo with no trust.
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Is there any specific steps for setup or just install and run it?
No, parse is simply load and its good to go, all the commands in the previous link.
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By eliroo on 2025-09-15 17:20:27
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Why does the stp for the earring gotta be r25-r30
If it was r1-r5 it would have made a lot of us so happy
The all stats+10 already makes it a pretty solid WS earring depending on your previous choices, so its not all fluff until the STP line
The DT, HP and Haste values already make it a powerhouse alone. Allows jobs to build stronger defensive sets while maintaining haste cap which is huge in my book.
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By eliroo on 2025-09-15 17:18:00
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Anyone get a chance to run the numbers of the magic damage cape?
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I don't have Varga, but I doubt it would beat out AM3 Vere with Impetus and VS spamming. I would be very curious to see actual sim numbers though as PDL is a tricky stat.
They are break even for that, but Varga is ofc more attack demeaning with 12% more pdl.
It's worth mentioning that holding tp a few moments longer with Varga isn't a big deal either. Monk builds tp extremely quickly and the animation delay for weaponskilling, while small, is still a factor to consider. It takes very little time for varga to go from 1k to 2k+, and I'm confident its white damage and weaponskill strength make up for any differences. The fact that varga has base damage 213 means every weaponskill is that much stronger.
If you consider h2h skill both Varga and Godhands are above 300 damage and Veret is 260+
I wouldnt say MNK is getting TP extremely quickly. I would even say it's the opposite. MNK rounds are extremely slow and getting to 2000tp isn't fast.
Holding TP for Maru is almost break even for dps. Holding TP on GH is dps loss.
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Is there any specific steps for setup or just install and run it? I'll look into it next time I bring monk to limbus
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By NynJa on 2025-09-15 17:02:59
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Thats exactly why SE made it a chest reward. They gave more incentive to actually do the climbs.
It should be 100% though.
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make these items buyable with Units
Just forces botting into Temenos 24/7 (most bots just sit in Apollyon)
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This is what I use, it breaks down a lot of stats: Crits, Multi hits, accuracy, separates WSs & skill chain damage, shield blocks, evasion, etc:
https://github.com/flippant/parse
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By . on 2025-09-15 16:48:14
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You took a long time.
But I suppose it is not easy playing "hard" mode with a single hand
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