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By Jinxs on 2025-09-04 12:52:35
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0-33 is a very reasonable grind imo
what comes after is a sin
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ML only really sucks for the people who want magic fruit or foil, everything else you can basically get at 25~30 which is where it aint much worse than CPing from 0-2100
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By Dodik on 2025-09-04 12:21:55
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You can say that about literally anything else in the game.
Why grind farming gil to buy HQ gear when NQ is 95% as good at 1/10th of the price.
Why grind farming R15 on any weapon when R10 is less than half the cost and gives you more than half the benefits.
Why RP Ody armor when even R0 is so good.
And so forth.
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Carbuncle.Maletaru said: »I think all the "it takes XYZ amount of time to hit ML50, isn't that a crazy grind?" posts are stupid and they make my eyes roll so far back in my head it causes me pain every time I see one.
ML50 is pointless. ML50 on 22 jobs is so far beyond pointless, it borders on insanity. You don't need ML50 on any job, for anything*. Stop obsessing over what ML your jobs are. You don't need to bot them to 20, 30, 40, 45, or 50. If you want to get 20 or 30 so you can feel better about yourself or unlock 2% more DA, or a tiny amount more PDL, attack, or STP, go for it. You can do it in a single night. If you want to get 40, 45, or 50 because you have OCD or something, then that's on you, not on SE.
I promise you, the reason you're losing isn't because you're missing 1% TA on your temper 2. I promise you, the reason you're winning isn't the 140 HP. It's not important. At all. Especially the ridiculously terrible ROI on the higher MLs.
Even if you did somehow convince yourself that you need ML45 to play FFXI, you absolutely aren't playing all 22 jobs. I'm sorry, virtually (or literally) nobody is doing that on a regular basis. If you're gonna sit here and tell me your 3rd string DD job needs to have ML50 because you like to *** around with it in ambu sometimes, I'm going to laugh in your face.
Stop seeing ML as a grind you need to do, or setting ML goals for yourself, and I swear to Altana your life will improve dramatically. You don't need to bot, or pay bots, to get you ML. You can just play the game and ignore ML almost entirely**.
*I haven't beaten all the master trials, maybe there's some deep MT strategy involving high ML, but i VERY, VERY much doubt it.
**I'm sure this advice doesn't apply to Asura, where you can't join a party without ML50. You don't need to tell me. That place is a cesspool and you deserve each other. You did this to yourselves.
200% this! I've staryed typing something similar a few times and didn't wanna deal with that bag of worms. But truly ml are anything special or important. When I see people in ambu gear stressing ml I want to slep them. Nothing in the game requires them and gear is going to have a much larger impact than ml
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Your muscular dog is lookin' pretty tasty
 
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Just implement some of the alluvion skirmish augment or Oseem augment code into more NMs. Seekers of Adoulin, CoP, ToAH, WOTG have no representation in this current system. I'm sure they probably forgot it existed, but I don't think it would be impossible to just release 30+ NMs across the world and enhance the augment pool, and increase the level of gear that can be augmented to 99. It's just forgotten content they never updated, but the potential (for players to spend literal years of time chasing ideal augments) is there. Insane they abandoned it so fast.
Other content they strangely abandoned instead of revamping/updating:
ToM weapons (people would grind 10,000 funguar kill shots if it meant an free extra stats)
Grounds of Valor - no idea why they never added locus/exemplar monsters to the list of regiment training, but a huge missed opportunity to repurpose am older system for exp.
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By Lili on 2025-09-04 11:43:22
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Let's use the content we already have?
They have said almost explicitly that it's really, really hard for them to access/change the older code, and they are as a result extremely hesitant to do so. It seems that the current developers have very little familiarity with how some of the more obscure stuff works, and are not allotted a lot of time to try and learn it. Most of the changes made in the last years have been very minor, even if they had a big impact - like adding old Limbus drops to Curio Vendor Moogles.
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I think all the "it takes XYZ amount of time to hit ML50, isn't that a crazy grind?" posts are stupid and they make my eyes roll so far back in my head it causes me pain every time I see one.
ML50 is pointless. ML50 on 22 jobs is so far beyond pointless, it borders on insanity. You don't need ML50 on any job, for anything*. Stop obsessing over what ML your jobs are. You don't need to bot them to 20, 30, 40, 45, or 50. If you want to get 20 or 30 so you can feel better about yourself or unlock 2% more DA, or a tiny amount more PDL, attack, or STP, go for it. You can do it in a single night. If you want to get 40, 45, or 50 because you have OCD or something, then that's on you, not on SE.
I promise you, the reason you're losing isn't because you're missing 1% TA on your temper 2. I promise you, the reason you're winning isn't the 140 HP. It's not important. At all. Especially the ridiculously terrible ROI on the higher MLs.
Even if you did somehow convince yourself that you need ML45 to play FFXI, you absolutely aren't playing all 22 jobs. I'm sorry, virtually (or literally) nobody is doing that on a regular basis. If you're gonna sit here and tell me your 3rd string DD job needs to have ML50 because you like to *** around with it in ambu sometimes, I'm going to laugh in your face.
Stop seeing ML as a grind you need to do, or setting ML goals for yourself, and I swear to Altana your life will improve dramatically. You don't need to bot, or pay bots, to get you ML. You can just play the game and ignore ML almost entirely**.
*I haven't beaten all the master trials, maybe there's some deep MT strategy involving high ML, but i VERY, VERY much doubt it.
**I'm sure this advice doesn't apply to Asura, where you can't join a party without ML50. You don't need to tell me. That place is a cesspool and you deserve each other. You did this to yourselves.
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By sahzi on 2025-09-04 11:14:23
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They should allow the augments to "imprint" upon a stone of some sort that we can then synergy into any piece.
Let's use the content we already have?
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A lot more fun grinding exp back then...
but maybe cos i was 20 years younger, and without the myraid of real life responsibilities I have now.
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OG Maat's cap was 18(?) jobs though not 22. Maat's cap didn't require PUP, BLU, COR, DNC, SCH, RUN or GEO, so 15 jobs.
It's hard to make a direct comparison. Getting 1-75 back then (technically you only needed 70 iir) sure was a lot of grind. Number-wise it's obviously waaaaaay less than ML50, but back then XP/hr was very low and you had no bots. Well... they weren't common let's say.
So yeah, hard to compare I guess.
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By Taint on 2025-09-04 10:59:04
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They need to greatly increase the EP earned during events.
When I stated Sortie on PLD I was about 400k into ML50. It took a full year to cap. They could increase the per mob or have RoE bonuses.
Stuff like segments/RP could be converted into EP or a EP item. There are endless ways to help with the grind while doing content.
The current system promotes botting and RMT. (maybe thats what they want)
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By Kaffy on 2025-09-04 10:49:35
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did the math recently in another thread
Quote: 29,590,127 EP to cap ML 50
x22
= 650,982,794 Total EP All jobs
/ 120k EP/hr average (taken from Asura KRT bat mercs)
= 5424.86 Total hrs or 226 days playtime of nothing but ML
that math look right?
if you take that away, even considering the vast majority of people won't get ML50 on every job, what the hell else are you going to do in current game after you run sortie and ody each day?
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Also agree that 45 to 50 EP requirement is ridiculous. They should balance out the curve by reducing the top end and increasing the top end 45-50 is the apotheosis of ridiculousness, but it's not like 40-45 is "fine".
If you ask me 1-20 is super ok, 20-30 is grindy but OKAYSH. 30-40 is already pretty steep when you have multiple jobs (and when you unavoidably have to return to do EP from time to time because you die). It's way too much but it's not preposterous.
Anything beyond 40 is simply beyond sanity, it would've been considered grindy even in 2004 standards, and we all know how *** grindy MMOs were back then.
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There's some pretty nice Haguns in that list.
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My tops currently are;
New Episodes Weekly -
Dr Stone
DanDaDan
Gachiakuta
Clevatess
Kaiju No 8.
Rewatched Often -
Solo Leveling
Chainsaw Man
Frieren: Beyond Journey's End
Jujustsu Kasien
Mashle: Magic and Muscles
Mushoku Tensei: Jobless Reincarnation
Berserk of Gluttony
AoT
Vinland Saga
Hell's Paradise
I rotate all these! Super fun watches.
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By Reiden on 2025-09-04 10:30:05
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I'm pretty sure what you witnessed was you going out somewhere for a few hours with bots running and coming home dying and home pointed.
No, I am literally telling you I have seen it in person while watching my screen. It was happening every few days for a while (a while ago now). I would come back and find myself in town, check logs and it would just say "Area: Norg". I walked past my PC one day with the monitor on and literally witnessed it happen right in front of me - warped, zoned. I did not die.
No warning or ban thankfully.
Edit: also it was both chars warped... so yeah, definitely no dying or misinterpretation or anything. I know what I saw and around that time it happened every few days.
The colibri got tired of you and reflected warp on you with hidden text cuz of battlemod :)
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By . on 2025-09-04 10:24:13
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At 20 dollars and years of waiting, it could be the biggest indie game of all time.
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I'd be kinda curious (not that I'm sure there's any way of actually knowing) but if I had to guess the number of "new accounts" is probably something like:
RMT accounts > people leveling a multiboxing mule > old players leveling a "new" account (banned/lost) > players returning on an inactive account of 5+ years > actual "new" players.
I'd hazard the number of people < 30 (on a 23 year old game) is pretty small and there's probably more people over 50, and I'd guess that of the people < 30, a significant portion are likely playing with their parents.
No one who has a family (ie people over 30) wants to spend countless hours doing mindlessly repetitive tasks, and beyond a mild novelty factor for some people doing content that is easy but time consuming isn't highly appealing.
All that to say most of the gate keeping is probably an annoyance to most "new" accounts. If I ever decided to multibox there's a stuff I would not want to do again (although buying KI from SE for a couple bucks is a potential revenue stream here to skip some content - although not sure I love that idea (cough cough mog wardrobes 3-8 cough cough))
WRT minimum party size if congestion is an issue they could make entry requirements dynamic. (say 0-1 instances consumed, solo players allowed, 2-3 consumed requires party of 2 or more, 4-5 consumed requires party of 3+ etc...)
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By Fenrir. Niflheim on 2025-09-04 10:21:47
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not just steam, a lot of other sellers as well including Nintendo according to some articles
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By . on 2025-09-04 10:14:33
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evidently silksong release crashed steam because of people trying to download. safe to say its gonna do pretty well.
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By K123 on 2025-09-04 10:04:24
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Also agree that 45 to 50 EP requirement is ridiculous. They should balance out the curve by reducing the top end and increasing the top end
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By K123 on 2025-09-04 10:02:23
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Bahamut.Noscrying said: »I'm pretty sure what you witnessed was you going out somewhere for a few hours with bots running and coming home dying and home pointed.
No, I am literally telling you I have seen it in person while watching my screen.
Edit: also it was both chars warped... so yeah, definitely no dying or misinterpretation or anything. I know what I saw and around that time it happened every few days.
I'm suspecting certain players of doing something.
I've had the same happen, but just warped in the zone while I'm there not to HP.
But curiously only when there is a lot of competition for mobs and with like 3 pairs of 6-boxers in the same camp area.
Moved camp, no warping.
Tried old camp with 6-boxers, and I was warped again.
Moved camp, have not been warped since. I thought the same but it sounds a bit tin foil hat, how would they do it?
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If it wasnt asura itd be bahamut or elsewhere instead
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I really wonder how much of this ***is a result of asura existing. I sometimes wish they would have separate entry rules for asura compared to any other server. 30 merit entry kis is stupid anywhere but asura, why does Bismarck need to suffer for the overpopulation issues on another server.
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By Kaffy on 2025-09-04 09:38:57
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most of the content with 3 man requirements has an economic component (delve, vagary, dynamis) to limit the amount of crafting materials in circulation. that's really the only reason.
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Doesn't dynamis currently have such a system?
Yes, but only once/character per zone, and it requires you to finish RoV so it's not very abuseable...
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As a returner, I really, really hope they remove this "3-man" entry nonsense. It makes zero sense.
If I have cleared dreamlands, let me enter solo in my Ambu+2 gear. Heck, let me enter with no gear on. So what if I can't kill anything, that is besides the point.
Do you know what it does do? It means I can unlock Reforged Armour on particular jobs. I can then just entry, try and die, so what. Then i can progress along the natural gear routes, without having to beg/ask someone either ride on their runs (which means waiting when convenient for them - IF they have room); or ask two others to throw away their entry time.
Repeat for multiple jobs.
Stupid gatekeeping is stupid, especially for new/returners, and especially on content that has been out for years now.
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By Jinxs on 2025-09-04 09:22:17
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Doesn't dynamis currently have such a system?
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By Fenrir. Niflheim on 2025-09-04 09:07:10
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Takopi's Original Sin

Phenomenal show, dark and constantly surprising you.
Only being a short 6 episode investment everyone should watch it.
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