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I am King of Jeuno. I made a yell asking if there were any objections. There were none. It's been years now. Jeuno's been great and in good hands ever since. You're welcome, my wonderful citizens.
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By Jinxs on 2025-10-05 16:19:33
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I heard there is an ROE ID list to use with the addon floating around somewhere
Anyone seen it?
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Nice run, it's nuts how much more effective some jobs are over others.
Why did you Poison II at 9:30 and why did dhartok not immediately retaliated with overkill damage?
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Join up with Riaja! They're a bonafide good player, and pretty cool! what this fella said
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By . on 2025-10-05 14:10:10
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Its appealing if you enjoy first party Microsoft games and indies. The problem is and always has been...top tier Microsoft games are very rare. The glory days of Halo, Gears and good COD are long over. So you are still going to have to pay full price for those big AAA titles that we listed a few pages back.
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By . on 2025-10-05 13:24:44
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By riat on 2025-10-05 11:27:57
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Congrats on Carn. Picking up Carn early, you skipped a slight pain point of seeing what casting songs without it is like.
Without it and using a single Kali, that top duration sets caps song duration at around a little over 9 minutes. Making the need to essentially reapply songs twice within a 10m time period to avoid your songs from falling.
With Carn you get a boost to duration and efficiency for applying songs once within a 11m period (Nitro to Nitro) without sacrificing any potency.
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By Wotasu on 2025-10-05 11:04:23
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The thread starter claimed +4 feet increased song duration over +3, they didn't have Carn,
If you want the -dt since you're using Alabaster, you can swap in DRing and Murky ring since Stikinis does nothing for song duration. Same for the waist. At least for buff songs, debuff songs are another thing.
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By . on 2025-10-05 10:21:03
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Talking about sights of FFXI much, I remember first time I read about JJK Nanami's technique.
As soon as he explained it, I thought:
"oh, then he has fulltime Mighty Strikes. That would be kinda broken in FFXI".
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By Dodik on 2025-10-05 10:21:07
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You're responding in the wrong thread Male.
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By . on 2025-10-05 10:06:14
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By . on 2025-10-05 09:16:37
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Good morning you stinking nerds
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By on 2025-10-05 08:25:30
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All this bluster about gatekeeping 'new accounts/players', well it really affects all of us.
FFS - i've been playing since release (a five year break recently but still) - and I am only now just getting to finishing Coalitions to Legendary (5/6 atm). Why? because I was just kind of doing them casually before when I remembered, and previously did not want Idris/Epeo.
Well, on coming back I decided I would go GEO over BRD, and saw Ignas as a decent WHM trust.
Well well well... looky here, a 6 month time-gate for someone who has put 18 years into this game. Yeah, thanks SE.
Even though this change will barely affect me, cos i'll be 95% done before it comes in. I am happy that SE are removing silly things to let people just do the content at the pace they want to, without frankly really dumb time gates.
If it lets more people enjoy the game, and removes one of the many, many, many frustrating arbitrary locks, great! I don't care if I did it the 'hard way', I'm happy for people being able to enjoy more of what they want, and get the digital trinkets they want to get.
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By . on 2025-10-05 04:42:23
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Lmao told you those mandies take forever.
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By Asura. Sechs on 2025-10-05 04:24:52
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God these Mandies are taking foreeeeeever to grow up, been over 10 days and still just 1,5 stars.
/stabshimself
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I would rather get it done and out of the way than have to wait the full 6 months of slow burn. So you can use your 6 months farming Sortie every day instead, to get close to the 8mils Galli you need.
Did I guess it right?!
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I would rather get it done and out of the way than have to wait the full 6 months of slow burn. Its like watching grass grow. At least this way we all have the option to take it slow rather than just turn and burn it out.
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By Warpy on 2025-10-05 01:34:33
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Server: Asura
Floor: Central #3
location: In the last C-shaped room (with the upper floor) where the Temenos Unseelies are.
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By . on 2025-10-05 00:54:08
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A few of my polygon collection
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By NynJa on 2025-10-05 00:20:22
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That's 56 days from 0 to done for somebody doing 15 per day, or 35 days for anyone willing to log in and spend a few before going to work or school. Yet another daily to tend to
those imprimatur shackles look tighter from over here.
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Server: Asura
Floor: Temenos, Central 3
Approximate Location: In room with Unseelie (dark pixies)
Time (include time zone): Last touched 1:15 AM EST Sun.
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By Meeble on 2025-10-04 22:02:45
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One hour seems fine. That's 56 days from 0 to done for somebody doing 15 per day, or 35 days for anyone willing to log in and spend a few before going to work or school. You can also refund imps as long as the assignment is incomplete, so once you have a coalition done you can quickly dump extra into those ops and cancel them for a fresh 15 on demand.
The cordons have always been useless because most require you to be nearly done; By the time you can get them, you don't really need them anymore.
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I always noticed Jinpu doing unusually high spike damage at 75 cap.
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By Meeble on 2025-10-04 21:30:45
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Not really a bug per se, but it seems like the API is returning an "error" if a specific NM has been reported on that floor already.
If the report was received, it might be better to log that silently(if at all), rather than surfacing a bright red error to the user, regardless of what you do with that report on the back end.
I do think there's value in updating stale timestamps whenever an NM is spotted to indicate it has not been killed, as not everyone killing NM's will be using the addon.
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What's to say any of the hybrids are intentional and not mistakes.
The WS descriptions for all the GKT hybrid WS say "elemental". Is that the mistake or is them all being hybrids the mistake.
Has been my thought for awhile, moreso if they were always this way or the big WS change from back in adoulin did this as i dont recall hybrids ever being brought up until around the rhapsodies/dyna period
Addition of Geomancer and using magic buffs like storms/threnody, Nyame/WSD gear/traits, iLvl gear like Ninja jse2, and elemental weaknesses that really only became a thing during Adoulin, since there are no native monsters prior to Adoulin that actually take additional elemental damage specifically (think it's limited to umbrils and maybe another type). There were also a couple of Ambuscades where enemies took extra magical damage that could be exploited with hybrid, but it required being geared well. They were probably always a thing, but the game never used the word hybrid, and nobody had the gear to check the damage calculation, so it was assumed to just be magical damage.
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What's to say any of the hybrids are intentional and not mistakes.
The WS descriptions for all the GKT hybrid WS say "elemental". Is that the mistake or is them all being hybrids the mistake.
Has been my thought for awhile, moreso if they were always this way or the big WS change from back in adoulin did this as i dont recall hybrids ever being brought up until around the rhapsodies/dyna period
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Asura.Mrbrightsighed said: »New to DNC, I'm Twash/cento until I can make a S3. Is it correct that I can rudra every boss except A/E?(shark bite) I'm sure this information is out there but I cannot find it for the life of me and every post seems to just say ruthless stroke BIS.
The problem isn't with the specific weaponskill, it's with elemental damage.
A/E rages when it takes water damage. This can come in the form of a water spell, water "additional damage" on hits like using enwater or a Hebo's Spear, or skillchain damage that's water aligned (Reverberation, Distortion, Darkness).
The danger behind "Don't use Rudra's on A/E" is because Rudra's applies Distortion and Darkness properties, which means that if there's a bunch of people weaponskilling on it, there's a chance you will hit either darkness -> darkness creating a darkness skillchain, or fragmentation (from savage blade, black halo, etc) -> distortion, creating distortion. Because of the number of people who just default to fragmentation as a "no chain" alternative to planning skillchains, this injects danger.
To actively prevent accidentally raging the boss, you want to avoid using weaponskills with reverberation, distortion, or darkness properties so you don't close with a skillchain doing water damage. For dagger this means don't use: Shadowstitch, Mercy Stroke, Rudra's Storm, Pyrrhic Kleos, and Mordant Rime.
If you were intentionally skillchaining, you could absolutely use Rudra's in a controlled setting. Starting a skillchain with Rudra's Storm and then moving into something with Fusion will create Fusion (fire, light), and then you can extend the chain with Fragmentation (thunder, wind) to make light, or with gravitation (single-element dark, earth) to make gravitation, although you need to be keenly aware of the skillchain windows to make sure starting the next one with Rudra's doesn't close darkness off of the gravitation.
You could also use rudra's if everyone was coordinating their weaponskills to ensure none of them chained by firing them near-simultaneously, before the skillchain window opens.
These two options are typically frowned upon, though, because the added damage you'll get from using Rudra's over a "safe" weaponskill doesn't outweigh the risk of a pissed off lizard one-shotting your party.
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By . on 2025-10-04 18:53:38
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