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Sure, obviously I didn't mean /RDM for the Odyssey NM fights- maybe something like the Ultima/Omega MT or any other content where TP draining is important. I mentioned making a spellset for Mboze because /RDM wasn't an option.
As for the FC trait, BLU has that weird Tier 0 FC thing going for it (unless BG Wiki's wrong). So, Erratic Flutter would only get you FC II, you'd need a couple more spells set to hit FC III.
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By Dodik on 2025-11-03 08:14:47
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I think the new player experience can be improved by allowing cutscenes to be skipped entirely. Not postponed, skipped.
Other than that I think it's fine. Make some friends, help each other out.
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I think also a lot that say just go do Omen or Ambu or w/e forget just how difficult even content as old as that is when you're actually a fresh 119.
Within the last year, I made a fresh character from level 1 and took it through to farming Lilith HTBF, doing basic Ody seg farms in A, doing Ambuscade, farming dynamis, etc. so while many people may be forgetting how difficult old content is...it's not me.
I also remember quite clearly how badly I got my *** handed to me by some of the UNMs, and various other content when I first returned and was using my garbage gear.
You know what I did? I made friends, joined linkshells, and then we, a bunch of garbage *** scrubs with Mandaus and Kikokus, did a *** of VD Vol 2 ambu until I could make some capes. I farmed Arthro, did Salvage, Dynamis [OG] for gil, ran Omen (and sometimes timed out on the first floor), died to the midbosses. Failed a million times at the first few Aeonics.
The game has an extremely good difficulty curve and you can very easily work your way through it without being carried. That's not to say sometimes getting a leg-up isn't helpful. I've given a massive amount of legs-up in my time, and taken a few as well.
That doesn't mean "the new player experience is awful" or "totally broken" or whatever nonsense is spouted around here. The new player experience is great. They have shitloads of content they can solo, content that's good for 2, 3, 5, 6, and 12 players. They can have a vet carry them through basically everything, or they can do it themselves. There are tiers of content and lots of stuff that scales as you gain power.
I really don't see the issues people are claiming exist here. Mobs can kill you? It takes a while to get from sparks gear to R30 Ody gear with multiple Prime weapons? Um...congratulations, you've got a vast world with dozens of events to do...is that not what you wanted?
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By Dodik on 2025-11-03 07:27:17
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Going through WoTG for the first time was soul crushing. Doing it back in the day and discovering new continents new time lines and such was different than doing it now and just having to run through the same empty zones for the 15th time.
I don't think it's because of alts. Either you like the missions or you don't. Personally I haven't enjoyed any mission story line after Zilart.
I think some quest lines are better than any of the later missions, like the Four Kings quest line in Aht Urghan.
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Asura.Bronzequadav said: »So with af+4 how is this set looking for TP drain (feather tickle/reaving wind)
That's a good set.
Another thing to consider would be to upgrade your FC job trait to tier III (either through BLU spells or going /RDM). Creating a specific BLU spellset for fights like Mboze
Not like /rdm is going to work in there but with Erratic Flutter set you get FCIII with 1200 gift anyway.
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By Dodik on 2025-11-03 07:15:41
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That's true, they do need to wait 45 days. Which ironically might get them to a ambu +2 set and maybe finish missions.
Imo the mountain of missions and cutscenes to wade through are a bigger detriment to new players than gear progression. They're not hard gear wise, can do them in sparks gear. But is it fun? Hmm.
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Why is that hypothetical player doing that. Because this hypothetical player's character isn't 45 days old yet so they can't even enter Odyssey.
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FFXI was developed horizontally. Most of the upgrades are really only worthwhile at the appropriate level. New players have to spend a silly amount of time and resources 'upgrading' JSE, weapons and building ultimate weapons before they even get to a point where they are useful.
Useful for what? V15+ Odyssey bosses? 8+boss Sortie runs? Sure. But I don't know of many new players who start the game thinking, "I really want to tank a V20 soon." Most new players I know struggle with the original Shadow Lord fight because they haven't done limit breaks yet, and get excited when I help them out with my crappy Ambu gear.
This is very server-dependent sure, but some of my fondest memories was putting together a group of fellow-new players and getting our Vagary BF clears for Empy unlocks. We had to grind gear for that, strategize, and it took us several tries per fight but was a ton of fun throughout the process.
This is likely a reason why new players prefer new MMOs. You're not facing a period of months before you're viable unless you're forced to play a job you hate or swipe your card. You may be right about this, but only to an extent. New players prefer newer games. That's likely the biggest reason. Secondly, with FFXI's advertising budget, practically no one knows FFXI is still active. And much less, knows what modern FFXI's selling points are.
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By Seun on 2025-11-03 06:10:38
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Except... it's relevant for the players at that gear rung?
It's a daunting investment of time and effort just getting to the level 99 rung. Many upgrades aren't even useful until until ilvl 109 and many that you would use full-time have to be 119+ before you'd consider them.
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By on 2025-11-03 03:30:12
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By Lili on 2025-11-03 02:27:50
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Except... it's relevant for the players at that gear rung?
I don't know FFXIV much, but I did play some of the free trial when it was up to level 50. The content finder or w/e the name was giving me mostly content that nobody was doing (sometimes was difficult to find party members and I ended up with fake players), basically "hiding" from me the fact that there was a whole another tier of content that was not accessible to me, and giving me the illusion that I was playing "current" content, i.e. appropriate to my level.
FFXI has none of that and instead relied on there being troves of players in the same situation as you, which nowadays there is MUCH less... on Cerberus this is very evident, as any other lowpop server I'd guess, as during return campaigns there's always small pockets of players that came back from quitting in comparable periods, and it's easy for them to group up and do stuff they need for their own progression, while actually having fun. When a loner returns on its own in a more calm moment, they immancably end up with huge fomo and "i wish i could play with y'all but I need to finish rov :-(".
SE is trying to address this in multiple ways, but it's taking them a while.
"Old" doesn't mean "***", that's an extremely consumeristic (and reductive) way to see the thing. If anyone truly believes it, they should go play something else, this game is old.
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By Seun on 2025-11-03 01:27:45
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Carbuncle.Maletaru said: »New players have to spend a silly amount of time and resources 'upgrading' JSE, weapons and building ultimate weapons before they even get to a point where they are useful.
BS. They can go out right now and do ***.
You can go out and do a bunch of ***people used to do when it was relevant, but since it's no longer relevant... it's ***. It's not connected to any other argument or point really, just a genuine reason why new players are overwhelmed. It's mostly ***.
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Asura.Bronzequadav said: »So with af+4 how is this set looking for TP drain (feather tickle/reaving wind)
ItemSet 401101
That's a good set.
Another thing to consider would be to upgrade your FC job trait to tier III (either through BLU spells or going /RDM). Creating a specific BLU spellset for fights like Mboze where TP draining is important wouldn't be a bad idea in general. If so, Sakpata's Sword, Hashishin Bazubands +3, and Kishar Ring would be enough to cap your recast at 18 seconds with capped gear/magic haste. That way you can swap in the Null Shawl for a bit of extra MAcc (also you wouldn't need to take up an inventory slot for a MAcc/FC ambu cape).
Unfortunately, I don't think anyone has done the testing to determine whether any of the base stats like INT have an effect on blue magic accuracy. I would love to be wrong on this, though, if I just haven't seen the testing yet.
In a similar vein, I'm not sure what impact blue skill has on TP draining aside from just the added magic accuracy. The Sakpata's Sword can be swapped to the Zomorrodnegar, the Kishar Ring can be swapped back to a Stikini Ring +1, and the Carmine Mask +1 can be used for FC. This would similarly cap your recast time assuming a FC III trait, with about the same amount of total MAcc, assuming that blue skill translates 1:1. However, there would be a decent shift towards blue skill over regular magic accuracy. This could potentially be better if blue skill is extra beneficial for some reason, but I don't think anyone knows for sure.
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By mrbzzz on 2025-11-03 01:14:00
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Bump
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New players have to spend a silly amount of time and resources 'upgrading' JSE, weapons and building ultimate weapons before they even get to a point where they are useful.
BS. They can go out right now and do ***. They just can't hang with the fully decked out players. There's nothing stopping a new player from grouping up with 1-5 other players and doing delve, UNM, sheol A, vagary, etc.
Except people setting the expectation that new players should skip all that stuff and go straight to the big leagues. Which is what I've been railing against.
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I've never criticized sortie, odyssey, or master trials for being too easy so I think you're mistaken about my position.
On the topic of alliance content my point has always been: they either need to balance it for 6 or 18; they suck at scaling in a balanced way.
If they balance it for 6, it will be piss easy (read: boring as ***) for 18 players.
If they balance it for 18, hardly anyone will be able to do it at all, because hardly anyone has 18 people they regularly do content with.
So making content for alliances is a difficult proposition with a bunch of bad answers that make dogshit content (see: limbus)
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By Seun on 2025-11-03 00:14:42
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Carbuncle.Maletaru said: »I refuse to believe that the problem with FFXI is that new players have too much content to do...it's a *** MMORPG.
FFXI was developed horizontally. Most of the upgrades are really only worthwhile at the appropriate level. New players have to spend a silly amount of time and resources 'upgrading' JSE, weapons and building ultimate weapons before they even get to a point where they are useful. In any other MMO, you would start at a baseline of useful and upgrade from there.
This is likely a reason why new players prefer new MMOs. You're not facing a period of months before you're viable unless you're forced to play a job you hate or swipe your card.
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By NynJa on 2025-11-02 23:45:40
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Unless I'm mistaken, the last alliance content that was released was 8 years ago. No I'm not including Limbus because it is very clearly nowhere near its finished state so there's no telling if it will be "easy as ***".
We all know those are ***-tier party content, not S-tier. People dont get to talk about difficulty on content if they havent done the difficult content, regardless how stupid the reward is.
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Not attacking you or anything was merely looking to discuss options.
Should be noted that alabaster main purpose was for the 5% gear haste to cap you, as well as rank10-15 providing 10-15macc which seems reasonable at the moment, def wasn't considering a fully augmented earring (or anywhere close).
Was just saying it appears emp+3 legs are still the ideal leg piece over af+4, regardless of earring choices, as even with +15 from the set bonus they fall short of the added skill provided by emp+3 legs.
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sigh. never said anything about jse+1 earring. if so i would have said jse+2. No, i dont have a fully cappped out alabaster, in fact, i dont know of anyone on my server is even close to one. Just trying to work with gear that I have.
i do like the fact that you posted a gear set for ft/rw most gearsets hadnt looked at the af+4 stuff, all of which have really high macc then the af+3.
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>>complains about lack of S-tier content
Please show me the complaint about a lack of S-tier content? There's plenty of party-level S-tier content.
All the alliance ***is easy as ***.
See the difference?
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Assume you are saying you went af+4 legs/regal earring on top of head/body/feet for the total set bonus of 60 with regal earring?
So that would be:
Assim legs +4 + regal earring = INT53, Macc89 (30 from set bonus x2 added in)
vs
Emp+3 legs + JSE+1 earring = INT48, MACC75, Blue skill +44.
+5INT, +14Macc for a loss of 44 blue magic skill. Seems worse.
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By Kylos on 2025-11-02 20:59:08
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Server: Cerberus
Floor: NW #4
Location: Close to the Swirling Vortex.
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By mrbzzz on 2025-11-02 20:29:52
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we will Sir ! :)
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i did it (legs/earring) purely for the set bonus from your 30 to my 60.
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By Tenkey on 2025-11-02 20:14:43
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Ask your friends/classmates/professors for any openings/positions if you're in the same field and if you can use them as a reference. Once you do get a job, get to know as many people as you can and continue building relationships. After building up years of experience, you'll be able to stand on your own merits and be the person that others ask to use as a reference/ask if there's any positions at your current job. This is just my condensed experience in my field, so your results may differ.
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Feel like AF4 legs aren't the play due to lower base magic acc on top of the loss of the large 33 blue skill on emp legs.
Body is an obvious large gain due to set bonus and the added blue skill on top, likewise helm seems like a good option due to large macc paired with body to enable set bonus, alternative being carmine head for a magic acc hit but gets you that additional 1 sec off cd.
Feet idk, larger magic acc with the set bonus but they have zero INT on them, not sure if int matters.
Ambu cape is because this set isn't using carmine head or relic body so needs a fast cast piece to hit 19seconds, still able to get 30macc/20int on it as well so pretty nice.
Assume even +1 JSE earring with the blue skill and aug is more macc than regal earring with set bonus unless INT plays a big part in magic acc for blue spells. With r15 alabaster earring giving 15macc on top of capping gear haste.
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By enoch on 2025-11-02 19:56:04
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A cover letter is the one chance you have to show you understand: the org & it's mission, the role & its requirements, and how your strengths fit into all of those things. If the role has any soft skill requirements at all (that is, if you interact with at least one other person or are even making a product/service that another person will use) - a cover letter is your chance to show you have a personality.
In a sea of template-driven resumes, a proper cover letter can set you apart.
If you don't care, why should they? But again, it's down to the type of org it is. Is anyone reading cover letters at Amazon dot com? :shrug: If you're applying to be a replaceable cog, I can't see how a cover letter would help.
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yet you have done the S-tier party content. We all know those are ***-tier party content, not S-tier.
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i went with aurist cape/af+4 legs/ and regal earring.
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