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Balancing content so that only bleeding edge players can realistically complete it, while everyone else has no realistically attainable finish line, is terrible for player retention.
The argument that people will finish and unsub misses the point. That group is a minority, and designing around them actively harms motivation and engagement for the wider community and makes people who wait and see before resubbing less likely to even resub.
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it's going to take me a while to augment them Lemme help out!
There was a disconnect between the JP and NA side for the augments, some JP sites had magic dmg+ instead of mab and there's zero information that I can find of anyone augmenting. But I was able to snag the hq2 and was saving up matters from the month before and it bothered me so I caved and upgraded smn hands instead of saving for my mnk :(
Rank 1-14 are just acc, rank 15 it gets both +2 mab and +1 bpd.
So far I'm at rank 17 and the trend has been consistent, +2mab/+1bpd. I'll probably be able to get to rank 18 this week and 20 after next weeks runs, once I can hit rank 21 I will report back if there's any change in pattern.

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By . on 2026-02-03 06:29:01
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Pls stop

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For what it's worth, when talking about Arebati KI#1, the lower you can push it the better, so bringing an optimized setup to both KIs will improve your chances of winning.
Keeping that in mind, I would never bring a THF to either ki. It's not to say it's impossible to do, but it would unnecessarily weaken the chances of success.
Our best KI1 was 39%, which i think we did twice...it makes KI#2 much easier, though we've still managed to *** it up even with a good headstart from the first KI.
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I was trying to find another dual wield option as it felt like an eternity when dual wielding axes. Agree that single wield might be the way to go for now.
In a side note, it’s refreshing to see bst benefiting from limbus gear :)
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All 22 is part of the last objective for O/U. Wave 1 is like 6-8 NM's, wave 2 is something like 12-16.
5 for wave1, 13 for wave 2, 22 for o/u
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The amount of time/effort is a bit insane atm.
It was the same for Odyssey RP (and initially it was capped at R15...) but then they released the Amplifiers, which worked even more in favour of players (and I doubt SE planned for that) with the "5% RP runs".
That made what would've been an insanely intense amount of grind, into something that's still intense but nowhere close to what it could've been.
This is just a pure, lucky coincidence. SE clearly didn't plan for that, but players found it, and SE was either too slow to react to the point they decided to leave it be, also because it was de facto "fixing" the issue without requiring any further work on their side.
Limbus is in a similar situation? Better than the pre-amplifier Odyssey I would say, but still very intense.
Will anything change in the future? I sure hope they're planning for something.
It's good having things to do in FFXI and not getting bored afk because you have "nothing to do". But too much is too much, between the "forced" daily logins, the amount of efforts to coordinate V25 kills in Odyssey, the amount of time spent to farm segments (unless you're one of the lucky ones like me who farmed enough already), the amount of time spent in daily >1hr in the walking simulator that is Sortie, which for an average group of 8bosses run it's tonna take you ~10 months to complete a weapon.
I mean... it's hard to balance things out, but it's easy going from one extreme "nothing to do" to the other "omg this is stressing me out, too many things to do at the same time I feel overwhelmed".
If anything, it's about time they should do some catch up campaigns for Odyssey, maybe soon for Sortie too.
Content has been out long enough to justify something of the sorts without making the "day one" pro players too angry about the noobs catching up to them, eventually.
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The whole odyssey moogle mastery system that was supposed to make the content more approachable for solo play is a parody.
It takes so long to upgrade that even REMA grind pales in comparison.
Then there are the solo dong blocks sprinkled in like some NMs (Kuk, Taniwha, Gloios and what ever C throws at you) that can't be soloed or only on very specific niche jobs. Don't get me started on the coffers and gold chests or the 3 jobs system for gaol.
You'll be long done with all unity upgrades you're after before getting any meaningful MM progress and even after this long grind it only opens up a tiny part of gaol for solo clears.
Odyssey wasn't good for solo play, it had interesting basic approaches but completely failed at execution.
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By Dodik on 2026-02-03 02:51:01
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it's going to take me like 4 months of doing Limbus daily to get enough EP to get one job to 50.
It will take a year to R30 a single full set of armor so that's like.. Three jobs at ML50!
Fun design.
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Bastok smells too much like Galka. Who wants that. Hmmm that manly, full of testosterone, arousing galka smell.
GIMME MORE :Q__ _ _
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By Dodik on 2026-02-03 02:36:08
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Bastok smells too much like Galka. Who wants that.
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This spread leaves a room open for fTP range from 4.244942197 to 4.481697147
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I don't "hate" Limbus and I don't think I hate Odyssey. This is the realest answer I've seen in a while.
There are so many ppl I hear from that are comparing finished product Odyssey V25 and all, to unfinished Limbus.
except there's no challenging fight to prepare mechanics for. Yet. They said they are adding, specifically, new Tier 3 strength NMs. Now whether those are free combat or party exclusive is yet to be seen.
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How many people have not even seen any of the NM or Omega/Ultima on Asura cause their playtime didn't line up when it popped and now have nothing challenging for the rest of the month? /raise hand
Been saying this is a potential issue since day one. The "people who want to see the fight but can't because it's done already when they login".
Easy to fix that if they want to, I think it was Nynja who proposed this fix?
Make them work in cycles of weekly reset.
They can pop on each conquest tally, but you need to kill them only ONCE in a month (patch cycle) to receive benefits the following month.
From Week1 to Week2 Monster HP will stay the same and won't reset if you didn't kill it.
That is: if a server didn't kill it on week1, they will get a chance to finish the job on week2, and then week3 etc. The "repop" thing only applies for servers who killed it on the previous week.
I think this would solve most (all?) issues of the various models they attempted to deploy so far.
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Genuine question to all the people that hate limbus. Did you all hate odyssey to the same degree for the 8 months before Gaol was added? Do you still hate odyssey or has that changed? I don't "hate" Limbus and I don't think I hate Odyssey.
I do think there's several game design mistakes they did with Odyssey as a whole and that, to date, they refused to address.
Some things worked out, some things didn't despite their (weak) attempts at fixing it. Regardless of that it's a mixture of things and feelings.
For me it's truly a mixture of love & hate. Won't make a full list because it would take 20 text pages and nobody cares anyway.
Several things I hated, several things I loved, a few things which I think are objectively planned in a very wrong way and that in any other "normal" game would've been long addressed by now, but hey this is FFXI we're talking about and things works differently here :-P
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I farmed a bunch of segments with a group while working on moogle mastery. It was something for job points and/or EP if that was even a thing in 2020.
Limbus is more of the same, except there's no challenging fight to prepare mechanics for. It's just a free for all of hoping you're in the main alliance at JP midnight for some NMs popping and watching one 6 boxer go in to MPK everyone. How many people have not even seen any of the NM or Omega/Ultima on Asura cause their playtime didn't line up when it popped and now have nothing challenging for the rest of the month?
The climbs are puggable and that's fine, but the progress is so *** slow. It's great that you can get EP and Units at once, but even for EP after all these years, it's going to take me like 4 months of doing Limbus daily to get enough EP to get one job to 50. That design sucks.
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though with it being "60%" done already I'm not sure if that remaining 40 would be much different from what's already been presented. Glad to be proven wrong but I think their rough "60% done" estimate was before Ultima/Omega.
Which means at this point there's waaaay less than 40% left to be done I'm afraid.
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No new players, as far as I know, came back for any of this trash. "New" players can't come back to anything, kind of why they are called new players.
Genuine question to all the people that hate limbus. Did you all hate odyssey to the same degree for the 8 months before Gaol was added? Do you still hate odyssey or has that changed?
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Carbuncle.Maletaru said: »5 runs each is boring. Should be 1 run for points and then grind after if you want. With the survey saying the majority are soloing, assuming i119, they're gonna take 2 hours to clear one area for what, 8k units? Can't even upgrade the cheapest option after two hours. And you want people to pay for that experience? lol, no.
Sortie needs to be a weekly too. Asura is closed and the groups are few and far between. Turn it into a weekly, give 6.5x the gallimaufry and then run it on Saturday/Sunday when most are free.
There's other games out there offering a lot more for a lot less, or for even non-subscription fee.
Ah yes, the greatest solutions as usual: allow players to finish all of the content in 2 hours/week. That's how you encourage people to play your MMO.
TBH the real solution should've been to make Limbus interesting or engaging rather than something so braindead boring that everyone wants to limit their exposure to it.
Unfortunately, every time SE makes something difficult, requires you to team up with other people, or requires your brain to function for more than a few seconds, everyone complains about it and then we get more slop like Limbus.
Ah yes, grinding Sortie and Limbus for two hours a day, driving up those subscription numbers. Just can't keep people away from the game now.
But at least the content is soloable!*
*You likely won't have enough currency to upgrade a weapon from Sortie or any of the new gear until 2035. Please look forward to it. It's totally reasonable!
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At the same point though I wonder, what should they have done differently?
Releasing it being mostly complete would probably be a better start, granted this is something they havent really done since omen I wanna say. But the initial drop of "just grind for units" was a poor 1st step and the trickle of new "NMs" hasnt added much either until the most recent one.
I still think Limbus could be made into something that could appeal to multiple styles of play if they wanted to do so, though with it being "60%" done already I'm not sure if that remaining 40 would be much different from what's already been presented.
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I'm first in line about not being super happy with Limbus, finding the amount of time required/grind excessive and blah blah.
At the same point though I wonder, what should they have done differently? Because I can't find an easy answer.
Not that it's my role to find answers, I'm not a game dev, but still...
I mean, if you want to create an event where Solo is possible and not particularly disincentived but at the same time party play is promoted. How else would you handle things?
It's very easy to balance stuff wrong and if you do just a step in the wrong direction can turn an event that's basically super inefficient in party and everybody plays solo, or vice-versa an event that makes no sense solo and party is basically mandatory.
Here things are different, sure it's likely the majority are soloing, but there's still a considerable amount of people who does it in party (yes, people with an army of mules still counts as "party", and that's another problem entirely, it's the same old plague of people with 5 accounts that SE always refused to acknowledge).
I think they did a good job in balancing things so that party looks attractive but without making solo unviable.
I'd welcome some small additional incentives to party play with open arms, but I frankly can't think of anything they could do.
They should create a new chest tier though, where Matter #1 is 100% guaranteed even in the 3k chest, and there's a chance for a Matter #2. Both are guaranteed in the 5k chest.
Also make so matters can be turned into units or bought with units.
That would create a lot of freedom for players without completely destroying the grind.
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By . on 2026-02-03 01:29:53
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Ow no.
Vyre-kun changed his avatar for a SUS character…
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By . on 2026-02-03 01:19:33
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It is already impressive just how you guys can distinguish one letter from other.
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Any good reasons to be affiliated with any specific nation other than wanting Refresh from Sibyl Scarf as Windurstian or Regain from Republican Platinum Medal as Bastokan? With Bastok you gain access to best gil to conquest points per unit time exchange rate with the Rank 5 Musketeer's Gun.
It NPCs for 17.3k or there abouts, while being buyable when Bastok is in 1st place for 16k from rank 5.
Since Bastok generally rides down to 3rd place, you gain enhanced Conquest Point gains, particularly in Locus or Apex zones Bastok doesn't own, allowing you accrue a ton of conquest points between 1st place weeks, meaning you can make more gil sometimes without as much hassle, since Windurst and San d'Oria offer nothing with an equivalent exchange rate beyond the rank 3 2-handed weapons (which take 3x as long to NPC into gil).
Bastok Mines also boasts the only one of the three nations with a Survival Guide next to an Auction House and HP. A minor time saver that's being phased out soon, supposedly when they combine Survival Guides into HP warps, it's long been a great spot to leave as your HP, as it's also super close to Mog House aaaand a Chocobo Stable.
Bastok also has the most NPCs involved in multiple storylines and expansions. Volker and Zeid were on the team that killed Shadow Lord in canon. Cid is heavily involved in Chains of Promathia. Zeid is heavily involved in Rise of The Zilart. Naji and Ayame feature in some ToAU missions. Serpent General Zazarg is Bastokan, and is the Praefactus for the 4th Division in WoTG, being apart of The Battle of Jeuno. Degenhard is Bastokan and was once Maat's original sparring partner under Atori-tutori. Jeuno itself was started by Bastokers, and as such, Maat was originally from Bastok.
The jobs Warrior, Monk, Ninja, Samurai, Dark Knight, Scholar, and Dancer have their artifact quests mostly/partially rooted in Bastok. Norg has ties to Bastok.
Bastok isn't afraid to get down and dirty when it comes to warfare, even employing chemical weapons against the Sahagin. Bastok invented firearms in The Middle Lands. Cid is the first non-Armathrwn Society member to make heads or tails of airship technology, and produce airships.
Galkas are cool and Hume ladies are hot. Bastok also features several varieties of NPC only humes, including some more elegant refined hume lady NPCs in dresses and hats.
Bubbly Bernie is right outside in South Gustaberg. The Drachenfall in North Gustaberg features a lot in the pre-character selection scene, and is a very bad *** waterfall.
The WSNM quests, "The Weight of Your Limits" and "The Walls of Your Mind" are presented to you by Galkas from Bastok. The quest, "What Price, Loyalty" is from Bastok [S]. These are the coolest names for quests ever conceived.
Bastok is the only nation that has its own soldiers nodding to the idea that it's ok to hate your government, while San d'Oria and Windurst kneel before a (noble)monarch and a theocrat(she is a lame duck dictator, it turns out). Though it's mainly hate the senate, and begrudgingly respect the *** in charge(president).
Bastok's flag is blue, a water wheel surrounding a shield, surrounding the spires of industrial buildings. While the actual architecture and picture is quite different, the cave painting of Amaurot ablaze in FFXIV sort of calls back to Bastok's flag design. a taller building in the center of shorter ones.
Bastok has not forgotten about religion. Though Bastokers are not known for their piety, they do keep an alcove in their capitol directly in the center between the elevators of the Metalworks. It serves as Bastok's temple to The Goddess, though no organized religious ceremonies take place there.
Bastok has great natural defenses. Flanked by mountains and the sea, the only reasonable way to assault it is by coming through river from Palborough Mines or Korroloka Tunnel.
Bastok is Bestok!
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5 runs each is boring. Should be 1 run for points and then grind after if you want. With the survey saying the majority are soloing, assuming i119, they're gonna take 2 hours to clear one area for what, 8k units? Can't even upgrade the cheapest option after two hours. And you want people to pay for that experience? lol, no.
Sortie needs to be a weekly too. Asura is closed and the groups are few and far between. Turn it into a weekly, give 6.5x the gallimaufry and then run it on Saturday/Sunday when most are free.
There's other games out there offering a lot more for a lot less, or for even non-subscription fee.
Ah yes, the greatest solutions as usual: allow players to finish all of the content in 2 hours/week. That's how you encourage people to play your MMO.
TBH the real solution should've been to make Limbus interesting or engaging rather than something so braindead boring that everyone wants to limit their exposure to it.
Unfortunately, every time SE makes something difficult, requires you to team up with other people, or requires your brain to function for more than a few seconds, everyone complains about it and then we get more slop like Limbus.
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5 runs each is boring. Should be 1 run for points and then grind after if you want. With the survey saying the majority are soloing, assuming i119, they're gonna take 2 hours to clear one area for what, 8k units? Can't even upgrade the cheapest option after two hours. And you want people to pay for that experience? lol, no.
Sortie needs to be a weekly too. Asura is closed and the groups are few and far between. Turn it into a weekly, give 6.5x the gallimaufry and then run it on Saturday/Sunday when most are free.
There's other games out there offering a lot more for a lot less, or for even non-subscription fee.
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By Ragnarok. Zeig on 2026-02-02 23:35:28
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I wonder how many words that title takes in Japanese.
In arabic:
كانت الإساءة العاطفية التي تعرضت لها صديقة طفولتي سيئة للغاية لدرجة أنني قررت قطع كل صلة بها. وعندما قررت أن أعيش حياتي بالطريقة التي أريدها، اعترفت لي الفتاة الجميلة التي كانت تجلس بجانبي بحبها. I'm guessing you translated the Japanese title (since the English one doesn't cover the latter part about the classmate confession).
This translation is missing a key preposition that alters the meaning altogether, lol. It's supposed to read: "the abuse I received from my childhood friend was so terrible to the point.." etc, but instead, it reads: "the abuse my chidlhood friend received was so terrible to the point.." etc. It's missing the preposition that would convey the meaning of "from". Try translating it back into English and you see what you'll get.
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Hi - I will say 1 little thing about the game because I know my opinion can be a bit blunt but I will attempt to not be to negitive
Limbus is nearly perfect content.
It just none of you know what you actually want. You're never happy no matter what.
it gives good CP/JP
it's casual friendly, party friendly, alliance friendly
Long term goals.
Spammable.
No daily lockouts. No timers. No fomo. (weekly)
Excellent gear.
Gil drops.
"hard" bosses.
No procs. No hidden goals. No cryptic ***. No 1% drops. *(the random hidden NM with the chance to drop sparkly, is, not great)
You have your subjob. No party restrictions.
You don't have to be optimal party setup because of the no timers.
You can set your own difficulty.
It's missing nothing. It's *** perfect. ungrateful trash customers.
Going up the floors sucks... but that's how limbus worked. I'd change that to party leader is the only one that selects floor. It's only an annoyance to 6boxers.
DT is "broken" I suspect this is to keep bst and pup from soloing everything but did it "wrong". If DT worked 10 pups would just infinitely hold the named nms and omegas bits trivializing them.
I wish I could be this easy to please, but you know this event is MID as *** - not trash - MID - It's not good, not great... It Meh - I guess its easy to please addicts, but that's on SE for training people to be submissive after slurping sortie. Crazy, a MID *** event for some can make people nut.
No new players, as far as I know, came back for any of this trash. The real measuring stick - can say the events are amazing for new players, but what new players bro
And I am done - anyone wanna do Limbus on Bismarck with me - I'll bard - no, ok - Guess I'll play Arc Raiders tee hee and wait for my friends to get on that 1 day a week - Get more friends? they quit -
What an amazing way to spend 25 bucks a month - AMAZING CONTENT BRO
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Chocobo digging ranking from Novice > Apprentice sent me over the edge!
Edit: I still haven't done a single Master trial or finished escutcheon, so take that for what you will. Also don't have M50 anything.
I'm interested in your Limbus max caps for Apollyon and Temenos, too.
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Quote: ust finished twashtar on thf. trying to figure out the best offhand for me with my current gear. i have 0 odyssey bosses complete so no gleti's.
The two top offhand weapons for twashter are gleri's knife and centovente. Of those two centovente is preferred and so long as you're capping accuracy with it will be the better option. You can stop at Fusetto +2 if you despise ToTM, since the tp bonus is the same from that stage on. It's worth it to do the trials and you'll want it anyway so I would highly recommend working on that when you can.
You'll need them both anyway (cento/fus+2) for when you're smashing straight up 3kTP Empyreal Arrows with your Ullr. ;)
is this a thing? it sounds cool af.
Yes, it was even used for KI1 Arebati
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