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IME all the crafter kits have similar HQ rates and it's not tied to their level.
I made kit 85 for Leather and here were my results (the only ones I tracked):
70.24% NQ
18.32% HQ1
4.34% HQ2
2.38% HQ3
4.72% Fail
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SE hasn't found or isn't interested in finding a balance to both anker botters while still offering a fair effort/reward progression ratio for regular and solo players.
Their go to solution seems to be to design the content for bots and many years down the line make adjustments so it also becomes accessible for regular players and soloistos.
The most reasonable thing to do if you feel you're done with all previous content but don't want to bot current content is to unsub and do something else till they patch the latest content to make it attractive for regular/solo play.
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By Asura. Eiryl on 2026-02-08 18:54:24
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At least wonder man is only 20 minute episodes. God damn it's boring.
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Content feels undone reward wise, Acquisition of matters/shards is too low. A single set doesn't have to take a year for people to continue doing limbus for several years considering there are multiple good sets.
There is one update to limbus coming, at least, so hopefully it adjusts rewards/introduces new things to do to increase the rate you acquire them.
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...so I didn't miss anything.
3 per month is average if you do 5 chests. I'm not sure how many people manage to do 5 chests per week in both zones every single week.
10% of the playerbase? I think that's generous.
How many from login, 3 Alabaster, 3 murky in a year? Yai, big change.
Now we need 50 weeks instead of 51.
It's still almost a year, for a single set.
I'm not saying SE should let you be done with these sets in 3 weeks, but asking a year of work for a single set is a bit too... much?
Or maybe I'm wrong and it just means I need to step down, I dunno, maybe it really is just that :x
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By Eiryl on 2026-02-08 18:28:14
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Participating in NM killing will up the average and lollogin will have them again surely
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I still haven't bought any armor so please correct me if I'm wrong.
You need a Jewel (5shard+alabaster+murky) to uncurse each armor, and thean for EACH upgrade you need a Jewel + the proper amount of Units (which can be either Temenos or Apollyon, one at a time)
Which means for each piece you need rouhgly 31 Murky + 31 Alabaster matters.
Multiply that x 5 for a full set.
With an average of 3 matters per week (if you do 5 chests) that's almost one year to upgrade a full set.
Did I miss something? °-°
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Dont know if freebies have their own rotation, would be hard to prove, but last night, one in my group, on the way up, freebies in 3rd tower 5K, then climb chest on 4th, 5K as well. So 5K is possible on freebies and back to back with the regular KI box. No zoning, 5-7 min top between each other
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Its an officially available addon, is it not?
It's in native Windower 4, if that's what you're asking.
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Pretty sure it was battlemod not craft
It is, I took the liberty (pulled from the battlemod lua:
------------ SYNTHESIS ANIMATION --------------
elseif id == 0x030 and crafting then
if windower.ffxi.get_player().id == original:unpack('I',5) or windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').id == original:unpack('I',5) then
local crafter_name = (windower.ffxi.get_player().id == original:unpack('I',5) and windower.ffxi.get_player().name) or windower.ffxi.get_mob_by_target('t').name
local result = original:byte(13)
if result == 0 then
windower.add_to_chat(8,' ------------- NQ Synthesis ('..crafter_name..') -------------')
elseif result == 1 then
windower.add_to_chat(8,' ---------------- Break ('..crafter_name..') -----------------')
elseif result == 2 then
windower.add_to_chat(8,' ------------- HQ Synthesis ('..crafter_name..') -------------')
else
windower.add_to_chat(8,'Craftmod: Unhandled result '..tostring(result))
end
end
elseif id == 0x06F and crafting then
if original:byte(5) == 0 or original:byte(5) == 12 then
local result = original:byte(6)
if result == 1 then
windower.add_to_chat(8,' -------------- HQ Tier 1! --------------')
elseif result == 2 then
windower.add_to_chat(8,' -------------- HQ Tier 2! --------------')
elseif result == 3 then
windower.add_to_chat(8,' -------------- HQ Tier 3! --------------')
end
end
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By Dodik on 2026-02-08 15:30:16
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Pretty sure it was battlemod not craft, something definitely prints out 'HQ1!' or 'HQ2!' as the synth is going.
You just want something to filter on right, doesn't have to be in party chat.
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By NynJa on 2026-02-08 15:23:24
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Ill check my version when i get home, but mine def doesnt list HQ tier.
Its an officially available addon, is it not?
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By Dodik on 2026-02-08 15:17:57
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Battlemod modifies the chatlog and reports HQ tier after a synth? This should be from the inbound result packet and should be able to be implemented in craft the same way
IIRC, craft already reports HQ tier.
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By NynJa on 2026-02-08 15:15:51
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I dont think the crafter crystals follow traditional rules. I havent tracked HQ rates, since theres no way to put it in the chat log and im not manually tracking every kit I make, but I can easily eyeball that the break rate is closer to 1%, which would not account for Ionis’ buff.
But that does remind me about something I wanted to ask:
Battlemod modifies the chatlog and reports HQ tier after a synth? This should be from the inbound result packet and should be able to be implemented in craft the same way with moderate ease (assume beginner skillset)?
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When crafting sets for crafters points, I've always been under the impression that the set level is the same as the skill level for HQ purposes, but I actually dont see that anywhere. For example a set 90 would T2 at skill 121+. Is this right or did I just make this up?
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That makes sense, thanks.
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Wait
Thats why I struggled with FF8. I didnt know the bullets in the gunblade mattered.
Hidden triple dmg procs
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By NynJa on 2026-02-08 12:18:19
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Wait
Thats why I struggled with FF8. I didnt know the bullets in the gunblade mattered.
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By Keyser on 2026-02-08 12:18:07
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I have another suggestion. As it is now when the Max label is disabled (settings.DisplayMax = false), the label is not shown, but there is then an empty space where it used to be. Can that space be removed? I was looking to have the chart fill in that space.
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Gunblades
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By Genoxd on 2026-02-08 11:57:08
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Yup I frequently attach bullets to my swords do triple their base damage. It just makes sense
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I got booted from the game three times this morning and I keep having weird lag. On windower stable
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I got a chance to try out the new version and it's great. Enspell display is perfect, and knowing when my attacks are healing the mob is very useful. Thanks!
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By NynJa on 2026-02-08 10:46:18
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Are the servers running like *** for anyone else? I'm getting a crazy about of lag and dropped packets, NPC's taking 0-3 seconds to reply. It did lead to some funny and annoying scenarios:

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I tried this out and it's pretty neat. I like the visual and the hit rate indicator per mob is excellent.
Is there a way to make it keep displaying after the mob dies? Brain is a bit too slow to absorb all that information and I wanted to keep seeing it after the mob died so I can check it.
I did see the '//aaev show' command but when I do that, the chart is already blank, though it does keep the max and hitrate numbers.
If not, no problem, it's still very useful even as is.
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Posting two SUS videos, lets see if Youtube gonna take them down
YouTube Video Placeholder
YouTube Video Placeholder
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Iono, I think it would be kind of obvious if the bullets 300 base damage would count into your melee WS or auto attacks considering Naegling has only 166 base damage.
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Quetzalcoatl.Jakey said: »or you can just stack all the refresh buffs it can work out.
I'm not sure if that's gonna work for the scenario that started this whole thing:
With parties having refresh / songs apparently MP isn't a huge issue, but for solo I do need to help myself a bit. Hi all, I play BLM for fun (so outside Ody or Sortie), mainly to run around spamming nukes at targets.
He's solo without "all the refresh buffs". Viles are great for like...one battle where you just need to make it through a tough period, not as a viable long-term strategy to maintain MP while "spamming nukes at targets"
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By Jakey on 2026-02-08 06:45:17
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I always default to staff on blm and sch because then everything is much simpler with myrkr.
That said sometimes you can squeeze out a little more damage with clubs depending what you are doing, yes of course use what tp you have for moonlight and you need to be a lot more thoughtful about mp management because that is so much weaker than myrkr. Still if there are moments for you to pop elixirs or swap to staff with occult or you can just stack all the refresh buffs it can work out.
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Nothing says efficiency like changing weapons every 6 nukes to get your MP back, thus dropping all of the TP you gained from those 6 nukes.
If someone asks you what kind of condoms they should use to swallow razorblades, you shouldn't give them a recommendation, you should tell them not to swallow *** razorblades.
Use a GD staff, lock it, and then use Myrkr (with a proper set) when your MP gets low.
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