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Cor {No Thanks.}
Leviathan.Dubont
Server: Leviathan
Game: FFXI
Posts: 1686
By Leviathan.Dubont 2010-04-28 08:30:27
Since when? O.o
Asura.Korpg
Server: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2010-04-28 08:31:44
Since when what?
Server: Asura
Game: FFXI
Posts: 36553
By Asura.Ludoggy 2010-04-28 08:32:14
Its weird when it happens...
and No story to go along with this?
Asura.Korpg
Server: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2010-04-28 08:36:09
Let me guess.
He was in an exp party (not building one, but in it) as it was being built, somebody was invited, saw him, and said "COR {No thanks.} and left.
And it happened over and over again.
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2010-04-28 08:40:34
Well most Cor's can't play for ***, but I'd never say {No Thanks} to any job :/
Asura.Korpg
Server: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2010-04-28 08:41:34
It wasn't him being a COR.
It was him period.
[+]
Leviathan.Dubont
Server: Leviathan
Game: FFXI
Posts: 1686
By Leviathan.Dubont 2010-04-28 08:41:42
Asura.Korpg said: Let me guess.
He was in an exp party (not building one, but in it) as it was being built, somebody was invited, saw him, and said "COR {No thanks.} and left.
And it happened over and over again. well that HAS happened but no not this time...there were 6 people in this campaign area..5 of them teamed up..I said {Team up?} Reply {Corsair} {No thanks.}
>.> Since when is a cor a bad thing? Especially in campaign?
Server: Sylph
Game: FFXI
Posts: 15064
By Sylph.Tigerwoods 2010-04-28 08:44:14
People party in campaign?
Leviathan.Dubont
Server: Leviathan
Game: FFXI
Posts: 1686
By Leviathan.Dubont 2010-04-28 08:45:32
Sylph.Tigerwoods said: People party in campaign? Campaign party = more exp, mainly for buffers but anyone with AoE ja's or spells really..it also makes it easier to keep people alive.
Asura.Korpg
Server: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2010-04-28 08:46:57
Yeah, believe it or not, having 6 people whacking on 1 mob is much better than having 6 people whacking on 6 different mobs.
Specially if they share hate with each other (i.e. AoE buffs)
Server: Sylph
Game: FFXI
Posts: 15064
By Sylph.Tigerwoods 2010-04-28 08:48:01
Asura.Korpg said: Yeah, believe it or not, having 6 people whacking on 1 mob is much better than having 6 people whacking on 6 different mobs.
Specially if they share hate with each other (i.e. AoE buffs) I don't see how. 6 mobs on fortifications, would be better for all 6 to be off the fortifications at once rather than one at a time.
Asura.Korpg
Server: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2010-04-28 08:48:57
Do you really think that it would take just as long to kill 1 mob with 6 people than 1 mob with 1 person?
Leviathan.Dubont
Server: Leviathan
Game: FFXI
Posts: 1686
By Leviathan.Dubont 2010-04-28 08:49:23
Sylph.Tigerwoods said: Asura.Korpg said: Yeah, believe it or not, having 6 people whacking on 1 mob is much better than having 6 people whacking on 6 different mobs.
Specially if they share hate with each other (i.e. AoE buffs) I don't see how. 6 mobs on fortifications, would be better for all 6 to be off the fortifications at once rather than one at a time. until those that are soloing the mobs die then it becomes less efficient
Server: Sylph
Game: FFXI
Posts: 15064
By Sylph.Tigerwoods 2010-04-28 08:49:50
Nope, when did I claim that? I am saying that the fortifications will take less damage though, if they are all off at once.
Server: Sylph
Game: FFXI
Posts: 15064
By Sylph.Tigerwoods 2010-04-28 08:50:13
Leviathan.Dubont said: Sylph.Tigerwoods said: Asura.Korpg said: Yeah, believe it or not, having 6 people whacking on 1 mob is much better than having 6 people whacking on 6 different mobs.
Specially if they share hate with each other (i.e. AoE buffs) I don't see how. 6 mobs on fortifications, would be better for all 6 to be off the fortifications at once rather than one at a time. until those that are soloing the mobs die then it becomes less efficient This is a case of "suck less" on their part.
Leviathan.Dubont
Server: Leviathan
Game: FFXI
Posts: 1686
By Leviathan.Dubont 2010-04-28 08:50:59
Sylph.Tigerwoods said: Leviathan.Dubont said: Sylph.Tigerwoods said: Asura.Korpg said: Yeah, believe it or not, having 6 people whacking on 1 mob is much better than having 6 people whacking on 6 different mobs.
Specially if they share hate with each other (i.e. AoE buffs) I don't see how. 6 mobs on fortifications, would be better for all 6 to be off the fortifications at once rather than one at a time. until those that are soloing the mobs die then it becomes less efficient This is a case of "suck less" on their part. >.> well I'm one of those that can't exactly solo a dragon tyvm
Asura.Korpg
Server: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2010-04-28 08:54:10
Sylph.Tigerwoods said: Nope, when did I claim that? I am saying that the fortifications will take less damage though, if they are all off at once. No, you don't understand.
It doesn't take 6 people 1/6th of the time to kill a mob compared to 1 person killing that same mob.
6 people can speed up kills dramatically. Maybe 1/9th to 1/12th of the time.
Lets assume it takes 1/9th of the time to kill 1 mob when 6 people whack at it at the same time. 6 mobs, that means it takes 6/9ths (2/3rds) of the time to kill than to individually kill that mob.
Yes, the Fort takes damage, but it won't cause the whole battle to fail.
Server: Sylph
Game: FFXI
Posts: 15064
By Sylph.Tigerwoods 2010-04-28 08:56:16
What don't I understand? My point was the fort takes less damage, which you agreed to. I never said anything about kill speed. Unless I've capped out my exp/allied notes, I'd be in no rush for the CB to end, anyhow.
Carbuncle.Kyhira
Server: Carbuncle
Game: FFXI
Posts: 128
By Carbuncle.Kyhira 2010-04-28 08:56:20
Leviathan.Dubont said: Sylph.Tigerwoods said: Leviathan.Dubont said: Sylph.Tigerwoods said: Asura.Korpg said: Yeah, believe it or not, having 6 people whacking on 1 mob is much better than having 6 people whacking on 6 different mobs.
Specially if they share hate with each other (i.e. AoE buffs) I don't see how. 6 mobs on fortifications, would be better for all 6 to be off the fortifications at once rather than one at a time. until those that are soloing the mobs die then it becomes less efficient This is a case of "suck less" on their part. >.> well I'm one of those that can't exactly solo a dragon tyvm
You dont have a bot to do that for you?
Cerberus.Valmur
Server: Cerberus
Game: FFXI
Posts: 3642
By Cerberus.Valmur 2010-04-28 08:57:54
Let the QQ begin (about bots zomg no wai!)
Leviathan.Dubont
Server: Leviathan
Game: FFXI
Posts: 1686
By Leviathan.Dubont 2010-04-28 08:58:05
Carbuncle.Kyhira said: Leviathan.Dubont said: Sylph.Tigerwoods said: Leviathan.Dubont said: Sylph.Tigerwoods said: Asura.Korpg said: Yeah, believe it or not, having 6 people whacking on 1 mob is much better than having 6 people whacking on 6 different mobs.
Specially if they share hate with each other (i.e. AoE buffs) I don't see how. 6 mobs on fortifications, would be better for all 6 to be off the fortifications at once rather than one at a time. until those that are soloing the mobs die then it becomes less efficient This is a case of "suck less" on their part. >.> well I'm one of those that can't exactly solo a dragon tyvm
You dont have a bot to do that for you? lol'd /highfive
surprisingly, no. Although I am sure one would not be too difficult to make...but no, I actually enjoy killing ***
Asura.Korpg
Server: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2010-04-28 08:59:27
Sylph.Tigerwoods said: What don't I understand? My point was the fort takes less damage, which you agreed to. I never said anything about kill speed. Unless I've capped out my exp/allied notes, I'd be in no rush for the CB to end, anyhow. Wait, I thought the whole point in Campaign is to keep the beastmen from winning, not for personal gain.
I mean, since some of the nicer rewards only come from having zones in allied control.
Server: Asura
Game: FFXI
Posts: 485
By Asura.Despayn 2010-04-28 09:00:17
There use to be a script for FFXI-App that pretty much campaigned for you.
Leviathan.Dubont
Server: Leviathan
Game: FFXI
Posts: 1686
By Leviathan.Dubont 2010-04-28 09:00:23
Asura.Korpg said: Sylph.Tigerwoods said: What don't I understand? My point was the fort takes less damage, which you agreed to. I never said anything about kill speed. Unless I've capped out my exp/allied notes, I'd be in no rush for the CB to end, anyhow. Wait, I thought the whole point in Campaign is to keep the beastmen from winning, not for personal gain.
I mean, since some of the nicer rewards only come from having zones in allied control. I only do campaign for personal gain >.> merit ptys aggravate me so yea...
Server: Sylph
Game: FFXI
Posts: 15064
By Sylph.Tigerwoods 2010-04-28 09:01:42
Asura.Korpg said: Sylph.Tigerwoods said: What don't I understand? My point was the fort takes less damage, which you agreed to. I never said anything about kill speed. Unless I've capped out my exp/allied notes, I'd be in no rush for the CB to end, anyhow. Wait, I thought the whole point in Campaign is to keep the beastmen from winning, not for personal gain.
I mean, since some of the nicer rewards only come from having zones in allied control.
Lol, you can win if all mobs are taken at once. They don't have to be solo'd just leave none unclaimed.
And actually, more go for personal gain than beastmen. If they didn't need allied notes or jobs that don't get pt invites like pld could get into a 20k/hr+ meripo, guarantee campaign wouldn't even have HALF the people as it does now.
Server: Asura
Game: FFXI
Posts: 485
By Asura.Despayn 2010-04-28 09:02:37
Personally at the moment, its all about not letting the beastmen win, at least now. I want Fiat Lux!
Valefor.Argettio
Server: Valefor
Game: FFXI
Posts: 559
By Valefor.Argettio 2010-04-28 09:07:13
Holy de-rail batman.
@OP, context please
Titan.Wombat
Server: Titan
Game: FFXI
Posts: 774
By Titan.Wombat 2010-04-28 09:16:01
Context: Leviathan.Dubont said: Asura.Korpg said: Let me guess.
He was in an exp party (not building one, but in it) as it was being built, somebody was invited, saw him, and said "COR {No thanks.} and left.
And it happened over and over again. well that HAS happened but no not this time...there were 6 people in this campaign area..5 of them teamed up..I said {Team up?} Reply {Corsair} {No thanks.}
>.> Since when is a cor a bad thing? Especially in campaign?
Valefor.Argettio
Server: Valefor
Game: FFXI
Posts: 559
By Valefor.Argettio 2010-04-28 09:18:56
Titan.Wombat said: Context: Leviathan.Dubont said: Asura.Korpg said: Let me guess.
He was in an exp party (not building one, but in it) as it was being built, somebody was invited, saw him, and said "COR {No thanks.} and left.
And it happened over and over again. well that HAS happened but no not this time...there were 6 people in this campaign area..5 of them teamed up..I said {Team up?} Reply {Corsair} {No thanks.}
>.> Since when is a cor a bad thing? Especially in campaign?
Woops, missed that in all the de-rail.
People are stupid, move on.
Leviathan.Dubont
Server: Leviathan
Game: FFXI
Posts: 1686
By Leviathan.Dubont 2010-04-28 09:20:02
Valefor.Argettio said: People are stupid, move on. ; ; but I want more exp
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