Spharai Vs. Destroyers

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Spharai vs. Destroyers
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 Sylph.Sindri
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By Sylph.Sindri 2010-03-13 00:22:25
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Who thinks the Spharai's +5DMG and Attack+20 outweighs the Critical Hit Rate +6%? I don't, I don't think they look good either... Honestly I just want to get back on the top viewed list and there's nothin interesting going on but still post your thoughts.
 Ragnarok.Blindphleb
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By Ragnarok.Blindphleb 2010-03-13 00:27:18
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Are you kidding?! Spharai has pain written right on the side of them! Can't beat that!
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 Ifrit.Eikechi
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By Ifrit.Eikechi 2010-03-13 00:33:12
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and are you forgetting about the WS attached to them and idk...the hidden effect of 2x+ dmg?? seriously i think you just want people to look at your posts lol
 Sylph.Sindri
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By Sylph.Sindri 2010-03-13 01:34:49
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Ifrit.Eikechi said:
and are you forgetting about the WS attached to them and idk...the hidden effect of 2x dmg?? seriously i think you just want people to look at your posts lol

Well despite the fact that I've said that, that has an estimated 5% proc rate there and from what I've heard Final Heaven will not out damage Asuran in most situations.
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By Siren.Enternius 2010-03-13 01:41:06
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Spharai have almost twice the delay.
 Siren.Kyte
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By Siren.Kyte 2010-03-13 01:42:06
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Spharai certainly beat Destroyers. The only thing that makes them closer than perhaps they should be is the higher delay.
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 Ramuh.Dasva
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By Ramuh.Dasva 2010-03-13 01:43:41
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It would be highly dependent on things like how much base dmg you already have... so like fstr and h2h skill to see how much the base dmg adds by percentage.

Then you'd have to know your Cratio vs the mob to know how much the 20att adds or crit hit adds for that matter.

Higher base dmg will mean the extra dmg from relic will give it less of an advantage.

As far as Cratio that gets complicated since you are factoring att and crit. If you cap Ratio then the att will do nothing and generally the higher amount of att the less it will add by percentage. But the lower your ratio the more crit hit will add. But those crit hits could easily be doing more than double dmg compared to non crits

So really you'd need to give and example to properly do the math on this

Best case scenario though Spharai will win but the amount is marginal compared to how other relics are rediculous compared to what else you can get. Can almost garuntee at 99 Destroyers will always do more. Granted hopefully you'll get somtehing better by then or upgrade the relic. But defensively they are pretty awesome for mnk tanks
 Sylph.Sindri
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By Sylph.Sindri 2010-03-13 01:45:59
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Meripo Birds? idk im very tired.
 Ramuh.Dasva
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By Ramuh.Dasva 2010-03-13 01:53:21
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Sylph.Sindri said:
Meripo Birds? idk im very tired.
Hold on. Since your mnk isn't 75 I'll assume this is hypothetical and do a well geared str and H2h meritted elvann. I'll find my starting numbers in a sec.
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 Ramuh.Dasva
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By Ramuh.Dasva 2010-03-13 04:08:08
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Said hypothetical elvaan mnk/war will have base 80 str 73 vit 67 dex, 292 h2h skill. For this I will assume berserk is up and eatting pizza to cap acc. Greater colibri have 67 vit and 278 def with assumed Dia III on them and are lvl 82. Gunna ignore haste, double attack, and kick attacks as they will effect the speed at which you gain tp and more or less the dmg you get in that time the same. I say more or less cause obviously dmg from kicks wont be boosted more from spharias higher base dmg but will still get the crit hit boost so putting them about the same on kicks. But meh that's really icky to do. Also assume 6 hit asurans on average.


For tp gear I will assume astrolabe, Full usukane, sea torque, brutal, triumph, rajas/flame ring, BB, and Cuch. That would give a total of + 7 skill, 22 dex, 39str, 19 Stp.

That will give you a total of 299 skill, 89 dex 119 str, and 13 stp to tp in. Which would put your att with 522 or 547 att. Based on not having that much more dex then mob agi assume a 5% crit hit rate from dex. That would to an fstr of 14

For ws gear I will assume mostly the same except swap out usu head for MKE with 4 str 15 wsacc and 4 agi 2% ws dmg, hands for bandomusha kote, legs for hachiryu and wait for WW. This will raise str to 123, vit to 78, att to 552 and 577. That would calculate out to an fstr of 15

Base dmg for hand2hand is the weapon dmg +fstr + natural dmg.

Natural dmg is skill *.11= 32.

Fstr caps are done by weapon rank+8 and for h2h weapon rank is (weapon dmg +3)/9.

Spharai: DMG: +23 Delay: +86 Attack +20. Assumed 5% chance to do double dmg on melee hits.

Weapon rank: (23+3)/9 = 2. So puts fstr cap at 10. Yay we so over cap on ws and tp (in retrospect probably should've chosen gear slightly differently oh well)

Don't feel like doing that math so putting it into ffxicalculator that puts it at 6.4 sec base delay at 75, and 16 hits for 100% tp so really 14 with the ws or 7 attack rounds. Which would end up being 44.8 sec.


Tp round:


So base dmg is = Weapon dmg + fstr + natural dmg: 23+10+32= 65.

Ratio = att/def: 547/278= 1.96

Cratio = Ratio - .05*lvl dif: 1.96-.05*7= 1.61

Min pdif = -0.8 + 1.2 * cRatio: -.8 + 1.2*1.61= 1.13

Max Pdif = 1.2 * cRatio: 1.2 * 1.61 = 1.93

For simplisity I'll just use the average of 1.53. Or 2.53 on crit hits.

Average pdif with crit hits will will be: .95 * 1.53 + .05 *2.53= 1.58

Dmg per hit is base dmg* pdif: 65*1.58 = 102.7

So dmg till 100%: 14 * 102.7 = 1437.8.

Average 5% chance do to 3X dmg: 1437.8 *3 *.05 + .95 * 1437.8 = 1581.58

Asuran fist:Modifiers: STR:10% ; VIT:10%
Damage Multipliers by TP:
100%TP 200%TP 300%TP
1.00 1.00 1.00

And assuming 6 hits would be total of 6.0 for ftp

Wsc = .83*(.1 *str +.1 * vit): .83*(.1 *123 +.1 * 78)= 16

For ws base dmg is = Weapon dmg + fstr + natural dmg +wsc: 23+10+32+16= 81.

Ratio = att/def: 577/278= 2.07 capped to 2.00

Cratio = Ratio - .05*lvl dif: 2.00-.05*7= 1.65

Min pdif = -0.8 + 1.2 * cRatio: -.8 + 1.2*1.65= 1.18

Max Pdif = 1.2 * cRatio: 1.2 * 1.65 = 1.98

For simplisity I'll just use the average of 1.58.

ws dmg = base dmg* pdif * ftp: 81* 1.58 * 6.0 = 767

Total dmg per ws cycle = dmg from ws + tping: 767 + 1581.58 = 2348.58

Average dmg/sec: 2204/44.8 = 52.423

Destroyers: DMG: +18 Delay: +48 Critical hit rate +6%.

Weapon rank: (18+3)/9 = 2. So puts fstr cap at 10. Yay we so over cap on ws and tp (in retrospect probably should've chosen gear slightly differently oh well)

Don't feel like doing that math so putting it into ffxicalculator that puts it at 5.8 sec base delay at 75, and 18 hits for 100% tp so really 16 with the ws or 8 attack rounds. Which would end up being 46.4 sec.


Tp round:


So base dmg is = Weapon dmg + fstr + natural dmg: 18+10+32= 60.

Ratio = att/def: 522/278= 1.87

Cratio = Ratio - .05*lvl dif: 1.87-.05*7= 1.52

Min pdif = -0.8 + 1.2 * cRatio: -.8 + 1.2*1.52= 1.02

Max Pdif = 1.2 * cRatio: 1.2 * 1.52 = 1.82

For simplisity I'll just use the average of 1.42. Or 2.42 on crit hits.

Average pdif with crit hits will will be: .89 * 1.42 + .11 *2.42= 1.53

Dmg per hit is base dmg* pdif: 60*1.53 = 91.8

So dmg till 100%: 16 * 91.8 = 1468.8

Asuran fist:Modifiers: STR:10% ; VIT:10%
Damage Multipliers by TP:
100%TP 200%TP 300%TP
1.00 1.00 1.00

And assuming 6 hits would be total of 6.0 for ftp

Wsc = .83*(.1 *str +.1 * vit): .83*(.1 *123 +.1 * 78)= 16

For ws base dmg is = Weapon dmg + fstr + natural dmg +wsc: 23+10+32+16= 76.

Ratio = att/def: 552/278= 1.98

Cratio = Ratio - .05*lvl dif: 1.98-.05*7= 1.63

Min pdif = -0.8 + 1.2 * cRatio: -.8 + 1.2*1.63= 1.15

Max Pdif = 1.2 * cRatio: 1.2 * 1.63 = 1.95

For simplisity I'll just use the average of 1.55.

ws dmg = base dmg* pdif * ftp: 76* 1.55 * 6.0 = 706

Total dmg per ws cycle = dmg from ws + tping: 706 + 1468.8
= 2174.8

Average dmg/sec: 2174.8/46.4 = 46.870




tl;dr Relic wins by 11.8% under those conditions. Though it will be closer when berserk is down though would pretty much require doing most that calculations again to see how much
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 Siren.Kyte
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By Siren.Kyte 2010-03-13 04:13:12
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That math doesn't account for the Counter+10 either, which would increase damage and survivability. I would maybe argue that the counter enhancement is the most important thing about them; it makes them more than just a simple DD upgrade.
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 Ramuh.Dasva
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By Ramuh.Dasva 2010-03-13 04:18:04
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Siren.Kyte said:
That math doesn't account for the Counter 10 either, which would increase damage and survivability. I would maybe argue that the counter enhancement is the most important thing about them; it makes them more than just a simple DD upgrade.
I was assuming a simple DDing. Really to hard to figure that all out. I mean how often you will have hate how often you will counter with each... it's way too variable. Obviously there may draw is as a tanking tool or just for when you get hate. Especially with there dmg so similar to something so easy to get
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By Fairy.Basilo 2010-03-13 04:20:51
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Monks can sub war in merit? Fuk dat lol rape of mp, mnk/nin onry. Mnk/war doesnt really work with very good gear unless someone pentas pretty fast so you arent tanking too much but a penta spam pty wouldnt invite a monk anyway unless its to tank temporarily off dot at start till they have tp for penta. Could only really mnk/war colibri with like 2 monk setup 1 dnc double brd and whm.
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 Ramuh.Dasva
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By Ramuh.Dasva 2010-03-13 04:23:36
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Mnks can get/keep hate off of sams and drgs and such on birds with just Dot?
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 Fairy.Basilo
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By Fairy.Basilo 2010-03-13 04:27:53
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Yes.
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 Fairy.Basilo
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By Fairy.Basilo 2010-03-13 04:29:49
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Well I mean like if no1 ws's at start 9/10 mnk is gonna tank even sub nin till a 2hander ws's I personally would never sub war as mnk on colibri unless it had dnc and only 1 other mnk ... vegetto.
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 Ramuh.Dasva
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By Ramuh.Dasva 2010-03-13 04:59:06
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Well for assuming the vit/str stays the same /nin (it doesn't but that's alot of work for something that will change by almost the same percentage on each) just taking off attack bonus and berserk puts it so that Spharai is only ahead by 4% by then (they both lose alot of dmg though lol). Taking off dia III might even throw it into Destroyers favor
 Fairy.Vegetto
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By Fairy.Vegetto 2010-03-13 08:52:29
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Didn't look at dasva's math, but just from the conclusion i'd say it's almost spot on. Kinematics did a comparison on KI and they came to be 11-13% head of destroyers, so I'm happy w/ Dasva's conclusion w/o even looking at the math.

Btw, destroyers aren't even in mnk's top 3 h2h, maybe top 5 if they're lucky.
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 Cerberus.Watanabie
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By Cerberus.Watanabie 2010-03-13 09:43:06
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Basically what Vegetto/Dasva have said...Also, anyone who even thinks destroyers are the "Best" should not be allowed to play MNK, period.
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 Ramuh.Zangada
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By Ramuh.Zangada 2010-03-13 09:55:20
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Well what r these h2h that r supposly beter then destroyers and realistically obtained by most players? So that means no relic,mythic or shelongs.
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By Fairy.Vegetto 2010-03-13 09:58:06
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Faith Baghs, Hades sainti+1 and the above listed.
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 Ramuh.Zangada
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By Ramuh.Zangada 2010-03-13 10:03:51
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Cerberus.Watanabie said:
Basically what Vegetto/Dasva have said...Also, anyone who even thinks destroyers are the "Best" should not be allowed to play MNK, period.

So theres no logic behind this comment cause all these h2h that are better are extreamly hard to get beside faith which i really dont think are better.

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By Fairy.Vegetto 2010-03-13 10:06:47
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Faith are better, use them for competitive parsing. Due to stones, use Destroyers when not in a dmg competition.
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 Fairy.Vegetto
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By Fairy.Vegetto 2010-03-13 10:10:06
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Quote:
Worst Case for Destroyers:

Base crit rate is capped at 20%. We know that this is possible from the crit rate thread. I'll use greater colibri as the targets as they also have relatively low defense, and we can use the high cRatio to further limit the gain of Destroyers.

To affect cRatio, I'll take the base attack provided in the crit thread for the Osode setup (351), add Minuet 4 (+65), Coeurl Sub (+75), Chaos Roll w/Drk (+30%), and Dia III (-15% defense).

Level 81 birds: 322 Defense
w/Dia III: 274 Defense

Attack: 638 total
Base punch damage: 60
Base kick damage: 42

cRatio = (638 / 274) - .3 = 2.03, capped at 2.0

Assume capped Kick Attack merits and Brutal Earring.

Crit rate is 20% + 4% (merits) = 24%

100 attack rounds = 200 punches + 10 DA punches + 17.5 kicks

Baseline:
- punches: 50.4 crit, 159.6 non-crit
- kicks: 4.2 crit, 13.3 non-crit

Base damage: (159.6 * 2.0 * 60) + (50.4 * 3.0 * 60) + (13.3 * 2.0 * 42) + (4.2 * 3.0 * 42) = 29,870

w/Destroyers:
- punches: 63 crit, 147 non-crit
- kicks: 4.2 crit, 13.3 non-crit

Destroyer damage: (147 * 2.0 * 60) + (63 * 3.0 * 60) + (13.3 * 2.0 * 42) + (4.2 * 3.0 * 42) = 30,626


Now, Destroyers have no effect on weaponskill damage (except Ascetic's Fury, but not considering that here).

Edit: New Melee/WS ratio. Ignoring Feather Tickle as a modifying factor.
Melee = (20*60) + (60 * (20 * 24%) * (3/2-1)) = 1,344
WS = 8 * (60+12) = 576
1344/(1344+576) = 70%

Melee/WS split: 70%/30%

Total base damage: 29,870 / .7 = 42,671
Weaponskill damage from that: 12,801
Total Destroyers damage: 30,626 + 12,801 = 43,427

Total improvement with Destroyers: 1.8%

This is the minimum improvement you can expect while using Destroyers (relative to a flat d18/+48 weapon).


Best case for Destroyers (XP):

Body: scorpion harness (no +attack)
Legs: no byakko's haidate (no +dex/crits)

Overall unmodified attack set to 375
No food
No Minuet
No Chaos Roll
No Dia

vs Lvl 82 birds:

cRatio = (375 / 327) - .35 = 0.80

Base punch damage: 56
Base kick damage: 38

Crit rate: 5% (no merits)

Brutal earring, no Kick Attack merits

100 attack rounds = 200 punches + 10 DA punches + 12.5 kicks

Baseline:
- punches: 10.5 crit, 199.5 non-crit
- kicks: .625 crit, 11.875 non-crit

Base damage: (199.5 * 0.80 * 56) + (10.5 * 1.80 * 56) + (11.875 * .80 * 38) + (.625 * 1.80 * 38) = 10,400

w/Destroyers:
- punches: 23.1 crit, 186.9 non-crit
- kicks: .625 crit, 11.875 non-crit

Destroyers damage: (186.9 * 0.80 * 56) + (23.1 * 1.80 * 56) + (11.875 * .80 * 38) + (.625 * 1.80 * 38) = 11,105

Edit: New Melee/WS ratio. Ignoring Feather Tickle as a modifying factor.
Melee = (20*56) + (56 * (20 * .05%) * ((1.8/.8)-1)) = 1,190
WS = 8 * (56+12) = 544
1190/(1190+544) = 68.6% (melee percentage)

Total base damage: 10,400 / .686 = 15,160
Weaponskill damage from that: 4,760
Total Destroyers damage: 11,105 + 4,760 = 15,865

Total improvement with Destroyers: 4.7%


So now we know the possible range of improvement from the +crit rate of using Destroyers (1.8% - 4.7%). I want to add one more data set in a moderate range, fairly good gear (my own) with a 'typical' meat + minuet config.

My own case for Destroyers:

Lvl 82 GColibri:

Attack: 400 + 60 + 65 = 525
Defense: 327 - 10% (Dia II) = 295
cRatio = 1.43

Crit rate: 7% + 4% = 11%

Base punch damage: 57
Base kick damage: 39

Brutal earring
2 KA merits

100 attack rounds = 200 punches + 10 DA punches + 14.5 kicks

Baseline:
- punches: 23.1 crit, 186.9 non-crit
- kicks: 1.595 crit, 12.905 non-crit

Base damage: (186.9 * 1.43 * 57) + (23.1 * 2.43 * 57) + (12.905 * 1.43 * 39) + (1.595 * 2.43 * 39) = 19,305

w/Destroyers:
- punches: 35.7 crit, 174.3 non-crit
- kicks: 1.595 crit, 12.905 non-crit

Destroyers damage: (174.3 * 1.43 * 57) + (35.7 * 2.43 * 57) + (12.905 * 1.43 * 39) + (1.595 * 2.43 * 39) = 20,023

Edit: New Melee/WS ratio. Ignoring Feather Tickle as a modifying factor.
Melee = (20*57) + (57 * (20 * .11%) * ((2.43/1.43)-1)) = 1,228
WS = 8 * (57+12) = 552
1190/(1190+544) = 69% (melee percentage)


Total base damage: 19,305 / .69 = 27,978
@weaponskill damage = 8,673
Total Destroyers damage: 20,023 + 8,673 = 28,696

Total improvement with Destroyers: 2.6%


So, any weapon that can improve damage by at least 2% relative to a d18/+48 weapon is worth looking into. At 3% it's at least as good as Destroyers in some typical XP settings. Any weapon that increases damage by 5% or better relative to a d18/+48 weapon is probably better than Destroyers.


So much for what we want to compare against. I'll put the other weapon comparisons in separate posts to make things a little more tidy.

Quote:
Faith Baghnakhs

Comparing vs my 'typical' build from the first post.

Base crit rate: 11%

Base punch damage: 48
Base kick damage: 39

Brutal earring
2 KA merits

100 attack rounds = 200 punches + 10 DA punches + 105 Virtue Stone punches + 14.5 kicks
= 315 punches + 14.5 kicks

Delay = 413

Edit: New Melee/WS ratio.
Melee = (20*48) + (48 * (20 * 11%) * (2.43/1.43-1)) = 1,034
WS = 8 * (48+12) = 480
1034/(1034+480) = 68.3%

Damage:
- punches: 34.65 crit, 280.35 non-crit
- kicks: 1.595 crit, 12.905 non-crit

Base damage: (280.35 * 1.43 * 48) + (34.65 * 2.43 * 48) + (12.905 * 1.43 * 39) + (1.595 * 2.43 * 39) = 24,156

Total damage with melee ratio: 24,156/.683 = 35,367


Delay adjustment: 348/413 * 35,367 = 29,801

Total Destroyers damage with same setup: 28,696

Faiths win by 3.9% over Destroyers.
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 Cerberus.Watanabie
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By Cerberus.Watanabie 2010-03-13 10:15:51
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There is plenty of logic behind my statement, it's called parsing and math. I just didnt put all that mumbo jumbo into my post.
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 Ramuh.Zangada
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By Ramuh.Zangada 2010-03-13 10:22:54
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That all good but 3.9% isnt game breaking, but my main point was nothing is wrong with useing or considering destroyers 1 of the best h2h.

So say faith is 1 and destroyers 2, unless u all know something i dont on how to reasonably get the other 4 without yrs of work.
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By Fairy.Vegetto 2010-03-13 10:24:21
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It's not that people say destroyers are good, it's that many people thing they are the end all be all, which they are not. People say Destroyers > this destroyers > that destroyers > relic, destroyers > ect ect.

Which is certainly not the case. They sit in about the number 5 spot.
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 Ramuh.Zangada
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By Ramuh.Zangada 2010-03-13 10:31:48
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Cerberus.Watanabie said:
Basically what Vegetto/Dasva have said...Also, anyone who even thinks destroyers are the "Best" should not be allowed to play MNK, period.
Cerberus.Watanabie said:
There is plenty of logic behind my statement, it's called parsing and math. I just didnt put all that mumbo jumbo into my post.

Is there something i missed here?
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 Fairy.Vegetto
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By Fairy.Vegetto 2010-03-13 10:33:43
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He's saying he knows his ***
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 Cerberus.Watanabie
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By Cerberus.Watanabie 2010-03-13 10:37:06
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Yeah, you missed the posts Dasva and Vegetto made that clearly show how and why Destroyers are not all they have been cracked up to be. I need not post my own math because they have posted it for me.
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