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Avoid this server at all costs
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-07-07 16:41:47
I do remember having a specific set of jobs I would look for like 2 BLU's to split the proc spells they had, about 2 BLMs, different Melee to go through their WS's when we got a hint on what the proc was. A tank, I remember Aegis tanks became very strong again when they adjusted it to MDT II around VW time. BRD, Healers. What was rarely sought after was BST / THF / PUP. But BST and THF were popping off in dyna around this time too so while they weren't really needed for VW they were still used a lot.
It was unbalanced and not true alliance content. BLM+BLU (BRD) covered most of everything. A Warrior could cover most weapon procs. The job "diversity" felt forced, and like Hya said, it was a huge carry most of the time, with people who just sat around waiting for the moment they could either proc or kill to get their reward. Displacers made the fights non-threatening in the end. The fact you could do it with complete randoms/PUGs while arbitrarily cycling JAs/WSs/Spells made it not feel like real alliance content IMO.
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Server: Ragnarok
Game: FFXI
Posts: 47
By Ragnarok.Ragingmonkey 2026-07-07 16:57:32
For me, it doesn't really matter if you NEED all 18 people to do the content. That would be great, but I'm more than happy with having 18 people come in and being able to contribute to something that isn't grinding some points with a different name like Limbus. Dyna D, Omen, Voidwatch, Legion, etc. Even Geas fete was not bad as the mobs scaled, but it kinda sucked that it was advantageous to do it with less people.
Some of us are out here just trying to hang out with their LS and do some events
Shiva.Mewtwo
Server: Shiva
Game: FFXI
Posts: 64
By Shiva.Mewtwo 2026-07-07 17:57:12
I do remember having a specific set of jobs I would look for like 2 BLU's to split the proc spells they had, about 2 BLMs, different Melee to go through their WS's when we got a hint on what the proc was. A tank, I remember Aegis tanks became very strong again when they adjusted it to MDT II around VW time. BRD, Healers. What was rarely sought after was BST / THF / PUP. But BST and THF were popping off in dyna around this time too so while they weren't really needed for VW they were still used a lot.
It was unbalanced and not true alliance content. BLM+BLU (BRD) covered most of everything. A Warrior could cover most weapon procs. The job "diversity" felt forced, and like Hya said, it was a huge carry most of the time, with people who just sat around waiting for the moment they could either proc or kill to get their reward. Displacers made the fights non-threatening in the end. The fact you could do it with complete randoms/PUGs while arbitrarily cycling JAs/WSs/Spells made it not feel like real alliance content IMO.
Yeah it wasn't balanced having BLU just set spells to proc and not allow them to equip spells to help the fight sucks but before VW was abyssea which was far worst. WAR + NIN for Red procs with TH and a WHM. No other job was even Needed unless a MNK for the blue Proc during Blunt period. Or you were farming seals then you would bring a BLM subbing BRD and hope for the best. So was VW balanced? No! was it better than before at least? actually a lot better imo. I atleast found the content of abyssea and VW a lot of fun.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-07-07 18:25:03
NIN once upon a time was the King of Abyssea. Probably the height of NIN play
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By Viciouss 2026-07-07 18:27:50
NIN once upon a time was the King of Abyssea. Probably the height of NIN play
For like a day, maybe.
Bismarck.Rosalee
Server: Bismarck
Game: FFXI
Posts: 306
By Bismarck.Rosalee 2026-07-08 00:41:04
NIN once upon a time was the King of Abyssea. Probably the height of NIN play
For like a day, maybe.
NIN/WAR is still Abyssea red proc king/queen. HOWEVER, for my solo *** ***, I THF/WAR bc I hate running extra.
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Bahamut.Suph
Server: Bahamut
Game: FFXI
Posts: 448
By Bahamut.Suph 2026-07-08 02:08:06
No ones controlling 6 characters with alt+tab lol
I came back and restart 2 boxings (with switch mon) was having some fun. Then i made the mistake of bringing my 3rd box (on my laptop) back for Dyna D entrance, and now I want to quit again. 70% focus on main char
25-30% pocket healer
0-5% on buff job like BRD (tab, hit song macro, tab back), COR (tab, hit roll, tab back) or GEO (tab, indi-whatever or drop bubble, tab back)
Thats your alt-tab 3box. Remember: If you're alt-tabbing, that implies you're not using send.
I don't even pocket healer, if I'm pocket healing it's on my mule sch and she'll regen me and that's it lol.
my 3 box is 90% of the time main + brd + geo or main + brd + cor and maybe 9% of the time main cor, switchmon mule pld, laptop mule geo.
if i have to heal and 3 box it won't be pocket healer, it'll be main healer and 2 x pocket support or at best main whm, switch mon mule pld + laptop geo. That basically already put me at my stress limit
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Server: Asura
Game: FFXI
Posts: 533
By Asura.Leonlionheart 2026-07-08 05:43:44
Is there a reason not to just use send outside of some ToS pureism? Is there any evidence that using *only* send has gotten someone banned in the last 10 years let alone ever?
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4361
By Carbuncle.Maletaru 2026-07-08 07:32:16
At the risk of this turning into another one of "those" conversations: there's a large scale of morality and there's a big difference between TOS purism and "i will do anything as long as I don't think I'll be banned for it." Some people might be in the middle and not comfortable with using send for moral reasons, or think it's detectable, or any other reason they might have.
On a practical level, it also takes up macro space. If you have 20 macros for RDM, adding 10 more to operate your BRD alt is costly and creates overhead. And you need to remember where all those macros are on RDM+BRD, or WAR+BRD, and make macros for playing WAR+WHM, and so on.
If you play each character using their own native macros, there's no difference between playing any individual job or any combination of jobs, and you don't have to make custom macros for each combination.
Finally, on the note of "has anyone been banned for only this?" The answer is almost always no, both because people don't honestly share (or know, half the time) all the ***they're using, but also much more importantly, essentially nobody is just using a single addon. Especially not the folks getting banned.
By Dodik 2026-07-08 07:51:27
On using send and macros. Iirc it was Felgar that suggested using reWASD gamepad macro editor to get controller buttons to run windower binds.
Same can be done on the keyboard. So instead of using in game macros to send commands to an alt, you'd use a keyboard or gamepad macro to do the same. Ctrl-s on my keyboard tells my alt to cast sleepga/lullaby on my main's target. It's a windower bind with 'send @alt sleepga2 <targetid>'.
The targetid part is a built in macro command. The bind and send parts are windower binds and addon respectively.
You do not need to 'bot' to use alts effectively, nor alt tab everytime and cause schitzofrenia.
Server: Sylph
Game: FFXI
Posts: 7
By Sylph.Obysuca 2026-07-08 08:33:50
No ones controlling 6 characters with alt+tab lol
I know someone who actually does lol... and it's specifically why I don't do things with him.
The friend who got me to come over to Sylph plays all of his alts manually. Which means the few times I've done things with him, it's either him complaining that I interrupt his skillchain or if I fight my own thing, I tend to end up around 200 hp before he cures me since he's doing it all on his own and if he's curing/buffing, his main isn't doing damage.
So many people have told him to not do it that way but he insists it's "better" and "faster" :|
Dynamis-D Wave 3 boss was pretty hard before the insane gear creep.
This is still wild to see, because before I took a break, my old ls used to only bring people for wave 3 if they proved themselves good at the game and were geared enough. But now in the ls I'm in, just going off the parse, it's basically 5-6 of us carrying the rest of the alliance.
Voidwatch was alliance content, a good way to incorporate a wider variety of jobs outside of the meta, demanded everyone to pay attention without being overly hard, was pick up friendly and afaik wasn't merc content.
Tbh, despite Aby obsoleting most of ~75 stuff and turning exp into leeching, it was honestly a great era for content. The amount of shouts for pugs and being able to just do things whenever was great. So much better than what we have now of hoping the multiboxers in the ls grace your with their presence so you can be allowed to do content.
Server: Asura
Game: FFXI
Posts: 609
By Asura.Clintbeastwood 2026-07-08 09:06:03
This might be a hot take, but I would have enjoyed a chill alliance version of sortie more than the hour long sprint it is now. IDK what the rationale was behind changing it from 18 man Vagary to 6 man Sortie, but here we are.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7734
By Carbuncle.Nynja 2026-07-08 09:11:36
it's basically 5-6 of us carrying the rest of the alliance. If every pt is 2DD brd cor geo healer, sounds like everyones pulling their own weight.
Now if that 5-6 include brds and cors over other DD jobs, thats another story
Server: Asura
Game: FFXI
Posts: 1235
By Asura.Iamaman 2026-07-08 09:31:57
Asura.Clintbeastwood said: »This might be a hot take, but I would have enjoyed a chill alliance version of sortie more than the hour long sprint it is now. IDK what the rationale was behind changing it from 18 man Vagary to 6 man Sortie, but here we are. Yea, I agree. We've discussed it before several times and some are opposed to this, but I think this would work if they'd be willing to do some kind of difficulty scaling to make it more interesting for the alliance but still doable by smaller groups.
It's hard to advocate for real alliance content when keeping a group of 6 together is hard enough though. If they aren't willing to do difficulty scaling based on the size of the group then idk how you design content that can be done by 6 and not boring/steamrolled by 18 without requiring an alliance and compounding existing grouping problems.
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Server: Asura
Game: FFXI
Posts: 533
By Asura.Leonlionheart 2026-07-08 09:41:55
Asura.Clintbeastwood said: »This might be a hot take, but I would have enjoyed a chill alliance version of sortie more than the hour long sprint it is now. IDK what the rationale was behind changing it from 18 man Vagary to 6 man Sortie, but here we are.
My theory is SE sees the 6box players as whales and has begun to cater to them. My tinfoil hat sees each new event as designed to get as many 6boxes on as many wardrobes as possible until they can develop a new event that can continue the cycle.
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Asura.Eiryl
By Asura.Eiryl 2026-07-08 09:56:07
Theres definitely some truth in it.
Like trusts, why do you think trusts will never be good; they're the free version.
You pay $13 for premium trusts. And you unlock extra rewards. Double the drops double the gil per expansion trust.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7734
By Carbuncle.Nynja 2026-07-08 09:59:11
Asura.Clintbeastwood said: »This might be a hot take, but I would have enjoyed a chill alliance version of sortie more than the hour long sprint it is now. IDK what the rationale was behind changing it from 18 man Vagary to 6 man Sortie, but here we are. Yea, I agree. We've discussed it before several times and some are opposed to this, but I think this would work if they'd be willing to do some kind of difficulty scaling to make it more interesting for the alliance but still doable by smaller groups.
It's hard to advocate for real alliance content when keeping a group of 6 together is hard enough though. If they aren't willing to do difficulty scaling based on the size of the group then idk how you design content that can be done by 6 and not boring/steamrolled by 18 without requiring an alliance and compounding existing grouping problems. Au contraire mon frere
If you have 6 person content that requires 6 (not 5+trust), youre *** if one of the 6 are missing. If you have 8 people doing content that can be done with 6, nothing happens if someone has RL obligations, carry on as planned.
RMT sell spots is just the boogeyman.
As far as designing content that wont get steamrolled by 18 but doable by 6: dont change anything. More bodies is more TP feed, more aoe, more healing. Its already built in.
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 4003
By Shiva.Thorny 2026-07-08 10:02:05
More bodies is more TP feed, more aoe, more healing.
I sit my 5 mules* in alliance. They don't engage. They get all the rewards. No, it's not built in.
*people who responded to my shout offering slots for 2m each
The only way it works is if they get rid of the silly 'everyone gets the same thing' system and bring back direct drops. If you want to bring 18 and lot against them, fine. It'll still encourage RMT, but it won't turn the content into leech-only because it lowers individual rewards to bring more people.
Edit: Preferably with a system somewhat like old Dynamis, where full clears are hard enough that 18 can potentially clear 3x as much as 6 if competent. Or, do away with full clears entirely and only limit by performance.
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Server: Asura
Game: FFXI
Posts: 609
By Asura.Clintbeastwood 2026-07-08 10:25:27
It's hard to advocate for real alliance content when keeping a group of 6 together is hard enough though. If they aren't willing to do difficulty scaling based on the size of the group then idk how you design content that can be done by 6 and not boring/steamrolled by 18 without requiring an alliance and compounding existing grouping problems.
Here's the thing, it doesn't have to take an hour though. Leave it as is from a difficulty perspective, make the temp items zone-wide drops regardless of floor or boss room, let the hard-cores that want to bang it out with 6 people efficiently do so, or let people do it in 30 minutes with a competent full alliance at the same that can split objectives.
It's just a much friendlier approach and doesn't ostracize that 7th LS member or person in the friend group (assuming you have that many friends).
I'm just old and tired now man, I don't wanna hyper-fixate for an hour to 9b or feel like I'm leaving rewards on the table.
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 4003
By Shiva.Thorny 2026-07-08 10:33:20
Asura.Clintbeastwood said: »I'm just old and tired now man, I don't wanna hyper-fixate for an hour to 9b or feel like I'm leaving rewards on the table.
It's not just about you, though. If you allow any group to bring 12 leeches to Sortie, then the new baseline is empyrean+3 because there will always be groups willing to take any new player there. Doing that deletes all lower content, immediately and irrevocably. No reason to get anything below Sortie and nowhere to go up besides leeching primes or hitting your head against the brick wall of Odyssey. Endgame players might be ok with arguing new players don't exist or matter, but that's a godawful new player experience and I can guarantee SE doesn't want that.
The last time you could leech top endgame content was after the nerf and HP scaling were added to Delve. Within a month, everyone was wearing the exact same thing and player counts dropped by 60% in an extremely short period. It was the sharpest drop in activity the game has ever had.
Can you honestly say that your changes wouldn't result in everyone herding new players to leech Sortie for +3 and skip everything else? Do you understand why that's horrible design?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-07-08 10:51:23
I keep seeing people say they want "content that can be cleared with 6, but I can bring 18 so my friends can join us", but I have still yet to see a single person form an alliance for Limbus, climbs or NMs. The climb (# of kills) scales with number of players. Any reason why (besides the fact Limbus is terrible, rewards meh) people aren't bringing 18 to box climbs, since everyone just "wants to be able to do things with linkshell in alliance"?
Not trolling. Content's right there, haven't seen it (yet)
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By fractalvoid 2026-07-08 10:56:26
The main counterpoint I see is: "but limbus SUCKS!!"
mostly from people who just don't do it, or people that don't even play. But even then I don't understand what sucks so badly about it.
So... you don't like... killing monsters...? Grinding... months for incremental upgrades?
idk these are things I feel have literally been inherent to the game since day 1?
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Server: Asura
Game: FFXI
Posts: 1235
By Asura.Iamaman 2026-07-08 11:09:58
I keep seeing people say they want "content that can be cleared with 6, but I can bring 18 so my friends can join us", but I have still yet to see a single person form an alliance for Limbus, climbs or NMs.
I have. Not a full 18, but when on the rare occasion enough folks were interested, we've run with two parties just to keep everyone together. The reason we didn't do it more is the same reason as before, just not enough people on or those that were online had other plans or were in other content.
So it wasn't a planned event, just "Who wants to do Limbus" then we went and formed groups into an alliance.
So... you don't like... killing monsters...? Grinding... months for incremental upgrades?
I don't hate it either. Honestly I kindof like it, but I don't do it enough to where it's turned into a grind because I just kinda quit caring. If I want to zone out and just kill ***with some people while talking about everything going on in life over Discord, it's good content for that and I don't hate it.
The part I hate is that progress feels too draggy, but that's where the "I quit caring" part came in. I'm just not in a phase of life where I can afford to care, I have too much else on my plate and am too zoned at the end of the day to focus on much else.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4361
By Carbuncle.Maletaru 2026-07-08 11:12:16
It's the same reason it's always been. Everyone claims they have 7-18 really close buddies they really want to run with, until the event scales based on number of players, then suddenly they stop inviting #7-18.
Or you make it piss-easy and give out 3x the rewards and people who've never actually seen the boss arenas will have 7 prime weapons.
Elitism aside, how is that fun? Getting handed all your empy+3 and a free prime weapon while you're asleep (with autojoin on) is a good gameplay experience? WTF are you guys smoking?
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By Tarage 2026-07-08 11:35:12
This thread is a dumpster fire. We've strayed so far off topic... please someone just lock this.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-07-08 11:55:29
I have. Not a full 18, but when on the rare occasion enough folks were interested, we've run with two parties just to keep everyone together. The reason we didn't do it more is the same reason as before, just not enough people on or those that were online had other plans or were in other content.
So it wasn't a planned event, just "Who wants to do Limbus" then we went and formed groups into an alliance.
I guess I'm asking this to the people who are constantly saying how much they WISHED there was content they COULD bring 18 to. Friends they can talk/do stuff with. You literally can do this with Limbus, but I haven't seen anyone advocating for it. Limbus thread full of 6-man party optimization methods, not one mention of how to do this as a large group.
If the motivating factor was truly being able to 'do events they could bring their friends to', why doesn't Limbus fit that need exactly? What am I missing...?
Let's take Ragingmonkey's comment for example:
Ragnarok.Ragingmonkey said: »I'm more than happy with having 18 people come in and being able to contribute to something that isn't grinding some points with a different name like Limbus. Dyna D, Omen, Voidwatch, Legion, etc. Even Geas fete was not bad as the mobs scaled, but it kinda sucked that it was advantageous to do it with less people.
Some of us are out here just trying to hang out with their LS and do some events
We want content we can bring 18 people to, cuz friends, but we don't want it being something like Limbus/Dynamis/Omen etc because it's "grinding points with a different name"? Which content doesn't fit this? Only thing left out here, is Odyssey (which technically is grinding points with a different name, Segments and RP) and Sortie (grinding Galli/points, under a different name...).
What is this mythical content that we wished existed, that does not involve grinding points, that you can bring 18 people to, and that isn't excluded from his list?
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7734
By Carbuncle.Nynja 2026-07-08 12:03:35
engage. They get all the rewards. No, it's not built in.
1-who gives a ***? Seriously, who gives a ***
Youre making money
SE is making money from the extra subs
The people paying the subs are happy to spend that money
Everyone wins
2-if something is a problem, why are you encouraging that problem? *people who responded to my shout offering slots for 2m each
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7734
By Carbuncle.Nynja 2026-07-08 12:06:13
I keep seeing people say they want "content that can be cleared with 6, but I can bring 18 so my friends can join us", but I have still yet to see a single person form an alliance for Limbus, climbs or NMs. The climb (# of kills) scales with number of players. Any reason why (besides the fact Limbus is terrible, rewards meh) people aren't bringing 18 to box climbs, since everyone just "wants to be able to do things with linkshell in alliance"?
Not trolling. Content's right there, haven't seen it (yet) If its just to climb, its more efficient to go with 18 based on the kills/person/floor ratios.
But if you want to double dip EP, adding a 7th really chops that EP gain
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 4003
By Shiva.Thorny 2026-07-08 12:07:02
1-who gives a ***? Seriously, who gives a ***
Youre making money
SE is making money from the extra subs
The people paying the subs are happy to spend that money
Everyone wins You know how everyone could win even more? You could get 80k Gallimaufry for logging in (once daily, wouldn't want it to be broken).
Can you honestly say that your changes wouldn't result in everyone herding new players to leech Sortie for +3 and skip everything else? Do you understand why that's horrible design?
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7734
By Carbuncle.Nynja 2026-07-08 12:13:05
Youre right
That would be horrible
We cant have people skipping stages
Remind me again whos doing Skirmish? Doing Delve? Gotta work your way up incrementally and slowly
The Ragnarök server as you all may know is avoided by many players.
Why you may ask?
Upon stepping into this server you will notice everyone is followed around by a whole army of bots. Sure, that's okay if you want to clear content until you speak to one of these people. Ragnarok server players all for some reason seem to share the same personality. They are incredibly anti-social and act like know-it-alls. They act superior while regurgitating all the info they read online. There is no originality or thought process inside any of them.
They seem to speak the same way, and even share the same insults. It goes even further in their ignorance of the game where they cannot grasp basic mechanics of nuances of jobs outside of BLU and SAM. This is the server that will crap-talk you for playing PUP while you shit on their DPS solo w/ trusts against their bot army.
You begin to wonder.... why does everyone act like a copy-paste AI version of BG, FFXIAH, and Reddit? Upon further investigation, you notice that the server trolls congregate into one location. The Leafkin LS and Ejiin's Twitch stream, to be exact. You spend about 20 minutes in his stream, and you realize why all of these people bot all day, play the same 3 jobs, and crap talk anything their pea-brained, unemployed, high-school-educated streamer can't understand.
This community has ruined ragnarok and turned it into the most anti-social server. So, when you notice that everyone avoids Ragnarok and it ends up never being locked due to a population increase, that's probably why.
You literally cannot be friends with any of these losers because they think that acting normal is being some elitist asshole in a 20-year-old game in maintenance mode.
AVOID THIS SERVER AT ALL COSTS
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