How many of us would have kept the game if you could HP warp at launch?
This is kind of apples and oranges though. FFXI was a totally different game at launch. Different staff that worked on the game, different vision, different set of players etc. I may have been 16-18 when FFXI started taking off, so I had lots of time. I'm sure others did too. Traveling the vast world of FFXI made perfect sense because the world was immense. It didn't even feel "slow" back then, because everyone was progressing at the same pace and the collaborative feel for the game was much stronger than now. You explored the game and learned at the same time. It made a lot of sense to slowly immerse the player into the world of VanaDiel. I still remember watching that opening Cutscene and reading the warning message every time I logged into POL. Do people still do this anymore or have you turned that opening CS off?
Fast forward 20+ years (basically an entire generation later), and so many things have changed. The staff, the world, the paces, people's time (and competing interest for other things), responsibilities, age, etc. Traveling is a chore, and just prolongs the carrot. It frustrates people more than anything, so Home Points/Survival Guides/Fast Travel is totally reasonable to keep the player focused more on what they want to do. (Unironically, 3 of the modern events in FFXI all involve traveling to a large degree "exploration content", and people dislike this because of all the running around. Peculiar Foes is also a "monthly traveling event").
You can't sell that model in 2026 anymore because people will go somewhere else where they can get faster rewards. Everything that has changed made SE adjust the game to what the modern player wants as far as time:reward, to a relative degree. It still keeps many of it's core elements that makes FFXI unique (job change, gear swapping etc), but it has definitely adapted with the times in some ways.
Now, I am not saying they
would make cutscenes skippable. In fact, I am almost certain they won't. They just finished TVR within the last few years, and they are very proud of that mission line. They advertise it heavily in their "Return to Vana'Diel" campaigns. It would make no logical sense for them to allow you to bypass the primary feature they are trying to sell you on as to why you should return to the game.
What players want and what gives players the best experience are not always the same thing.
Are we sure SE knows what gives the players the best experience? The players aren't kids anymore. You can give them the option and let them decide what they want to do with it.
If they made missions/quests skippable, many/some would skip it. Some might not because they enjoy FFXI for the story. Personally, back in the day, I did follow the storyline a lot, but after CoP, I was just counting the seconds until it was over. When I went back to do all of the SoA quests for Ygnas, there were many quests with CS and I skipped 95% of it unless there was something interesting. I'm finishing my last main mission leg now for Mastery Rank, and I skipped everything about Windy so far. I just don't care. I did watch a bit of TVR, though. I'm sure some would still want to know the story behind race/lore/nations etc, so they would choose to still watch CS if they were skippable. But everyone's different, so I don't know why that would be an issue to allow that huge timeskink to be bypassed (previous paragraph explains why I believe they won't).
Add to the fact that current SE Dev has heavily promoted "getting to 99 as fast as possible" so you can experience endgame. They run campaigns so often to speed you through the game so you can play the parts they are promoting and investing in. They give out freebies so you don't have to even waste time on certain content. They've practically abandoned their entire "Content Progression" model (they pivoted to where you can choose your difficulty level in Odyssey and Limbus), so you can pretty much skip past all of that. They try to force you to "do" a lot of it with Vana'Bout quests and monthly deeds stuff, but for the most part, that's just filler content to keep you busy and promote the global campaign. They are hinting to players subtly "skip past all that stuff and get to the end quick" and play at a level that you're comfortable with. They've even made guides that help new players get up and running quickly, and even tell you explicitly where to go and who to talk to. Old FFXI era they didn't tell you ***, you spent hours figuring things out and sitting in Jeuno waiting for someone to shout out the secrets. That feel in the game is just gone. Everything they are doing now sends the message that endgame is where you should be (even powering up trusts helps to some degree here).
I don't think it would be a wild idea to make missions skippable, or to improve some travel mechanics even further to speed up the game. It's right in line with what they've been doing in recent years.
edit: why do you think Mastery Rank became a thing? Everyone skipped past hundreds of content/dialogue for years, and finishing old stuff you never knew existed or mattered only became important when they dangled a carrot with it. Most people simply didn't care about being "100% done" with everything. They ignored/skipped right past it until it mattered, then they cared. In other words, most players don't really care about things that hog your time and would prefer bypassing it and getting to the carrot. There's a very small set of players
now that enjoy the journey (kind of a societal problem in general, but I digress)