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Damage Question (Resolve Ambiguity)
Server: Asura
Game: FFXI
Posts: 797
By Asura.Dexprozius 2026-02-07 17:58:06
Kraken club wasnt always gil cap.... it was sub 100m in the late 20-teens, and was sub 200~300m in the 2021/22 period, then it skyrocketed to gil cap and stayed there.
Two things can be true at the same time. Saying a solo player cant accumulate 1 billion reasonably isnt wrong, but its also true that lots of players are old and simply had it from some time ago, and decided to keep it
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6973
By Carbuncle.Nynja 2026-02-07 18:09:48
Now show us the value of gil over time.
KC is one of those commodities that cant be flooded to the market. So as more people accumulate gil, as there is less to spend on, demand goes up but supply remains steady.
Server: Asura
Game: FFXI
Posts: 523
By Asura.Clintbeastwood 2026-02-07 18:22:12
only on FFXIAH can there be a discussion about why +1 necks are valid for gil concerns then have another discussion about why KC RNG is amazing and you should gear for it like everyone has a KC.
I remember doing some testing for S&Gs, (don't remember if I put it through the python tool or not), but in limited testing, Ridill actually was the 2nd best OH for RNG SB meme build, which isn't at all hard to get.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-02-07 19:30:05
I am looking for a definitive answer to whether an ammo piece for a ranged weapon's DMG and stats are counted into regular melee attacks and non-ranged WS attacks. That is, does it benefit me to have Hauksbok Bullet equipped when doing Savage Blade?
I don't know what everyone else is rambling about, but back to the question: as far as I know, additional stats on ranged weapons and ammo DO count for normal melee attacks and non-ranged WS, the same way the reverse also applies (melee weapons stats affect ranged attacks/ws, with some conditions, "Main Hand ONLY"). The damage rating on the ammo has zero effect on melee attacks or melee WS.
Examples:
Hauksbok Bullet's MAB+40 will indeed give the same MAB effect if you use Aeolian Edge, for example. The same applies to Hauksbok Arrow's +20% WSD for something like Savage Blade (which is kinda why Savage RNG is busted with TP Bonus bow). Bayeux Bullet's -50 Enmity applies to all attacks, not just ranged attacks, though you wouldn't shoot it anyways. You effectively have capped enmity reduction for any action. But the ammo's damage rating does not impact your melee damage in any way.
Even Molybdosis's Critical hit damage +10% affects Evisceration damage or normal melee attacks, for example, even though the stat is on a ranged weapon. I can't recall if something like Tauret works for Ranged attacks, though (these are reverse examples)
However, some examples don't always work, at least in reverse order. Naegling's attack bonus doesn't apply to ranged attacks. Tenzen HTBF's "TP Bonus" Bow doesn't work for melee WS. However, augmented "TP Bonus +" gear does work for every WS, but those are special exceptions because the augment is unique. I know you specifically asked about ammunition, but I'm mentioning weapons too since it's semi related.
Not being sarcastic, I'm just not sure how you can't tell this; the purpose of any STAT-boosting ammunition above like I mentioned is clearly intended for non-ranged WS or abilities like Aeolian Edge or Quick Draw etc, and NOT shooting (exception is QD), given by the fact that the item is Rare/Ex and costs a lot of Domain Invasion Points, or can only be used once every long cooldown. Ask yourself why would SE release ra/ex ammo that you can only carry one of, if the stat is only applied when the singular bullet is shot? You'd have to farm more points every time just for one WS (unless you Unlimited Shot). That wouldn't make any sense.
Anyways, as far as a "a definitive answer to whether an ammo piece for a ranged weapon's DMG and stats are counted into regular melee attacks and non-ranged WS attacks", the stats count for damage calculation, the bullet or ammo damage rating does not. That's how I understand it.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-02-07 19:33:19
Asura.Clintbeastwood said: »only on FFXIAH can there be a discussion about why +1 necks are valid for gil concerns then have another discussion about why KC RNG is amazing and you should gear for it like everyone has a KC.
I remember doing some testing for S&Gs, (don't remember if I put it through the python tool or not), but in limited testing, Ridill actually was the 2nd best OH for RNG SB meme build, which isn't at all hard to get.
I used to offhand Ridill on my BST before I got the club and it was for sure a decent offhand as far as TP speed goes. RNG has a huge accuracy advantage over other jobs to where it won't suffer as harsh with a non-ilvl sub weapon, and gets way better gear (Tatenashi +1). I mentioned it a while ago in one of the BST forums
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-02-07 19:41:34
Saying a solo player cant accumulate 1 billion reasonably isnt wrong I know this isn't really the topic, but I was thinking about this the other day. I estimated most endgame players can make somewhere around 75-100M per update cycle without even selling Bumba RP, with one character (might need a mule for storage or to sell stuff). I've never tapped into Bumba RP market, but a billion gil, though it sounds like an insane amount for a vanilla player, is possible in like 8-10 months of daily play.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6973
By Carbuncle.Nynja 2026-02-07 19:54:59
Can you explain to me then why everyone was trying to throw me in the wringer a few months ago for suggesting to people to not waste gil and time upgrading a +1 neck and hold out for the +2 if gil is so easy to get?
And I agree that gil is easy to get.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3997
By Carbuncle.Maletaru 2026-02-07 20:08:28
Can you explain to me then why everyone was trying to throw me in the wringer a few months ago for suggesting to people to not waste gil and time upgrading a +1 neck and hold out for the +2 if gil is so easy to get?
And I agree that gil is easy to get.
I mean, I don't think most people should be using +1 necks because it's pissing away gil, so it's not a position I'm in the habit of defending, but...if you're getting RP for free (like leeching in Maletaru's dynamis runs), then spending 300k-5m on a neck you can use for a few months/years until you have the gil to upgrade to a +2 isn't too bad.
Like I said above though, it's not shocking that some people have multiple billions and would never, ever consider a +1 neck while other, very different people, have sub-10m and need to use Su4 weapons and +1 necks because they're broke or have other priorities. They're different people.
It's a bit like asking why some people drive 2002 Corollas when Taylor Swift flies her private jet to her hair appointment. I don't feel like it needs to be explained.
To add kclub to the requirements for this further reduces the potential population of single players who fit this criteria. We aren't talking about someone's sixth character who gets the benefit of six time's worth of Ambu, Dynamis, Limbus, etc. rewards, but a single person.
You know there's some grey area between single player and 6botter, right? Like...the guy you're responding to? Seems like a strange false dichotomy to bring up, in this circumstance.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-02-07 20:22:16
Can you explain to me then why everyone was trying to throw me in the wringer a few months ago for suggesting to people to not waste gil and time upgrading a +1 neck and hold out for the +2 if gil is so easy to get?
I can't speak for anyone else, but I am one of those persons who initially bought +1s for many jobs (still have some for a few that I haven't upgraded, because it doesn't make much of a difference for my sets). My reasoning is because I prefer to raise most of my jobs up to an appropriate standard at similar times instead of focusing on a few and others get left behind and have to tend to them later, and if I don't have the gil, I will settle on lower quality gear to get some relative improvement rather than none, but can always be improved later.
I just finished a Stage 4 Gae Buide, and just the other week upgraded my +1 collar to +2. Felt nothing.
Back when I was in a dynamis LS, I purchased +2 necks for only a couple of my fave jobs that I wanted to improve, but didn't have the gil to buy them for the other 15+ jobs. I settled on +1s for those jobs, particularly when I was asked to come a job to help the group (support, healer etc). I preferred to get some RP on a +1 neck that I could use for the job in the meantime rather than not get any RP at all. As to why I didn't just "buy the +2 and RP that"? Because I didn't have the gil at the time, obviously . Yes, I could have "Saved money for +2", but I would have also forfeited RP on any runs in between when I was finally able to get the +2. The cost of the +1 and the immediate benefit of the ranked +1 on the jobs was more significant than the 1-5m +1 neck that I "lost" when (if) it got replaced later. So it was simply a matter of getting use out of an item temporarily. It's not a waste in my mind, if it helps improve my character even a little. It's just steps to progression.
I did the exact same thing with NQ abjuration and HQ abjuration gear. Most of that gear is pretty outdated nowadays and you can't get your money back for it (though you can switch augments). Some pieces still hold value, but I've tossed more (once) "Expensive" items than I can count, but I am not losing any sleep over any money that I "lost". The item did what it did when I needed it. Don't need it anymore. Buy something else.
Speaking of wasting gil, I don't see it like that in this video game. I know people like to talk about stuff like Opportunity cost and better return on your gil and all that, but I simply do not care, and those conversations are kind of boring to me. I play the game as a video game, and I see nothing wrong with purchasing or acquiring one item that can be replaced later on with a better version later on. Gil is virtual currency, it's just a number I use to get things done while I play. I don't play to "maximize my gil earnings" or anything like that. Other people differ. I don't look at it as "lost gil", because I got use out of the item when I needed it, and replaced it when I could. It would be no different than if my car's tire blew out and I needed a new one, but didn't have 400$ at the time. I might buy a donut to last me a few weeks, but eventually replace the donut with a real tire later on. I don't care that the donut cost me 75$ and I can't ever get that back, because it got me through the time I needed it to do whatever I needed it for. It served a purpose and I am happy with the temporary result it provided.
idk, you might have a different perspective.
And I agree that gil is easy to get.
Gil is easy to get, but it takes effort. Sparks/Ambu Monthly/Selling Orbs ROEs/Swart or Moonbow Stones, Segments daily. It's a lot of work, but all of it is relatively easy to complete. Truth is, most players don't want to put in the amount of effort to earn that kind of gil. I think if you max all gil-earning activities monthly, you can get like 120M or something. Again, without ever needing to merc Bumba RP.
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Server: Asura
Game: FFXI
Posts: 523
By Asura.Clintbeastwood 2026-02-07 21:12:23
Can you explain to me then why everyone was trying to throw me in the wringer a few months ago for suggesting to people to not waste gil and time upgrading a +1 neck and hold out for the +2 if gil is so easy to get?
And I agree that gil is easy to get.
Often times when I was taking a new job up, the +1 is comparatively dirt cheap, So I'd get that and spend some significant time on the job and decide if I really liked playing it before I'd buy the +2.
I bought a Musa, R25'd it, bought the +2 neck, ended up not liking the job enough to really play it, so huge waste that could have been avoided on my part.
By Genoxd 2026-02-07 21:34:27
Leave it to a galka to ask the dumbest question that spawns two pages of atupid arguments
Server: Asura
Game: FFXI
Posts: 523
By Asura.Clintbeastwood 2026-02-07 21:50:49
Leave it to a galka to ask the dumbest question that spawns two pages of atupid arguments
How could you be on these forums since '08 and be at all surprised by this?
I am looking for a definitive answer to whether an ammo piece for a ranged weapon's DMG and stats are counted into regular melee attacks and non-ranged WS attacks. That is, does it benefit me to have Hauksbok Bullet equipped when doing Savage Blade?
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