|
|
Blue magic skill buffs
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1527
By Quetzalcoatl.Xilkk 2025-10-22 09:25:41
I was looking thru a list someone else made for blue magic buff spells affected by skill.
Barrier Tusk
Diamondhide
Magic Barrier
Metallic Body
Plasma Charge
Pyric Bulwark
Reactor Cool
Occultation
Magic Barrier, metallic body, Diamondhide and Occultation are clear on how skill affects them. However the rest don't have any such description on bg-wiki.
Is this a mistake or is there some information missing?
Asura.Eiryl
By Asura.Eiryl 2025-10-22 11:07:06
Plasma Charge has no skill related effect. So that ones a mistake.
Easy enough to verify, 0 skill should do 15 damage, 900 skill should remain 15 damage.
(MAB does increase spike damage though)
For the same reason, reactor cool may be as well.
Asura.Eiryl
By Asura.Eiryl 2025-10-22 11:10:37
Barrier Tusk is interesting. It not only does -15% damage taken but also gives MDB and MEVA
This is wholly unknown to NA players, if true.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-10-22 11:28:05
Barrier Tusk is interesting. It not only does -15% damage taken but also gives MDB and MEVA
This is wholly unknown to NA players, if true.
I don't know what you're talking about, but the Marid version of Barrier Tusk is different than the blue magic version. The BLU spell just gives base phalanx effect and phalanx+ gear doesn't work on it. Blue Magic Skill doesn't affect it either. JP wiki lists all of these details.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6484
By Carbuncle.Nynja 2025-10-22 11:34:19
I don't know what you're talking about Standard response to any Eiryl post fyi
By Nariont 2025-10-22 11:38:21
among those only skill effects magic barrier, diamondhide, occulation, and metallic body. If skill is doing anything for plasma charge/reactor cool id guess its effecting the accuracy of the spikes
[+]
Asura.Eiryl
By Asura.Eiryl 2025-10-22 11:46:46
I guess it does differentiate marid barrier tusk from blue barrier tusk.
Should've looked more closerer
By Shichishito 2025-10-22 15:41:40
What does blue skill do for Pyric Bulwark?
I'd even argue Metallic Body and Diamondhide don't really belong in the list. Both cap at 500 and BLU already gets 460 at 99. With ML 40 you're capped without any +skill gear and even if you were ML0, a 100% blue skill focused midcast set would most likely overshoot the 40 extra points by far. ML7 isn't too much to ask and at that point you can cast with Hashishin Tayt +3 to cap metallic body and equip fast recast in the rest of the slots.
It's so disappointing that BLU has to carry a full set just for 2 spells while other mages respective skills affect most of their tool set.
By Nariont 2025-10-22 16:25:46
Never gonna happen but skill playing a role in duration similar to how smn buffs work would be nice.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6484
By Carbuncle.Nynja 2025-10-22 16:40:30
BLU needs some form of buff duration enhancement. +20% attack is amazing. Having it last 90 seconds blows. Make it cost more MP if necessary, idc.
Server: Bahamut
Game: FFXI
Posts: 134
By Bahamut.Creaucent 2025-10-22 18:17:26
Barrier Tusk is interesting. It not only does -15% damage taken but also gives MDB and MEVA
This is wholly unknown to NA players, if true.
I don't know what you're talking about, but the Marid version of Barrier Tusk is different than the blue magic version. The BLU spell just gives base phalanx effect and phalanx+ gear doesn't work on it. Blue Magic Skill doesn't affect it either. JP wiki lists all of these details.
I don't know what you are talking about Barrier Tusk isn't player Phalanx hence why its not effected by phalanx+ gear. Barrier Tusk is DT-15% and DTII-7.5% when at 50% DT cap, it says all this on BGWiki and the JPWiki.
[+]
By Nariont 2025-10-22 18:20:52
Quote: gives base phalanx effect
Meaning it gives the buff of phalanx, it just isnt actually phalanx
[+]
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3916
By Phoenix.Capuchin 2025-10-22 20:41:55
BLU needs some form of buff duration enhancement. +20% attack is amazing. Having it last 90 seconds blows. Make it cost more MP if necessary, idc.
Hell, have Azure Lore increase duration to make the SP worth using for something.
Or maybe one of BLU's other lame JAs. Turn Convergence into a RDM Composure equivalent (increase recast, but also increase duration of buffs on self)? Change Efflux effect to be something worth thinking about?
Meaning it gives the buff of phalanx, it just isnt actually phalanx
Which is so annoying when you have 5 Herculean pieces with Phalanx+ augments! (still fishing for an upgrade to my Phalanx+4 body lol)
The reason /RDM still retains a niche, but man it sure would be nice if they made Tusk just actually BE normal Phalanx.
[+]
By Nariont 2025-10-22 20:51:25
Which is so annoying when you have 5 Herculean pieces with Phalanx+ augments! (still fishing for an upgrade to my Phalanx+4 body lol)
The reason /RDM still retains a niche, but man it sure would be nice if they made Tusk just actually BE normal Phalanx.
Its situationally better than phalanx, real annoyance rounds back to the more annoying issue of blu buffs; duration is ***
By LightningHelix 2025-10-23 08:48:54
BLU Composure When
(dammit)
[+]
By Shermansmith408 2025-10-23 12:53:42
A blue mage stance would be really cool if it went with the lore. Something that had positive and negative affects to the timing of the buff(s) and how it effects gear and thus the player.
Cerberus.Dekar
Server: Cerberus
Game: FFXI
Posts: 319
By Cerberus.Dekar 2025-10-23 13:35:26
BLU Composure When
(dammit)
They could just add blue magic to enhancing duration gear and solve the problem right there. Would be such a huge quality of life upgrade.
By Nariont 2025-10-23 13:47:00
only reason i think that could be an issue is enhancing magic duration was a blanket skill type boost, for blu they'd have to add in the individual spells. No idea how easy/difficult that would be, though would assume not hard.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10971
By Asura.Sechs 2025-10-23 15:57:24
At this point there are so few BLU buffs that they might actually have an easier time simply boosting the duration of all spells to at least 5 mins.
Doubt anybody would complain.
[+]
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6484
By Carbuncle.Nynja 2025-10-23 16:03:10
I can imagine other jobs complain for having limited duration buffs
Like footwork is 1 min
Warcry is 30(+30 seconds)
Etc
But they also can only be used at mostly fixed intervals.
By Mistressfifi 2025-10-23 16:18:28
I can imagine other jobs complain for having limited duration buffs
Like footwork is 1 min
Warcry is 30(+30 seconds)
Etc
But they also can only be used at mostly fixed intervals. eh, let them complain, its still kinda balanced out. those job abilities you just named are fairly more powerful than +20% attack or 50% defense boost
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-10-23 16:59:01
The difference is JA low duration has a cooldown that follows it where you get no benefit, whereas magical buffs can be reapplied before or after it wears off. In a sense, magical buffs are 100% active all the time, so extending Blue Magic duration is more of a QOL and doesn't break anything. All it would be is less time recasting the buffs. Also, a few of BLU's really good buff spells don't last forever even if the duration was longer; Magic Barrier has a limit, Saline Coat depreciates over time, Occultation is absorbed by hits. The big ones would be like Cocoon, Mighty Guard, and Nature's Meditation (Erratic Flutter's 5min isn't even that annoying to be fair). Is it really too much to ask for Cocoon or Nature's Meditation to last 3+ minutes? That's the exact same duration as Berserk and Defender.
BLU buffs are basically all self-only (besides Diffusion which is stuck on a 10min timer anyways, or Diamondhide), so nobody besides the BLU is benefitting from exceptionally long buffs. I really don't see any reason why Blue spell duration can't be like tripled and call it a day, it would really serve as a huge QOL improvement for a job that does need a slight bump in order to keep up with other DD class jobs.
By K123 2025-10-23 17:30:34
At this point there are so few BLU buffs that they might actually have an easier time simply boosting the duration of all spells to at least 5 mins.
Doubt anybody would complain. I thought the same after gearing BLU. The only thing I would say is if you could keep up full time AoE haste 2 it might be considered OP.
The attack buffs should just be 3/5mins though, not ***like 60/90s you have to spam and waste time and MP.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6484
By Carbuncle.Nynja 2025-10-23 17:49:14
RDM can do a 10+++ minute Haste 2, and I'm probably not even maxed out on enhancing duration gear.
Also theres one small caveat that if something removes that AoE Haste 2, theres no way for the BLU to put it back up on everyone.
[+]
By Nariont 2025-10-23 17:55:51
Can apply similar logic to blus debuffs, atleast ones before 99 as most of the 99 and later spells have a "modest" 3 min duration(usually) prior spells last 1 min ~ 1:30, maybe the odd 2 mins
And the ones at 3 mins usually cost a fair bit to cast be it mp or spell space
[+]
By Shichishito 2025-10-23 19:53:42
They could just add blue magic to enhancing duration gear and solve the problem right there. Would be such a huge quality of life upgrade. Didn't do the math but from a gut feeling I'd say the existing enhancing magic duration gear available for BLU is not enough to fix the pitiful base duration BLU spells.
I also think there are plenty of debuffs that could also desperately need at least a duration buff.
At this point, looking back at what intervals SE is adressing job adjustments, I'm starting to be convinced that low balling a fix would be the wrong approach anyway. It probably would be the last time the job would see adjustments in FFXIs lifetime. For nerfs on the other hand SE acts rather quickly, excluding certain gold child jobs of course.
I'd still like to know what blue skill does for Pyric Bulwark, wiki says it's 1 shadow and mentions nothing about skill having any effect on it. Does it increase buff duration or shadow count? Afaik it doesn't do anything but I'd be glad to learn I'm wrong.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6484
By Carbuncle.Nynja 2025-10-23 22:04:22
Didn't do the math but from a gut feeling I'd say the existing enhancing magic duration gear available for BLU is not enough to fix the pitiful base duration BLU spells. BLU can wear Telchine, so thats 40%-50%. Not that 10% is overly hard to hit, but stone supply may be an issue so I can imagine most people would aim for a moderate baseline across all pieces then upgrade the lowest ones.
They can also swap to colada, but I dont think they'll swap weapons for an additional 1-4% duration gain.
By Shichishito 2025-10-23 22:57:48
Telchine was also the only equip that came to my mind. I don't know about you guys but if my cocoon suddenly lasted 135 seconds instead of 90 I'd be pissed that SE allocated resources for this "fix".
Server: Fenrir
Game: FFXI
Posts: 370
By Fenrir.Brimstonefox 2025-10-24 09:24:25
Telchine works on blu buffs? (I think I have 3 pieces at 9% and 1 at 10%)
I think enhancing duration+ on the useless AF/Relic pieces might be nice.
Is there any benefit to more than 600 skill? This thread got me wondering and I'm at 624 in my skill gear, I presume I could hit 650 if I tried (13 shadows?)
By Dodik 2025-10-24 09:27:37
Enhancing duration does not work on blu buffs.
[+]
I was looking thru a list someone else made for blue magic buff spells affected by skill.
Barrier Tusk
Diamondhide
Magic Barrier
Metallic Body
Plasma Charge
Pyric Bulwark
Reactor Cool
Occultation
Magic Barrier, metallic body, Diamondhide and Occultation are clear on how skill affects them. However the rest don't have any such description on bg-wiki.
Is this a mistake or is there some information missing?
|
|