Where Is NM - A Limbus NM & ??? Tracker

Eorzea Time
 
 
 
Language: JP EN FR DE
users online
Forum » Windower » General » Where Is NM - A Limbus NM & ??? Tracker
Where Is NM - A Limbus NM & ??? Tracker
 Fenrir.Zenion
Offline
Server: Fenrir
Game: FFXI
user: Zenion
Posts: 370
By Fenrir.Zenion 2025-09-25 23:47:28
Link | Quote | Reply
 
Alright, fair enough, if it's that easy to get the section and floor data in a human readable format, it's reasonable to do it. I don't like to carry redundant data, but since there's no actual meaningful restriction on data transfer and storage here there's no reason to make my weird design aesthetics somebody else's problem.

That does remind me of something though. Had somebody telling me about Project Silmaril telling them where the teleporters were in Sortie, and how it would give them the exact distance to them. When I said that sounds awful and I'd definitely find coordinates more useful, I was told I was wrong and I couldn't find anything with coordinates, only distance. But the important thing is I had an onion on my belt, which was the style at the time.

So... giving users coordinates for points of interest is useful, but maybe have an optional ping on entering a new floor, giving a direction and distance ("Floor alert! Bihu 120 yalms northwest!") would be a handy feature? It's not perfect, see the whole voidwalker NM system, but it'd be a nice user-friendly touch.
[+]
Offline
Posts: 520
By Meeble 2025-09-26 14:29:15
Link | Quote | Reply
 
Fenrir.Zenion said: »
maybe have an optional ping on entering a new floor, giving a direction and distance

Optional and disabled by default, please. With plenty of "use at your own risk" disclaimers for anyone who turns it on.

This kind of feature usually involves injecting outgoing 0x016's for specific targets that aren't within normal detection range, and reading the 0x0E the server returns to get the target's location. You may or may not get banned, but it's very easy for SE to detect if they care to.

You could show an alert when close to an NM's previously-reported position without packet shenanigans, though, and that would be nearly as effective without the risk. An extra minute or two looking for an NM isn't as big a deal in Limbus as it is in Sortie.
[+]
 Fenrir.Zenion
Offline
Server: Fenrir
Game: FFXI
user: Zenion
Posts: 370
By Fenrir.Zenion 2025-09-26 16:21:45
Link | Quote | Reply
 
Meeble said: »
Optional and disabled by default, please. With plenty of "use at your own risk" disclaimers for anyone who turns it on.

This kind of feature usually involves injecting outgoing 0x016's for specific targets that aren't within normal detection range, and reading the 0x0E the server returns to get the target's location. You may or may not get banned, but it's very easy for SE to detect if they care to.

I was kind of envisioning something a bit more based on reading the information the addon server was feeding you: This is the distance and bearing to the latest reported location of an NM or ??? on this floor, as of the last time you synced.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6099
By Carbuncle.Nynja 2025-09-26 17:24:34
Link | Quote | Reply
 
The NMs move around though, theres no need for a precise XYZ coordinate
 Fenrir.Zenion
Offline
Server: Fenrir
Game: FFXI
user: Zenion
Posts: 370
By Fenrir.Zenion 2025-09-26 17:29:55
Link | Quote | Reply
 
Carbuncle.Nynja said: »
The NMs move around though, theres no need for a precise XYZ coordinate

Oh, so this is "What Floor Is An NM On."
Offline
Posts: 520
By Meeble 2025-09-26 17:55:48
Link | Quote | Reply
 
Yeah, could also passively read incoming packets and do a ping as soon as the player moves into range of the NM.

Would only work with normal detection range, but still useful; With all the side rooms and trees and such there's a lot of sight obstruction in Limbus.
Offline
By MelioraXI 2025-09-28 16:55:40
Link | Quote | Reply
 
Just wanted to drop in with a progress update.

I have examined most of the addons suggested here for context to improve the project.

Some of the implementation was already some of the ideas I had so it's nice we are not all reinventing the wheel so to say.

I've spent most evenings all week on this between my busy life but should have everything deployed sometime next week.

What I have managed to implement in my dev version:

- Automatic reporting
- Automatic reporting TOD
- Automatic floor detection
- Streamlined some of the commands. Really only that is left is a TOD report as a fallback and enable/disable HUD and send (if you want to opt-out not contribute data).
- Some refactoring in backend and frontend client.

Thank you for all your input and suggestions.
[+]
Offline
By MelioraXI 2025-10-02 15:05:15
Link | Quote | Reply
 
Where Is NM v0.0.7 is live!

Website:
- Will now display all killed NM for the week - hidden by default ("Show Killed NM") button will display them
- Killed NMs and ??? will get hidden on weekly reset
- Documentation revised for changes in addon (see below).
- Various UX updates

Addon:
Bumped to v0.0.7
- Automatic reporting of NM and ???
- Automatic detection for floors/towers
- Automatic reporting of TOD
- Updated and removed commands - See full list on
https://whereisnm.com/documentation#commands

v0.0.7 is a requirement for most of the new functionality to work, it's highly recommended to upgrade asap. You will get a notification when you load the addon if you're behind a version and the old commands will most likely generate error messages.

Get latest version at https://whereisnm.com/addon

Experience any bugs or issues?
- Open an Issue report! See more information on https://whereisnm.com/issues
[+]
 Phoenix.Amarok
Offline
Server: Phoenix
Game: FFXI
Posts: 66
By Phoenix.Amarok 2025-10-03 04:14:13
Link | Quote | Reply
 
This is great addon, thank you.

Just updated the Phoenix NMs for today. For some reason it didn't post the ??? location even tho it said 5 reports for the zone.

One thing I'd like to see added if possible, is keeping a weekly tally of number of NMs killed in each of the 2 zones, since we know 22 in each is the max each week.

ps. the //nm command isn't working for me since doing the Apollyon update. It just says "No recent data found for Phoenix" even if I unload and reload it.
Offline
By MelioraXI 2025-10-03 07:40:04
Link | Quote | Reply
 
Phoenix.Amarok said: »
One thing I'd like to see added if possible, is keeping a weekly tally of number of NMs killed in each of the 2 zones, since we know 22 in each is the max each week.

The website does that, it's more of a challenge to get it dynamically in-game. Though I probably have to change it to monthly after next week... Thanks SE.

As for your other points, it's hard without seeing your log.txt output. Open an issue ticket and I can look at the logs.