Addon - Debuffing Overhaul

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Addon - Debuffing overhaul
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By Nsane 2025-09-05 19:04:21
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Debuffing:
An windower4 addon that tracks debuffs on current target. This version allows you customize all durations and save/load profiles or have them automatically loaded per job basis. Has an auto learn feature and simulation.

Download: https://github.com/Nsane-FFXI/Debuffing
Updated 9/7/2025,
• Profile issue for multiboxers,
• Weapon skill addition,
• UI adjustments, time sorted and invisible until a debuff or simulation.
Updated 9/8/2025,
• Profile saving issue addressed.
Updated 9/12/2025,
• Step duration changed for DNC main job by 20 seconds for initial step, additional steps and max duration.
Updated 9/13/2025,
• added ovetime and log on/off commands
-- overtime - Green +seconds on/off, off by default now
-- log - Help infomation on/off, off by default now, except help box //df
Updated 9/20/2025,
• Pixel issue - Resolved.
Updated 9/27/2025, Hopefully Final
• command issue - Resolved,
• Display on/off command,
• Status for showing all current toggles,
• IPC support.

*Please make sure you are deleting your older data folder before loading.







Debuffing — Command Reference
Prefix:
Code
//df or //debuffing

GLOBAL DURATION OVERRIDES
Set/remove default spell duration:
Code
//df {Spell Name}|ID <seconds|remove> 
Ex:  
    //df {Paralyze} 180
    //df 58 120
    //df {Paralyze} remove

CREATE—WEAPON SKILLS DEBUFF
Create Timers for weapon skills with debuffs, not perfect.
Code
//df create {weaponskill or id} {buff or id} {}, {}, {}> 
//df weapons on|off, shows/hides created weapon skill.
//df delete {Weapon Skill}|ID
Ex:  
    //df create "Shell Crusher" "Defense Down" 180, 360, 540
    //df create 181 149 180, 360, 540
    //df delete "Shell Crusher"
 
    //df create {Tachi: Gekko} {Silence} 45
    //df create 151 6 45
    //df delete 151

KEEP-BUFF DISPLAY
Show expired debuffs with +seconds:
• Auto ON: saves new duration. Auto OFF: prints timer hint.
Code
//df keep_buff

AUTO-LEARN
Auto-update override when kept debuff vanishes:
Requires mob targeted when the debuff wears.
***This is not meant to be left on, rather to learn, save profile and turn off, leaving it on a will cause issue with others tampering wih your durations.
Code
//df auto on|off

AUTO-PROFILES (Per Main Job)
• On login/job change: clears overrides, loads/creates job profile.
• Manual/auto saves go to job profile.
Code
//df auto_profiles on|off

UI TOGGLES
Code
Display: //df display on|off
Text: //df log on|off  
Colors: //df colors on|off
Timers: //df timer on|off
Overtime: //df overtime on|off

TESTING
Simulate debuff:
Code
    //df test {Spell}|ID
    //df test {Spell}|ID remove
    //df test clear
    //df test 99999 {Kaustra}

    //df test "Tachi: Gekko"
    //df test {Shell Crusher} 2000

CLEAR ACTIVE
Wipes all debuffs from all targets in the UI box.
Code
//df clear

PROFILES
Save/load/list/delete:
Code
    //df save <name>
    //df load <name>
    //df list
    //df delete <name>

RESET
Remove all overrides (profiles untouched):
Code
//df reset

IPC SUPPORT
For multiboxers, clears buffs that are not your own as if they were yours:
• Command will be sent across all characters.
• Command cannot be toggled, must state on|off at time of command.
Code
//df ipc on|off

STATUS REPORT
Shows all current toggles:
• Display, Colors, Timers, Overtime, Weapons, Logging, IPC, Keep_Buff, Auto_Update and Auto_Profiles.
Code
//df status

NOTES
• Accepts Auto-translate, names, IDs.
• Overrides/profiles are per character.
• Files: durations.xml & duration_profiles.xml in addons/Debuffing/data.
• Display is not visible until a debuff or using //df test {Spell}|ID.
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Posts: 88
By warmech 2025-09-06 03:59:06
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maybe a dumb question, but could you add weapon skill debuffs too?
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By Nsane 2025-09-06 13:55:52
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warmech said: »
maybe a dumb question, but could you add weapon skill debuffs too?
I'll look into adding a create function where you could add weapon skills with buff and durations. Would have to think about a few things mainly overwrites.
Code
//df create {weaponskill or id} {buff or id} {}, {}, {}
//df create {Shell Crusher} {Defense Down} 180, 360, 540
//df create {181} {149} 180, 360, 540

//df create {Tachi: Gekko} {Silence} 45
//df create {151} {6} 45

Implemented
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By zeta 2025-09-06 17:34:23
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Vibe coding?
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By Nsane 2025-09-07 20:42:46
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Updated 9/7/2025,
• Profile issue for multiboxers,
• Weapon skill addition,
• UI adjustments, time sorted and invisible until a debuff or simulation.
Updated 9/8/2025,
• Profile saving issue addressed.

Sorry, my previous testing method was flawed, still and forever will be learning.

Will probably add ipc support in the future for debuffs wearing.
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By DaneBlood 2025-09-08 22:12:54
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Nsane said: »
still and forever will be learning.

Aint we all.

I'm looking forward to test this out
 Bahamut.Scratch
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user: scatch
Posts: 11
By Bahamut.Scratch 2025-09-09 07:39:14
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Whats the best way to handle modifications for Steps?
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By Nsane 2025-09-12 08:56:44
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Bahamut.Scratch said: »
Whats the best way to handle modifications for Steps?

Updated the step durations for dancer main job. 80/50/140
 Fenrir.Jinxs
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user: Jinxs
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By Fenrir.Jinxs 2025-09-12 09:18:41
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If I switch to this over the original debuff addon I was using not sure the actual one

How much works out of box
Vs
How much will I need to tweak
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By Nsane 2025-09-12 21:48:06
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Fenrir.Jinxs said: »
If I switch to this over the original debuff addon I was using not sure the actual one

How much works out of box
Vs
How much will I need to tweak

2025.9.13
Everything should work as the original, with the exception of...

• Colors matching buff element, can be turned off.
• Not visible until being used by tracking a buff.
• Tenebral Crush duration change to from 90 to 180,
• Dancer step durations changed when DNC is set as main job.
• Additional buffs such as Impact, SCH and BLU spells.

If you need help with something just type //df and a command list should populate in chat window.
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By DaneBlood 2025-09-19 11:35:35
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I got one question

Does this remove the black pixels that annoys my OCDness because i original though it was a dead pixels in my screen.

This guy:


Same guy guy in x10 size
 Fenrir.Jinxs
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user: Jinxs
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By Fenrir.Jinxs 2025-09-19 11:40:02
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I get that too and if it wasn't for multibox I would be thinking the pixel was dying

I do not think it's the addon doing it

I was just looking for this thread, so thanks

Thank you Nsane, I enjoy this immensely over the original
Still using it stock, works great out of the box

Will need to eventually play with it to make sure I can find my role/job relevant debuffs quickly from the rest
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By Nsane 2025-09-19 22:24:23
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Sorry I play on a 4k, didn't realize that pixel was there, resolved in 2025.9.20, just grab the new debuffing.lua and reload, don't need to delete anything.
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By Draylo 2025-09-26 23:45:57
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When typing the commands, like //df keep_buff, nothing happens
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By Nsane 2025-09-27 03:19:58
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Draylo said: »
When typing the commands, like //df keep_buff, nothing happens

Sorry logging_enable was blocking some commands from processing, Fixed in 2025.9.27, Added....

Code
//df ipc on|off - command will be sent across characters.
//df display on|off
//df status

Think this is the final build, been using for over a week, no issues, I'm sure some thing will have to be iron out though.
necroskull Necro Bump Detected! [46 days between previous and next post]
 Asura.Aerek
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By Asura.Aerek 2025-11-11 16:33:58
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Hiya Nsane!
Thank you so much for making this! So far, it's been a fantastic upgrade.

I did have a quick question. I noticed when applying Treasure Hunter, it will appear in the debuff display list for a couple of seconds, such as TH4 ect. and then falloff/disappear. Was this intentional, or would it be possible to have it stay on the list until the target dies? Thank you again!