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F^^k Entry Gate
By Kaffy 2025-09-09 08:02:42
just a poorly designed piece of content like I mentioned originally. they changed it from an existing solution and made it worse in every way.
Asura.Eiryl
By Asura.Eiryl 2025-09-09 08:05:32
Well at the time, it wasn't a problem. They didn't think people would be making all 20 mythics 24/7 in 2008
And since it only ever ballooned on asura, they've had no reason to re-evaluate.
By Felgarr 2025-09-09 08:06:31
Queue is a very practical way to do it, but it's not a very easy thing to implement. The existing queue systems are designed for instances that you zone into, they may not directly translate. When working with older systems like this, solutions have to work with what can be easily changed.
This. Small tangent: My favorite zone design is Hazhalm for this reason. Each Einherjar room connects to each other in a spiraling/winding down pattern. There's a gate with bars that shows a windy stair case/spiral up or down to the next Einherjar room. The bottom 2 are the darkness-filled Odin chambers.
Personally, I'm tired of queues, but I'll live with it, if SE were to actually implement it. Perhaps queues could be replaced by a global team-up mechanism... but what if you could globally reserve a spot for einherjar or ambuscade? The server reserves your spot for 5 minutes but only once you have 6 people? ...I'm trying to merge the collaboration aspect with the queue aspect. ....bah ...I can already see how this would be abused :(
By Lili 2025-09-09 08:43:33
This. Small tangent: My favorite zone design is Hazhalm for this reason. Each Einherjar room connects to each other in a spiraling/winding down pattern. There's a gate with bars that shows a windy stair case/spiral up or down to the next Einherjar room. The bottom 2 are the darkness-filled Odin chambers.
I hate that place so much for the exact same reason: there's enough material leftover in the DATs and in the game lore to know that Einherjar was actually going to be actual content, a dungeon of some sorts where you would have been able to walk on the connecting corridors (that are currently completely inaccessible).
As usual, budget cutting got there before we did.
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Server: Asura
Game: FFXI
Posts: 36
By Asura.Cossack 2025-09-09 09:09:53
ITT: NA players almost grasp why individualism makes the world a shittier place for everyone
This is why we can't have nice things.
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By RadialArcana 2025-09-09 09:24:01
I hate that place so much for the exact same reason: there's enough material leftover in the DATs and in the game lore to know that Einherjar was actually going to be actual content, a dungeon of some sorts where you would have been able to walk on the connecting corridors (that are currently completely inaccessible).
As usual, budget cutting got there before we did. Entrance:
The cage things, that monsters are supposed to come from?
Einherjar zone:
The bottom part on the image is the entrance area with the entrace gate, and beyond the gate is the first room. The wings go around in a circle and down with a gate each time, with Odin at the bottom.
How it actually looks: (entrance at the top left, first room, then odin's chamber right at the bottom. Zoomed out far, each room is huge obv.

By K123 2025-09-09 11:04:25
If they merged all 10 people on shiva with all 8 people on lak there still wouldn't be enough to fill the zone. Relax.
If/When SE incentivizes or forces people to move, I hope they make smart choices for collaboration. What if the only the thing SE changed about Einherjar was that every person in the party gives +1% Ichor? (6-man party, +5% Ichor. 18-man alliance = +17% Ichor)?
...or is that too much? It's not enough, because botters would rather lose the 11-17% from inviting anyone not in their party than have to pay attention.
I don't know how they fix it. I doubt redoing the entry is feasible, and the way they handled Limbus makes an alternative also seem impractical. Something like a placeholder reservation that has to be open to the public might be an option. IE: one zone of each tier is reserved for the public with a 5 min entry time. NPC hands out the entry lamp, and mobs don't spawn until lamps have been distributed for 5 min. Once the run ends, the 5 min timer starts again. This sort of thing wouldn't require as substantial of systemic changes, though it does require at least new menus and some interactions with reservation system. Just delete it and add a new ilvl 145 version that has a minimum entry of 3 people and up to 18 people.
By benjamus 2025-09-09 12:00:02
I count 3 Lakshmi people in this thread! (I am a bot)
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-09-09 12:33:41
I hope you not counting me. I changed servers over a decade ago and never changed my name here. But there's still 2 people on Lakshmi, Byrth holding it down!
By benjamus 2025-09-09 12:36:48
Does Buuki rhyme with Dookie
I guess if you count Geno, Byrth, Myself that technically adds up to 2 "people"?
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By benjamus 2025-09-09 12:41:13
Galka aren't people, also I smell like boiled cabbage
Geno no!
Fenrir.Zenion
Server: Fenrir
Game: FFXI
Posts: 346
By Fenrir.Zenion 2025-09-09 12:57:22
If they merged all 10 people on shiva with all 8 people on lak there still wouldn't be enough to fill the zone. Relax.
If/When SE incentivizes or forces people to move, I hope they make smart choices for collaboration. What if the only the thing SE changed about Einherjar was that every person in the party gives +1% Ichor? (6-man party, +5% Ichor. 18-man alliance = +17% Ichor)?
...or is that too much? It's not enough, because botters would rather lose the 11-17% from inviting anyone not in their party than have to pay attention.
I don't know how they fix it. I doubt redoing the entry is feasible, and the way they handled Limbus makes an alternative also seem impractical. Something like a placeholder reservation that has to be open to the public might be an option. IE: one zone of each tier is reserved for the public with a 5 min entry time. NPC hands out the entry lamp, and mobs don't spawn until lamps have been distributed for 5 min. Once the run ends, the 5 min timer starts again. This sort of thing wouldn't require as substantial of systemic changes, though it does require at least new menus and some interactions with reservation system. Just delete it and add a new ilvl 145 version that has a minimum entry of 3 people and up to 18 people.
No entry requirements, no limit on entry, ichor for every kill, mobs respawn in 60s or less, DI style bosses pop randomly and give everyone on hatelist a key item when killed, move from floor to floor based on your key items and fight Odin with all 9.
Two updates after Einherjar II is released, release a special BCNM that allows you to fight Odin for the Elite Einherjar title because, oops, replacing the entire Einherjar system made that unobtainable.
(Honestly, if you put like a 60-hour reset 60 minute limit on it with 30 to 60 minutes of available time extensions, and had enough spawns for the players who showed up for it, that could be better than Coca-Cola Presents New Limbus. Ein was never much more than "fight the things" anyway. Hell, since the whole connected zone exists dummied out in the files, they could even make use of the space between rooms and make it feel like something brand new.)
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5855
By Carbuncle.Nynja 2025-09-09 13:02:54
I look forward to capping out my ichor in 1 day and never doing ein again
Too bad i still have to commit mental sepukku doing nyzul
By Genoxd 2025-09-09 17:05:46
Galka aren't people, also I smell like boiled cabbage
Geno no!
Galka aren't people. At least that part is true
Server: Asura
Game: FFXI
Posts: 36
By Asura.Cossack 2025-09-09 17:54:38
The problem with minimum party sizes are again people and their bots. I hate having to shout for 2 other people to do delve, its gross.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-09-09 22:04:16
Minimum party size isn't a fix for congestion, because it always benefits multiboxers over single-character players. It's pretty much an inconvenience for those who don't have extra characters, dressed up as a way to "fix" congestion. The players who would need to benefit from a 3-party minimum the most (the ones left out most of the time) get the least out of it. Multiboxers are already entering with multiple characters, so they don't require anyone to get into the event and join it. At best, 3-party minimum holds back the progress of legitimate single-box players. Backhanded fix.
Again, this comes back to an appropriate duty finder or raid buddy system. You queue solo if there is a 3-character limit, but the game can find players who also want to join for the same event at the same time. Incentivize that you will enter the fight sooner if you pair up with nearby players, which the system can alert you to. If finds people. It prompts you to join up, you review who/jobs/etc bam, you have your party and can enter. Without that system in place, 3-party limit fixes nothing.
Getting past the entry gate is harder than the content.
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