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Limbus 2025
By Dodik 2026-02-04 03:53:16
Thf/nin evasion tank everything, easy.
Thf is now new meta evasion tank.
Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 493
By Quetzalcoatl.Jakey 2026-02-04 07:30:39
Also if defense really doesn't matter /mnk counterstance seems like a great way to mitigate most melee attacks, if you have enough acc.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-04 08:33:56
Carbuncle.Maletaru said: »Def and hp just mean you're bored fighting a toothless enemy a bit longer while it whack you with a limp noodle. Not sure how that's a solution. Boost its atk either makes a PLD take real threatening damage (the thing we're trying to fix), or it isn't enough and they still laugh at your pitiful attack.
We know FFXI mechanics, come up with a solution. Go ahead. SE are obviously too stupid to see the obvious solution which is....? So the solution is to annul all defensive tools and give enemies a blanket 50% DT that is additive with all other defensive buffs they'll get.

Whats the point of putting "Damage taken -" on new equipment obtainable* in Limbus if Damage Taken as a stat does *** all?
*The materials come from Limbus and the jewels to rank them up come from Limbus, spare me the "its obtained from the auction house" ***
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-04 09:06:40
Carbuncle.Maletaru said: »Much less 10 PLDs with Sentinel, Rampart, Invincible, etc. Carbuncle.Maletaru said: »If there are also 45 buffed DDs attacking it (Asura)? 2 minutes? Depends how many millions I guess. With 4 DDs, my group typically kills the w3 bosses in about 11-12 minutes, including 16 adds. W3 bosses have 20m HP i think? Do you really believe that there are multiple alliances of supertanks and superbuffed DD's hunting down the NM's daily????
By Tokimemofan 2026-02-04 10:10:38
mergers are the only answer *** you
merge some of these nearly dead servers You too
Before anyone gets upset, that was me being nice. Then what plausible solution do you have for stuff like this. Lot of small servers can’t even handle Mireu yet on Asura it’s sometimes only a 15 minute fight. SE clearly can’t balance open content for both Asura and the smallest servers. Of course that a problem SE created when they let it become Asura Odin Bahamut and everything else.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-04 10:31:40
Lot of small servers can’t even handle Mireu Oh look, Asuran's once again talking about how things are on "small servers"
Sure, sometimes we get an untimely pop and it goes unkilled, but thats few and far between.
By Nariont 2026-02-04 12:09:02
That's, I assume, because of the "bug" Martel first found out, where they somewhat ignore defense, DT, Parries, Shieldblocks etc and evasion is the only realistic way to handle them.
Parries work fine, DT works as it should i thought, its just anything related to blocks/additional PDT(sentinel) and defense doing next to nothing whether you're floored or bloated with it, which i get to a point, should have just been reduced effectiveness and not bypassed entirely. In the meantime with all the additional HP go nuts with Counter tanking like the old days
EDIT: Not that it really matters cause lolguard but wouldnt be shocked if that's also ineffective too
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By Dodik 2026-02-04 12:12:05
Seigan with counter+ gear and relic legs also works well.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11165
By Asura.Sechs 2026-02-04 14:00:35
Carbuncle.Maletaru said: »Much less 10 PLDs with Sentinel, Rampart, Invincible, etc. Carbuncle.Maletaru said: »If there are also 45 buffed DDs attacking it (Asura)? 2 minutes? Depends how many millions I guess. With 4 DDs, my group typically kills the w3 bosses in about 11-12 minutes, including 16 adds. W3 bosses have 20m HP i think? Do you really believe that there are multiple alliances of supertanks and superbuffed DD's hunting down the NM's daily???? Not even on Asura, imagine on the other servers lol.
Either way, to close this topic on my side.
"But if you don't nerf them that way, then they become too easy and die in 7 minutes!"
I paraphrased, but this is Maletaru's point more or less, right?
To this I have 2 things to say:
1) One thing is nerfing to some extent the defensive capabilities of players against these NMs, I would be all for that. It's a different story entirely if they IGNORE BASIC GAME MECHANICS completely. I find this approach an extremely cheap way to handle things from a game design point, it's absolutely despicable, jm2c
2) Mobs become easier, less annoying and die faster. Ok... and?
We're talking about Limbus, an easy and relaxed content aimed for casuals, and more specifically we're talking about NMs which are a small part of the content overall. I mean, they die faster and they're easier. An army of PLDs or WAR with /WHM sub can cheese them.
Okay... and? It's *** limbus, it's *** nms you fight a couple of times each month, who *** cares if they're easier?
We're not talking about super competitive content where you strive to find the best and fairest balance possible, there's no leaderboard, there's basically nothing attached.
So what if people cheese it? Who cares lol?
Like content has NEVER been cheesed in 25 years of FFXI. Spoiler: yes it has, the large majority of times, and like 98% of those approaches have never been fixed or denied by SE.
Are we really seriously saying that these stupid NMs should be the pinnacle of FFXI game balance and design? C'mon!
In content like this QoL should be the main focus.
And regardless of that, having such a stupidly cheap way to do something that has (almost?) never been done in game (have mobs completely ignore a large part of basic game mechanics) is real dogshit in my book.
And sorry if I sounded too aggressive or on fire! Nothing against Maletaru specifically and personally!
Also blah blah my english sucks I know, not my mother language etc :-P
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By Dodik 2026-02-04 14:54:56
I'm pretty sure the approach is "graces buff HP and stats a lot so it's fine".
Just get more graces, not a big deal.
Asura.Eiryl
By Asura.Eiryl 2026-02-04 15:01:22
It's what they're going for
If you can't get the enemy to hit for zero then 3k hp and 50DT is functionally identical to 6k hp and 0DT
(The exact same as the mobs having half max HP but 50% DT)
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-04 15:23:17
Did he just unironically do this
Quote: No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?
By SimonSes 2026-02-04 15:28:12
I just do double mambo + malignance and they can't do anything physically. Then I'm usually on BLU too so I put Occultation that lasts like 2 minutes if they don't wipe it with some aoe. The only NM that was hard for me was GEO, because I had no way to silence him for a long time and he summoned like 5 luopans on a map where changing the place of the fight was very hard.
Blu or blm I just white wind after each nuke (white wind has ridiculous healing power with hp+ grace on top of my optimized set).
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4055
By Carbuncle.Maletaru 2026-02-04 19:04:17
Some fair points, I don't disagree about skipping shield blocks/DT being cheap or unfair, I just don't see a whole lot of alternatives (and haven't seen any suggestions either). If you ignore the physical damage/WS, basically every one of these NMs become jokes (even more than they otherwise are).
FWIW, I'd basically never killed any one of these NMs before last night. Went out with a group of ~14 and we blasted through like 6 of them in <5 minutes each with no tank on any of them. Their difficulty is wildly overblown.
I did take some fairly heavy damage from some of them (with LR up and no defensive buffs whatsoever, on DRK), but survived all their nonsense.
If you have a healer (or a Foenaria) you will be fine 99% of the time and they die in a very short period of time to a well-prepared group.
If you had more than 1 alliance on these things, they would die in probably 60 seconds. If there was a PLD on there and the PLD was blocking and sentinel'ing like normal, it's highly likely you'd kill it before the first sentinel wore off, with nobody taking any damage from anything except AOE WS. They'd be even more of a joke than they already are.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-04 19:30:01
Carbuncle.Maletaru said: »If you had more than 1 alliance on these things DOES
NOT
EXIST
Someone from Asura just said this mystical scenario you keep going back to doesnt even exist on the most populated server.
More importantly: if the baseline is "if you have 60 characters beating on this, it will die in 60 seconds, so it has to be uber ridiculously difficult for 6", its a pretty *** stupid baseline.
Carbuncle.Maletaru said: »Went out with a group of ~14 "we were able to give our DD's four rolls, 8 songs, gave the mobs wilt, slip, frailty, they were a joke, these claims that they have OHKO potential are unfounded"
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-04 20:12:46
Also I'm pretty sure people have stated that unique data from NM's can only be gained in pt/alliance, so going with two alliances means some people aint getting credit for ***lol
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4055
By Carbuncle.Maletaru 2026-02-04 20:59:34
I
LITERALLY
SAW
THIS
YESTERDAY
...on my tiny backwater. We weren't the only alliance on the basement NMs.
I've never been the only alliance on the basement NMs.
Asura/Bahamut talked about having hundreds of people there.
Maybe not for the tiny baby ones, but again...they have to design it assuming there could be any number of people there. They can't say "HURR DURR WHO CARES IF 70 PEOPLE SHOW UP?!"
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-04 21:03:42
Carbuncle.Maletaru said: »I've never been the only alliance on the basement NMs. We are not discussing the basement NM's lmao holy *** keep up playa
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-04 21:09:28
On Asura it’s pretty much impossible to participate in the regular Job NM fights now The JP midnight hard spawn time "I cant kill the fomors because they're never up" I should have said Mannequin, theyre not fomors, either way, theres no fomors in the basement either
hunting down the NM's daily I just do double mambo + malignance and they can't do anything physically. ... The only NM that was hard for me was GEO, because I had no way to silence him for a long time and he summoned like 5 luopans on a map where changing the place of the fight was very hard.
All these direct reference and you thought the discussion was about the basement NM's?????
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4055
By Carbuncle.Maletaru 2026-02-04 21:13:05
It doesn't matter which NMs they are, because they face the exact same problems and have the exact same design brother.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-04 21:41:33
https://www.merriam-webster.com/dictionary/save%20face
Sure, theyre all plagued by the same problem in the fact that all defensive stats are ignored. However, you were the one discussing how its a necessary thing to have because "you could have multiple alliances fighting them".
By Garfield 2026-02-05 01:51:01
Carbuncle.Maletaru said: »If you had more than 1 alliance on these things DOES
NOT
EXIST
Carbuncle.Maletaru said: »I
LITERALLY
SAW
THIS
YESTERDAY
...on my tiny backwater. Aren't you both on the same server? Why isn't Nynja being part of the 2nd alliance?
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4055
By Carbuncle.Maletaru 2026-02-05 02:05:16
Aren't you both on the same server? Why isn't Nynja being part of the 2nd alliance?
No, Nynja is hiding on a different backwater. He hasn't been on Carbuncle for years
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By Garfield 2026-02-05 02:51:58
Oh his profile is a scam then, unfortunate for him then
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-05 08:18:36
I could be on your server :)
Why so concerned about what server I play on? You know I'm not on one of the big 3.
Bismarck.Radec
Server: Bismarck
Game: FFXI
Posts: 185
By Bismarck.Radec 2026-02-06 14:11:06
I'm trying to reduce the number of /checks I have to do when searching Temenos.
Small sample size, but yesterday I found/killed 3 ITGs and they were all the 3rd ID in the pack. If anyone has been tracking ITG IDs, have you seen either a non-3rd ID mob, or can you confirm 3rd ID mobs?
Temenos Evil Weapon (N1, NW corner)
ID 16928781 / Hex 0x102500D
Group Hex is 0x102500[B,C,D,E,F]
Temenos Golem (W2, East Ramp)
16928954 / 0x10250BA
Group Hex is 0x10250B[8,9,A,B,C]
Temenos Doll (C1, NW corner)
16929275 / 0x10251FB
Group Hex is 0x10251F[9,A,B,C,D]
Server: Asura
Game: FFXI
Posts: 1515
By Asura.Toralin 2026-02-06 14:34:48
How does farming the units work? Do you get for each mob? or only each time you fill the bar? Temenos for example takes 4 mobs to fill the bar on the first 3 towers. What determines how much you get?
Would you be faster if you were in an alliance? or do the points per bar fill go down based on number of people in party/alliance?
Server: Asura
Game: FFXI
Posts: 1515
By Asura.Toralin 2026-02-06 14:34:54
Double post
By Dodik 2026-02-06 14:45:16
Get points every time a bar is filled, every X number of mobs depending on tower size.
100% first time, then 50%, then 25% and so forth - idk the cap.
An alliance of 12 gets 50% of points per each character.
Meaning an alliance of 12 needs to kill 2x the number of mobs for the same amount of points compared to a party of 6.
Server: Asura
Game: FFXI
Posts: 1515
By Asura.Toralin 2026-02-06 14:56:29
Get points every time a bar is filled, every X number of mobs depending on tower size.
100% first time, then 50%, then 25% and so forth - idk the cap.
An alliance of 12 gets 50% of points per each character.
Meaning an alliance of 12 needs to kill 2x the number of mobs for the same amount of points compared to a party of 6. 110 per bar fill seems to be the floor. So i guess what your saying is just keep moving and filling the bar is faster than just camping on one floor
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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