|
|
Limbus 2025
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11079
By Asura.Sechs 2026-01-28 03:30:10
I think their system needs further refinement.
Not blaming anyone, but the weekly thing had its pros and cons, the 4 week one is imho better but has other issues.
I dunno, they need to think of something even better. Small tweaks but they're due.
I'm confident they're coming honestly.
Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 479
By Quetzalcoatl.Jakey 2026-01-28 03:31:45
I kind of hope the GMs go to casually kill them but then discover DT doesn't work, the hard way.
[+]
Server: Asura
Game: FFXI
Posts: 865
By Asura.Melliny 2026-01-28 04:30:23
I had that thought too. It would be hilarious if the NMs ended up killing the GMs because their attacks aren't working correctly. But I don't know what protections GMs are afforded in combat, or what rules they follow that normal players don't, or how much HP they have, so I have no idea what would happen. It's pretty apparent the nms aren't working right. They ignore stuff like sentinel and seem to completely ignore physical defense and dt. But if GMs have like a million hp then it probably wouldn't matter. I think I've only ever seen a gm a couple times, and it was in the pre abyssea area during an event or something. They used to show themselves periodically back in the day, randomly standing around in town or something, but they haven't done that for aeons. Then again, there also used to be more of them too. A LOT more of them. That was when s-e give this game their full attention to development and actually kept a full staff for it.
It'll be neat either way.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11079
By Asura.Sechs 2026-01-28 04:48:17
Last time I saw a DM fight a monster was aeons ago, during lv75 era, killing Tiamat.
Now my memories might be at fault, but I seem to recall them receiving little to no damage at all from Tiamat, but being pretty slow in damaging Tiamat, which eventually fell anyway.
"Slow" compared to an alliance of 18 people.
If you consider they were a single player then of course it was incredibly fast I guess lol.
Phoenix.Logical
Server: Phoenix
Game: FFXI
Posts: 524
By Phoenix.Logical 2026-01-28 05:23:23
Omega is up on Phoenix, but the bits seem to be glitched and stuck on the spawn entrance even though no one is down there at the moment. Anyone else seeing this on other servers? Last month if I recall they would reset back to omega.
I witnessed this as well (on Phoenix). They were like that for almost 24 hours before either they reset or a large group went in together to try to deal with it. Any small parties died pretty much before they were visible in Central, was really annoying.
By SimonSes 2026-01-28 08:17:47
Perfect Defense works against O/U, so if GMs can set the same value, then they are perfectly safe.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11079
By Asura.Sechs 2026-01-28 10:21:00
Recently I've noticed people goin more and more towards the model with a GEO/WHM in pt setups, handling heals and Fury/Frailty.
I'd love to hear more opinions on this.
I've been doing Limbus mostly on COR, BRD and RDM, on either 130 or 135 and I don't seem to have seen a noticeable increase in the DPS output or WS avg.
Does this mean GEO is not that useful in there?
Not necessarily.
There are multiple variables that could've totally skewed my impressions, other than of course some bias I'm unaware of.
Sechs possibly faulty logic to explain stuff 1) Fury or STR doesn't have this issue, but Frailty needs to have targets in range and it needs to be applied to the targets. Several methods to do that but it's not always instant. Paired with people which might be out of range on a full run, it could reduce the amount of difference you would notice.
2) COR, BRD and RDM, unlike "proper" DDs, have less PDL options in gear and traits, which means less "space" for the additional attack to make a difference.
3) I've been doing runs on 130 and 135. This is less likely for 135 but for 130 it's possible that I was already overcapped on att, to the point I was already reaching the "roof" granted by the little PDL I have on those jobs with Aria of Passion. Meaning the difference made by Fury/Frailty would be less noticeable, at least on the 130 runs. Not so much on 135 I guess.
So, Aria is ~22% PDL, ~44% with SV. Then add the ~0.1 pDIF cap from /DNC. I need to doublecheck but I probably have no other noticeable source of that in my WSsets on those jobs.
44% with SV is a lot though, I doubt I "fill" that on those jobs, whereas I can see it happening on 22% with Chaos + regular 5 songs + Red Curry Bun.
So in the end, is it possible these 3 variables skewed the results and produced a scenario where indeed the difference between having or not having a GEO was hardly noticeable to me? (but it was likely very noticeable for proper DDs with proper gear)
Are there more possible variables I'm not considering?
Or would you say the issue is somewhere else and GEO isn't all that big difference at all in the end and people who are starting to be anal about mandatory GEO/WHM in Limbus parties are just living a self-delusion?
By SimonSes 2026-01-28 10:38:28
Next time, just record those numbers with and without geo, because if you cant recall numbers, then even your memory could be skewed.
also keep in mind mobs have 50%DT. If you are doing Savage for 25k and 30k, the real difference is 10k.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6868
By Carbuncle.Nynja 2026-01-28 10:40:41
I think their system needs further refinement.
Not blaming anyone, but the weekly thing had its pros and cons, the 4 week one is imho better but has other issues.
I dunno, they need to think of something even better. Small tweaks but they're due.
I'm confident they're coming honestly. The chest should be able to upgrade weekly and do a full reset after four weeks.
Cockblocking the event for a month because goals werent hit is a shitty system.
[+]
By Nariont 2026-01-28 11:01:16
Quetzalcoatl.Jakey said: »I kind of hope the GMs go to casually kill them but then discover DT doesn't work, the hard way.
If they havent updated anything with them from 75 days they can be charmed if vrtra was anything to go by, so if they go after bst fomors, get some popcorn
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11079
By Asura.Sechs 2026-01-28 11:16:58
Next time, just record those numbers with and without geo, because if you cant recall numbers, then even your memory could be skewed.
also keep in mind mobs have 50%DT. If you are doing Savage for 25k and 30k, the real difference is 10k. WS Avg difference was within ~1k.
But it wasn't the same exact pt members (it was same level and same buffs).
I've seen 1k difference between different runs even without GEO so... that doesn't really say a lot in itself.
Plus numbers were measured with Scoreboard which isn't exactly the most reliable thing (is there any new more updated addon out there?)
I dunno, considering the jobs I was using if we're talking about non SV Aria and 130, maybe it could be possible that GEO gave me practically nothing.
If we're talking about 135 and/or SV Aria though I find that hard to believe.
Or am I wrong in that?
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6868
By Carbuncle.Nynja 2026-01-28 11:26:09
But it wasn't the same exact pt members (it was same level and same buffs). Without telling us anything further:
This could be a COR using Rostam to roll vs a COR thats just using Regal
This could be a GEO with Idris vs a GEO with Bagua+2 (or +1)
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11079
By Asura.Sechs 2026-01-28 11:40:35
All GEOs had idris all COR had +8, I didn't check if their swapping were working of course xD
Server: Asura
Game: FFXI
Posts: 865
By Asura.Melliny 2026-01-28 11:44:53
Quote: Recently I've noticed people goin more and more towards the model with a GEO/WHM in pt setups, handling heals and Fury/Frailty.
I'd love to hear more opinions on this.
The Rdm, DD, DD, Brd, Cor, Geo setup is generally more favorable for a pickup group because the fury bubble really makes corsair's savage blade noticably more powerful. I've seen cors doing 15-25k savage blades a lot with just bard and cor buffs, but with fury and fraily those numbers frequently go over 40k. The mobs in limbus have a pretty respectable amount of defense so the geo buffs make a much bigger impact when dd's are weaker. If your 2 dd's are undergeared or only average, then bringing a geo instead of a third dd does improve kill speed.
If your dds are all top notch however it doesn't really matter. I had a temenos party a few days ago with three decked out rema prime dd's with all the gear and mlvls to go with it. We were rdm, dd, dd, dd, brd, cor and cleared the full set of towers in just over 35 minutes. You couldn't ask for a faster run. It was faster than most of my runs with geo actually, so there is a point where geo becomes less necessary.
TL;dr version is if your group is mostly a static and your dds are all elite then geo isn't as necessary, but for the average group and especially pickup groups, it can be a significant improvement in kill speed.
[+]
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6868
By Carbuncle.Nynja 2026-01-28 11:59:15
If your 2 dd's are undergeared or only average, then bringing a geo instead of a third dd does improve kill speed. YMMV
I've tried two setups:
3DD COR BRD WHM
2DD COR GEO BRD WHM
the 3DD group was like 15-20% faster on kill speed. However I also hadnt set up my geo to smack things around. I'm not sure if MeleeGEO would account for that kind of difference though.
Server: Asura
Game: FFXI
Posts: 85
By Asura.Mcdoogle 2026-01-28 12:16:18
the GEO is for healing and reaching attack cap, after that you can use STR/wilt/yada. They're not there for meleeing. If you need a SCH or WHM for limbus... oof
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6868
By Carbuncle.Nynja 2026-01-28 12:23:44
If you need wilt for limbus.. oof
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3959
By Phoenix.Capuchin 2026-01-28 12:51:32
I can't recall if others have confirmed this, but today from the gobbiebox I got this from an SP Key:
That's the base NQ hands for the WAR/BRD/NIN set, still needs the jewel to actually make the equippable piece. I would not assume the HQ1/HQ2 versions are obtainable from the box without someone verifying it. We've seen other stuff (IIRC, cursed gear for Escha abjurations) where only the NQ version shows up in Gobbiebox/Trove, so it wouldn't be a big surprise if this is the same.
Last month I also got an Alabaster Part II from the gobbiebox (Special Dial), so new Limbus items that have just been recently implemented are definitely showing up in there.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-01-28 12:59:47
It's the same difference, with an edge to GEO. GEO with fury and wilt (Barrier would be better) for more defense, less heals for a non-native healer job that can keep up with heals with curaga 3 spam and raetic rod+1 (I did it on GEO with no raetic). Or no buffs (proshell regens) with a superior healer. Imo, an exclusive healer slot isn't needed if Bard is responsibly pulling and sleeping, most /DNC waltz with a good set can cover the minimal healing required. If everyone auto targets the same mobs, less awake to cause damage and incur healing. But imo GEO > SCH/WHM as far as comps go.
Also depends on your DDs. Origin (Apoc, even MB drain 3 dread spikes) DRKs need no healing. Neither do DNC mains. Ditto for BLU (this DD covers all healing and you can even add a 4th if you want), added bonuses of an extra sleep, entomb, crush def down or frightful roar. You could argue SMN is just as good or better than GEO for the last slot with crystal blessing, soothing current, warcry, fleet wind etc as the healer, but not many people value SMN in comps. RDM also can Regen every player in the group frequently to account for not having a healer.
I've found 3 DD the best, with one DD being RDM for Haste 2 and cover the difference with HM.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11079
By Asura.Sechs 2026-01-28 13:53:06
So you guys mentioned Fury and <something else> for the bubbles.
I see no frailty mentioned, which was used in my group instead.
My setups were always ddRDM, 2x DD, BRD, COR, GEO with /WHM sub.
They weren't super fast (but that was because of other issues) compared to my "best" parties there. But what I was talking about was mostly the WS avg (savage blade) which barely showed any distance from the point of view of the 3 jobs I played, RDM, COR and BRD.
I was just wondering if it's a matter that on my jobs I already am at the att overcap so that Fury and Fraitly barely made a difference, or not.
I could see that being true at least in my 130 runs, but for 135 runs with SV Aria (44% PDL...) I think it's very unlikely I managed to benefit from all that PDL, meaning that there was space for the additional attack provided by GEO to make a difference.
And yet... it didn't.
So yeah, so many variables at play, just wanted to hear other people's opinions.
So far I didn't feel GEO made a big difference, if at all, but it surely made runs more annoying with no pro/shell 5 and a couple of occasional deaths which likely wouldn't have happened with a RDM/SCH healer, or a semi-afk SCH that lands regen5.
/shrug
Guess I'll keep trying, if I'm the only one who had this impression then I'm pretty confident it's just a coincidence and/or a bias of mine.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6868
By Carbuncle.Nynja 2026-01-28 13:58:03
Youre probably losing more time fighting over access to the portal at the end of each floor ¯\_(ツ)_/¯
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-01-28 14:20:10
I used Frailty when I was GEO, but didn't mention it because it might have been nerfed, and even if not, there's a lazy mode component to it where I have to heal the Bard/Curaga tag to register luopan on everything before it takes effect. Probably faster to Fury/STR but Frailty should work fine. But I wasn't watching damage specifically do can't say for sure.
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
|
|