|
|
Limbus 2025
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4751
By Cerberus.Kylos 2025-10-25 11:11:43
Game is great if you are returning or slightly behind the curve like my group is. We've still got to challenge the highest tiers in Odyssey and Sortie, but once those are done, there's not much else other than to rinse and repeat.
Limbus isn't the fun content it could have been. I think many were expecting it to be at least somewhat near what the original was. This may be a good time for some folks to take a year out, especially if they have done everything this game has to offer. It won't be going anywhere.
[+]
Bismarck.Nickeny
Server: Bismarck
Game: FFXI
Posts: 2486
By Bismarck.Nickeny 2025-10-25 11:58:14
I love this advice because it enables the developer to create ***content more because now we won't be around to *** about it. Dev brown-nosers are the reason we are here now
[+]
By Dodik 2025-10-25 12:12:05
" Take a break and come back later" is a common trope for lack of content or bad content/bugs being thrown out.
It also ignores the fact that people taking a break means less money being put into the game, unless of course you're thinking those people are going to keep their sub going and just not use it.
Lack of subs might be the only thing to make a difference, however. What that difference is, who knows.
[+]
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10360
By Asura.Saevel 2025-10-25 12:34:36
Limbus isn't the fun content it could have been. I think many were expecting it to be at least somewhat near what the original was. This may be a good time for some folks to take a year out, especially if they have done everything this game has to offer. It won't be going anywhere.
Yeah I kinda wished it was more. I really wanted instanced content similar to Omen only with the Limbus themes with bosses and such. Open zones that you just farm monsters for points and open a handful of chests every week that may or may not drop a crafting item for mediocre accessories is just boring.
The framework is decent enough, they just need to add poped jailers or another Omega / Ultima fights and increase the stats on Artifact / Relic +4.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-10-25 12:36:46
Limbus isn't the fun content it could have been. I think many were expecting it to be at least somewhat near what the original was.
Nail on the head. I have to remember that original version was a game-generation ago, and I'm older, so maybe I'm just not into killing mindless fodder for points endlessly anymore, and prefer something a bit more engaging. I'm still waiting on the final version of Limbus, which is why I'm on no hurry to grind it now. I'm hopeful it'll be better than right now since it's still being developed in stages. Right now, it's nowhere near as fun as the original.
[+]
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4751
By Cerberus.Kylos 2025-10-25 12:39:40
Don't get me wrong, I used to complain about the lack of content for years. I did it in-game, on the official forums, and here. I’d shout it from the rooftops for the whole of the UK to hear. Did it make a difference? None whatsoever.
Instead of wasting my energy on a really old game that SE clearly doesn’t care much about, I took a year out. Played other games. Went outside. Did things that didn’t piss me off. I told my LS not to wait for me because I might not be back. After about six months, I started to miss it. Not because of the content, but because I enjoyed playing with my group.
While I was away for a year, Sortie came out, so I was already behind on that when I returned. Since then, I haven’t been playing FFXI every single day or rushing through content. I knew that would just burn me out again. Maybe that time will come, but for now, I’ve had a good couple of years. The game didn’t die, and most of my group was still there when I came back. It was nice.
At this point, everyone should accept that this game isn’t getting new content quickly. It’ll be buggy and barebones. We’ll enjoy it for a few weeks, then start complaining about how bad it is. Some players will take breaks and actually be happier for it. Why stay miserable in an old game when there are other things to do?
I’m far from being a dev brown-noser. They could do better, but I know they’re extremely limited in what they can make. They’ve said it countless times, and the evidence is easy to find.
What I can’t forgive is how they keep certain awful things in the game, like Shinryu’s drop rates. I made a post on the OF tearing into them with valid points from different players explaining why it’s absurd. It still is. They didn’t listen because those rates push people to make extra characters for AMAN Trove. That’s the only reason it stays that way.
When subs drop, SE pulls people back with a new Bonanza weapon. “Here, have a free REMA on us. Remember that Shinryu fight you hated? We fixed it.” They only react when money’s involved. The devs care to a degree, but management runs the show, and that means doing whatever brings in more cash.
Limbus is a pile of crap. No surprise there. Will it be the same in two years? Maybe not. We’ll have to wait and see. Complaining won’t change their pace or quality of work. That’s just how it is, and I accepted that when I came back. People can keep venting, and that’s fine because it’s their time. I just wanted to explain why I think Limbus sucks, even though FFXI itself isn’t that bad right now. It’s still good unless you’ve done literally everything, and at that point, you’ve got to decide if you want to keep repeating the same stuff every day.
By Kaffy 2025-10-25 13:13:01
There have been much longer periods with literally zero new content, as well as pieces of content that were not well received at all until several revisions. For me what did it was the transparency of design for the stuff that they do release. Maybe just having enough variety of things you aren't completely maxed out changes that perspective, I don't know.
Bismarck.Zattano
Server: Bismarck
Game: FFXI
Posts: 25
By Bismarck.Zattano 2025-10-27 20:27:58
Has the drop rate on Matter, specifically Alabaster, been horrible for other servers/characters the last month? Seems like my group has gone 0/6 a depressing number of times consecutively... Maybe its due to lack of NM kills? Or did SE plummet the drop rate after the initial release?
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6491
By Carbuncle.Nynja 2025-10-27 20:32:09
Drop rate resets monthly now, so if your servers NM kill count was low pre-maintenance, you're *** for another 2 weeks.
HOWEVER, considering all the spaghetti code, the drop rate calculations could have been inadvertently altered.
[+]
Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 447
By Quetzalcoatl.Jakey 2025-10-28 16:10:46
Has the drop rate on Matter, specifically Alabaster, been horrible for other servers/characters the last month? Seems like my group has gone 0/6 a depressing number of times consecutively... Maybe its due to lack of NM kills? Or did SE plummet the drop rate after the initial release? Over on quetz these have been my drops for alabaster last few weeks over 2 characters
2/4 this week so far
4/10 last week
5/10 2 weeks ago
4/8 3 weeks ago
4/10 4 weeks ago
sadly didn't record the matters before that.
My earrings are now rank 10 and 15
I will also note over that time if I separate the 5k chests from 3k chests the 5k chests had a matter drops 15/18 times and 3k chests had matter drops 4/24 times.
Asura.Nolano
Server: Asura
Game: FFXI
Posts: 30
By Asura.Nolano 2025-10-29 05:19:54
Quetzalcoatl.Jakey said: »
2/4 this week so far
4/10 last week
5/10 2 weeks ago
4/8 3 weeks ago
4/10 4 weeks ago
sadly didn't record the matters before that.
My earrings are now rank 10 and 15
oh baby some actual numbers!!
my weekly numbers are as follows; i'll combine all difficulties as above as I haven't seen any variance in drop rate across them.
4/8 this week
7/18
8/18
7/14
6/14
By Bosworth 2025-11-01 18:19:39
When soloing, what the hell is the point in increasing the content level in Limbus? It doesn't seem to give you any extra units.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6491
By Carbuncle.Nynja 2025-11-01 18:40:20
When soloing, what the hell is the point in increasing the content level in Limbus? It doesn't seem to give you any extra units. Bro what?
[+]
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3794
By Carbuncle.Maletaru 2025-11-01 19:06:28
Carbuncle.Maletaru said: »I haven't done 135 but assuming they followed the same formula (+10 per level per floor) it would be:
Temenos:
(21*220) + (4*390) + 3000
9,180 for 135 -> 7,930 for 130 -> 5,180 for 119
Apollyon:
(10*288) + (8*356) + 3000
8,728 for 135 -> 7,828 for 130 -> 5,848 for 119
Total units per full clear at each of the 3 main levels people do. You can math it out yourself with a basic calculator or sheet of paper if you want to do ilvl 123.
By Dodik 2025-11-01 19:47:47
CL135 gives 6,248 points per climb not including chest, posted numbers while back. It's a 30% increase on CL130.
Quote: 6,248 from floor objectives alone. ~30% increase from CL130.
Apollyon gave 4,828 from floor objectives at CL 130.
Male's numbers for 135, which he did not do, are wrong.
I've posted these for 135 a bunch of times by now. It's 6,248 a climb at 135, not including chest.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6491
By Carbuncle.Nynja 2025-11-01 19:58:55
I'm gonna be a G and assume he meant the units from the final box?
By Dodik 2025-11-01 21:05:40
Carbuncle.Maletaru said: »I haven't done 135 but assuming
Assuming incorrectly.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3794
By Carbuncle.Maletaru 2025-11-01 21:49:53
How does this break down? There are 18 floors.
It went from 4828 to 6248, an increase of 1420. Is that like...70 per floor on the 10 floors and 80 per floor on the 8 floors?
Also: that's only for apollyon. What are the numbers for temenos?
How about instead of randomly being a *** because you don't like me, you actually provide some useful information?
Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 651
By Valefor.Philemon 2025-11-01 21:52:36
Temenos is 220 per floor for NWE and 440 for central, 6,380 before the chest.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3794
By Carbuncle.Maletaru 2025-11-01 22:00:32
Temenos:
(21*220) + (4*440) + 3000
9,380 for 135 -> 7,930 for 130 -> 5,180 for 119
Apollyon:
(10*308) + (8*396) + 3000
9,248 for 135 -> 7,828 for 130 -> 5,848 for 119
Seems like they added another 50 (10/ilvl) bonus for the 4 floors and 65 (13/ilvl) bonus for the 8 floors, for balance or something. Very strange choice, I wonder if it was done retroactively to the lower ilvls.
By Dodik 2025-11-01 22:37:17
I provided that data more than a month ago.
How about you test your assumptions before you make them instead of making some ***up then acting like a princess because you got called out on your BS assumptions.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3794
By Carbuncle.Maletaru 2025-11-01 23:19:33
I provided that data more than a month ago.
Really? I'm having a hard time finding that post.
Carbuncle.Maletaru said: »What are the numbers for temenos?
Carbuncle.Maletaru said: »How does this break down? There are 18 floors.
Would you help me by pointing out where you posted this data a month ago?
By Dodik 2025-11-01 23:34:04
Did a repeat objective on Apollyon NW, got 154 points. First clear is 308.
Apollyon SW (4 floors) gives 396 per floor. First repeat objective gave 198.
In Apollyon if you do all floors at 135:
3,080 for the two 5Floor towers.
3,168 for the two 4Floor towers.
6,248 from floor objectives alone. ~30% increase from CL130.
Apollyon gave 4,828 from floor objectives at CL 130.
Guessing some moaning in the JP forums about how grindy it is got the points increase bumped up.
Edit - Got number of floors wrong.
I was wrong it wasn't a month ago. It was almost two - 2025-09-11.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3794
By Carbuncle.Maletaru 2025-11-02 01:26:32
You're still not following so I'll help.
I provided half of that data more than a month ago.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6491
By Carbuncle.Nynja 2025-11-02 10:26:42
Unless someone on my server rushed to kill all 8 NM's in 75 min, still another week before drop rates are fixed.
Such great content.
[+]
Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 651
By Valefor.Philemon 2025-11-07 22:20:32
I should probably post here:
I'm looking at some of my recent Apollyon logs (my Temenos logs are unreliable because I started opening chests in different towers out of curiosity and it didn't show up in my logs) and from what I can see, if you get 5k units in a chest, it's not possible to get 5k again in that tower. The 5k/guaranteed matter would have to be in one of the other three towers. Anybody seeing something similar?
By Garfield 2025-11-07 23:17:41
They just revealed that in the mogivana from yesterday, that if the chest doesn't "bonus hit" then it has no chance to hit and you need to try a different tower, they also said the bonus rotation is fixed per character.
They didn't verbally touch it, but on the slide for the limbus chest it stated that if all NMs have been killed then the "bonus chest" matter chance will be 100%
Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 651
By Valefor.Philemon 2025-11-07 23:24:59
They just revealed that in the mogivana from yesterday, that if the chest doesn't "bonus hit" then it has no chance to hit and you need to try a different tower, they also said the bonus rotation is fixed per character.
They didn't verbally touch it, but on the slide for the limbus chest it stated that if all NMs have been killed then the "bonus chest" matter chance will be 100% Yes I'm saying I agree with what they said. My question was whether it was confirmed that if you get the 5k bonus that it's impossible to get the 5k bonus again in the same tower.
Won't be able to test this till Sunday, but I have a mule that got 5k in NE, then 3k in SE, NW, and then SW... If I do NE next, I'm curious to see if I get 5k there. I was hoping that the next lucky chest was going to be a 1/3 chance instead of 1/4.
By Garfield 2025-11-08 01:21:20
Yea sorry. I had just finished watching the mogivana and didn't read the forum about it yet. I was just adding the revealed info here. I haven't had time to do Limbus for over a month now due to work and limited free time so I can't add to that side of things :(
Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 447
By Quetzalcoatl.Jakey 2025-11-08 05:01:38
They just revealed that in the mogivana from yesterday, that if the chest doesn't "bonus hit" then it has no chance to hit and you need to try a different tower, they also said the bonus rotation is fixed per character.
They didn't verbally touch it, but on the slide for the limbus chest it stated that if all NMs have been killed then the "bonus chest" matter chance will be 100% Yes I'm saying I agree with what they said. My question was whether it was confirmed that if you get the 5k bonus that it's impossible to get the 5k bonus again in the same tower.
Won't be able to test this till Sunday, but I have a mule that got 5k in NE, then 3k in SE, NW, and then SW... If I do NE next, I'm curious to see if I get 5k there. I was hoping that the next lucky chest was going to be a 1/3 chance instead of 1/4.
So I've been cycling through the towers in order for a while now since I got far far more 5ks since I've started doing that... I have never had more than 3 3ks in a row doing that on either character but I have had 3 in a row a few times which is when you end up back at the same wing as the last 5k for a 5k again.
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
|
|