Limbus 2025

Eorzea Time
 
 
 
Language: JP EN FR DE
users online
Forum » FFXI » Endgame » Sea/Limbus » Limbus 2025
Limbus 2025
First Page 2 3 ... 48 49 50 ... 51 52 53
 Cerberus.Kylos
Online
Server: Cerberus
Game: FFXI
user: Kylos
Posts: 4751
By Cerberus.Kylos 2025-10-15 17:24:00
Link | Quote | Reply
 
Genoxd said: »
Great, now they're going to nerf helix spells even nore

I don't know. Depends how many go out of their way to land 20 Helix on a single NM every day. It's a lot of wasted time for minimal gain. They could easily stop that method by simply making them resistant to Bind. An issue of doing it this way is them eventually resisting Bind after many uses.

Edit: Tried the same in Apollyon. Kaustra lasted a few seconds, so I am probably lacking magic accuracy or they have a resistance. I used food this time, but no focalization. I could try Elemental Seal to see if that gets it to stick, but I reckon they have a major Kaustra resist.

Noctohelix worked fine on a SAM. I can solo it easier than the MNK, as it doesn't kill trusts quickly, but the issue is the lack of motivation to do so. These NMs are not good for small servers. Not enough people run Limbus and the incentive is close to nothing.
 Bismarck.Zuidar
Offline
Server: Bismarck
Game: FFXI
user: Radiuz
Posts: 1288
By Bismarck.Zuidar 2025-10-15 19:23:51
Link | Quote | Reply
 
If you're alone casting Kaustra with trust tank to hold off then leave the area to make the NMs go idle with no target to engage to then will wear off instantly
 Cerberus.Kylos
Online
Server: Cerberus
Game: FFXI
user: Kylos
Posts: 4751
By Cerberus.Kylos 2025-10-16 12:32:16
Link | Quote | Reply
 
Bismarck.Zuidar said: »
If you're alone casting Kaustra with trust tank to hold off then leave the area to make the NMs go idle with no target to engage to then will wear off instantly

I saw Kaustra wear off before warping out several times, and I was still engaged. If it was only tied to going idle I would have noticed. I feel like SE purposely made them resistant to avoid Scholar's from easily soloing them.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6491
By Carbuncle.Nynja 2025-10-16 20:08:34
Link | Quote | Reply
 
Carbuncle.Nynja said: »
Did Apy last night: 1/6
Did Teme today: 0/6

I'm completely disinterested in this ***.
Apy 1/6
Teme 1/18

This is *** stupid.

Carbuncle.Nynja said: »
But such a system would kill the content for an entire month. Like you're tied to a 1-5% drop rate for the entire month? I aint doin it.
Took me all of one week to confirm how stupid this would be. I'll turn treadmill time into dyna-d time or omen time, or literally anything else. Atleast I can get something for my efforts.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6491
By Carbuncle.Nynja 2025-10-18 15:47:09
Link | Quote | Reply
 
Did SE change the NM counts with their monthly change?

There were two NMs up (lets say war mnk) on my server thursday. Those same two NMs up friday when i checked. Today there was a new NM (lets say war whm).

Now its possible a group has gone in and killed 2 nms thursday, mnk + 2 others friday, then killed 2 more today before i checked. But thats odd, is it not? Why do a half job killing NMs if you have a cull capable group?
Offline
Posts: 83
By Garfield 2025-10-18 22:58:06
Link | Quote | Reply
 
Carbuncle.Nynja said: »
I'm completely disinterested in this ***.

Carbuncle.Nynja said: »
This is *** stupid.

Carbuncle.Nynja said: »
I aint doin it.

Carbuncle.Nynja said: »
Why do a half job killing NMs if you have a cull capable group?

Way to criticize someone who's willing to do even half
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6491
By Carbuncle.Nynja 2025-10-18 23:03:34
Link | Quote | Reply
 
I'm asking a question you idiot.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6491
By Carbuncle.Nynja 2025-10-18 23:06:30
Link | Quote | Reply
 
Guess what I didnt mention:
I killed the two NM's that were up today.

So that gives me the right to "criticize someone who's willing to do even half" considering i was willing to do the job properly, and finish the job.

So instead of providing nothing of value, care to answer the question:
Carbuncle.Nynja said: »
Did SE change the NM (daily) counts with their monthly change?


Sunday got 4 new NM's, no repeats that I've seen.
 Shiva.Applesmash
Offline
Server: Shiva
Game: FFXI
user: Hyriu
Posts: 169
By Shiva.Applesmash 2025-10-19 12:16:07
Link | Quote | Reply
 
For what it's worth, no NMs pop on Shiva today.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6491
By Carbuncle.Nynja 2025-10-20 11:14:49
Link | Quote | Reply
 
4 new NM's in each zone today, so SE didnt change anything on that front. It seems my server's just full of lazy no-skill scrubs, which explains why I was 8% on matter drop rate:


All the more reason why the *** detector at the entrance should have NM data available to the players.
Offline
By Dodik 2025-10-20 12:42:06
Link | Quote | Reply
 
If they told you your server had 1-3 kills the past month, would you do a climb?
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6491
By Carbuncle.Nynja 2025-10-20 12:45:39
Link | Quote | Reply
 
Nope, I'd shout to make groups to go cull NM's.

Instead, I wasted 4 hours just to discover the 8% drop rate and was borderline deactivating my accounts over such *** since I had no way to know what the NM kill counts were. And this isnt exactly a new trend either through their vision of prolonging content through piss poor drop rates. I guess thats a better outcome though.
[+]
 Bismarck.Nickeny
Offline
Server: Bismarck
Game: FFXI
user: Nickeny
Posts: 2486
By Bismarck.Nickeny 2025-10-20 12:48:36
Link | Quote | Reply
 
I think its time for a Nickeny Limbus review

Fun?
There is some here but its stupidly half baked filled with promises at the moment - I like the event but it has no meat on the bone.

NMs seem like a wash.

Seems like a smart idea but I stopped being a masochist after prime weapons came out so I decided that NMs until they actually bring something to the table are just not gonna be on my menu when I play. SE really needs to reward players who login into their 20+ year old game which they aren't. I feel *** stupid mentioning this game to friends

Friends are fun friends are great -

I like meeting new people but sadly Limbus 2025 and sortie isnt making new people. If your friend quit because of how SE was acting before then they will notice nothing has changed, just more of the same.

All in all - 5/10 - Fun for the first week but the future is bleek - SE should want our money, not our free time
[+]
 Lakshmi.Buukki
Online
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-10-20 15:04:43
Link | Quote | Reply
 
Bismarck.Nickeny said: »
I feel *** stupid mentioning this game to friends

You're a terrible friend if you recommend FFXI to anyone.
[+]
Offline
Posts: 3915
By Taint 2025-10-20 16:29:02
Link | Quote | Reply
 
NMs should have a scoring system like DI and give up to 5000 points and a ***ton of ML XP.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6491
By Carbuncle.Nynja 2025-10-20 16:46:24
Link | Quote | Reply
 
Or literally anything considering the current reward for a kill is nothing.
No XP, no EP, no CP, no units, just
[+]
Offline
By Dodik 2025-10-20 16:47:20
Link | Quote | Reply
 
But it helps your server! (lol)
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6491
By Carbuncle.Nynja 2025-10-20 16:53:49
Link | Quote | Reply
 
[+]
 Lakshmi.Buukki
Online
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-10-20 17:25:38
Link | Quote | Reply
 
I did warn how badly the server kill system was for smaller servers as far as matter drop rate was concerned. Yeah everyone was killing NMs regularly the first few weeks and it was no prob bob, until attrition set in, then everyone got smart (several weeks late), and nobody cared anymore/grind was unrewarding. Now the drop rate on matters sucks for everyone*.

*
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6491
By Carbuncle.Nynja 2025-10-20 17:51:43
Link | Quote | Reply
 
The problem is theres no incentive to be the group to be the ones to kill the NM's. Its not even like people doing the climb can just jump in if they see someone fighting them because they're built with so much OHKO potential. So soloers and groups doing the climb wont be prepared to fight them, and theres no safe way to just jump in and assist, which is what SE envisioned would happen based on the fact they made claim irrelevant on them and anyone can jump in.
[+]
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3794
By Carbuncle.Maletaru 2025-10-20 20:12:22
Link | Quote | Reply
 
Carbuncle.Nynja said: »
Or literally anything considering the current reward for a kill is nothing.
No XP, no EP, no CP, no units, just

Dodik said: »
But it helps your server! (lol)

Boy, if only you were on your server. Then it could help you.
 Cerberus.Kylos
Online
Server: Cerberus
Game: FFXI
user: Kylos
Posts: 4751
By Cerberus.Kylos 2025-10-20 22:32:30
Link | Quote | Reply
 
The devs seem to have this weird belief that players will do content for the "good of the server" or to get a lockstyle piece. Reality is, 99% of people won't get out of bed unless there's some kind of reward waiting.

The only reason I even bothered with the new Limbus NMs was curiosity. But am I wasting my group’s time killing them every week? Hell no. We get nothing from it except a probable death and a slightly higher drop rate for augments nobody cares about yet.

The players leaving NMs unfinished are just groups who got curious, wanted to have a laugh, wiped, and moved on. There’s no point in repeatedly fighting something you can’t beat, unless you're seriously learning how to do it.

And on smaller servers, I can guarantee that if I yelled to get people together for these NMs, hardly anyone would show up. Why? No incentive. At least with Domain Invasion, you get guaranteed points that go toward things you actually want. Limbus, on the other hand, delays your reward, and you only get that IF you do it again the following month and IF you’re lucky enough to get drops.

People don’t like doing difficult content with a big IF attached to it. Most don’t care about flashy lockstyle pieces to show off. They’d rather spend their time doing something productive.

Limbus has been a massive failure so far. The +4s are barely worth upgrading, and it’s nothing more than tedious grinding on regular enemies. The original Limbus was really good, and I loved that content. But what the devs have done here has absolutely butchered something that used to be fun, all for the sake of keeping us busy in content that’s had its soul ripped out.
[+]
 Bismarck.Sterk
Offline
Server: Bismarck
Game: FFXI
user: Llewelyn
Posts: 396
By Bismarck.Sterk 2025-10-20 22:57:05
Link | Quote | Reply
 
Make the rate 100% for killing all 44 NMs and I'd personally go out and kill all 44.
Offline
Posts: 23
By Elad 2025-10-20 23:57:18
Link | Quote | Reply
 
If only there was some Limbus-related currency that these NMs could drop a sizeable chunk of, but then they'd have to design a whole system to spend that currency, probably like new gear upgrades for every job, there's no way they'd have time to build that.

Sarcasm aside, even if they dropped as many points as a `???` I bet folks would be much more likely to participate. Make it like DI where it's based on participation and not just being alive when the thing dies.

Also definitely 100% drop rate when 100% of the NMs were killed last month; it just makes sense consider opening a chest means ~25 teleports and 500+ kills.

Bonus: NM drops more points for every player matching its job. Could lead to some fun shouts for lesser played jobs and a chance for folks to dust off the old SMN or BST for this.
[+]
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6491
By Carbuncle.Nynja 2025-10-21 00:12:54
Link | Quote | Reply
 
Elad said: »
Bonus: NM drops more points for every player matching its job. Could lead to some fun shouts for lesser played jobs and a chance for folks to dust off the old SMN or BST for this.
Have you fought these things ever? I dont think you have because if you did, you'd be aware of how horrible of a suggestion this is.
Not to mention I doubt someones going to EP-toss from a job that they have to "dust off".
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3794
By Carbuncle.Maletaru 2025-10-21 00:17:49
Link | Quote | Reply
 
I'm imaging a world in which they gave these things 2k points as a bonus for killing them, and the hundreds of posts in this thread complaining about how they can't play during JP midnight and how unfair it is they're missing out on these units and how *** stupid SE is for this design.

It's very amusing to me how much the community would rip their own ideas apart, if they came from SE instead of themselves.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6491
By Carbuncle.Nynja 2025-10-21 00:30:06
Link | Quote | Reply
 
Two things

one: is anyone here gonna flip their ***for missing out on 2k points per NM considering a 1 hour climb is ~8k points (CL135) and a decent chunk of EP?
two: JP midnight is 11am est. Sure most NA are at work, but most JP are heading to bed, considering its, you know, midnight, and probably arent killing up-to eight of these NM's in a timely manner.
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3794
By Carbuncle.Maletaru 2025-10-21 00:33:47
Link | Quote | Reply
 
Carbuncle.Nynja said: »
one: is anyone here gonna slip their ***for missing out on 2k points considering a 1 hour climb is ~8k points (CL135)?

Have you seen how many people are having an aneurysm over losing 3 minutes' worth of EP? To answer more directly: Yes. People would 1000% be bitching if SE made these NMs spawn at JP midnight and give a unit bonus.

Carbuncle.Nynja said: »
two: JP midnight is 11am est. Sure most NA are at work, but most JP are heading to bed, considering its, you know, midnight, and probably arent killing up-to eight of these NM's in a timely manner.

Depends on the server but I can all but guarantee they'd be dead within an hour on Asura/Bahamut. On Carbuncle there are normally several yells with the position and job of the NMs, asking for cooperation in killing them (in JP) so...I'm not saying they die, but I don't think it's out of the realm of possibility. Mind you this is with "0 reward" aka the current system.
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10971
By Asura.Sechs 2025-10-21 00:46:26
Link | Quote | Reply
 
How much Units per kill is 135? I know 130 iir is 306 units per kill, right?

Number of kills in Temenos at 130 and 135 with 6 people in party is ~4-5 in Temenos N, E and W, and like ~7 in central, right?
Whereas in Apollyon it's ~6 for zones with 4 floors and ~5 in zones with 4 floors.
Correct?

I think I can corroborate Ninja's number of ~8k Units per full run at 135 on both Apo and Teme, aside from the 3k you get in the final chest.
130 was, what, around 5.5k?
Offline
Posts: 23
By Elad 2025-10-21 01:09:18
Link | Quote | Reply
 
Carbuncle.Nynja said: »
Elad said: »
Bonus: NM drops more points for every player matching its job. Could lead to some fun shouts for lesser played jobs and a chance for folks to dust off the old SMN or BST for this.
Have you fought these things ever? I dont think you have because if you did, you'd be aware of how horrible of a suggestion this is.

I have but we didn't bring anyone matching the NM's job as far as I recall (it was a few hours after they were introduced, probably first kill on the server). Is there some special mechanic I missed from that?

In any case, I did intend it as an additional layer of challenge which is appropriate given the larger reward. If I'd wanted to make it easy I'd have just suggested it take 4x damage from Naegling.
First Page 2 3 ... 48 49 50 ... 51 52 53