Limbus 2025

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Limbus 2025
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-09-29 08:08:28
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Dodik said: »
The Ru'Aun Gardens warps that auto-warp you to the next point when you step on them.

You don't get a choice and you can't choose a floor. Want a different floor? Tough ***, walk up from the start.

You bet your *** people will double check they got the clear before stepping on the warp point if it means they have to travel all the way back up from the start if they don't.
Easy fix:
Portal will only auto-port you up to the next floor if you have the floor's temp
Throw in an "Elevator" NPC that will let you pick floor otherwise if necessary (ie: accidentally enter wrong area)

In theory, a lot of the elevator process should have backend smartypants checks. If I pick apollyon SW from the entrance, it should take me to 1 if I have no temps. No ones going SW 3-2-4-1-5 (cant remember off hand if its a 5 or 4 floor wing, replace SW with NW if I'm wrong). If I have SW1 and Sw2, picking SW from the entrance should auto-port me to 3.
Alternatively, there should be a toggle option to make this the permissible behaviour, the same way Sheol, Ambu, Omen have a "auto-port me in when ready" option.

The default should be the expectation of a climb from floor 1 to top floor, and SE also built it as such as the coffers are only on the top floor.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-09-29 08:26:14
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Carbuncle.Nynja said: »
Portal will only auto-port you up to the next floor if you have the floor's temp
"but what if someone gets ditched without the temp item"

This would involve one of two things happening:
1-group started fighting things before everyone was ported up
2-someone died and group kept killing mobs while they were dead

Both of these are conscious decisions affected by the group and are noticeable. A quick "everyone get this temp item?" question fixes the issue. If the stupido *** up, they *** up.
 Asura.Sechs
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By Asura.Sechs 2025-09-29 08:29:25
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Carbuncle.Nynja said: »
No ones going SW 3-2-4-1-5
Aheeeeeeem...

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By SimonSes 2025-09-29 09:48:44
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Im going 5-4-3-2-1 all the time after finishing last tower, because I can just clear 5th right after opening the chest :)
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By Quetzalcoatl.Lews 2025-09-29 09:48:47
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I will admit I am not a fan of the sky portal warps because they will either tie it to a switch like in sky or make it so it doesn’t work if you have aggro. I have “heard” (not me promise…) that the best way to travel through is just run for it (screw sneak and invis and ghrahs) and superwarp up!
 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-09-29 09:59:39
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You mean you guys don't like having a 50/50 chance to go where you want?

Nothing better than doing the half hour hour long boss fight with your group that is disorganized, starts late, and then can't get to the battlefield
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 Asura.Sechs
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By Asura.Sechs 2025-09-29 10:05:34
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Thinking back about the Murky/Alabaster matter system.
We're all complaining the the currently supposed drop rate of ~33% is too low and SE did a mistake but... it might be just right, ironically.
It's too slow for the first levels where the Currency required is still little, but it scales up fast. When it reaches 25k+ for each upgrade you're gonna end up in the opposite situation, having a lot of Matters and nothing to do, because you need more units to spend them.
Which is... ironic, and emphasizes that revolving on Matter as a requisite to allow you to spend units wasn't a very good idea probably (unless they plan to use Matters for other things in the future, we'll see).

Why did they create this system? I can imagine because they wanted to promote full climbs, that is doing all floors and opening chest.
Binding Matters as a drop inside chest was their idea to promote that I suppose.
And making so NMs killed would increase the droprate on the following week, was their way to promote that too in synergy.

It just... doesn't work imho. I see their idea, I see their intent, it just doesn't work. But hey the content is not "complete", we'll see what happens in november when more stuff is added!
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By SimonSes 2025-09-29 11:34:51
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Asura.Sechs said: »
Thinking back about the Murky/Alabaster matter system.
We're all complaining the the currently supposed drop rate of ~33% is too low and SE did a mistake but... it might be just right, ironically.
It's too slow for the first levels where the Currency required is still little, but it scales up fast. When it reaches 25k+ for each upgrade you're gonna end up in the opposite situation, having a lot of Matters and nothing to do, because you need more units to spend them.
Which is... ironic, and emphasizes that revolving on Matter as a requisite to allow you to spend units wasn't a very good idea probably (unless they plan to use Matters for other things in the future, we'll see).

Why did they create this system? I can imagine because they wanted to promote full climbs, that is doing all floors and opening chest.
Binding Matters as a drop inside chest was their idea to promote that I suppose.
And making so NMs killed would increase the droprate on the following week, was their way to promote that too in synergy.

It just... doesn't work imho. I see their idea, I see their intent, it just doesn't work. But hey the content is not "complete", we'll see what happens in november when more stuff is added!

Kinda depends. If you have like 100k units cap and 100k units stored at start and 100k units possible to farm, which wouldn't be anything shocking, then you could get the rest of unity points in next 9 weeks. Meaning you could even be upgrading 3+ ranks each week. Now with how slow this is going, I can't even farm 50k points each week, because I can only spend like 3-5k per week now, so I only farm like 18-20k for now(what I spent + 5x3k increase) and can't get more, because there is 100k cap of remaining points that you can get. at a rate of 1-2 matters per week, I won't be able to spend 50k to maximize unity farm per week until like Rank 15+ (much higher if I only get one matter), meaning I will farm this stupid unity not for 13 weeks, but more like 17. This makes it even worse.
 Asura.Eiryl
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By Asura.Eiryl 2025-09-29 11:36:51
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Of course youre going to want the first 10 or so immediately. When it's 100k per rank it's not going to .... matter. ha.

50k cap a week and as long as you get 1/5 you'll never be behind
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By SimonSes 2025-09-29 11:44:10
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Asura.Eiryl said: »
Of course youre going to want the first 10 or so immediately. When it's 100k per rank it's not going to .... matter. ha.

It's never 100k per rank. Highest is 52400.
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By Dodik 2025-09-29 11:56:58
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Asura.Sechs said: »
just right, ironically.
It's too slow for the first levels where the Currency required is still little, but it scales up fast. When it reaches 25k+ for each upgrade you're gonna end up in the opposite situation, having a lot of Matters and nothing to do, because you need more units to spend them.

Isn't that the opposite of every single upgrade system though? Usually the first few ranks are easy then it ramps up, which is fine because it rewards you a bit more at the start. If you want to cap you get to grind.

This system basically says do this for a year everyday or you'll never finish.

So like a stage 5 prime.. These are accessories not ultimate of the ultimate weapons.
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By SimonSes 2025-09-29 12:09:38
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Im currently 0/6 on my main in Apollyon. Fantastic stuff.
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By SimonSes 2025-09-29 19:18:56
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SimonSes said: »
Phoenix.Amarok said: »
Well, opened 8 boxes across 2 chars, got 1/8 matter, horseshit

Im not killing any more NMs until patch. Waste of time.

I killed 4 in Apollyon today... I guess I just can't resist killing NMs. 2006 syndrome.
 Asura.Sechs
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By Asura.Sechs 2025-09-30 01:09:59
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Dodik said: »
Isn't that the opposite of every single upgrade system though?
It is, but it's a consequence of the way and reasons why they implemented the Matter requirement to begin with.
Their intent was obviously to promote full climbs, and when it came down "what would be an appropriate drop rate, so that it's not too low and not too high?" the final result of ~33% is the number they came up with.

If you decontextualize the augment system, this drop rate is probably just "right", it's what I written above.
And it's ironic because it probably is.
The problem arrives when you contextualize it with the rapidly scaling up Units required to level up, bringing us to the final result where at start (where you're supposed to be able to get lots of RP levels fast, just like you said) you're gonna be lacking Matters, whereas at the end (where the number of Units required is very high and requires multiple runs) you're gonna end with more Matters that you can spend because you lack units, with nothing to use Matters for, at the moment, at least.


Not sure if what I meant is clearer now. I wasn't trying to defend this system in any way.
It's just that a lot of people (myself included) rightfully whined on the drop rate being too low, whereas the real issue is a bit more... complex than "just" that.
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By Dodik 2025-09-30 05:22:19
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You're right tbh.

However, with the rate limbus points increase with every CL bump, I don't really see points being a limitation anytime soon.

Most anyone that's been doing Limbus for matters already has most their +4 and are sitting on points just waiting for matters to drop so they can upgrade.

CL130-CL135 was a 30% increase in points per floor.

CL135: 6,248 total points for a climb.

A 30% increase means CL140 would give 8,122.

Five runs at CL140 might give 40,612 which is most of the way for a R29-R30 augment. No guarantee the same increase from CL130-CL135 will happen again of course.

Not saying you won't need to grind, but it ramps up a lot with CL increases.

But of course, there is a very high chance something else that uses a lot more points will come out, most probably +5s.

Goes back to if you're going to grind this stuff, it should not peg you in the butt every time you do it. Unless of course you're into that, no judgement.
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By Asura.Sechs 2025-09-30 05:31:53
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Dodik said: »
Most anyone that's been doing Limbus for matters already has most their +4 and are sitting on points just waiting for matters to drop so they can upgrade.
Q_Q
Well tbf I'm done with Apollyon, still need a lot in Temenos, but I can see how I'm in the minority (not a lot of people have 16 mantained jobs on the same character, after all).

I can see what you mean, you're right. It might not even stop at 140 for all we know.
Granted that... we're gonna reach a point where the additional Points you get won't be worth the additional time?
Not necessarily but potentially?
The kill speed difference from 130>135 was somewhat noticeable. The required acc too.
(conversely, I didn't notice a particularly high increase in the damage THEY do on us when they hit us, which is good I guess)
If the 135-140 is anything like the previous one was, you're gonna have to rely on very specific and different party compositions.
That would slowly start to kill the "relaxed" feeling we currently had in Limbus which was refreshing to me, then again not "necessary".


Either way, they HAVE to do something about all of this. Hopefully something will come in the november patch because I'm pretty confident nothing will happen about it in the October one >_>
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By K123 2025-09-30 05:36:59
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If people are doing Limbus 5x a week after getting all the armor they need, well done, you are the masochists that keep the servers up for the rest of us.
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By Dodik 2025-09-30 05:45:52
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Asura.Sechs said: »
not a lot of people have 16 mantained jobs on the same character, after all).

That's crazy. How many wardrobes do you have?

My main is at six eight jobs and I had to stop because no more room.
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By Asura.Sechs 2025-09-30 06:19:39
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Dodik said: »
Asura.Sechs said: »
not a lot of people have 16 mantained jobs on the same character, after all).

That's crazy. How many wardrobes do you have?
I have 7 wardrobes. Used to have 6 but after gearing up COR I had to take another one, the 7th is almost entirely filled up with COR stuff.

I don't have 70000 different sets for every possible niche situation that you use once every 3 years for all of my jobs of course, I would go crazy if I did.
Likewise I tend to prefer items with slightly inferior performance but that I can use on a lot of jobs, compared to very specific and slightly better items which I can use on a single job only.
I try to keep that in mind when I pick items but sometimes the performance difference is so big I can't do that alas.
Like Ambu capes, on some jobs I have like what, 8 capes?
On many others I have like 3.
I know people who have over 12+ ambu capes for a single job.
I can't really do that, I try to draw a line somewhere where it's reasonable of course.
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By K123 2025-09-30 07:34:41
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On my chars I do these with 6 wardrobes:
BRD RDM SCH BLM COR WHM THF DNC BLU + WAR DRK DRG
BRD RDM SCH BLM COR WHM THF DNC BLU + SAM MNK NIN

I also carry gear for RNG (that I never use) so 12/13 jobs in 6 wardrobes.

If I want to add any more jobs to carry round like a tank or GEO I might need more wardrobes. If I make refresh+2 and phalanx+5 for all jobs it will add more ***to carry. I have 5/5 Chironic refresh+2 and 4/5 herc Refresh+2 each char already, but need merlinic next.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-09-30 17:11:58
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Carbuncle.Nynja said: »
Carbuncle.Nynja said: »
Bismarck.Sterk said: »
Dodik said: »
Who's sick of doing climbs already.
I don't mind them, but it'd be more tolerable if a certain warp assistance didn't keep breaking for me.
you too??
I had it happen a few times and I can never replicate it. All I know is it breaks completely until I zone. Things I've tried:
reload the addon
port up manually
unload addon and port up manually then reload addon
So I was able to replicate it

Someone (not of my army) was porting up at the same time I was.


Couple things I noticed:
If I try to port up in this bad state, the addon wont detect I'm trying to port up. The first line was when I got bugged out. Lines 2 and 3 are me timing out and I then unloaded the addon. I reloaded the addon and tried again (line 4). Line 5 is timeout, line 6 is me doing //sw cancel. My retry is set to 6 times, so why it thinking theres no warp scheduled after one retry?

I'm able to fix the issue by zoning to Al'Taieu and back.

I found a way to fix the issue without zoning:
I ported to entrance and I was gonna zone, but I realized I just put NiTro songs up. So from the entrance I unloaded superwarp entirely and ported up to my target floor, then reloaded superwarp. I was able to do //sw te all port after that.

Its possible you may be able to fix the issue by unloading superwarp and manually porting up. Its also possible the issue will fix itself by manually porting up with the addon loaded.

Manually porting seems to reset whatever flag superwarp is looking for that is left in a bad state when the port fails.


edit: just had it happen again, manually porting got it unstuck even with the addon loaded. But it seems to be unreliable, and for some reason its the same character having it glitch every time. Sometimes I can get up 3-4 floors before it bugs again.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-03 12:12:52
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Not including the guaranteed first one, one of my chars has received 5 matter in total, one is still at 0. What a great system.


First box of the week should really be 100%, because this is *** stupid.
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 Asura.Sechs
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By Asura.Sechs 2025-10-03 12:27:24
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Carbuncle.Nynja said: »
First box of the week should really be 100%
Indeedy, been said by multiple people already, and I absolutely concur.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-03 15:53:20
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I admittedly play on a backwater lowpop server

but its 5pm est on a saturday and there are <15 people in both limbus regions, I account for 6 of them. I dont think thats a good sign?
By fractalvoid 2025-10-03 15:55:50
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Carbuncle.Nynja said: »
I admittedly play on a backwater lowpop server

but its 5pm est on a saturday and there are <15 people in both limbus regions, I account for 6 of them. I dont think thats a good sign?

my brother in christ; it is friday
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By Dodik 2025-10-03 15:55:58
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My guy.

It's Friday.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-03 16:13:10
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lmao idk why I put Friday. I guess thats why I have so many missed calls from my boss. Oh well
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