Limbus 2025

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Limbus 2025
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-09-28 12:14:21
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not sure why it double posted but whatever

I know thats sample size and all, but thats got to be insanely bad luck if 44/44 kills is supposed expected to be a meaningful drop rate.

edit: changed to expected, because the patch notes never stated what the rate/kill ratio is, it seemed reasonable to expect atleast a meaningful drop rate from killing 44/44 NM's

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The player's chances of acquiring matter are based on the number of victories over notorious monsters that were earned in the player's World.
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By SimonSes 2025-09-28 12:28:48
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Phoenix.Amarok said: »
Well, opened 8 boxes across 2 chars, got 1/8 matter, horseshit

Im not killing any more NMs until patch. Waste of time.
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By Kaffy 2025-09-28 12:31:44
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just remember vana'bout. it'll get nerfed into oblivion and swept under the rug with all the other dumb ideas.
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By Dodik 2025-09-28 12:47:09
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Barely want to do one run a week at this rate.

That ***not worth it.
 Asura.Sechs
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By Asura.Sechs 2025-09-28 13:23:35
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Did anybody receive 5k from a chest but NO matter?
 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2025-09-28 15:12:53
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Asura.Sechs said: »
Did anybody receive 5k from a chest but NO matter?
I have.
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By Kaffy 2025-09-28 15:32:05
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imagine if 2/3 of the times you did sortie, you got 0 gall just because. or same thing with ody NM, no RP this run for you, come back next week.

I don't think I've ever seen a system more blatantly disrespectful of people's time and commitment. give me a 6+ month project that I can chip away at on my own time? as long as progress is consistent, sign me up, no problem.

RNG works for rare drops, not gear you improve over time.
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 Asura.Eiryl
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By Asura.Eiryl 2025-09-28 15:41:02
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I mean. It's literally sortie.

50/50 meso. Always get galli.

50/50 matter. Always get limbounits.

You need more matter, but it's easier to get.
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By Dodik 2025-09-28 15:41:26
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And to put that in perspective with hard numbers - everyone here loooves data right - here are total numbers from both threads on average chance of getting matter from a chest across all servers and all number of NM kills.

88/262=33.5%

It's looking like a ~33%, or more likely 1/3.

Also looking like won't be doing Limbus much anytime soon.
 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2025-09-28 15:54:27
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I went 2/12 on week two between 2 characters on matter, even more NMs left up this week so think I'll focus on other things, hopefully the update will improve things but we'll see.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-09-28 16:00:31
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Best case scenario would be to get as much data this week from Phoenix, as we know that server did 44/44 NM's
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-09-28 16:36:27
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Dodik said: »
Barely want to do one run a week at this rate.

That ***not worth it.
Did a grand total of zero runs last week and I'm confident I can keep up that streak and miss nothing this week.
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 Asura.Sechs
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By Asura.Sechs 2025-09-28 17:24:53
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Well I need like 160k more Temenos points (at least) to cap on my Relic upgrades and like 15k for AF upgrades.
I'm at the very least goin to do that.

I dunno, I don't share all the negativity for Limbus, I see the potential in this content, it's just not quite there, yet, imho.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-09-28 17:30:53
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If your cap is high enough, id just do EP sessions and mass cull mobs on one floor instead of dealing with the teleporters and wasting time. The drop rate on matter is looking piss poor even after killing all the NMs. At ML50 I think I was able to do 80k/hr without cor roll and porting around floors. Make that an EP sesh, cor roll, etc, you can probably push 160k easy while getting a solid amount of units.

Theres a couple floors in temenos where you have access to 20ish mobs without major obstructions.
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By Dodik 2025-09-28 17:35:19
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The content isn't bad, it's just way too grindy for too little reward. Or no reward in the case of upgrade materials.

It's a lot like the first iteration of Vanabout. No one but the most hardcore of hardcore is going to fully grind that ***out, that's crazy.

Couple that with way too much clicky clicky for the one you want to do, Temenos, and yeah it's just.. no.

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 Asura.Eiryl
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By Asura.Eiryl 2025-09-28 17:41:21
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It took 9 updates to fix dyna too, so just 2 more years
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By Nariont 2025-09-28 17:54:23
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Hard to think of a piece of content that was good out of the gate in recent years, maybe base ody climbs? Think those worked fine and the unity augments were mixed but there was atleast 1 in each tier that was worthwhile, plus the lag but that was an issue before ody iirc.

Though to be fair, base limbus isnt terrible. Really just became an issue with this recent addition and their implementation of the chest reward, were it a high rate with NMs killed i dont think there'd be much to complain about beyond the rp grind itself, which if stuff is added later to do while you grind up the rp/chests then it solves itself
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-09-28 18:03:46
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Sortie was “fine” out of the gate as it was. I dont remember any complaints until SE pulled back the curtains and the 100k cap was a mere drop of water in the entire ocean.


Which ocean you ask?
Yes


Man that ***pissed off a LOTTT of high profile players, with reason.
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By K123 2025-09-28 18:07:54
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I'd be happy if they just deleted some floors in Temenos to make it 18 total also...
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By Nariont 2025-09-28 18:16:29
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Carbuncle.Nynja said: »
Sortie was “fine” out of the gate as it was. I dont remember any complaints until SE pulled back the curtains and the 100k cap was a mere drop of water in the entire ocean.

Fair, i was on break just after ody climbs started picking up so i missed the start of sortie, but emp+2/3 would have been enough to do it regularly. Do recall reading a lot of anger about the 100k cap and especially so once it was removed and the true grind was revealed
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 Asura.Sechs
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By Asura.Sechs 2025-09-29 01:19:57
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If anything they need to spice up the content a bit, making it more "interesting", making so people are more willing to take part in it.
Over the last few weeks it's been increasingly harder to get people to participate in PUGs and that's no bueno for the content, imho.

Not blaming people who are not interested of course, which is why I'm hoping SE will do something about it.
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 Asura.Sechs
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By Asura.Sechs 2025-09-29 04:43:33
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In SE's defense, what we players usually do not always understand, is that it can be challenging to create content that is engaging but not frustrating, that it's fun, makes people want to participate in it, but at the same time doesn't offer TOO MUCH rewards or players are able to get everything they want in 2 weeks and then forget about the event.
And it's even harder to do without creating blatant gating that more often than not end up annoying the users.

Now imagine achieving this, which is already a very hard goal, with a team of 3 people who aren't even working full time on FFXI.

...Yeah, it's hard, very hard.
And considering how convoluted maybe but very nice, smart, smooth and thoghtful their "gating" system for Limbus is, it's kind of a shame that they didn't manage to nail it -for now- with the attractiveness of the gear or anything else the content has to offer.
It's really a shame, they did so many things right with this content it truly deserves more.

Omega/Ultima are incoming, I'm not sure they will provide enough motivation, but hopefully they will adjust other things too when they add those. I expect them to arrive before the end of the year at a wild guess?
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By Dodik 2025-09-29 05:36:24
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Asura.Sechs said: »
is that it can be challenging to create content that is engaging but not frustrating, that it's fun, makes people want to participate in it, but at the same time doesn't offer TOO MUCH rewards or players are able to get everything they want in 2 weeks and then forget about the event.

Look, I get your point and agree to a point, but let's be real it does not take a genious to figure out that when you:

* Force players to go through a god damn menu list every 2min to go up a floor
* Make them have to clear every floor individually
* Make them have to clear all floors
* Make them clear all floors in all towers in an area with 4-6 towers of 4-8 floors each
* In a game where any menu interaction can soft-lock you into oblivion
* Said menu interaction requires a clickable point that may not even spawn forcing you to turn around and run back and forth until it does
* Whether this point spawns or not depends on player traffic
* Create player traffic by having everyone do this 5 times a week
* Create even more traffic by adding NMs that take hours to kill
* Give no reward to killing NMs even though you said it would "help"
* Create a random clickable point on the ground to give you rewards that is easy to miss and suffers from the same issues as the clickable warp point

..***will be bad.

Yeah.. that's on them.

This is not a judgment on the reward ratio of the content, just its implementation.

That implementation is up to the team, who presumably actually play-tested this ***not just threw it out there and made the players alpha-test it for them (they totally did).
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 Asura.Sechs
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By Asura.Sechs 2025-09-29 05:40:51
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I don't find the menu interaction being SUCH a major problem. Granted I don't want to defend it either.

The biggest issue I've had with that is with people using it too early/too late, meaning they get different credit and so you need to ask every party member in a PUG "did you get the floor completition temp item yes/no?"

This could be solved by adding a new way to handle this ccontent, where the party leader is the one that brings people up/down and when he does so, the whole party is ported up.
Would they even be able to implement this technically? I guess it would solve this issue but it would create issues for situations where someone crashes or DCs, I suppose...
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By Dodik 2025-09-29 05:45:05
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It's been mentioned before, but they already have a better implementation.

The Ru'Aun Gardens warps that auto-warp you to the next point when you step on them.

You don't get a choice and you can't choose a floor. Want a different floor? Tough ***, walk up from the start.

You bet your *** people will double check they got the clear before stepping on the warp point if it means they have to travel all the way back up from the start if they don't.
 Asura.Sechs
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By Asura.Sechs 2025-09-29 05:50:44
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Dodik said: »
The Ru'Aun Gardens warps that auto-warp you to the next point when you step on them.
This is good but you lose to option to "pick" the floor (which honestly I would gladly lose) and you also lose the option to exit.
Which, I remind you, you can do on any floor and not just the last.

It would be a compromise. Someone would love it I'm sure and it's easy to see why, some others would hate it and complain.
 Phoenix.Gavroches
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By Phoenix.Gavroches 2025-09-29 06:39:24
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First take of last night:

- temenos 9 characters, 9 drop
- Apollyon 5 characters, 4 drop

Some people were 4/4 for the day.

Waiting on Amarok data input, but yeah real high but not 100%.
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By Dodik 2025-09-29 06:45:19
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"Real high" my shiny metal butt.

I'll take your data at face value and add it to the existing data:

101/276=36.5%

Just Phoenix this week so far with 44/44 NMs:

Phoenix.Amarok said: »
Well, opened 8 boxes across 2 chars, got 1/8 matter, horseshit

14/22=63%

Keep adding up your Phoenix data, let's see what 44/44 NMs gives you.
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By GooseFactor 2025-09-29 07:46:07
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Asura.Sechs said: »
I don't find the menu interaction being SUCH a major problem. Granted I don't want to defend it either.

The biggest issue I've had with that is with people using it too early/too late, meaning they get different credit and so you need to ask every party member in a PUG "did you get the floor completition temp item yes/no?"

This could be solved by adding a new way to handle this ccontent, where the party leader is the one that brings people up/down and when he does so, the whole party is ported up.
Would they even be able to implement this technically? I guess it would solve this issue but it would create issues for situations where someone crashes or DCs, I suppose...

Or an option to toggle between the current setting and "auto next floor"? Maybe that would be too much work, idk.
 Bismarck.Sterk
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By Bismarck.Sterk 2025-09-29 07:47:55
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10/15 on Temenos Matters this week myself after killing around 17 NMs last week in Temenos. I didn't kill anything in Apollyon and don't know if anyone else did.
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