|
|
Limbus 2025
Bismarck.Sterk
Server: Bismarck
Game: FFXI
Posts: 378
By Bismarck.Sterk 2025-09-23 10:12:27
I actively try to help kill NM's because they are semi more exciting than the climb I think the fights are fun enough as well, but with there being no incentive for being the one responsible for killing the NMs, it's difficult to get anyone to care about fighting them.
I can tri-box most of them and always throw out a shout before I go take one down if I'm in the mood, but I almost never end up getting assistance from a random, and taking 30+ mins to tri-box them can get a bit exhausting, so I kind of stopped caring to fight them as well. I imagine we're guaranteed to see an update to the NM system next version update, so I can only hope most of peoples' problems with them are addressed.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6343
By Carbuncle.Nynja 2025-09-25 12:12:31
Who's sick of doing climbs already. I don't mind them, but it'd be more tolerable if a certain warp assistance didn't keep breaking for me. you too??
I had it happen a few times and I can never replicate it. All I know is it breaks completely until I zone. Things I've tried:
reload the addon
port up manually
unload addon and port up manually then reload addon So I was able to replicate it
Someone (not of my army) was porting up at the same time I was.
Couple things I noticed:
If I try to port up in this bad state, the addon wont detect I'm trying to port up. The first line was when I got bugged out. Lines 2 and 3 are me timing out and I then unloaded the addon. I reloaded the addon and tried again (line 4). Line 5 is timeout, line 6 is me doing //sw cancel. My retry is set to 6 times, so why it thinking theres no warp scheduled after one retry?
I'm able to fix the issue by zoning to Al'Taieu and back.
By Tokimemofan 2025-09-25 13:39:57
So for those who attempt to low man these NMs be careful with your debuffs. Just got off a 3 hour long battle with the BLU in Apollyon and after a while it flat out resisted silence and eventually bind. I even wasted a stymie on a silence that wore instantly. BLU certainly lives up to its reputation for being the ultimate screw you humanoid nm job.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1145
By Fenrir.Jinxs 2025-09-25 13:41:50
Was this observed during a sustained engagement or was this an engagement where hate was lost due to wipe / unclaimed period?
By Dodik 2025-09-25 14:24:34
But why. You must hate having free time.
[+]
By SimonSes 2025-09-25 14:35:45
So for those who attempt to low man these NMs be careful with your debuffs. Just got off a 3 hour long battle with the BLU in Apollyon and after a while it flat out resisted silence and eventually bind. I even wasted a stymie on a silence that wore instantly. BLU certainly lives up to its reputation for being the ultimate screw you humanoid nm job.
I 6 boxed BLU in like 10 min.
SV 2x mambo, honor, minuet, minuet
Geo Fade (Fend is probably good too or better)
Indi-Fury
Chaos+Samurai
WAR BLU WHM GEO BRD COR
Mighty Guard
I had no RDM, so didn't even bother trying to silence it, I just cured through (helping WHM with White Wind on BLU). WAR died eventually from some unlucky WS connecting some hits right after one of BLU AoEs, but they are not exactly top tiered chars, so WAR had mostly r0 sakpata and WSing in 3 JSE WSD pieces, so not PDT capped during WS. I haven't bothered, but when it spams AoE after using Azure Lore, you can easily kite it if you have place, because it will start casting at max range, so you only need to do few steps away to stop it.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6343
By Carbuncle.Nynja 2025-09-25 14:44:06
So far this week in Temenos for Matter
1/12
I think I'm 4/30 including last week
inb4: you woulda gone 6/6 on those last two runs you didnt do last week
[+]
By fractalvoid 2025-09-25 15:56:12
i did a WAR in temenos last night with DRK/COR/BRD/GEO/WHM.
needed 2 eva songs, indi-slip+geo voidance, and NIN roll and then it just constantly whiffed. before we got the buffs right i got destoyed a few times... whm got blasted for >5k.
not sure if my DRK buddy used Blind or not but assuming not, otherwise would prob just drop the NIN roll.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6343
By Carbuncle.Nynja 2025-09-25 17:45:32
Updated kill counts per pt size, and some bad news
pt size of 15 kill counts:
Teme NEW: 10, 20, 30, 40, 50, 60, 70, 80, 90, clear
Teme C: 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96, clear (17 mobs)
Apy Nx: 7 15 22 30 37 45 52 60 67 75 82 90 97 clear (14 mobs)
Apy Sx: 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96 clear (17 mobs)
3/6 on Matter in Apy
Bad news:
Kill counts are based on PT size, not where they are (within the zone I presume). I afked in lobby to run some errands quickly, my friends got started on a wing, "I'll catch up" I thought, except they took the full kills as if there were 15 people on the floor. Not sure if this was known to act this way.
By Tokimemofan 2025-09-25 22:33:33
Was this observed during a sustained engagement or was this an engagement where hate was lost due to wipe / unclaimed period? We actually left the zone entirely and let it go unclaimed while we regrouped and did a /yell. The resistance built never wore off. It took a while to build though. The main issue we had early on was lacking some needed jobs to kill it fast since several NMs were up at once, most of the group I joined at the NIN fight went to go to fight the BLM and then never came back to deal with the BLU.
In a properly coordinated kill the resistance should never build enough to matter but I can definitely see this being a serious problem on smaller servers if someone tries to lowman it and gives up after debuffs stop working. In the last minutes of the fight Paralysis was starting to drop significantly in duration as was frazzle and distract.
[+]
By fractalvoid 2025-09-26 02:32:23
DNC NM in Temenos was able to be 5manned, same setup as last night.
1/3 on matters tonight. My main now hasn't gotten any since the first in Temenos
I show 7m HP total on the NMs as well - kinda wild. Really interested to see what else is coming to make these less of a pain to reliably fight. It is noticeable when SV mambos drop for sure. Gonna be real sad if it's just more graces and not actual good gear
Server: Phoenix
Game: FFXI
Posts: 271
By Phoenix.Gavroches 2025-09-27 06:12:12
Not sure if something got stated before, but got RP 4 and it cost 3800 units. That cost is increasing incredibly fast.
By Dodik 2025-09-27 06:17:17
Phoenix.Gavroches said: »got RP 4
Most people won't get enough matters for the RP cost to get that high (without "revisions").
I've been having to upgrade random relic gear on hardly played jobs cause always capped on points.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10921
By Asura.Sechs 2025-09-27 06:21:37
Phoenix.Gavroches said: »Not sure if something got stated before, but got RP 4 and it cost 3800 units. That cost is increasing incredibly fast. The cost of each and every upgrade for those limbus items has been posted here and you can find it on BGwiki.
It's around 600k RP to go from 0 to 30, just so you know.
I seriously doubt they will adjust the amount of RP required BUT I can see them slightly adjusting the drop rate of Matter and also eventually the amount of points you get from full climbs will go up, if nothing from raising the level, because we all know 140 is comin next, right?
[+]
Server: Phoenix
Game: FFXI
Posts: 271
By Phoenix.Gavroches 2025-09-27 07:47:49
Thank you for the answer, I did try to look it up before my post and after your comment, and no I cannot find where it is. It’s not under limbus, murky ring or earring, not under RP, nor temenos furnace. So please enlight me where to find it.
By K123 2025-09-27 11:22:47
Phoenix.Gavroches said: »Not sure if something got stated before, but got RP 4 and it cost 3800 units. That cost is increasing incredibly fast. The cost of each and every upgrade for those limbus items has been posted here and you can find it on BGwiki.
It's around 600k RP to go from 0 to 30, just so you know.
I seriously doubt they will adjust the amount of RP required BUT I can see them slightly adjusting the drop rate of Matter and also eventually the amount of points you get from full climbs will go up, if nothing from raising the level, because we all know 140 is comin next, right? If they do and +5 comes they better not use the same points
By Nariont 2025-09-27 11:26:57
If they do and +5 comes they better not use the same points
You know they will, limbus til 2030 buddy
[+]
By K123 2025-09-27 12:55:12
If they do and +5 comes they better not use the same points
You know they will, limbus til 2030 buddy Would be well beyond that if it's 7* points like Sortie
By K123 2025-09-27 12:58:43
Thinking about Limbus having difficulty levels, and Odyssey bosses to too, it feels like Sortie could have had the same - not a harder level like that bs that it originally had, but a lower level version for noobs where everything gives half as much galli and all drop rates are halved. Maybe level 128 or so? Guessing normal level is 145 in basements?
By Nariont 2025-09-27 13:05:07
That's kind of what is already there, with upstairs bosses scaling up in difficulty and then increasing further in the basement, wings themselves are also different ilvls. Only thing that it would really help would be getting aminon access i guess? And if you can get to aminon then you should be able to do the other bosses in heir current form too.
[+]
By K123 2025-09-27 13:08:16
That's kind of what is already there, with upstairs bosses scaling up in difficulty and then increasing further in the basement, wings themselves are also different ilvls. Only thing that it would really help would be getting aminon access i guess? And if you can get to aminon then you should be able to do the other bosses in heir current form too. Nah, I mean for really filthy casuals that even AECG is hard for.
By Nariont 2025-09-27 13:16:43
A wing is already 119~121, so A boss is likely in the 125~128 range, the "casual" route is just doing the side objectives for a lower chance at stones/lower galli overall. It'd maybe make things better for people soloing but if everything was halved then im not so sure.
Core thing is just to group up and figure out what works, wanna say just about any comp within reason can do atleast A/E
By Dodik 2025-09-27 13:40:22
Yeah, the bosses already scale up in levels from A-H.
You can see that pretty easily from accuracy requirements and macc requirements.
Before eventual gear/method creep, everyone was just soloing/low-personing upstairs bosses. Then A-E. Then E-G and so forth.
By fractalvoid 2025-09-27 13:52:42
Phoenix.Gavroches said: »Thank you for the answer, I did try to look it up before my post and after your comment, and no I cannot find where it is. It’s not under limbus, murky ring or earring, not under RP, nor temenos furnace. So please enlight me where to find it.
https://www.ffxiah.com/forum/topic/58628/augment-tables-for-limbus-gear-r1-to-30/3/#3762589
[+]
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10921
By Asura.Sechs 2025-09-27 14:18:26
Phoenix.Gavroches said: »Thank you for the answer, I did try to look it up before my post and after your comment, and no I cannot find where it is. It’s not under limbus, murky ring or earring, not under RP, nor temenos furnace. So please enlight me where to find it. It's been posted in multiple threads, but I think the original one was this one
edit:
Eeeeh nvm didn't see the post above mine, sorry!
[+]
Phoenix.Amarok
Server: Phoenix
Game: FFXI
Posts: 67
By Phoenix.Amarok 2025-09-27 16:49:12
Went all out this week with NM kills on our server (Phoenix) and just killed off NM no. 44 before the reset tomorrow. No idea if it's going to really make a difference on the matter drop rate but it was fun (at least at times).
We killed all 8 Monday to Friday, and then only 2 in each zone popped today, making 44 total. At times I didn't think it was going to be possible but stuck at it with server yells. I don't think I'll be pushing for that again, just wanted to see if we could do it this once.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6343
By Carbuncle.Nynja 2025-09-27 17:08:20
Anything less a 100% drop rate on matter next week for killing all 44 NMs is a travesty
[+]
Phoenix.Amarok
Server: Phoenix
Game: FFXI
Posts: 67
By Phoenix.Amarok 2025-09-28 11:55:16
Well, opened 8 boxes across 2 chars, got 1/8 matter, horseshit
Bismarck.Sterk
Server: Bismarck
Game: FFXI
Posts: 378
By Bismarck.Sterk 2025-09-28 12:01:17
Oof
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6343
By Carbuncle.Nynja 2025-09-28 12:14:19
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
|
|