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Limbus 2025
By Taint 2025-09-20 13:16:33
Stats for matter after the first guaranteed one:
1/5
2/5
1/4
1/4
0/4
0/4
Not encouraging.
[+]
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10921
By Asura.Sechs 2025-09-20 13:18:46
Personally I went 2/4 on the 4 other chests after the initial one.
I have people in LS who went 3/4 (three of them) and one who went 4/4.
I can't do math but from these numbers (which are way too small of a sample) I'd say at least on Asura the rate seems to be somewhat close to 50%?
Keep in mind different servers killed a different amount of NMs the previous week, and that likely has an influence on the drop rate on the current week.
Asura.Eiryl
By Asura.Eiryl 2025-09-20 13:18:49
If you refuse to do it, it will go up
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6341
By Carbuncle.Nynja 2025-09-20 13:20:05
Unfortunately theres one crucial piece of data missing that we wil never know, unless someone is meticulously killing NMs daily:
The number of NMs killed the previous week, presuming the patch notes are accurate and the kill counts have a moderate/significant impact on matter rate.
By Dodik 2025-09-20 14:07:56
Have been present in maybe six or seven NM kills, no idea how many done on the server as a whole.
Was also present for an NM kill in between climbs, no noticeable change in drop rate.
Server: Asura
Game: FFXI
Posts: 124
By Asura.Bronzequadav 2025-09-20 14:30:47
3 chars, Asura. Alabaster Matter:
3/4
1/4
2/4
Not counting the 100% first drop of course. Haven't killed a single NM myself but not sure that matters at all.
By K123 2025-09-20 16:59:59
6/12 = 50%
2-3 a week is 10-15 weeks per accessory if you do 5 full clears a week.
By Heghmoh 2025-09-20 17:28:29
On Shiva, our Linkshell killed and recorded every kill we made throughout week - we killed 8/8 sunday-thursday and started late on friday and could only find 4/8...on saturday 0/8...
on checking our logs i noticed in our recorded kills:
Apollyon: SMN, PUP, DNC, THF, RUN, BLM, SAM, COR, MNK, GEO, WAR, RDM, NIN, SCH, WHM, PLD, RNG, BRD, DRG, BLU, BST, DRK
Temenos: NIN, SMN, DNC, RUN, PLD, BLU, THF, WHM, DRG, MNK, SCH, WAR, BLM, RNG, BRD, COR, SAM, BST, PUP, GEO, RDM, DRK
there are only 22 NMs per week per zone - after 22 unique jobs are killed, no more spawn.
edit: corrected days of the week
By fractalvoid 2025-09-21 13:24:22
imagine they added like 10k exemplar points per NM (like peach power gives, per mob) if you were in range/participated for a kill...
if they didn't want to "ruin" the amazing grind they've set us up for with the +4 upgrades/acc. augment paths, this would be a nice way to motivate people to participate, and the self-limiting factor of NM pops would reduce it being "abusable"
i have friends that are already over killing the NMs while i still find it kinda fun, but in reality i don't have any real reason to sink a bunch of time and likely ep into fighting one or convincing them to
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1145
By Fenrir.Jinxs 2025-09-21 14:11:34
I think they really need to add some incentive
and not a one time oh you can now upgrade to +5 because you killed name.
should complete the tower or something.
its extremely time consuming to stop and kill one of these with just 6 people
the blm took forever to get down to ~25 and thats when he decided it time to manafont inf times.
By Kaffy 2025-09-21 14:49:07
smart play is don't kill the NMs. either way you win. either other people do it for you and you still get drops each week, or nobody does it and they realize what a silly system it is a bit sooner.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1145
By Fenrir.Jinxs 2025-09-21 14:54:04
Yeah ok thanks that's what I am afraid of
People already aren't doing it
By Dodik 2025-09-21 15:28:49
If enough people don't do it, be sure there will be an adjustment.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6341
By Carbuncle.Nynja 2025-09-22 10:09:20
The only problem with the NMs is their ability to OHKO at will through capped DT. This in-itself isnt a massive issue, but mixed in with the high EP loss at higher ML, “throw bodies at it” becomes a problem
Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 16495
By Asura.Vyre 2025-09-22 12:19:58
A lot of the NMS can be handled with a single party of real people.
Just take a RUN, BRD, WHM, RDM, COR, and DD.
Crucial buffs bein' Mambox2, Ninja's Roll, and Runeist's Roll(or Chaos if it's not one of the debuff heavy ones). RDM can easily land their full line of debuffs, Paralyze II, Addle II, and Slow II are quite robust here.
Other than that, cap haste/other offensive buffs/debuffs as much as possible, and grind'em down slow(ish).
The RUN should hit the 80% evade rate cap(on top of whatever their parry rate is), take almost no damage, and you'll only really get in trouble if the NM goes AOE spam happy.
Ideally you'll get Dia III(Light Shot)(-23%), Box Step 5(-13%), and Shell Crusher(-25%) (BRDs break out your staves, damn it!) and put the NM at -61% defense.
And then if you wipe, wipe completely, and just get back up. RRIV, Arise, Raise III, and even Raise II cause Limbus has the graces with the % EXP loss reduction(maybe only Raise II for people ML39 and below though). You'll be taking another swing at the NM before you know it!
By Dodik 2025-09-22 12:27:23
Issue is you need a completely different setup to properly fight an NM than you need to do a climb.
If you just go with a low-person dd and support party, you'll get wiped quickly.
Sure if you have a full party with a tank whm rdm cor brd yes, you can fight anything. You won't be killing very fast though and your climb will take much longer. A party like that can take on Dyna W3 boss on its own too.
On the flipside the NMs do not re-generate health even if you stop fighting them, so can be chipped at over the course of the week. Even with that, no one is touching blus or rdms by choice.
[+]
Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 16495
By Asura.Vyre 2025-09-22 12:42:52
I can't hear you over the sound of Vitiation's death gurgles :D
Has anyone found marked difference between the zone varieties, as in what they do?
I've mainly fought the ones in Temenos, but also the COR in Apollyon.
Just wondered if same ***different names, or if different ***and different names?
By Dodik 2025-09-22 12:53:52
Have fought Rangers and Runs in both zones, they were the same other than the names.
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By Shichishito 2025-09-22 13:17:12
This in-itself isnt a massive issue, but mixed in with the high EP loss at higher ML, “throw bodies at it” becomes a problem Are the graces already maxed out?
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6341
By Carbuncle.Nynja 2025-09-22 13:27:55
*** if i know lol
Theres no maxes listed on wiki, so I couldnt even know what the max is.
What I do know is Im losing ~70k EP on death before the refill from raise, and thats not chump change EP.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1145
By Fenrir.Jinxs 2025-09-22 13:35:49
What level are you 50?
And was there a way to tell what the rest of the graces are valued at?
By Dodik 2025-09-22 13:41:41
The NPC will tell you what level your graces are at if you ask them about graces.
By Shichishito 2025-09-22 13:59:33
Reintroducing any form of EXP, Exemplar or what ever loss that results in deleveling is so beyond me at this point. I don't buy a larger amount of real players wanted this. RMT on their gazillion alts, sure (it doesn't affect you™) but you can't tell me a reasonable amount of real players, a hand full lunatics aside, asked for this.
What surprises me is of all places people here are bothered by it, most of you just bot it back over night anyway, did energy prices go up that much in your place?
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6341
By Carbuncle.Nynja 2025-09-22 14:06:27
Dodik already covered it:
The climb setup isnt the same as your NM setup.
Im not neutering my climb setup and tacking an extra 30++ minutes onto it just to be prepared for NMs along the way.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6341
By Carbuncle.Nynja 2025-09-22 14:10:17
UC should have hourly chatter (xx:30:00 for teme, xx:00:00 for apy) stating the presence of NMs on which floors, and a celebratory “we cleared them all” message if theyre all down. They dont even have to say what jobs, just something along the lines of presence of weird mannequins. The same way they put out DI notices.
Edit: make it 15/45 since the NMs respawn at JP midnight and that first one wont be accurate.
Bismarck.Sterk
Server: Bismarck
Game: FFXI
Posts: 378
By Bismarck.Sterk 2025-09-22 16:19:12
the NMs do not re-generate health even if you stop fighting them True, but unfortunately, they do seem to keep their built enfeeble resistance. I tried tri-boxing the RDM and got it down to 35% before I ended up wiping due to its Silence resistance being built up too strong to where I could no longer land it. I brought assistance from my linkshell and pulled it with Stymie Silence, but the Silence only lasted 5-10 seconds before it wore off, making it pretty much immune to Silence for the rest of its lifespan.
If you come across any BLUs and RDMs, I would recommend not Silencing/fighting them unless you have a group capable of killing it in no more than 3 Silences or you'll make them harder for everyone else.
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By Taint 2025-09-23 08:42:27
Limbus would be 93% better for everyone, new and old school, gear and not geared if they allowed us to cleave.
93% more fun, 31.2% faster.
Someone of the 1% not banned please post this on the OF.
By Shiva.Myamoto 2025-09-23 09:33:53
The NM's should at the very least provide more than a seemingly minute increase to drop rate of matters in the following weeks chests. Even a standard 500 units or something would be welcome.
As it is now, the design only benefits individuals who have boat loads of time to play to complete multiple runs of each zone each week.
I actively try to help kill NM's because they are semi more exciting than the climb but for my particular situation, there is zero benefit in doing so. I'll get my single matters each week regardless because I usually don't complete more than a single climb in each zone due to play time and its boring.
Side note, on a lot of the melee nm's ninja counter/evasion build is fun lol. SAM couldn't touch me yesterday between my high evasion, 78% counter, shadows and migawari.
By SimonSes 2025-09-23 09:54:22
Limbus would be 93% better for everyone, new and old school, gear and not geared if they allowed us to cleave.
93% more fun, 31.2% faster.
Someone of the 1% not banned please post this on the OF.
I mean kinda yeah, but on the other hand im tired of cleaving.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6341
By Carbuncle.Nynja 2025-09-23 10:08:30
If cleaving were permitted, SE would drastically up the kill counts required, soloers and lowman groups are completely *** over.
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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