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Limbus 2025
Odin.Lawii
Server: Odin
Game: FFXI
Posts: 90
By Odin.Lawii 2025-09-15 10:07:20
size I see I am a bit late posting some of this data, but I started getting some points point values for floors
https://docs.google.com/spreadsheets/d/1rtiUWvA_mGgyZRwtHvb_2dr9J7tXdkTCeatIlwZte70/edit?usp=sharing
Formulas for points on the floors
* If you obtain an floor clear temp item, double the value that you get out of the formulas below.
--Conditions to get a floor clear temp item--
Have greater than 0 chest remaining for the week to open.
Do not already posses that floor clear temp item.
Temenos
N/E/W = 30+((ilvl-119)*5)
Central = 60+((ilvl-119)*10)
Apollyon
N = 42+((ilvl-119)*7)
S = 54+((ilvl-119)*9)
At ilvl 138 for both zones you will be able to cap weekly points just from climbing and opening chest.
*Still need some testing around kills need per floor, and the growth of the kills needed.
Temenos
N/E/W starts at 3
Central Starts at 5
Apollyon
N starts at 4
S starts at 5 How many mobs for 7-8 people vs 6? +1 mob per objective?
Short answer is yes to this...
Unfortunately it is not that straight forward if you want to get the trend..
Looking at Temenos data points we have.
Solo is 3/5 for NWE / C
you add one to each for the next party member
Around a party of 6 you add one more for Central, but you do not for NWE.
Party of 7 both NWE and Central get another one.
So at 7 member you are looking at 5/8
I do not have enough people normally around to get these numbers past 7, but I would like to fill out the list.
I am sure each zone has a formula that you get x% per kill that is some combination of number of floors, and party
By fractalvoid 2025-09-15 10:51:36
are the NMs fixed races based on jobs? all MNKs ive seen have been galka, but obv my sample size isnt very large obv.
wondering if these have varying stats or are simply fixed
Leviathan.Linsivi
Server: Leviathan
Game: FFXI
Posts: 44
By Leviathan.Linsivi 2025-09-15 11:29:16
are the NMs fixed races based on jobs? all MNKs ive seen have been galka, but obv my sample size isnt very large obv.
wondering if these have varying stats or are simply fixed
Apollyon COR was Taru.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6125
By Carbuncle.Nynja 2025-09-15 11:43:15
Not sure if this is factored in, but I believe the trusts count as part of party size wrt kills required. A soloer with 3 trusts counts as a PT of 4. This stands out as trusts never affected anything where stuff was scaled by PT size. If it is factored in but not mentioned on the sheet, disregard.
Also if you want points per mob data:
If there was a way to put a number on this bar

It would be easier to *** the value of each kill on each floor. I'm presuming this is related to 0x075, based on the notes in fields.lua
By SimonSes 2025-09-15 12:46:18
6boxed MNK in Apollyon. Again Mischief tip to evasion tank them was on point. It finally managed to kill my alt WAR who was in hybrid full Sakpata set, but BLU had no problems at all. Even my COR/DNC survived without issue while share tanking with BLU.
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By SimonSes 2025-09-15 13:35:56
Killed pup. Same story. Evasion tanking. None died. MNK was Hume pup was taru if that means anything.
By Meeble 2025-09-15 13:47:45
Using names, since there's two NM's of each job:
Taru - Lanun, Totemic
Mithra - Piety
Hume - Hesychast's, Horos
Galka - Theophany
I think Pillager's and Atrophy were both Elvaan, and Convoker's was Taru, but I'm uncertain about those three.
Some of those were pre e-maint, if it matters.
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Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6493
By Lakshmi.Byrth 2025-09-15 14:16:34
I find Apollyon so much easier than Temenos for floor climbing. You run from one end of the floor to the other, aggro about the right number of monsters, kill them, go up, repeat.
You try that ***in Temenos and you're going to end up with 20 monsters on you on some floors because there's so much more linking.
By Dodik 2025-09-15 14:44:57
Idk man just doing a couple climbs a week seems like a lot.
About a year to cap a piece that way? Eh.. kinda a long goal.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-09-15 14:59:11
I find Apollyon so much easier than Temenos for floor climbing.
Just from a gear quality and progression standpoint, it makes sense that apollyon is easier than temenos, since artifact predates relic and is supposed to be "weaker" than relic. At least I'm sure that's the logic from SE's perspective.
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3063
By Ragnarok.Martel 2025-09-15 15:26:21
Shagins appear to take 0 water damage from skillchains Did it use bubble armor? The shell from it added on top of the Zone DT makes them take 0 magic damage. I often Self SC'd then MB'd from my GEO alt, but if they bubble armor, I get 0 damage.
That said, I haven't actually tested water damage. I just thought maybe this was Bubble armor and not an element thing.
By SimonSes 2025-09-15 15:45:11
Btw those NMs have 7M hp and 50%DT. At least Taru PUP had that much.
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Bahamut.Dannyl
Server: Bahamut
Game: FFXI
Posts: 1597
By Bahamut.Dannyl 2025-09-15 16:14:43
Idk man just doing a couple climbs a week seems like a lot.
About a year to cap a piece that way? Eh.. kinda a long goal.
The fact that these items aren't 100% per chest really breaks this to be the long grind.
5 chests per week max, combined with RNG on item.. oh boy. Even at a 50% rate, that puts it at 12 weeks.
Edit: I'm going to guess that either enough JP outcry will force SE to make these items buyable with Units. OR NOT /killmenow
Server: Asura
Game: FFXI
Posts: 78
By Asura.Mcdoogle 2025-09-15 16:19:23
12 weeks to get matters. No one knows how much each rank will cost, unit wise.
By Kaffy 2025-09-15 16:21:34
wsd cape seems like a trap, especially at a 3 month investment. can make 6 complete ambu capes in that time, enough to toss some if inventory space is really that much of a concern.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-09-15 17:00:40
make these items buyable with Units
Just forces botting into Temenos 24/7 (most bots just sit in Apollyon)
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6125
By Carbuncle.Nynja 2025-09-15 17:02:59
Thats exactly why SE made it a chest reward. They gave more incentive to actually do the climbs.
It should be 100% though.
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By eliroo 2025-09-15 17:18:00
Anyone get a chance to run the numbers of the magic damage cape?
By Meeble 2025-09-15 17:33:09
wsd cape seems like a trap, especially at a 3 month investment. can make 6 complete ambu capes in that time, enough to toss some if inventory space is really that much of a concern.
Not really?
Specialized JSE should be more powerful than all jobs alternatives. The benefit of AJ pieces is not being BiS for every scenario, it's raising the gear floor. Once you finish an Alabaster Mantle, the lowest performing option available to you for any physical WS on any job is suddenly pretty solid. It's not quite a Nyame Cape since it's missing macc, MAB, and DT, but it's the same concept.
Edit: All that said, I'm probably finishing earring first, unless I end up with matters I can't spend due to escalating unit costs for earring ranks.
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Bismarck.Radec
Server: Bismarck
Game: FFXI
Posts: 164
By Bismarck.Radec 2025-09-15 17:44:48
...
Also if you want points per mob data:
If there was a way to put a number on this bar

It would be easier to *** the value of each kill on each floor. I'm presuming this is related to 0x075, based on the notes in fields.lua
Yes, this was 0x075.
Sample addon to print the value every time a bar changes: Code
packets = require('packets')
history = {}
function bar_event(id,original,modified,is_injected,is_blocked)
--This is a "Unity Start" event where there are only bar[s], not timers.
if id == 0x075 and original:unpack("H", 0x24+1) == 2 then
for i = 0,4 do
local bar_val = original:unpack('H', 0x14*i+0x28+1)
local bar_str = original:unpack('z', 0x14*i+0x2C+1)
if bar_str ~= "" then
if not history[bar_str] or history[bar_str] ~= bar_val then
history[bar_str] = bar_val
print(bar_str, bar_val)
end
end
end
end
end
windower.register_event('incoming chunk', bar_event)
Quick check in Apol gave these results with 2 real characters, 0~3 trusts
Apol North
Party Members - Bar Value per kill
2 - 23
3 - 22
4 - 21
5 - 20
Apol South
Party Members - Bar Value per kill
2 - 19
3 - 18
4 - 17
5 - 16
Bar value is a percentage of filled, so 2~5 characters in north always need 5 kills, but 6 characters need 6 kills if the pattern of dropping 1% for each additional member holds.
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Odin.Lawii
Server: Odin
Game: FFXI
Posts: 90
By Odin.Lawii 2025-09-15 17:50:38
Not sure if this is factored in, but I believe the trusts count as part of party size wrt kills required. A soloer with 3 trusts counts as a PT of 4. This stands out as trusts never affected anything where stuff was scaled by PT size. If it is factored in but not mentioned on the sheet, disregard.
Yes Trust count, when I did my Party size of 1 I was solo with no trust.
Odin.Lawii
Server: Odin
Game: FFXI
Posts: 90
By Odin.Lawii 2025-09-15 17:59:10
...
Also if you want points per mob data:
If there was a way to put a number on this bar

It would be easier to *** the value of each kill on each floor. I'm presuming this is related to 0x075, based on the notes in fields.lua
Yes, this was 0x075.
Sample addon to print the value every time a bar changes: Code
packets = require('packets')
history = {}
function bar_event(id,original,modified,is_injected,is_blocked)
--This is a "Unity Start" event where there are only bar[s], not timers.
if id == 0x075 and original:unpack("H", 0x24+1) == 2 then
for i = 0,4 do
local bar_val = original:unpack('H', 0x14*i+0x28+1)
local bar_str = original:unpack('z', 0x14*i+0x2C+1)
if bar_str ~= "" then
if not history[bar_str] or history[bar_str] ~= bar_val then
history[bar_str] = bar_val
print(bar_str, bar_val)
end
end
end
end
end
windower.register_event('incoming chunk', bar_event)
Quick check in Apol gave these results with 2 real characters, 0~3 trusts
Apol North
Party Members - Bar Value per kill
2 - 23
3 - 22
4 - 21
5 - 20
Apol South
Party Members - Bar Value per kill
2 - 19
3 - 18
4 - 17
5 - 16
Bar value is a percentage of filled, so 2~5 characters in north always need 5 kills, but 6 characters need 6 kills if the pattern of dropping 1% for each additional member holds.
Interesting, I might play around with this to see if I can come up with some formulas. or trends. Looks like some solid evidence already though, much appreciated.
Leviathan.Linsivi
Server: Leviathan
Game: FFXI
Posts: 44
By Leviathan.Linsivi 2025-09-15 18:08:34
I'm sure this was assumed, but Alabaster Matter will not augment/upgrade Murky items.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6125
By Carbuncle.Nynja 2025-09-15 18:44:39
Taru - Lanun, Totemic
Mithra - Piety
Hume - Hesychast's, Horos
Galka - Theophany
I think Pillager's and Atrophy were both Elvaan, and Convoker's was Taru, but I'm uncertain about those three.
Pitre Galka
By K123 2025-09-16 03:33:04
I saw a taru thf
By fractalvoid 2025-09-16 03:40:00
Using names, since there's two NM's of each job:
Taru - Lanun, Totemic
Mithra - Piety
Hume - Hesychast's, Horos
Galka - Theophany
I think Pillager's and Atrophy were both Elvaan, and Convoker's was Taru, but I'm uncertain about those three.
Some of those were pre e-maint, if it matters.
I fought a Totemic tonight that was a Mithra so I guess the races are just randomly picked. Wonder why they are mannequins tho.
Was able to survive a Cloudsplitter selfSC on BLU np w eva songs, def seems to be the move gearing for evasion/debuffing mobs accuracy.
BST charmed me and I almost splatted the tank. Still finding fighting these pretty fun but man even data completion for killing one would be nice.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-09-16 03:55:10
Wonder why they are mannequins tho
I don't know specifically, but there is an Ambuscade with Mannequin Summoners already in the game (with incredibly weak stats but very high DT). Interestingly, the race of the Mannequin in that Ambu is completely random (it can be hume, mithra, galka etc, no rhyme or reason for it). My guess is, with the way Limbus DT works, they used a typeless monster that they could apply blanket buffs to, to increase their stats generically. The fact that Purulent Ooze was overwriting their HP+%%% stat, enfeebles land on them incredibly easy, and Mischief's finding about their accuracy being terrible probably means all they did was take a completely null mob type, applied -50% DT, gave it a ton of +att/+acc/+attribute/+stat buffs and called it a day. The monsters have no native weaknesses or resistances, so it doesn't appear that any particular job has an inherent advantage over others due to mob type.
So they simply re used assets and applied blanket buffs to the mob, which they also did for Gaol bosses (V15>V20>V25 are literally the same mob with just more HP, -DT, higher level, and a gimmick mechanic), and UNMs. Simpler to do it that way.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6125
By Carbuncle.Nynja 2025-09-16 08:21:17
Interestingly, the race of the Mannequin in that Ambu is completely random (it can be hume, mithra, galka etc, no rhyme or reason for it) Its based on the pt leader.
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By RadialArcana 2025-09-16 08:29:39
Apparently the Maxixi mithra (dnc) NM is bugged and walks around in low level leather gear.
not my pic
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I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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