Limbus 2025

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Limbus 2025
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 Leviathan.Linsivi
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By Leviathan.Linsivi 2025-09-12 18:18:25
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Most of them can be killed with Tank, Healer, COR, trusts. These aren't really R25 Gaol bosses or anything.
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By K123 2025-09-12 19:27:54
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What do you mean "all server gets benefits" - don't you have to partake in damaging them to be on the list to open chest and get a reward? Like I haven't logged in since before the patch - if I log in after JP midnight tomorrow having done no Limbus I'm not going to get ***in the chest am I?
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By Meeble 2025-09-12 20:58:48
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Maybe go read the patch notes? It's explained pretty clearly.

The treasure chest change applies to each World. Therefore, any players residing in a World that defeated notorious monsters will be given the chance to acquire matter for the applicable area, not just those who actually participated in defeating the monsters.

If anybody killed any of the NM's on your server the week before, the box should be blue for everybody.

Actual chance to get matter from the blue chest is RNG that goes up based on the number of NM's killed the prior week.

They also said the first ever blue chest in each area should be 100%, but RNG after that.
 Bahamut.Mischief
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By Bahamut.Mischief 2025-09-12 22:33:28
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The Limbus NMs seem to have low Accuracy, or maybe it's just comparable to their (low) Evasion stat. I'm not sure if it was capped, but so long as a Sabo'd Blind II was on, a RUN with ~1200 EVA was seeing frequent misses on autos (not parries, misses). Even WSes like Asuran/Shackled Fists and Hexa Strike were whiffing entirely or doing sub-1k damage even with Battuta down (as opposed to 2-3k immediately after Blind dropped without me noticing). Compared to how little DEF apparently does against these, stacking evasion seems to be the best way to survive.
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By fractalvoid 2025-09-13 02:23:01
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Can confirm. Evasion songs did a lot more for me than minnes. Didn’t have a rdm for blind2 but the mnk was much more manageable than expected.

spinning fist or whatever blasting everyone in the room for 2k was hilarious tho
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By K123 2025-09-13 06:01:59
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Meeble said: »
Actual chance to get matter from the blue chest is RNG that goes up based on the number of NM's killed the prior week.
So noobs can rock up and get the accessories and then the repeated items to augment them for doing nothing? k.
 Quetzalcoatl.Ganache
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By Quetzalcoatl.Ganache 2025-09-13 09:35:26
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I have no problem with this. I'm happy to help the "noobs" on my server via a Sherman's March through Limbus.

(Forgot to "quote", but this is in response to: "So noobs can rock up and get the accessories and then the repeated items to augment them for doing nothing? k. ")
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By K123 2025-09-13 09:47:16
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So where is this thing popping?
 Asura.Shiraj
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By Asura.Shiraj 2025-09-13 11:40:22
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If the BST mains wanna have more fun now that Ooze got patched you can have your pet tank it while you dps away and keep on Snarling ;p



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 Odin.Lawii
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By Odin.Lawii 2025-09-13 12:15:27
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I see I am a bit late posting some of this data, but I started getting some points point values for floors

https://docs.google.com/spreadsheets/d/1rtiUWvA_mGgyZRwtHvb_2dr9J7tXdkTCeatIlwZte70/edit?usp=sharing

Formulas for points on the floors
* If you obtain an floor clear temp item, double the value that you get out of the formulas below.
--Conditions to get a floor clear temp item--
Have greater than 0 chest remaining for the week to open.
Do not already posses that floor clear temp item.

Temenos
N/E/W = 30+((ilvl-119)*5)
Central = 60+((ilvl-119)*10)

Apollyon
N = 42+((ilvl-119)*7)
S = 54+((ilvl-119)*9)

At ilvl 138 for both zones you will be able to cap weekly points just from climbing and opening chest.

*Still need some testing around kills need per floor, and the growth of the kills needed.

Temenos
N/E/W starts at 3
Central Starts at 5
Apollyon
N starts at 4
S starts at 5
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By Mistressfifi 2025-09-13 16:10:36
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Bahamut.Mischief said: »
The Limbus NMs seem to have low Accuracy, or maybe it's just comparable to their (low) Evasion stat. I'm not sure if it was capped, but so long as a Sabo'd Blind II was on, a RUN with ~1200 EVA was seeing frequent misses on autos (not parries, misses). Even WSes like Asuran/Shackled Fists and Hexa Strike were whiffing entirely or doing sub-1k damage even with Battuta down (as opposed to 2-3k immediately after Blind dropped without me noticing). Compared to how little DEF apparently does against these, stacking evasion seems to be the best way to survive.
very nice, what NM was this against? i would assume some of the NMs like mnk, drg, etc will be harder to evade.
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By K123 2025-09-14 06:38:10
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So if we can only choose one of each this first week, it's safe to say taking the DT pieces makes more sense than the mantles which are worthless without any augments.

The next time you can get items (next Sunday) you could pick up the mantles anyway (even though they're like to be useless until R15).
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By Tarage 2025-09-14 08:55:01
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K123 said: »
So if we can only choose one of each this first week, it's safe to say taking the DT pieces makes more sense than the mantles which are worthless without any augments.

The next time you can get items (next Sunday) you could pick up the mantles anyway (even though they're like to be useless until R15).

I'm not even sure you'll be able to make one just from a single matter. We also don't know if the ring/earring is augmentable. We also don't know what the augments are or what's going to be required to do them.

Hopefully we'll know more in the coming hours but right now we know next to nothing.
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By waffle 2025-09-14 09:26:09
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According to the redditor who reported on the AMAN live, they are supposedly considering altering the limbus system in the next update to be a monthly nm tally and monthly chest upgrade.
If that's accurate, it seems unlikely that you can only get one matter per zone per week as is. But who knows, maybe they want to lock you to one matter per zone per month.
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By Dodik 2025-09-14 09:50:09
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If you can get all the rewards in a couple weeks, why do Limbus.

The system is in fact designed to limit how much you can do per week.
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By waffle 2025-09-14 09:53:45
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Dodik said: »
If you can get all the rewards in a couple weeks, why do Limbus.

The system is in fact designed to limit how much you can do per week.
Yes, but you can only open five chests per week, right? And even then, it's just a chance every time you open a chest. So first week, if you open five chests, you are guaranteed the first two, and only have a chance at 3 more, if that's how it works. Every subsequent week you could roll anywhere from 0-5. And if it works that way, it wouldn't matter if they changed to a monthly setup either, as the weekly chest limit remains.
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By Tarage 2025-09-14 09:56:24
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I just don't trust that the 1 guaranteed matter is going to be enough to both make an item and get the augmentation process going in such a way that you wouldn't need more to continue it.

Just flat out giving away 1/2 of ALL the new items seems like something they would never do, especially for the new grindy content.

Also we're really gonna have to see how big of a difference killing NMs really is. I don't know what is going to happen if it's so bad that only super active servers constantly killing nms get the bonus. There's jyst so many ways they can screw this up...
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By SimonSes 2025-09-14 09:58:35
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That chance with a limit per week sounds really bad. I can see people being very upset getting 0/5 and not being able to try again, especially when they will see posts from people getting 5/5.
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By Tarage 2025-09-14 10:00:04
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SimonSes said: »
That chance with a limit per week sounds really bad. I can see people being very upset getting 0/5 and not being able to try again, especially when they will see posts from people getting 5/5.

The potential smaller server debuff might make things even worse.
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By waffle 2025-09-14 10:08:23
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My understanding from the update notes was that it's one zone specific matter to get the accessory, another to unlock augmentation, and then another per each step of the augmentation after feeding limbus pts for rp. So if the aug stages go up to like 30, it would be an awful lot of matters.
And yeah, the drop rate could be terrible even if your server does everything right and kills every nm that week. So that 0-5 chances could skew very heavily towards 0.
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By Tarage 2025-09-14 10:11:14
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waffle said: »
My understanding from the update notes was that it's one zone specific matter to get the accessory, another to unlock augmentation, and then another per each step of the augmentation after feeding limbus pts for rp. So if the aug stages go up to like 30, it would be an awful lot of matters.
And yeah, the drop rate could be terrible even if your server does everything right and kills every nm that week. So that 0-5 chances could skew very heavily towards 0.

At this point it all rides on the augments. Hopefully we get some info soon. I am not sold that the ring/earring are even augmenrable.

Imagine if it's random augments like Oseem...
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By K123 2025-09-14 10:21:32
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Well I got the item so you just trade it to the furnace and you get to choose item you want
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By Tarage 2025-09-14 10:29:10
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K123 said: »
Well I got the item so you just trade it to the furnace and you get to choose item you want

Does it explain anything about augmenting? What the augments are? Which items can be augmented?
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By K123 2025-09-14 10:30:24
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Tarage said: »
Quote
Ah I forgot to trade the ring back to check.
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By K123 2025-09-14 10:33:05
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Trading the ring does nothing, assume I need another murky matter to see augment paths.
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By Tarage 2025-09-14 10:35:14
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K123 said: »
Trading the ring does nothing, assume I need another murky matter to see augment paths.

Or it isn't augmentable. We'll have to see if it's different if someone gets a cape.
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By K123 2025-09-14 10:36:31
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Tarage said: »
K123 said: »
Trading the ring does nothing, assume I need another murky matter to see augment paths.

Or it isn't augmentable. We'll have to see if it's different if someone gets a cape.
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.
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By Nariont 2025-09-14 10:37:17
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Did they mention it'd be augment paths or just augmentable? Would think if its rare/ex there's likely only going to be 1 path unless we're doing another nyame scenario
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By sorge74 2025-09-14 10:40:43
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K123 said: »
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.

Ignoring att/acc, how much primary state is 1% WSD worth compared to say a 50% strength mod? I can't imagine augment is going to be 30 strength, maybe 10 of each?
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